(Sorry for the little rant here, but i have no other ideas

xhiro
Cebe
xhiro
Cebe
Originally Posted by xhiro
And by pvp, i just mean something in general if there is such a thing. Something that i can work off of, and adjust to the kind of pvp im at.
-Appreciate this. So like, Alliance Battles then maybe? I guess those builds could work there. xhiro
I'm gonna give both of them a shot, I like the more ranged one though a lot. Thanks. I'll let you know how it goes.
Cebe
Just something to note:
I've never actually used Signet of Spirits...it could be a real pain since you have to be within earshot of a spirit, and the recharge could be a nuisance too. [[Mantra of Inscriptions] could help with it's recharge but it seems a waste taking that stance purely to recharge one signet faster. You might be better off taking Glyph of Lesser Energy with Elementalist Secondary and using another elite...maybe something like [[Spirit Light Weapon] or even [[Tranquil was Tanasen] to prevent people d-shotting your Spirit Rift. [[Gale] could be another good spell to keep people in the rift until it goes off, but be careful about the exhaustion. This is the beauty of Grasping was Kuurong...you can cast Spirit Rift, drop Kuurong to knock down the foes, and use Ancestors' Rage on yourself. uzumaki
hey, destructive was glaive is a great elite and grasping is nice too.. if you are going to spec in channeling i definetly suggest bringing bloodsong. Its a good idea to bring at least one spirit since alot of rit spell bonuses require a spirit. Warmongers weapon is just too good to leave out of a channeling build, throw it on an attacker in your team and they will tear casters apart. I would focus on supporting your team, this is what rits are best at imo. Buffs like warmonger and ancestors rage to aid the damage and cond remove/weapon of warding or heals to strengthen your teams defense. I wouldnt use spirit rift without a snare tbh.
The build you picked is nice but more designed around heroes ascent if you arent planning on HA'ing then i would switch out splinter for warmonger and drop the snares for mend body and soul and bloodsong. You could keep glyph of lesser energy for some free energy weapon spells. Hope that helps ![]() banditjin
ure orginal build is ok support rt for ha, through in a pot and u should be good, rift is retardded unless u are rt spiking imo
xhiro
So i started with the more ranged build. Works great. I added Glyph of Lesser Energy in the optional, and replaced the Elite Signet of Spirits, and added Wanderlust temporarily. Seems to work ok, but Wanderlust can either work amazingly, or just take up space. I put Vengeful Weapon in for Life, just becuase i don't tend to have much time to react usually, and with 11 points in resto it works nicely. I am going to switch out Wanderlust for Bloodsong uzumaki and see if it works better.
So here's my setup that works quite good. Skills Points Communing 7+2 Restoration 8+3 Channeling 12 Spawning 3 Skill Setup (Left to right in bar, going downward) Wanderlust Spirit Rift Ancestors Rage Essence Strike Glyph of Lesser Energy Vengeful Weapon Weapon of Warding Mend Body and Soul Works great ![]() Cebe
Your attributes seem messed up - have you done all the attribute quests?
Just seems like there aren't as many there as there should be. Also. Major and Superior runes are usually avoided for PvP. xhiro
I had been 100% pve up to this point. And not all of the quests no.
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