Curses Necro/Ele: [spiteful spirit][reckless haste][barbs][mark of pain][necrosis][enfeebling blood][ebon battle standard of honor][glyph of lesser energy] OAZCY8xUegQTZglgdwNYuIyA
Run either a 40/40 curses weapon set or an adept curses staff of fortitude since your biggest hindrance is casting times and not energy. You may not want the glyph of lesser energy in order to run a different secondary profession, I personally like having the glyph there. I have tried and tried and tried to use [great dwarf weapon] on this bar, but it's just too much to maintain it on the rangers plus get my hexes out there. I prefer to let the rangers bring [splinter weapon] instead, since there can only be one weapon spell active on a player at a time. If you do want to bring great dwarf weapon for the extra damage and knockdowns, then i suggest that the curses necro be turned into an orders necro. That way the necro can cast GDW on the rangers in between casting orders. Perhaps the experienced barragers out there can give their opinion on which weapon spell is better to have. A good curses necro will "Tab" from target to target, using the hex that is best suited to that foe. Keep an eye out for tightly packed groups, that is where MoP really shines. If you're in a decently organized and cooperative group, then "call" your MoP targets for some sah-weeet aoe damage. Don't forget to use enfeebling blood on mobs of charging warriors, your monks will thank you

4 Barrage Rangers(or possibly crit-barrage assassin or Rit/Ranger, although this would make for a squishier team):
There is an awful lot of flexibility for builds here, especially with all the pve only skills out there. The only real necessity to the build is that the rangers use [barrage][splinter weapon] and a hard rez such as [flesh of my flesh] or [death pact signet]. 2 of the rangers have to carry [winnowing] and [favorable winds], If [great dwarf weapon] is on the team build, then i strongly suggest that one of the rangers takes [brambles] for little damage packets and bleeding from the knockdowns. Even though dead pets no longer provide exploitable corpses to make minions out of, I personally still like having [charm animal][comfort animal] on the bar, since pets absorb enemy hate and trigger damage from [barbs][mark of pain] and [winnowing].
For those newer players out there, this is a typical barrage ranger bar:
[barrage][savage shot][distracting shot][splinter weapon], [favorable winds] or [winnowing], [charm animal][comfort animal][flesh of my flesh]
If I'm running ranger heroes I will modify my necro bar and keep [great dwarf weapon] up on them and put [bestial mauling] on their bars so they can daze the foes they knock down, the latest update has improved the hero AI when it comes to using this skill. I have found that when I put [splinter weapon] on a ranger hero, they cast it on any party member including the monks, so I would rather cast GDW on them myself and be sure that the one weapon spell available to them is being used properly.
Here's what I run on my heroes, it gets the job done nicely:
Acolyte Jin: R/Para[barrage][go for the eyes][bestial mauling][symbiotic bond][winnowing][charm animal][comfort animal][resurrection signet]OgklYdXIGlxm3sYswzyTzzZzQbEA
Margrid the Sly: R/Rit[barrage][savage shot][bestial mauling][symbiotic bond][favorable winds][charm animal][comfort animal][flesh of my flesh]OggkYhXaGHKziR1MLPNYnNDt5iB
Pyre Fierceshot: R/Rit[barrage][distracting shot][bestial mauling][symbiotic bond][brambles][charm animal][comfort animal][flesh of my flesh]OggUYvripMPLmHzs80M72M0mLGA
Minion master Necro/Monk: [animate bone minions][death nova][jagged bones][blood of the master][dark bond][signet of lost souls][aegis][protective spirit] OANEQTxW+5oIqCLV8AaoqWPCIA
This is the typical Sabway minion master and it works great, plus olias never agrues with you about the value of prots lol. There are plenty of people that would argue that [aegis][protective spirit] should be swapped out for [rising bile][putrid bile]. The build is already strong enough as it is, so leave [aegis] in and depending on what the 2 monks are running, maybe swap [protective spirit] out for a hex removal skill. Many people are surprised that an MM works in FoW, well it works exceptionally well except for the battlefield just north of the Forge, you won't get any corpses here. When doing the Wailing Lord quest, keep the minions back or you may have your FoW run cut short

I run this on both monks: [cure hex][dwayna's kiss][word of healing][dismiss condition][aegis][protective spirit][glyph of lesser energy], [resurrection chant] or [rebirth]OwYT04HC1Z6vR0Ib66RABZgGBA
These monk bars work great, I have not tried the typical [healer's boon][heal party][glyph of lesser energy] monk bars that everybody is using since I prefer hybrids and need a bar that a hero can run.
Well there ya have it folks, a FoW team build that is fairly pug-proof and works in alot of other places as well. I apologize if the post is a little hard on the eyes, but I fail at technology lol. By all means, if you have something constructive to add, by all means do, but keep your unnecessarily negative comments out! Thanks and enjoy(hopefully).