Easy to run FoW clearing build for PUGs

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

After reading all the posts in The Riverside ever since last week's update it is apparent that a certain segment of the GW community is a little bit lost without Ursan Blessing. I do not intend that statement as an insult to anybody, it just happens to be true. Since there are a considerable amount of people who are frustrated with getting in a FoW pug group, I offer you the old pve tombs team build with slight modifications. I like a fun romp through FoW every once in awhile and have used this build to clear FoW probably 50 times in the last year. Please be aware that there are a plethora of more specialized builds out there that get the job done quicker. This team build is intended for pugs to easily get teamed up, plus it's a strong build that can handle a fair amount of over-agro. Other nice points about the build are; you can fill out the missing human players with heroes(the rangers and MM especially), plus it requires no tanking which makes for a fun run-and-gun playstyle. It works in normal mode and hard mode, but if you choose hard mode you had better use consumables.

Curses Necro/Ele: [spiteful spirit][reckless haste][barbs][mark of pain][necrosis][enfeebling blood][ebon battle standard of honor][glyph of lesser energy] OAZCY8xUegQTZglgdwNYuIyA

Run either a 40/40 curses weapon set or an adept curses staff of fortitude since your biggest hindrance is casting times and not energy. You may not want the glyph of lesser energy in order to run a different secondary profession, I personally like having the glyph there. I have tried and tried and tried to use [great dwarf weapon] on this bar, but it's just too much to maintain it on the rangers plus get my hexes out there. I prefer to let the rangers bring [splinter weapon] instead, since there can only be one weapon spell active on a player at a time. If you do want to bring great dwarf weapon for the extra damage and knockdowns, then i suggest that the curses necro be turned into an orders necro. That way the necro can cast GDW on the rangers in between casting orders. Perhaps the experienced barragers out there can give their opinion on which weapon spell is better to have. A good curses necro will "Tab" from target to target, using the hex that is best suited to that foe. Keep an eye out for tightly packed groups, that is where MoP really shines. If you're in a decently organized and cooperative group, then "call" your MoP targets for some sah-weeet aoe damage. Don't forget to use enfeebling blood on mobs of charging warriors, your monks will thank you .



4 Barrage Rangers(or possibly crit-barrage assassin or Rit/Ranger, although this would make for a squishier team):

There is an awful lot of flexibility for builds here, especially with all the pve only skills out there. The only real necessity to the build is that the rangers use [barrage][splinter weapon] and a hard rez such as [flesh of my flesh] or [death pact signet]. 2 of the rangers have to carry [winnowing] and [favorable winds], If [great dwarf weapon] is on the team build, then i strongly suggest that one of the rangers takes [brambles] for little damage packets and bleeding from the knockdowns. Even though dead pets no longer provide exploitable corpses to make minions out of, I personally still like having [charm animal][comfort animal] on the bar, since pets absorb enemy hate and trigger damage from [barbs][mark of pain] and [winnowing].

For those newer players out there, this is a typical barrage ranger bar:


[barrage][savage shot][distracting shot][splinter weapon], [favorable winds] or [winnowing], [charm animal][comfort animal][flesh of my flesh]



If I'm running ranger heroes I will modify my necro bar and keep [great dwarf weapon] up on them and put [bestial mauling] on their bars so they can daze the foes they knock down, the latest update has improved the hero AI when it comes to using this skill. I have found that when I put [splinter weapon] on a ranger hero, they cast it on any party member including the monks, so I would rather cast GDW on them myself and be sure that the one weapon spell available to them is being used properly.



Here's what I run on my heroes, it gets the job done nicely:

Acolyte Jin: R/Para[barrage][go for the eyes][bestial mauling][symbiotic bond][winnowing][charm animal][comfort animal][resurrection signet]OgklYdXIGlxm3sYswzyTzzZzQbEA
Margrid the Sly: R/Rit[barrage][savage shot][bestial mauling][symbiotic bond][favorable winds][charm animal][comfort animal][flesh of my flesh]OggkYhXaGHKziR1MLPNYnNDt5iB
Pyre Fierceshot: R/Rit[barrage][distracting shot][bestial mauling][symbiotic bond][brambles][charm animal][comfort animal][flesh of my flesh]OggUYvripMPLmHzs80M72M0mLGA



Minion master Necro/Monk: [animate bone minions][death nova][jagged bones][blood of the master][dark bond][signet of lost souls][aegis][protective spirit] OANEQTxW+5oIqCLV8AaoqWPCIA

This is the typical Sabway minion master and it works great, plus olias never agrues with you about the value of prots lol. There are plenty of people that would argue that [aegis][protective spirit] should be swapped out for [rising bile][putrid bile]. The build is already strong enough as it is, so leave [aegis] in and depending on what the 2 monks are running, maybe swap [protective spirit] out for a hex removal skill. Many people are surprised that an MM works in FoW, well it works exceptionally well except for the battlefield just north of the Forge, you won't get any corpses here. When doing the Wailing Lord quest, keep the minions back or you may have your FoW run cut short



I run this on both monks: [cure hex][dwayna's kiss][word of healing][dismiss condition][aegis][protective spirit][glyph of lesser energy], [resurrection chant] or [rebirth]OwYT04HC1Z6vR0Ib66RABZgGBA

These monk bars work great, I have not tried the typical [healer's boon][heal party][glyph of lesser energy] monk bars that everybody is using since I prefer hybrids and need a bar that a hero can run.


Well there ya have it folks, a FoW team build that is fairly pug-proof and works in alot of other places as well. I apologize if the post is a little hard on the eyes, but I fail at technology lol. By all means, if you have something constructive to add, by all means do, but keep your unnecessarily negative comments out! Thanks and enjoy(hopefully).

Lector G

Lector G

Academy Page

Join Date: Mar 2008

Nobis Contra Mundi

D/

couple questions
1. about how long would you say it takes to clear with that build
2. could you post the template codes or at least the attributes

thats all for now looks good for those who need a way to clear FoW

Airstu

Airstu

Academy Page

Join Date: Jun 2007

BC, eh

Liars Cheats and thieves [liar]

Nice job Loot. You just forgot to mention to people that they will have to dust off keys 4-8 to use these builds.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

There you go Lector, I posted some template codes. One monk should have resurrection chant and the other rebirth, imo. I am not an experienced ranger so I don't know if the expertise on my heroes is set right, they are using zealous flatbows atm. Every build you see up there has a superior rune on the dominating attribute for each character except the monk heroes, I run minor healing runes on them for when I do Slaver's Exile clears.

Ooops i forgot to include the clear time, it averages about 90 minutes, which is double the time it takes to run the builds that SMS and TAM uses but meh, I just like to have fun and steamroll things.

Talonz

Talonz

Academy Page

Join Date: Nov 2005

Stockton, CA

Clan Dethryche [dth]

D/W

That was a good run last night! I can attest to it, very smooth hardly any bumps. Fun, too, after having played Ursan for so long.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

My suggestion would be the new n/a assassin's promise necro with mark of pain, assassin support and all the other good support hexes. Then you could spam it all you want.

I think you'd only need 1-2 barragers with splinter weapon. You could try adding dwaynas dervishes with some good scythe skills for even more damage (holy damage).

-Lotus-

Jungle Guide

Join Date: May 2008

Loot, Try doing the builds like this:
[Acolyte Jin;OgklYdXIGlxm3sYswzyTzzZzQbEA]

much easier to skim through with attrbutes.

Lector G

Lector G

Academy Page

Join Date: Mar 2008

Nobis Contra Mundi

D/

thnks muchly ill be trying it out tomorrow for now i sleep thnks again

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

Like I said Lotus, I totally fail at technology, I have no idea how you put that little profession thingy to the left of the skillbar

MagicalHobo

MagicalHobo

Academy Page

Join Date: Aug 2007

Kindred Order of Souls [KOS]

D/

Quote:
Originally Posted by Loot Junkie
Like I said Lotus, I totally fail at technology, I have no idea how you put that little profession thingy to the left of the skillbar Here you go!

Anyway, looks nice. Barrage is fun, especially with Splinter Weapon.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Loot Junkie
Like I said Lotus, I totally fail at technology, I have no idea how you put that little profession thingy to the left of the skillbar just quote my post and see the coding for yourself. its just brackets and a semi-colon