Fun and Easy To Run FoW Build

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Hello everyone, First of all I'd like to say this build DOESN'T aim for the fastest time but lets you clear FoW safe and at a decent time. Also a big thanks to my friend here known as A11Eur0 for helping me out put this build together and test it out.

x4 [build prof=Warrior/Dervish]["I Am Unstoppable!"][Asuran Scan][Eremite's Attack][Victorious Sweep][Pious Assault][Power Attack][Warrior's Endurance][Sunspear Rebirth Signet][/build]

Attributes:

12 + 1 + 1 Strength
12 Scythe Mastery

Usage:

Use I'm unstoppable for extra armor, prevention of crippling and knockdowns. Use Asura scan on foes to greatly increase your damage. Warrior's Endurance to maintain energy during battle. Pious' Assault main function is to apply deep wound which makes good pressure to enemies. Use the other 3 attacks for more damage.

1x [build prof=Warrior/Mesmer][Whirlwind Attack][Earth Shaker][Crushing Blow][Crude Swing]["For Great Justice!"]["I Am Unstoppable!"][Hex Eater Signet][Sunspear Rebirth Signet][/build]

Attributes

12 + 1 + 2 Hammer Mastery
11 + 1 Strength
8 Inspiration

Usage:

Use I'm unstoppable for extra armor, prevention of crippling and knockdowns. For great justice to build up adrenaline faster for your attacks. Earth Shaker causes PBAoE knockdown very good pressure against casters followed by crushing blow on the current target for deep wound and extra damage. Use Whirlwind attack with enemies around you for faster gain on adrenaline. Use crude swing for PBAoE damage. Use Hexeater Signet to remove hexes (specifically from the warriors when clumped together).

1x [build prof=Paragon/Warrior]["Go for the Eyes!"][Hexbreaker Aria][Anthem of Envy]["Save Yourselves!"][Spear of Fury]["There's Nothing to Fear!"][Focused Anger][Signet of Return][/build]

Attributes:

10 Spear Mastery
11 + 1 + 2 Command
10 + 1 Leadership

Usage:

Hit Focused Anger to gain adrenaline faster and keep up Save Yourselves, Go for the eyes (also part of your energy management), Hexbreaker aria (this will help the team stay free of hexes) and Anthem of envy to add more damage for your warriors. Use Spear of fury for an additional adren boost. Use There's nothing to fear to reduce damage from skills such as Spiteful Spirit and Empathy as the damage from these can't be reduced by adding extra armor.

1x [build prof=Necromancer/Monk][Order of Pain][Masochism][Blood Ritual][Great Dwarf Weapon][Signet of Lost Souls][Foul Feast][Remove Hex][Empathic Removal][/build]


Attributes:

12 + 1 + 2 Blood Magic
12 + 1 Soul Reaping

Usage:

Use Blood Ritual on the monk to give energy boost when necessary. Spam order of pain as this will boost up the damage done by the warriors. Use masochism as energy management for order of pain. Use Empathic Removal to keep team clean of hexes and conditions. Use Great dwarf weapon on the scythe warriors, it will give them extra damage and more pressure on enemies with knockdown. Signet of souls is used for energy management. Use Foul feast to remove conditions when present. Use Remove hex to remove the annoying hexes like Spiteful Spirit and Empathy.

1x [build prof=Monk/Elementalist][Dwayna's Kiss][Words of Comfort][Cure Hex][Healing Seed][Seed of Life][Heal Party][Glyph of Lesser Energy][Unyielding Aura][/build]

Attributes:

12 + 1 + 1 Healing Prayers
12 + 1 Divine Favor

Usage:

Use and maintain Unyielding Aura for the extra Healing to your spells, drop and recast when a party member dies. Use glyph of lesser energy to save energy when using large energy spells such as Heal party. Use Dwayna's Kiss and Words of comfort to heal party members. Cure Hex to heal and remove hexes from party members. Healing Seed and Seed of Life to keep your team up also helpful against long battles.

Questions and Answers:

Q. Why the warriors don't have an increased attack speed?
A. Consumables aren't very expensive Essence of Celerity gives 25% attack speed and 25% recharge on all skills, which allows me to put more skills on the warrior's bars.

Q. What Scythes should the warriors use?
A. The Warriors should use scythes dealing physical damage. My preferred one being Sundering as scythe has the highest base damage of all martial weapons and combined with the warrior's strength attribute can make some nice damage.

Q. How long does it take to finish with this build?
A. First time I used this build took me and my team 1hr 25mins to finish but I think it can be done in less than that. The better the players in the team are the faster you'll finish.

Warning before the trolls arrive in this thread: A similar build exists on PvX and I discovered that 1 day after I finished this so don't come here shouting PVX NOOB or other similar comments. Keep the thread clean please.

Well thats all I think, Comments and Suggestions welcome. Happy Hunting
~ Ganni ~

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I am assuming, just about anything with a scythe could do. As well as switching one or 2 front liners for a splinter barrage or something. Earth shaker warrior should go /me since it uses no dervish skills. Put some inspiration magic and bring the hexeater signet instead of a res that does adjacent allies. Because the spiteful spirits will stack up and be a pain at times.

A/ds or d/xs with avatars and scythes might be a bit better (only because a constant mysticism bonus from the orders coming off all the time.

Seems good, unfortunately I don't have any characters that will have fun getting to do all the damage.

Just seems like with unyielding aura your wasting a pve slot on all of the wars. You can bring 1 or 2 res sigs but the rest of the pve skills could be a lot better. Vanguard wards, asuran scan etc.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Nice Ganni, id be happy try this out with ya sometime, hehe our last Fow run was quite slow :P

Valkyria

Frost Gate Guardian

Join Date: Apr 2008

I see you added Earthshaker afterall. x)
But yeh,nice build. (I'm monking <3) =D

Nilo

Frost Gate Guardian

Join Date: Mar 2007

Mo/A

well done Ganni :P

see you for more uw at september

Kaide

Kaide

Ascalonian Squire

Join Date: Apr 2008

Finland

Cold Summer Breeze

W/

nice, well done :P

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

I'm a big fan of the W/D It's one of the only builds I tend to run Godmode gets boring to all hell. But I a few nice minor changes that will your build be easy and efficient.

[build prof=Warrior/Dervish Template Code="OQoiExpMFUwc1cZU8WO6ZXoKCA" box desc="Strength 12+1+1{br}Scythe Master 12"][Wild Blow][Mystic Sweep][Eremite's Attack][Protector's Strike][Asuran Scan][Aura of Holy Might][Warrior's Endurance][Drunken Master][/build]

1. [Wild Blow] there are a lot of somewhat pesky stances in FoW

Abyssal's carry [Berserker Stance]
Armored Cave Spiders carry [Melandru's Resilience]
Rock Borer Worms carry [Lightning Reflexes]

2. [Asuran Scan] with a decent Asuran rank its a warriors best friend now with no cast time and a quick recharge.

3. [Drunken Master] a massively long IAS with a good recharge and doesn't take much effort to use, also another skill that is a warriors best friend.

I've test many build along this line and so far this is my favorite and most efficient. Just as a side note beating things down with triple digit numbers is epic fun as well. Template code is up in the build for anyone who wishes to give it a whirl.

NOTE: Codes are not up to date so skills like [Asuran Scan] are not what they realy are take a look at http://guildwars.wikia.com/wiki/Main_Page for proper descriptions.

XXL-FLEA

Ascalonian Squire

Join Date: Apr 2008

Cape Cod, MA

E/Mo

I have a quick question, not being a wise ass but i am relativly new to GW and i just wanted to know why people use BIP over Well of Power? Which gives you both health and Energy at the same time? Is it because of the lack of bodies? Like i said i am new here and have never even been to the FOW i am just asking.

THANKS!!

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

put attributes?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Bodies can be used in a better way. But other than that:
1. BiP is extremely cheap. Health sacrifice can be healed by monk with 1 spell for 5 energy, which is very little thanks to +6 energy regeneration.
2. Can be used on demand.
3. Range of well will be usually in the frontline. Frontliners usually have excellent e-management (adrenaline/Mysticism/Critical Strikes) and don't need it, and direct healing > regeneration from Well. And casters NEED energy. There is no such thing as too much energy for a monk.
4. You don't need to have a corpse near you.
5. If corpse is near enemies, you risk breaking aggro.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

Can certainly work gg monkey lady.

Warriorsrmint

Frost Gate Guardian

Join Date: Mar 2008

W/

Well done, looks like it will work well.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

The new [Soldier's Fury] is better than [Focused Anger] for the imbagon. It gives him IAS and extra adrenaline, enough to manage SY easily. (They haven't updated the mouse-over description yet).

Also, if you are going to use 5 warriors, an alternative would be to have 3 of them bring [save yourselves], and replace the imbagon with whatever you want. (I like imbas, it's just an alternative). Notice only your hammer warrior is using his adrenaline. Another thought on that subject... with SY being up all the time, wouldn't derv primaries do more damage than warriors, and still have godly armor?

A note regarding [I Am Unstoppable!]: While [Save yourselves] is active, you don't get an armor benefit from [I am Unstoppable!], though the other benefits are still applied.

I love your Bip with Great Dwarf Weapon, and nice job putting UA in the monk build, that skill is godly now... good stuff.

If I was going to replace one of the scythe warriors, I was thinking of a Rit/Ran with [Splinter Weapon], [Edge of Extinction], and some protective/healing rit lord stuff. EoE will reduce your clear time immensely.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

I will attest to the fact that this build owns face. During my short time with TAM we cleared fow a few times with this build in roughly 45 minutes (amirite on that time guys?) as a well focused guild group.

Here's a question: if the necro's elite was switched to OotV instead of BiP, with blood ritual used on the monk instead, would the end result be less healing pressure on the monk with no energy problems?

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by XXL-FLEA
I have a quick question, not being a wise ass but i am relativly new to GW and i just wanted to know why people use BIP over Well of Power? Which gives you both health and Energy at the same time? Is it because of the lack of bodies? Like i said i am new here and have never even been to the FOW i am just asking.

THANKS!!
Hi, I chose BiP over Well of power Mainly because the warriors Have enough energy management with their elite and Bip offers more energy regen and allows the monk to move freely when he needs energy.

In Fow there's alot of bodies, the battlefield (skeletons area) is just a part of FoW, the rest of the areas have enough bodies for an entire army

Quote:
Originally Posted by MercenaryKnight
Just seems like with unyielding aura your wasting a pve slot on all of the wars. You can bring 1 or 2 res sigs but the rest of the pve skills could be a lot better. Vanguard wards, asuran scan etc. Yes, I know about that, personally I like to carry a ress skill on every team member, you never know what could happen. With the exception of the necro, it's the only one that doesn't carry ress.

Thanks for the tip on hex eater signet, I'll put it on the hammer warrior.

Yes, Other professions will work. I chose warrior because it's the one I have.

@ TheodenKing:

Of course lots of variations exist in this build. I know about the armor cap and that I'm unstoppable's armor bonus won't really make effect but you already pointed out why I chose that.

I like your Rit/Ran Idea will definitely try that out on the next run.

@ I Will Heal You Ally:

I was tired last night so didn't bother adding those aswell. They should be up soon however

EDIT: Added hexeater signet on the hammer warrior and Attributes for each player.

- Ganni

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by TheodenKing
The new [Soldier's Fury] is better than [Focused Anger] for the imbagon. It gives him IAS and extra adrenaline, enough to manage SY easily. (They haven't updated the mouse-over description yet). I disagree. the double adrenaline from Focused Anger with the IAS from Aggressive refrain keeps SY up much more comfortably. When i tried Soldier's Fury there was a big problem keeping a shout/chant up on myself, most of them end on an attack or skill.

zling

zling

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by -Lotus-
I disagree. the double adrenaline from Focused Anger with the IAS from Aggressive refrain keeps SY up much more comfortably. When i tried Soldier's Fury there was a big problem keeping a shout/chant up on myself, most of them end on an attack or skill. there are plenty of shouts/chants that dont end on usage of attack/skill...
depends which route your Imbagon takes, here are some options:
Fall Back, Shields Up, Watch Yourselves(not that effective cause of SY but works on you), GftE, you can find many more but these are just a few examples...

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

A/D is better than W/D anyday. D/x would probably be the best in this team though due to orders providing a steady flow of energy.

["They're On Fire!"] can be kept on constantly. TNtF can be chained with 2 Paragons.

However unless you have a 6s SY!, I don't think 133% adrenaline gain is enough to keep it up.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

There seems to be quite a few additional adren stuff on the imba, so maybe swap a scythe warrior for a DSlasher, but with the [[Hexbreaker Aria] and [[Anthem of Envy]. attribs around 12+1+1 sword, 8+1 strength and 10 command. You'd still get nice damage and the Imba would be able to get out a bit more SY. Also, the DSlasher would probably be able to pump out more of the aria and anthem of envy.

intimidator89

Academy Page

Join Date: Feb 2007

Urgoz Warren

Nice Cream of Ice [Nice]

W/

Yea I've had alot of fun with W/D with the new buff to Warrriors Endurance. (beats Obie tank for sure). Nicely done.

fleshharvest

Academy Page

Join Date: Jul 2007

So Goth We Crap [Bats]

A/W

Why not use [Foul Feast] instead of [Extinguish] on your orders nec? Energy and healing for your spamming-health-saccing nec. Plus, the recharge on it is insane.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by fleshharvest
Why not use [Foul Feast] instead of [Extinguish] on your orders nec? Energy and healing for your spamming-health-saccing nec. Plus, the recharge on it is insane. That can do aswell I chose Extinguish Due to party wide removal, will definitely try Foul Feast. Thanks

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by zling
there are plenty of shouts/chants that dont end on usage of attack/skill...
depends which route your Imbagon takes, here are some options:
Fall Back, Shields Up, Watch Yourselves(not that effective cause of SY but works on you), GftE, you can find many more but these are just a few examples... none of those can be maintained without adrenaline (taking other adrenaline skills with SY is generally a bad idea). Pretty much the only option is ["They're on Fire!"] and thats expensive and useless when you have SY.

and how does GftE not end on the next attack?... thats all it does.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The warriors would work better as EA Dwayna Dervs. They keep themselves clean of hexes, heal themselves, get healed by enchantment ending, and get 14 scythe for bigger damage. The armor difference doesn't matter since SY is present.

Quote:
Originally Posted by Zidane Ortef
Abyssal's carry [Berserker Stance]
Physicals will deal enough damage to build the Abyssal's Earth Shaker with or without Berserker Stance in effect, or they'll kill it too quickly, or Great Dwarf Weapon/Hammer warrior will keep it perma-KDed, or it really doesn't matter because everyone has "I Am Unstoppable!".

Quote: Originally Posted by Zidane Ortef Armored Cave Spiders carry [Melandru's Resilience] I see one skill in the entire build that will trigger Mel's. Even if there was an overload of hexes/conditions I still wouldn't care about this stance enough to bring Wild Blow. If you can't kill one spider when it has +10 regen you probably can't make it to the cave to begin with.

Quote: Originally Posted by Zidane Ortef Rock Borer Worms carry [Lightning Reflexes] Really doesn't matter when you're Blind. That and they don't move/deal much damage. A grand total of 6 have to be killed to clear a path for the griffins; I'm not wasting a skill slot to deal with 6 enemies that Blind me anyway.

On that note condition removal is a waste in FoW. Heal the Blind and you're attacking into a block stance. Daze is almost non-existent. The other conditions don't matter in PvE/don't appear frequently enough in FoW.

Quote: Fall Back, Shields Up, Watch Yourselves(not that effective cause of SY but works on you), GftE, you can find many more but these are just a few examples... "Fall Back!" ends on attack, "Shield's Up!" doesn't have a 24/7 uptime (so you're not attacking faster 100% of the time with Soldier's Fury), and "Go For The Eyes!" ends on the next attack. Either way it doesn't justify wasting skill slots to make a bad skill work.

Also:

Quote: Originally Posted by DarkGanni Q. Why the warriors don't have an increased attack speed?
A. Consumables aren't very expensive Essence of Celerity gives 25% attack speed and 25% recharge on all skills, which allows me to put more skills on the warrior's bars. Quote: Originally Posted by Abedeus 1. BiP is extremely cheap. Health sacrifice can be healed by monk with 1 spell for 5 energy, which is very little thanks to +6 energy regeneration. A +6 BiP will restore 24 energy over its duration with an enchanting mod. Every spell in the game requires at least 5 energy with the exception of some necromancer spells with sacrifice as a cost. Since 5 of that 24 is used to heal the 33% sacrifice you're left with 19 energy to cast spells with assuming the monk (the only caster in the build who will be BiPped) is in a constant state of less than full energy. Overall you're looking at one Heal Party (880 health returned + Divine Favor bonus to the monk) or a combination of the other 5 energy spells. Alternatively Order of the Vampire at the current blood spec of 15 will return 16 health to each physical per hit. With a 6 second duration (enchanting mod) each warrior/paragon can hit 4 times for 64 health each (64x6=384), not including the additional hits from scythes or Crude Swing and Whirlwind Attack. This 384 can be doubled to 768 since BiP needs 12 seconds, twice the duration of Order of the Vampire, to provide its 880 health.

Granted there are other factors to consider. The physicals will not always be hitting, downtime of Order of the Vampire, health at max but that works against both spells (moreso to Heal Party however). Order of the Vampire is also cheaper than Order of Pain allowing for more Great Dwarf Weapon casting, in addition to freeing the slot Order of Pain is occupying. As Loot Junkie suggested Blood Ritual if the monk needs some assistance.

Let's go another step further. Given that the monk has 0 Protection Prayers no energy will be put to use before combat begins, and with "There's Nothing To Fear!"/"Save Yourselves!" present the monk will be doing very little when you engage. Personal experience tells me that with a group such as this the monk is only pressured for energy during Slaves of Menzies when we'd aggro 3-5 groups, in which case BiP won't stick for the full duration because of the Ancient Skale's Rend Enchantments. Otherwise the natural 4 pips was more than adequate at keeping the party stable. There will never be situations where the monk needs +10 regen unless your frontline really hates the monk.

Order of the Vampire by comparison will always be doing something for the entire duration of combat. The more frequently a skill is being put to use the better.

Quote: Originally Posted by Abedeus 2. Can be used on demand. Physicals make bodies appear very quickly. A monk shouldn't need the energy from BiP before something has died.

Quote: Originally Posted by Abedeus 3. Range of well will be usually in the frontline. Frontliners usually have excellent e-management (adrenaline/Mysticism/Critical Strikes) and don't need it, and direct healing > regeneration from Well. And casters NEED energy. There is no such thing as too much energy for a monk. I notice you have no qualms about Well of Blood though? For that matter wells will hit the frontline of 5 warriors compared to BiP being used on 1 monk. It's okay to use an elite skill to make up for one bad monk who can't manage energy?

Quote: Originally Posted by Abedeus 4. You don't need to have a corpse near you. You're allowed to move when fighting.

Quote: Originally Posted by Abedeus
5. If corpse is near enemies, you risk breaking aggro. 6 physicals, there is no aggro management here.

Quote:
Originally Posted by DarkGanni
Use extinguish when necessary (especially against the skeletons on the battlefield as these incur blind on your warriors). The skeletons only blind if you allow them to lay their traps. Recalling where the Skeleton Impalers pop up will prevent this. The groups that appear when the Gift of Griffins is taken will always compose of 5 enemies. If 3 skeletons are visible there will be 2 Impalers; 4 visible and there will be 1. One physical is all it takes to stop their trapping.

Quote:
Originally Posted by TheodenKing
EoE will reduce your clear time immensely. No it won't. Look at the way the build deals damage and the group compositions of FoW to understand.

Quote:
Originally Posted by DarkGanni
I know about the armor cap and that I'm unstoppable's armor bonus won't really make effect but you already pointed out why I chose that. KD's are virtually non-existent in FoW. If you use an Armor of Salvation the Abyssals can only KD with Earthshaker. Otherwise the other 5 physicals will kill the Abyssal while 1 person is knocked down, or Great Dwarf Weapon/Hammer Warrior KDs the Abyssal. Meteor Shower from the hydras can be avoided/diverted out of harm's way (kite away from your target before casting finishes). Alternatively bring an interrupt for its universal use throughout FoW.

Quote:
Originally Posted by DarkGanni
Hexbreaker aria (this will help the necromancer and monk stay free of hexes) Fixed. I wouldn't bank on Aura of Holy Might for the warriors.

Quote:
Originally Posted by DarkGanni
Use Spear of fury for an additional adren boost. Conditions are lacking for reliable adrenaline gain. I'd stick with "I Am The Strongest!" as a reliable damage boost or some other PvE skill. Asuran Scan is pretty beastly now.

Quote:
Originally Posted by -Lotus-
Pretty much the only option is "They're on Fire!" and thats expensive and useless when you have SY. Leadership reduces the cost, but more importantly "They're on Fire!" means you need a constant source of burning to do anything useful. Otherwise a wasted slot. That and it's redundant with SY/TNTF reducing the bulk of damage.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Racthoh - We'd already been using the build you guys gave us some months ago (we've modified it a tad for efficiency, but it remains essentially the same).

This build will clear in fairly comparable time - the only serious issue is the mage, but whatever.

This build is easier when it comes to grouping; people seem to have warriors more often then they have dervs.

Of course, the 3 derv, para, earthshaker, assassin, monk, orders is more efficient (especially with tweaks to the assassin and the newly buffed asuran scan) but this build allows for a bit more "grab and go."

And most people's critique of this build, aside from Racthoh, are pretty much dead wrong.

Except Racthoh, when you get into the forest, if you care about time, Condition removal becomes fairly essential - FF wins that though.

For the necro elite, [well of power] is good for corpse control, or [signet of removal] if you're feeling seriously pressure by hexes. I dislike Order of the Vampire, but whatever.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

@ Racthoh: Thanks I really appreciate the critique you made alot of very good points. That's the reason why I didn't take wild blow, those 3 stances mean very little and not worth wasting a slot for that.

When I was talking about blind was referring to the skeletal icehands with lightning touch.

@ Bunny: Yes I agree on the "grab and go" and the more warriors over dervs comment. With all the (now ex-ursans) around shouldn't be hard to form a pug (or at least I hope so).

- Ganni

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DarkGanni
When I was talking about blind was referring to the skeletal icehands with lightning touch.
Ah my bad. Forgot about that change. Granted an interrupt for Lightning Touch (and again the universal use of interrupts) allows you to free the condition removal slot. Being a touch range skill as it is the predictability should be possible to recognize, or even interrupting the water hexes/removing what sticks. A reduce blind rune would take the 10 seconds down to 8; so long as the paragon is clean of blind the defense could sustain until that time passes.

Quote:
Originally Posted by Snow Bunny
Except Racthoh, when you get into the forest, if you care about time, Condition removal becomes fairly essential - FF wins that though. Removing the 90% chance to miss of Blind to swing into the 75% chance to miss of Lightning Reflexes just doesn't seem worth it to me. Our route took the back entrance into the Wailing Lord's forest which allows you to skip every borer that pops up. While the physicals dealt with the Spirit Shepherds I'd order Livia to run up and take the Throw Dirts in the event of bad spawn that didn't allow us to sneak by without being hit with the Throw Dirt. On the way out through the front entrance I would attack the borers on my paragon to draw out their Lightning Reflexes while the others attacked Spirit Wood/Shepherds. Once engaged with the worms in melee it was just a matter of an Earthshaker or "You Move Like A Dwarf!" to interrupt the Throw Dirts. Other times Splinter/Barrage when they popped up balled in 3s works just as well.

The only time I ever felt condition removal to be worth it in FoW was at the release of Factions when I played a Blessed Light bar. The usefulness of an additional hex removal far outweighs the blind of a stationary enemy found in one area. My belief is the more often you're using the skill the better; if it's on your bar I would assume it's being put to use a lot and proves essential in sticky situations.

Quote:
Originally Posted by Snow Bunny
Of course, the 3 derv, para, earthshaker, assassin, monk, orders is more efficient (especially with tweaks to the assassin and the newly buffed asuran scan) but this build allows for a bit more "grab and go." Quite. We learned that Dragon Slash bars were just too awkward to play with the speed of killing.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Hi, just a short notice that I'm still alive and improving the build.

So far have replaced Aura of holy might for Asuran scan, has cheaper energy and works alot better.

Also to make the run faster have been considering a Shadowform E/A for one of the melees and a 2nd monk. I cleared alot of FoW's annoying quests with the below posted E/A build. It will cut time by 30mins and probably even more.

Here's a screenshot of my idea:



As usual suggestions and critiques are welcome.

- Ganni

Chokey

Krytan Explorer

Join Date: Aug 2007

[ToA]

Looks pretty good if you ask me.

I'll have to try it once I get my account sorted.D'you need specifically high Asuran/Dwarven/Norn ranks or is it just the higher the better?

~Chokey

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

After seeing posts with ursans crying ( new and old ) its good to see Ganni showing the world - there is life Without Ursan .

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Ganni, with cons, you can take out the DH hexes monk for an orders with some hex removal.

The Paragon should also be using only SY! because of adrenal use, but to each his own I suppose.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Think the damage would be a bit better if their was an added splinter weapon and maybe one of the w/ds can bring chilling victory since energy shouldn't be an issue.

Most likely a rt/me perhaps that can bring expel hexes and other hex removals along with 14 channeling.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by MercenaryKnight
Most likely a rt/me perhaps that can bring expel hexes and other hex removals along with 14 channeling. If you bring and N/Mo you can get Orders with GDW and [signet of removal] and [smite hex].

Add that to Cure hex and Remove hex on the monk and you have easily enough hex removal.

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

I'll back Snow up on that, I ran the necro bar He described and hex removal is more than adequate.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

The main reason wasn't so much for the hex removal, but a level 14 specced splinter weapon can deal a fair amount of damage and I think a channel/ resto rit hybrid could easily take the place of a monk.

That combined with a war bringing chilling victory could provide some nice aoe damage and quick spike over all. Atleast that is in my opinion/ theory I haven't really been able to use any testing or anything.

Just seemed like quite a bit of the protective skills wouldn't really be needed since their is a save yourselves spammer. Figured a rit throwing splinter weapons around and perhaps either life spirit or recovery (for any conditions required) plus some heals or hex removals could take the place and manage to aid the team in killing foes quicker which would result in less damage being taken.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Hi, once again thank you for your replies I was still going up and down if to take that DH monk or not, looks like I'll keep him out.

@ Bunny: I also considered [Empathic Removal] on the necro instead of [Signet of removal] I see it a much more reliable elite.

Thoughts?

- Ganni

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Yes the buff to empathic removal is good and will remove more hexes/ conditions even if there is no enchant. Also the little heal bonus would be decent just because it's extra.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

So...what happened to this? I never see anybody looking to run this in ToA...and Ganni hasn't been online at all. All this work wasted. :\

-Lotus-

Jungle Guide

Join Date: May 2008

there wasnt a ton of work in this... just a bonch of builds that work well stuck together and tweaked to synergize a little. this is way to complex for PuGs to run anyways. theres no nuking or tanks.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

I'd use Aura of Holy Might over Pious Assault - tons more damage.