monk staff question

astro reaping

Academy Page

Join Date: Apr 2008

i use a scar eater but no devine favor spells
so i no im waisting 9 points on it as my monk
sits defence healing....

is there a green staff giving
20% casting 20% recharge
+30+30 en+10

but in a req9 prot staff or healing staff
same stats as scar eating just usin
req prot or heaing req

Chthon

Grotto Attendant

Join Date: Apr 2007

Read the inherent effect on Divine Favor. You **want** to have pretty high divine favor on your monk, even if you don't use a single divine favor skill.

astro reaping

Academy Page

Join Date: Apr 2008

all my spells are 50.50 healing/prot
so u cant use a prot staff req
or healing staff req
with same stats as scar eater

astro reaping

Academy Page

Join Date: Apr 2008

understood

For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. Several Monk skills, especially spells related to Energy gain and healing, become more effective with higher Divine Favor.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I'm not sure exactly what you want here. You should have 9 in Divine Favor most of the time, so you meet the req of The Scareater. Even if you don't have 9 in Divine, you only need the req for the damage anyway, and you shouldn't be trying to do damage anyway. (That is to say, even if you don't have 9 in Divine Favor, you'll still get the energy, health, and spell bonuses from the staff, anyway.)

At any rate, there appears to be no other green staffs that req Prot or Heal and give you the same stats as The Scareater.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Divine Favor is what makes a Monk a Monk. Divine Favor is why your heals do better than any other player who is a Monk secondary using the same skills at the same attribute level.

With the 9 ranks in Divine that you have to get the damage out of your staff (you could use it with less than 9, but you would do less than 11-22 dmg... but come on... you should be using your skills/spells FAR more than you are using your pea-shooter staff to attack...) you are getting a *FREE* +28hp Heal for EVERY SPELL YOU CAST. That's like getting a free rank 2 Orison of Healing for every cast... you really want to drop your Divine?

My suggestion is to go read the Stickied Monk Guide in the Campfire section. The WoH Hybrid Heal/Prot setup is great for PvE, and it would give you helpful tips on what equipment to use.

The closest you are going to get with a Green Healing Staff is:

Deldrimor Healing Staff (end game green from Prophecies): q9 Healing
Holy Dmg 11-22, HSR (20%), Energy +5 (HP>50%), HP +30, HP +30
(you'll gain +5e (HP>50%) but lose HCT Heal (20%))

Droknar's Healing Staff (end game green from GW:EN): q9 Healing
Holy Dmg 11-22, HSR (20%), HCT Heal (20%), HP +30, Enchantments +20%

The Wingshielder (dropped by Horai Wingshielder from GW:EN): q9 Healing
Holy Dmg 11-22, HSR (20%), HCT Heal (20%), Energy +5, HP +30

The closest you are going to get with a Green Prot Staff is:

leaving work, will edit when I log back in @ the house...

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Here is the link to the monk unique (green) weapons, broken down by attribute and type.

http://wiki.guildwars.com/wiki/List_...k_unique_items

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

As Quaker said: The req 9 part only effects the stave's dmg. The casting time and other mods on it can be used @ 0 req. Your monk could be using a req 13 death magic staff and it would do the same thing if the stats were the same.

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

If you use a staff which you don't have the req. for, you don't get the full bonus. If you use a staff the inherit +10 energy for staffs is reduced to 3 if i'm not mistaken.

Kamara

Kamara

Krytan Explorer

Join Date: Jul 2006

Ponie Hill, Lion's Arch International

Blinkie Kaulitz Armie

E/

Quote:
Originally Posted by gerlin
If you use a staff which you don't have the req. for, you don't get the full bonus. If you use a staff the inherit +10 energy for staffs is reduced to 3 if i'm not mistaken.
You're mistaken

The *only* thing meeting the requirement on a staff does is that you wand for the specified damage. So a r9 divine favor staff with 11-22 damage +10e etc etc if you have the r9 you'll do wanding damage for 11-22, if you don't have r9 in divine then you'll do the base damage of like... 3 but you still have the +10e and all the extra doodads.

Which really doesn't matter as generally if you're wanding as a caster then yer doin' it wrong.

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

You are right Kamara. I tested it, but i thought it was the same of a staff as it was for a focus. Also wanding as a monk isn't always fail -_-, if you use heroes and henchies you'll have to wand to make them attack and call targets. I also killed several people in RA with my monk pro-wanding (2 dmg ftw).

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

the only part of any item affected by req. is the part immediately preceding (requires x attribute) in the weapon/item description.
armor on shield
energy on offhand
damage on everything else (that i can think of)
this is why casters often carry swords/axes