Does anyone even DOA anymore?

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

DoA..
I NEED moar crap greens from the Gloom section..><
Now Foundry...that's a rush!

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

THat picture was drawn with style
I've done DoA once(no ursan) it took a HELL of a long ass time. Haven't been there for a while...empty=not good. definitely don't blame UB nerf though

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by SpotJorge
RoF its empty
South Shiverpeaks its empty ... not even the bots are there anymore
DoA its empty
ToA its empty
Umbral grotto for slaver its with 1/10 of normal people
Tombs + Urgoz + Deep are dead
Factions its empty in all outposts Even when Ursan was at its peak there was what, 3 districts in American? When Guild Wars came out there were something like 10 districts in International and American for Tombs pretty much all the time. This would've been at a time when the player base was a lot smaller, and you were limited in the regions you could travel to.

Nowadays you have three campaigns to explore and the expansion. Players can travel to different regions to group, guilds are more established, and friend's lists too. People are far too spread out because there is more to do, and with titles/hall of monuments, there is more motivation to do something besides farm. FoW and UW are no longer limited to one region at a time, meaning there is no sense of urgency like before. Even when DoA was new there wasn't a huge flood of players, despite the larger player base at the time.

Newer games will draw players away, knowing there would be no new content after EOTN would certainly divert veterans elsewhere too. Skill balances are just one of many factors.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Racthoh
Even when Ursan was at its peak there was what, 3 districts in American? When Guild Wars came out there were something like 10 districts in International and American for Tombs pretty much all the time. This would've been at a time when the player base was a lot smaller, and you were limited in the regions you could travel to.

Nowadays you have three campaigns to explore and the expansion. Players can travel to different regions to group, guilds are more established, and friend's lists too. People are far too spread out because there is more to do, and with titles/hall of monuments, there is more motivation to do something besides farm. FoW and UW are no longer limited to one region at a time, meaning there is no sense of urgency like before. Even when DoA was new there wasn't a huge flood of players, despite the larger player base at the time.

Newer games will draw players away, knowing there would be no new content after EOTN would certainly divert veterans elsewhere too. Skill balances are just one of many factors. True enough. I suppose there are still new players coming in but all the more elite area's are dead as can be. Even on a good day it still is struggle to get groups into FoW or UW. I never liked Ursan but it did make for more groups for as long as it lasted. We did some runs and after the 2nd run I was already bored with Ursan groups (I was monk btw), but I just stuck with it and it did get me a couple of tormented weapons and such. Perhaps it is time for another game as you say...

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Yes people still do DoA. This is what we did just last night:




But DoA now is an elite area as it was meant to be. Instead of everyone and their dog just rolling thru it, now it takes skill and team coordination to finish, at least in HM full runs.


DoA was never meant to be for the "casual player", and now it is doing just that.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

Quote:
Originally Posted by romeus petrus
Yes people still do DoA. This is what we did just last night:

But DoA now is an elite area as it was meant to be. Instead of everyone and their dog just rolling thru it, now it takes skill and team coordination to finish, at least in HM full runs.

DoA was never meant to be for the "casual player", and now it is doing just that. How many hours did it take, to both get a group and do all 4 quests in one sitting? What kind of team did you take? Did you use Ventrilo or TeamSpeak? Also did you complete Mallyx with the same team and team build?

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by gerg-nad
How many hours did it take, to both get a group and do all 4 quests in one sitting? What kind of team did you take? Did you use Ventrilo or TeamSpeak? Also did you complete Mallyx with the same team and team build? We are not ready yet to share our build with the community, still finalizing a few rough edges. All I can say is it was a guild team and we used vent. The time is faster than old style ursan teams. As u can see from the minimap it was all four areas in one setting.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by romeus petrus
Yes people still do DoA. This is what we did just last night:

But DoA now is an elite area as it was meant to be. Instead of everyone and their dog just rolling thru it, now it takes skill and team coordination to finish, at least in HM full runs.

DoA was never meant to be for the "casual player", and now it is doing just that.
Quote:
Originally Posted by romeus petrus
We are not ready yet to share our build with the community, still finalizing a few rough edges. All I can say is it was a guild team and we used vent. The time is faster than old style ursan teams. As u can see from the minimap it was all four areas in one setting. okies....thx for creating another cookie cutter team build.....my prediction would be the holy trinity. i look forward to doing it with real people who ar not casual instead of my dog with vent or teamspeak.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by psycore
blerk holy trinity...

I'll cheer when someone comes up with a team build that uses ALL the professions, that's something to talk about. Dragon Slash/SY warrior
BHA/Barrage ranger
Mind Blast/triple heat elementalist
Assassin's Promise curse necromancer
Divert Hexes + LoD/WoH monk backline
Splinter/Barrage ritualist
EA Mels/Dwayna Orders/Wind dervish
SY/Cruel paragon
Moebieus assassin
Expel Hexes mesmer

With consumables just about combination of cookie cutter builds will work. Vent is only necessary because hours of non-stop playing can be tiresome without chatter.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Although in NM and in specific areas of DoA u can pretty much make any build work, especially with cons; but when it comes to HM full runs you have to be a little more picky about you team build; especially so if your going for a decent time to make it possible for your team/guild/alliance to do full HM runs on a semi daily basis.

Quote:
blerk holy trinity...

I'll cheer when someone comes up with a team build that uses ALL the professions, that's something to talk about. I don't know if you have tried the "holy trinity" build lately, but my understanding is that it takes way too long for a full run in HM, and that it is a little fragile in Foundry. We in LOD certainly haven't tried it for a bit over a year.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Mallyx himself is a joke if u use the door glitch, even more so in NM. You can pretty much use any combination of profs to kill him.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

The screen shot of the run shows quite a high DP, for the Quad Run, which suggests some hairy moments.

HM is the trick as NM folks can do at least most of these even with some heros. Also it will be hard to beat HM times of 2.5 hours with Ursan for a quad run. I still think an Assassin Promise team could do well in HM, but there is no one even interested in trying. I guess I will just start selling items and arm braces from there as they may be less of them available, now that no one is doing it anymore.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Hm, I'm glad I completed DoA when Ursan was still running.

First when I just completed the Nightfall storyline I joined several PuGs for DoA which resulted in epic failures. (DoA was still at it's hardest, we were not prepared for it ==> wipe at first mob.)

It was pure by chance that I was at Gate of Anguish again to trade some gemstones when I was invited for an Ursan run. (Being Slayer of All) With the help of consumables we were able to complete all quests with relative ease.

I still think that we did not manage it because of Ursan, more because of the use of consumables. Therefore I'm quite interested to see the results of a balanced normal group with the use of consumables. I think it can outperform the old Ursan by ease. Ursan was not that good, only very easy to use.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Don't have the time for DoA anymore. Not as easy to form a half decent group let alone a good one. My guild sucks. I tried other guilds and they sucked too. Since the majority of players are bad it's hard to find a good guild let alone a good guild in my time zone. If everyone took the advice of "getting a good guild", it is mathematically impossible to cram them all into the few good guilds that do exist. Even if I do manage to gather a bunch of misfits together for a DoA run it's still gonna take ages to complete a map let alone a full run. Keeping in mind the majority of players are bad. Yes I agree 100% DoA is an "elite area" but good players get the short end of the stick if they don't have good guildies/friends to go with. Isn't DoA endgame content for people who have completed Nightfall? Thousands of people have beaten it by now. Where the hell are they?

Gonna go in-game and try another crack at forming a group for a full run. It's 6:30pm here and I'll be damned if I'm not at least 1/2 way done by 8pm. I have work tomorrow.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

This is our 5th run this week:



Yes people still do DoA, even full runs in HM are still very possible. The difference now is that you have to actually know what you are doing before attempting an area like DoA. Now mind you for NM you dont even have to have a hardcore PvE guild behind you, all you need is 3 ppl with brains and heroes.

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

That run took us about...3 and a half hours, I think, but we also messed up at several points, which probably added about 30-45 minutes to our run. But it was still awesome.

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Also note that was first HM run post UA nerf, so we had to do some rez fishing a few times, plus a new bug was discovered we had to deal with.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

And a screen of last night's run, just a proof that even full HM runs are very possible on a daily basis if you know what you're doing. I was late to take the screen so 2 of our guys have left the party already.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Just to give you an idea about the time frame; we didn't do a full run last night, but this is an average time for city HM:




And for City + Veil HM:






Mind you we were not actually going for speed, just cruising along..


Not only is DoA HM still possible, it is possible in a time frame faster than the old ursanway.

pizzamonkey

pizzamonkey

Ascalonian Squire

Join Date: Dec 2006

Mad Town

Nice Insides [nice]

Mo/

In response to the topic's name, I went to DoA earlier and this is what I saw:

Click Me

Pretty lonely place now, eh..

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The most heavily populated PvE areas are going to be the ones that yield the greatest amount of wealth in the least amount of time with the least amount of effort.

Temple of the Ages always has districts as Ectos are the main form of game currency and the only place to get them is in the Underworld. The Tomb of Primeval Kings can drop ecto as well but the difficulty is greater than that of The Underworld. Also because The Fissure of Woe is the only place to buy your expensive (and thus, most desired) Obsidian Armor and collect Obsidian Shards. We can also attribute a decent population of players solo farming the area at any time, as very little has been done to halt the earliest of solo methods.

When Thought Stealer and Hopping Vampire could drop loot and the method of farming them with spirits became widespread Urgoz was packed. Not to complete it but to loot.

Augury Rock was flooded with bots because farming griffins was absurdly easy. When that was removed they moved to Elona Reach to farm the minotaurs. Again not to complete the mission but to exploit this simple method of obtaining wealth.

Mountain Trolls outside of Droknar's Forge was the same situation.

EoE bombing grawls was an option for rangers.

Vermin in Cantha, running luxon supplies. What could possibly make Lutgardis Conservatory home to a plethora of players at any given time of day?

Raptors.

Look back at my original statement:
Quote:
The most heavily populated PvE areas are going to be the ones that yield the greatest amount of wealth in the least amount of time with the least amount of effort.
DoA is the perfect example of this. Armbraces produced equipment that everyone wanted and sold for 100k +xx ectos for the longest time. With PvE skills, removal of environmental effects, and finally consumables it became a much simpler task to farm one of these Armbraces. Ursan was one of the contributing tools to this equation, and with its removal, the amount of effort to acquire the now lesser valued Armbrace is simply not worth the time it takes. After all you must clear all four areas at once to hit that big gemstone return. The typical PuG player wants a full group and isn't very optimistic about the hero AI (not to mention they can't use PvE skills). Far too many deterrents.

It makes much more sense to abuse Shadow Form in the Underworld, mass ectos, then buy an armbrace if someone really wants one. It's much more efficient.

If you want to group somewhere you'll have to pray a motive is introduced to attract the masses. We've seen it countless times before; induction of new skins, new greens, Sorrow's Furnace, etc... DoA is just another area to suffer from inactivity because it became too much of a hassle to turn a profit. Urgoz is always dead, The Deep on the other hand seemed somewhat active from personal experience. Might have something to do with the average completion time being well under a half hour.

Quote:
Originally Posted by byteme!
This leaves a huge population unable to participate in what is supposed to be "endgame" content. If people actually played endgame content for the content and not the spoils then DoA would still be active. Anyone doing DoA now are more than likely groups who actually enjoy playing through those areas for whatever reason. Players are upset over DoA because no amount of wealth will produce the Eternal Conquerer of the Domain of Anguish trophy.

The simplest solution to completing any area that isn't populated is to make friends in areas that are. Develop a friend's list if you don't have a guild, and take part in that content.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by byteme!
All these screenshots and stuff from above posts are irrelevant. You have guildies/friends who are capable of completing DoA with. This leaves a huge population unable to participate in what is supposed to be "endgame" content.
I will have to completely disagree with this. DoA was never meant to be for the casual player, or for you average PUG to roll through it with an "anything goes" build. It was designed to be the hardest of all eiltes, and now it's doing just that. If you want to complete DoA especially so in HM, you really need to have a decent PvE guild behind you, or at least a group of harcore PvE friends. Dont expect to show up in GoA, form a PUG in 10 min, and just blaze through it.


The screens I posted are there to show that even full HM runs are quite possible in a very reasonable amount of time. They disproof the notion that DoA is now impossible to do.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

All the guys I know that used to do DoA are hung up on HM VS farming right now. Can't say I blame them, either. It's easier and worth more than doing DoA.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Karate Jesus
All the guys I know that used to do DoA are hung up on HM VS farming right now. Can't say I blame them, either. It's easier and worth more than doing DoA.
Here's the difference: when you do VS farming you do it for the chance of getting a VS. 99.9% of the time you get something really worthless. When you do DoA especially if you are doing a full run, you are guaranteed an X number of gems at the end. In case of a full HM run you are guaranteed 20-24 gems at the end; i.e an armbrace in 3 runs.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by romeus petrus
Here's the difference: when you do VS farming you do it for the chance of getting a VS. 99.9% of the time you get something really worthless. When you do DoA especially if you are doing a full run, you are guaranteed an X number of gems at the end. In case of a full HM run you are guaranteed 20-24 gems at the end; i.e an armbrace in 3 runs. Idk, I get some pretty decent drops. Haven't gotten a VS yet, but I have gotten some other decent weapons and a lot of my guildies have gotten VSs already.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Racthoh
The Tomb of Primeval Kings can drop ecto as well but the difficulty is greater than that of The Underworld. Difficult? I didn't realise using a Perma Sin in ToPK was hard...

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by romeus petrus
I will have to completely disagree with this. DoA was never meant to be for the casual player, or for you average PUG to roll through it with an "anything goes" build. It was designed to be the hardest of all eiltes, and now it's doing just that. If you want to complete DoA especially so in HM, you really need to have a decent PvE guild behind you, or at least a group of harcore PvE friends. Dont expect to show up in GoA, form a PUG in 10 min, and just blaze through it.


The screens I posted are there to show that even full HM runs are quite possible in a very reasonable amount of time. They disproof the notion that DoA is now impossible to do.
The entire selling point of GW was it being casual in the first place. No where did I or anyone else mention DoA wasn't supposed to be hard. No where did I mention DoA can be blazed through with any run of the mill build. But "you" speaking from a person who has the resources via friends list/alliance, it's very easy for you to sit here and say what you say now isn't it? Hind sight is 20/20.

Quote: Originally Posted by Racthoh The most heavily populated PvE areas are going to be the ones that yield the greatest amount of wealth in the least amount of time with the least amount of effort. Of all your examples the only 1 that still holds true in terms of "greatest wealth least effort" is ToA. Outside of special events the rest are pitiful in terms of profit due to loot scaling. However having read what you've stated. DoA gems are not affected by loot scaling. Some of which can be farmed via 1-3man teams (with humans or heroes). Profit is there but the community isn't.

Having said all of this. No one forms an 8man party to farm Trolls, Minotaurs, Vermin, Raptors etc... Has absolutely no relevance to what I was talking about in the first place.

Quote:
Originally Posted by romeus petrus
When you do DoA especially if you are doing a full run, you are guaranteed an X number of gems at the end. In case of a full HM run you are guaranteed 20-24 gems at the end; i.e an armbrace in 3 runs. Even this guy thinks DoA is profitable. So where is everyone?

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

People aren't there because DoA requires coordination that most groups can't pull off. PUGs are almost guaranteed to fail, sadly. Combine this fact with the fact that DoA has lost its novelty, means for a very empty area. If it was still novel, then it would be teaming with people, like it was in the beginning, even though most people never managed to clear more than a single area with PUGs XD

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by byteme!
Even this guy thinks DoA is profitable. So where is everyone? It is only profittable by our standards if you do a full HM run, otherwise it is not worth it. But that is only by our guild's standards.

DoA is probably the last area in the game that hardcore PvE players can enjoy. It is empty not because it is not profittable, but because it takes a certain amount of effort and coordination to be profittable, that your average PUG can't provide. Hence most "casual players" who want to experience the elite areas, move to less intense areas like UW, FoW, and Slaver's (although the last one hardly qualifies as an elite area in my book). This way they are able to join pugs, do elite areas, farm golds and ectos, and make decent money without having a hardcore PvE guild behind them.

DoA now is the way it was always meant to be, a truly "Elite" area reserved only for well organised and experienced grps.

Hiero

Hiero

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by romeus petrus
DoA is probably the last area in the game that hardcore PvE players can enjoy. Enjoy and DoA in the same sentence? That can't be right.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Hiero
Enjoy and DoA in the same sentence? That can't be right. You'd be surprised.

We've been having hella fun there lately. A few areas in the game require this degree of team coordination.

Shady S

Pre-Searing Cadet

Join Date: Nov 2007

Chicago area, IL

DOMC

W/

I am in a guild of 2, the leader never plays often anymore, so I have been chasing titles and just having PUG fun. Though I have 0 chance of success, the shear length of this thread and the passion in the dialogue is enough to get me into DOA.

Cya's there.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by romeus petrus

DoA is probably the last area in the game that hardcore PvE players can enjoy. It is empty not because it is not profittable, but because it takes a certain amount of effort and coordination to be profittable, that your average PUG can't provide. Hence most "casual players" who want to experience the elite areas, move to less intense areas like UW, FoW, and Slaver's (although the last one hardly qualifies as an elite area in my book). This way they are able to join pugs, do elite areas, farm golds and ectos, and make decent money without having a hardcore PvE guild behind them.

DoA now is the way it was always meant to be, a truly "Elite" area reserved only for well organised and experienced grps. ^ Agree 100%
During the period of time we all agonizingly remember as 'The UB craze.', DoA was opened to the 'casual' player that wanted to make a fast plat or two...not experience the most elite area in GW.
Most PuGs aren't there to learn how it is done...they are there to steam roll the big monkey, and get the goods.
Sadly...they didn't realize that the Margos do hex, e-drain, and the enviromental effects can kill you.
You need to work as a team to get anywhere in DoA...and have at least 2 others that have done it many times before. Most puggers have the attitude that their build alone will carry everyone else..just because they paid for the game, and have 'access' to EVERY area of the game...doesn't mean their toon will survive the first quest to Mallyx. lol
Guild Wars iz serious business.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

I actually went to the Gate of Anguish today to see if I could pick up a pug with my Paragon (I haven't been there since a little before the ursan nerf). I didn't really see much going on... there were probably about 5-10 people there one farm team and the rest just sorta standing around. Could have maybe been an alliance group forming up I dunno (guild tags were all different, didn't ask). Either way it was pretty dead looking to me.

I realize this thread isn't about Ursan but I agree with both sides of the argument. Ursan did let everyone play together and make pugin worth while. When you join a pug and you ask them to ping their skills you never know what your going to see. I've seen Smiting Warriors with Healing Breeze and Monks with flare and firestorm, I've pretty much seen all the worst builds you could possibly imagine...and I don't even pug a lot. Ursan made it so that you could depend on that pug and know that he would be contributing to the party. Unfortunately, at the same time Ursan removed class individuality and turned everyone into some sorta twisted melee fighter.

I'm still on the fence about all of it... was the nerf good or bad...seems like it was bad for some good for others. Can never please anyone and that's the truth...

I just find it unfortunate that the majority of the GW community to which we all refer to as PUG are left alone in limbo to suck at this game because no one will bother playing with them or showing them how to do anything.

I wish back when I started playing this game that I had someone to explain to me how everything worked...by the time I actually ran into someone willing to bother with me I had already pretty much figured out the game.

Anyway, I'm just ranting now only wanted to add my 10 cents to this conversation.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Well, many people whined here for ages to nerf Ursan to keep the uneducated masses out of the elite area's so this is what you get.

sentex

sentex

Ascalonian Squire

Join Date: May 2008

D/

First of all, i want to send greetings for everyone, since this it's my first post in this forum.

I'm one of the people who have recently arrived at Guild Wars, half a year ago , starting by buying Nightfall, after that Factions, and after that Prophecies and EoTN. I've joined a guild of 4 friends, who have been playing this since it's start... and actually they aren't playing anymore, so i'm alone

Domain of Anguish left me shocked the first time i was there (wipe at first mob )... and i'm really encouraged for being able to beat that. We do some tries, some time ago (2 people, 6 heroes), with tank'n spank in veil... but nothing was achieved (it was fun anyway).

I really hope to find a group of people who wants to do the four missions, no matter if it's in one day, one week or one month...

I really really hope that DoA wasn't death

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

DoA is a challenge and fun.
Mallyx is impossible though. That is why nobody DoA's.

Nerf mallyx!

/QQ

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

If you are concerned about why DoA is not done anymore... wait till October Scheduled update, when the Tormented weapons are said to be allowed to display in HoM. It is definitely going to liven up DoA and I am pretty sure ppl will come up with new team builds to beat it.
Buy your armbraces while they are still at 45-50e

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Kain Fz
Mallyx is impossible though. That is why nobody DoA's.

Nerf mallyx!
Mallyx is a pussy cat if you glitch the door. Most people who are killing him now are. Plus the reward from killing mallyx (crappy green or 2, 1 gemset) is trivial compared to what you get from a full HM run (20gems+ drops).