oolas lab
craigrs84
i have heard people farm this and make lots of money... maybe with a perma-sin? whats the build and why is this so profitable?
unkleanone
been wondering what build to use and how effective it is. speed, difficulty, etc...
mastar of warrior
600/Smite , like all other dungeons?
geforce
Want the builds i got them whisp me ign : The Nightfall Devil
mastar of warrior
pvx is down atm , but [protective spirit][spirit bond][Shield of Absorption][Spell breaker][essence bond][balthazars spirit][ancestors visage][blessed aura]
[blood is power][blessed signet][purge signet][holy wrath][retribution][vital blessing][life attunement][rebirth]
[blood is power][blessed signet][purge signet][holy wrath][retribution][vital blessing][life attunement][rebirth]
Captain Bulldozer
The builds provided by mastar of warrior are ok.. but they can be improved apon significantly...
first of all, as the 600 needs a lot of prot, it makes no sense to req into smiting prot and divine favor. The bonder can run all the smites (having a 16 in smiting and the rest in divine favor). The human 600 doesn't need any visages, I find it generally more effective to run pain inverter or something like it. The visages are usually used to take down 2-3 monks on the way to the dungeon, but all of these can be run past with careful timing and good flag management. The 600 should have all atts in prot and divine favor (16 in one 15 in the other). Also, with so many atts in prt, the 600 won't need life attunement (your SB and SoA will more than handle all the dmg... with 16 in prot your SoA lasts 7 secs plus any enchantment lengthening... this makes it possible to maintain pretty uch indefinitely, and the ~1 sec downtime is easily coverable by SB) and this frees up a spot for an additional enchantment... say succor or swap out bip for Blood ritual and use the new Unyielding aura (this allows you to replace the clumsy old Rebirth as well in favor of something MUCH easier to use on a hero). Once in the dungeon the 600 is nearly impervious to harm... just watch out for one particular popup group near a res shrine, as this is pretty much the only spot where you MIGHT die. Even a first timer running this should be able to complete the dungeon in an hour and a half at most (if you have experience with 600ing at least). You might want to bring a backup monk for certain areas where there are a lot of fire traps, though I have done it without any backup healer (I put a heal sig on the bonder and that was enough). Anyway, good hunting... the end chest drops some really nice skins and Oola's greens are not half bad if you have needy ritualist or Necro rit healer. Good hunting!
first of all, as the 600 needs a lot of prot, it makes no sense to req into smiting prot and divine favor. The bonder can run all the smites (having a 16 in smiting and the rest in divine favor). The human 600 doesn't need any visages, I find it generally more effective to run pain inverter or something like it. The visages are usually used to take down 2-3 monks on the way to the dungeon, but all of these can be run past with careful timing and good flag management. The 600 should have all atts in prot and divine favor (16 in one 15 in the other). Also, with so many atts in prt, the 600 won't need life attunement (your SB and SoA will more than handle all the dmg... with 16 in prot your SoA lasts 7 secs plus any enchantment lengthening... this makes it possible to maintain pretty uch indefinitely, and the ~1 sec downtime is easily coverable by SB) and this frees up a spot for an additional enchantment... say succor or swap out bip for Blood ritual and use the new Unyielding aura (this allows you to replace the clumsy old Rebirth as well in favor of something MUCH easier to use on a hero). Once in the dungeon the 600 is nearly impervious to harm... just watch out for one particular popup group near a res shrine, as this is pretty much the only spot where you MIGHT die. Even a first timer running this should be able to complete the dungeon in an hour and a half at most (if you have experience with 600ing at least). You might want to bring a backup monk for certain areas where there are a lot of fire traps, though I have done it without any backup healer (I put a heal sig on the bonder and that was enough). Anyway, good hunting... the end chest drops some really nice skins and Oola's greens are not half bad if you have needy ritualist or Necro rit healer. Good hunting!
TheodenKing
While we're on the subject of Oola's Lab... the TPS Golem dropped me the Red Asuraline Staff. Most people don't realize it actually exists in the game. Anyone know what it is worth? I've only ever seen the one I have.
Popcorn Devil
Quote:
Originally Posted by TheodenKing
While we're on the subject of Oola's Lab... the TPS Golem dropped me the Red Asuraline Staff. Most people don't realize it actually exists in the game. Anyone know what it is worth? I've only ever seen the one I have.
I thought he always dropped it? :S
Anyways, concerning dungeons, 600/smite is the way to go as far as I know.
Anyways, concerning dungeons, 600/smite is the way to go as far as I know.
Covah
Quote:
Originally Posted by TheodenKing
. Anyone know what it is worth?
From Wiki:
The Red Asuraline Staff is a staff dropped by TPS Regulator Golem in Oola's Lab. It is a "blue" rarity weapon. "
If this staff is in your inventory when you return to Blimm to receive the quest reward for "Little Workshop of Horrors," you will be unable to receive the reward without giving him the staff. Placing it in storage first will allow you to receive the reward as well as keep the staff.
Its nothing special. If you want to keep it just put it in your storage, if not finish the quest and Blimm asks if he can have the staff.
#Intermediate Dialogue 8 (Blimm) (if have the Red Asuraline Staff in your inventory)
"Oh. Oh my! Is that my staff? Please, you must... must... let me have it back."
Accept: "Here's your staff. Try to hang on to it this time." (goes straight to the next dialogue below)
Reject: "It's against regulations for you to have this." (jumps over to the reward dialogue)
The Red Asuraline Staff is a staff dropped by TPS Regulator Golem in Oola's Lab. It is a "blue" rarity weapon. "
If this staff is in your inventory when you return to Blimm to receive the quest reward for "Little Workshop of Horrors," you will be unable to receive the reward without giving him the staff. Placing it in storage first will allow you to receive the reward as well as keep the staff.
Its nothing special. If you want to keep it just put it in your storage, if not finish the quest and Blimm asks if he can have the staff.
#Intermediate Dialogue 8 (Blimm) (if have the Red Asuraline Staff in your inventory)
"Oh. Oh my! Is that my staff? Please, you must... must... let me have it back."
Accept: "Here's your staff. Try to hang on to it this time." (goes straight to the next dialogue below)
Reject: "It's against regulations for you to have this." (jumps over to the reward dialogue)
Da Rk Bl Ad E
The staff is worthless basicly :P Seen a few drop
Rhamia Darigaz
Quote:
Originally Posted by Captain Bulldozer
first of all, as the 600 needs a lot of prot, it makes no sense to req into smiting prot and divine favor. The bonder can run all the smites (having a 16 in smiting and the rest in divine favor).
idk if we're looking at the same build, but if you think running [balthazar's spirit] means speccing into smiting prayers maybe you should read up on the skill or something
unkleanone
i saw something about soloing oolas in the perma sin sliver farmer thread but could no response on the subject. Anyone know if its possible to do oolas with a perma?
Captain Bulldozer
Quote:
Originally Posted by Rhamia Darigaz
idk if we're looking at the same build, but if you think running [balthazar's spirit] means speccing into smiting prayers maybe you should read up on the skill or something
Wow... My comment was about having maxed out atts for the skills you're running... as the Bonder is using IMPORTANT smiting skills, why not have the BONDER run balth spirit. As the 600 is running important prot stuff, why have prot stuff on the BONDER that can be more effective on the 600? We're not talking rocket science here... Life attunement is really kind of pointless for a 600 build... the healing you'll get from using SB together with SoA while your prot is maxed out is more than enough to drop life attunement all together.
But hey, if you wanna go with a less efficient build just because you found it on PvX and can't think for yourself, who am I to stop you?
But hey, if you wanna go with a less efficient build just because you found it on PvX and can't think for yourself, who am I to stop you?
ReZDoGG
Quote:
Originally Posted by unkleanone
i saw something about soloing oolas in the perma sin sliver farmer thread but could no response on the subject. Anyone know if its possible to do oolas with a perma?
Nah, not possible... too many KD touch skills, fire darts, and no enemies that you could pull to kill what you need to kill to get through the dungeon (all the enemies have touch KD's and aoe skills). Wouldn't work.
unkleanone
Thanks for answering that for me. Looks like I'll have to keep practicing the 600/smite.