Monk Or Rit?
PrimalMarc
Hi everyone Just a quick quistion..
Monk Or Rit?
Monks: mostly heal people even tho u can see smiter monks but mostly u see healer monks or prots. So monks are pretty basic class.
Rit: Different range of stuff including heal due to restoration and you can spirit spam and deal damage with channeling. So Very Wide advanced class that can heal like monks too....
Which Do You Prefer? Cya..
Monk Or Rit?
Monks: mostly heal people even tho u can see smiter monks but mostly u see healer monks or prots. So monks are pretty basic class.
Rit: Different range of stuff including heal due to restoration and you can spirit spam and deal damage with channeling. So Very Wide advanced class that can heal like monks too....
Which Do You Prefer? Cya..
KoKoS
depends what u want... if u love monking like me () and prefer keeping ur party alive than being on the front line get teh monk.
(with the monk though u have more chances of farming )
if u still like monking but when u get bored of it u want to be able to fight or support u can always switch to a spirit spammer or anything else u like and kill whomever u want
(with the monk though u have more chances of farming )
if u still like monking but when u get bored of it u want to be able to fight or support u can always switch to a spirit spammer or anything else u like and kill whomever u want
Nightow
Please, don't look at Ritualists for spirits. Believe it or not, outside of a few ([life], [bloodsong], and [vampirism]) they are usually very fragile and require a high investment in spawning, which is generally considered a bad primary.
Instead, the ritualist is usually more of a dps booster with minor heals. They boost the effectiveness of your physical team mates with skills such as [splinter weapon] or [warmongers' weapon] while providing minor heals + condition removal. They can also go Rt/R with splinter weapon/volley/spirit's strength for high damage output.
The monk on the other hand, is pretty much all about protection and healing. Very few use smiting outside of farming or other certain circumstances.
I can't go into much detail on the monk but what I can say is that I chose to make a ritualist instead for the following reasons. They can use a variety of builds, depending on the situation. (Hybrid or Splinter volley as mentioned above, as well as a pure healing build and a few other niche builds) They also have fantastic energy management with skills such as [offering of spirit] (My favorite since it's energy on demand), [essence strike] and [soothing memories]. And my final reason was that both professions can farm in a variety of places, quite easily.
I hope this makes your decision a bit easier now.
Instead, the ritualist is usually more of a dps booster with minor heals. They boost the effectiveness of your physical team mates with skills such as [splinter weapon] or [warmongers' weapon] while providing minor heals + condition removal. They can also go Rt/R with splinter weapon/volley/spirit's strength for high damage output.
The monk on the other hand, is pretty much all about protection and healing. Very few use smiting outside of farming or other certain circumstances.
I can't go into much detail on the monk but what I can say is that I chose to make a ritualist instead for the following reasons. They can use a variety of builds, depending on the situation. (Hybrid or Splinter volley as mentioned above, as well as a pure healing build and a few other niche builds) They also have fantastic energy management with skills such as [offering of spirit] (My favorite since it's energy on demand), [essence strike] and [soothing memories]. And my final reason was that both professions can farm in a variety of places, quite easily.
I hope this makes your decision a bit easier now.
upier
Ritualists.
I am a superficial RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO and the rits look better then monkies.
Hence - they get my love.
I am a superficial RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO and the rits look better then monkies.
Hence - they get my love.
Nightow
Wow, Upier talking about rits and not even mentioning [assassin's promise]?!
Hell has frozen over. xD
But yeah, rit armor >>>>> monk armor. (Even for the males!)
Hell has frozen over. xD
But yeah, rit armor >>>>> monk armor. (Even for the males!)
Marty Silverblade
The main difference is that good monk hybrids go heal/prot, and good Rit builds go Resto (healing)/Channeling. Rits are like swapping some prot ability ([[Xinrae's Weapon] is now very nice - skill icon is outdated) for some offensive support. Depends on whether you prefer a midliner or a backliner I suppose.
Zahr Dalsk
I love Ritualists but lately can't stand playing mine in PvE. Right now my Assassin is getting primary focus, due to the fact that they are the ultimate killing machines in PvE.
Schmerdro
You should also keep in mind that Resto Rt's have excellent energy management (Attuned Was Songkai) and un-removable weapon spells (Weapon of Warding, Weapon of Resilience). But then again, Monk enchantments are very useful (Shield of absoption, Protective Spirit etc.) and Monks heal for more health (Word of Healing, Healer's Boon).
Spirits are cute too, but most of the time Life is only one that's practical to use.
Spirits are cute too, but most of the time Life is only one that's practical to use.
Tyla
Monks suck because they can't deal domage liek Rits!
Rits can deal big domage AND heal AND mildly prot!
MOAR BIG DOMAGE!
Rits!!
Rits can deal big domage AND heal AND mildly prot!
MOAR BIG DOMAGE!
Rits!!
yommi
I've played both and I enjoy playing my rit more. Rits are definately more versatile in the face that you can do many more things with them besides healing. Although Monks have stronger heals (due to divine favor), Rits' restoration spells are spammable due to low cost and low recharge. A Rit's spawning line also has superb e-management.
Saraneth
If I had the single slot choice between a pve monk and a pve rit, I'd probably go with the monk. Monks have better dmg reduction skills, which means that you don't have to work so hard at out healing lots of dmg. There's also the problem of hexes, which monks have more options for removing. Divine favor's a nice perk as well. However, monk enchant buffs (unlike rit wep spells) can be removed. This and the fact that monks usually have to spec into their secondary attribs for better nrg management are a bit of a downside.
Age
Monks can do it all.
furanshisuko
monk all the way cause you can get a group in less time ,fow,uw,doa ,etc...
Nightow
Quote:
Originally Posted by Age
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Probably, but I don't like spamming 2 skills every seconds. That's player taste here. Beside, it looks like we are arguing about which build is the best dmg dealer. In wich case, either you are right and there is no room for a dmg rit (making the class pointless), or it's the other way around (making mentioning the assassin pointless).
monk all the way cause you can get a group in less time ,fow,uw,doa ,etc...
I heard splinter volley was fantastic and isn't there a team build of Rits for DoA?
Elder III
Probably my two least favorite classes to play, unless it's a 55 Monk... Rit wins out though, they are MO Sexah!
Rhamia Darigaz
Quote:
Originally Posted by Saraneth
monks usually have to spec into their secondary attribs for better nrg management are a bit of a downside.
good monks use their spells efficiently. efficient domage mitigation is an effective form of energy management that doesn't require a skill slot or attribute points.
Nightow
I feel like this must be posted for great justice.
Energy management for most of the easier to play rit builds. 'Nuff said. P.S. I wonder if the OP has decided yet or not? Saraneth
Quote:
Originally Posted by Rhamia Darigaz
good monks use their spells efficiently. efficient domage mitigation is an effective form of energy management that doesn't require a skill slot or attribute points.
I'v alrdy pointed out the usefulness of dmg reductions, but you're right, decent monks will be more attuned to what they're doing rather than spamming spells. Even so, there will be situations in which a monk's nrg starts to take a dive.
Steps_Descending
Quote:
Originally Posted by Nightow
Please, don't look at Ritualists for spirits. Believe it or not, outside of a few ([life], [bloodsong], and [vampirism]) they are usually very fragile and require a high investment in spawning, which is generally considered a bad primary.
Please, take a glance at an artilery ritualist. Believe it or not, [Pain]+[bloodsong]+[anguish]+[shadowsong]+[wanderlust]/[dissonance]/[disenchantment]+[painful bond] = masive damage and disruption. They are usually very fragile but you have a party to take the damage for them. Of course I am not saying you have SplinterBarage'S AoE but if you are smart enough to pull a few mob at a time you have a killing machine. (BTW did I mention the Pull'n'Trap possibility?)
EDIT : RIt all the way for afore mentioned reasons, tought a monk is always useful to have as a secondary char. Nightow
Quote:
Originally Posted by Steps_Descending
EDIT : RIt all the way for afore mentioned reasons, tought a monk is always useful to have as a secondary char. All I can say is, enjoy your three or five second casting times, the buggy AI of spirits and your army of glass cannons. Sure, you can pull off a semi-decent Spirit army with [Assassin's promise] but you're still dealing with those crrrraaazy cast times there. I'd just rather [spirit's [email protected]]/[splinter [email protected]]/[[email protected]] for big domage. Zahr Dalsk
Quote:
Originally Posted by Steps_Descending
Please, take a glance at an artilery ritualist. Believe it or not, [Pain]+[bloodsong]+[anguish]+[shadowsong]+[wanderlust]/[dissonance]/[disenchantment]+[painful bond] = masive damage and disruption. They are usually very fragile but you have a party to take the damage for them. Of course I am not saying you have SplinterBarage'S AoE but if you are smart enough to pull a few mob at a time you have a killing machine. (BTW did I mention the Pull'n'Trap possibility?)
They'll die nearly instantly, and a Moebius Blossom Assassin will still kill things more quickly. With better survivability, and still room for utility.
Trylo
rits are midline.
monks are backline. rits are far more similar to elementalists. if you are backlining as a rit youre not getting the full potential of the profession. Steps_Descending
Quote:
Originally Posted by Zahr Dalsk
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All I can say is, enjoy your three or five second casting times, the buggy AI of spirits and your army of glass cannons. Sure, you can pull off a semi-decent Spirit army with [Assassin's promise] but you're still dealing with those crrrraaazy cast times there.
I'd just rather [spirit's [email protected]]/[splinter [email protected]]/[[email protected]] for big domage. Big damage sais ye? Maybe my Splinter build is wrong, I found I fare better with spirit than Bow, maybe it's just me.
Well Pain and Blood generally last 2-3 fights (thk to summon spirit), Shadow is only usefull to take out attackers (begining of the fight vs melees and late vs the last ranged), and anguish is only 3 sec. That gives a 7-11 sec preparation every medium/big fights which can alway be cast at the beginning of the fight. I'm fine with that.
Crazzy cast time? 3 sec? Not even 4 sec on average?Crazy?(sorry for that, just sprang to mind)
Maybe it's my playstyle but they are only rarely attacked, did you tried using SUmmon Spirit to take them out of harm's way.
And buggy AI? generally they attack the first mob to enter range (which I'd kill anyway) and attack the Painful Bonded target... Maybe I'm just too patient notice they're innefficient.
EDIT : small typo
I'd just rather [spirit's [email protected]]/[splinter [email protected]]/[[email protected]] for big domage. Big damage sais ye? Maybe my Splinter build is wrong, I found I fare better with spirit than Bow, maybe it's just me.
Well Pain and Blood generally last 2-3 fights (thk to summon spirit), Shadow is only usefull to take out attackers (begining of the fight vs melees and late vs the last ranged), and anguish is only 3 sec. That gives a 7-11 sec preparation every medium/big fights which can alway be cast at the beginning of the fight. I'm fine with that.
Crazzy cast time? 3 sec? Not even 4 sec on average?Crazy?(sorry for that, just sprang to mind)
Maybe it's my playstyle but they are only rarely attacked, did you tried using SUmmon Spirit to take them out of harm's way.
And buggy AI? generally they attack the first mob to enter range (which I'd kill anyway) and attack the Painful Bonded target... Maybe I'm just too patient notice they're innefficient.
EDIT : small typo
Tyla
Quote:
Originally Posted by Steps_Descending
Probably, but I don't like spamming 2 skills every seconds. That's player taste here. Beside, it looks like we are arguing about which build is the best dmg dealer. In wich case, either you are right and there is no room for a dmg rit (making the class pointless), or it's the other way around (making mentioning the assassin pointless).
If you're a Ritualist? Buffing your melee with Splinter Weapon, and even Ancestor's Rage would yield greater damage while only taking up two slots. The rest of the slots can go to /Mo buffs (Looking at the Rt/Mo superbuffer here), Weapon of Warding, Protective Was Kaolai... You get it all.
Offensive Spirit Spamming isn't strong because it's single-target and the spirits can die near insantly because of several nerfs to it.
But whatever, run what you want because it's PvE and PvE is a place where anything works.
Offensive Spirit Spamming isn't strong because it's single-target and the spirits can die near insantly because of several nerfs to it.
But whatever, run what you want because it's PvE and PvE is a place where anything works.
Nightow
Quote:
Originally Posted by Steps_Descending
Well Pain and Blood generally last 2-3 fights (thk to summon spirit), Shadow is only usefull to take out attackers (begining of the fight vs melees and late vs the last ranged), and anguish is only 3 sec. That gives a 7-11 sec preparation every medium/big fights which can alway be cast at the beginning of the fight. I'm fine with that.
Crazzy cast time? 3 sec? Not even 4 sec on average?Crazy?(sorry for that, just sprang to mind)
Quote: [Pain]+[bloodsong]+[anguish]+[shadowsong]+[wanderlust]/[dissonance]/[disenchantment]+[painful bond] = masive damage and disruption. Half of those are 5 second casts. Sure, you can have all the prep time you want when in most PvE situations with H/H but why bother when you can use the same combo I mentioned with above with better results. Or, just do as Tyla said with even greater results.
Quote:
Maybe it's my playstyle but they are only rarely attacked, did you tried using SUmmon Spirit to take them out of harm's way.
[Summon Spirits] is a bit of a waste if you ask me but then again, having more than 1-2 spirits on your bar is already a waste. Quote:
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