Dishonorable doesn't punish you for leaving a bad game, because one /resign doesn't lock you out of a match. Dishonorable punishes you for making a habit of leaving. It does what it's intended to do.
Dishonorable makes it harder for the synchers to do their synching. It makes it harder for the faction farmers to leech off of players who actually want to play.
There is a leecher paragon that does FA all the time. I make sure that I get more than half the team to report him every time he is in with us, cause every match he rides on our coat tails is that much harder for the rest of the team. But I wouldn't leave over him, that's not fair to the other 6 people playing on my team.
So honestly, if folks can't make the best of it most of the time, they've got to take the penalty for it and maybe learn a little patience.
The Dreaded Dishonorable Status...
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Originally Posted by Red Sand
Dishonorable punishes you for making a habit of leaving.
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At least griefers now have to deal with a time limit.
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Originally Posted by bathazard
Area Guardian -
NPC, Invincible. If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen. So they don't get kick, but become snared and slowly die.? |
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Originally Posted by Red Sand
Dishonorable works.
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Originally Posted by -Lotus-
every few matches you will be stuck on a team with someone who is useless for anything other than running away for the last few minutes of the match.
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m
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Originally Posted by Red Sand
Well, it is RA. You know: Beginner PvP. I'm sorry if the newbies are holding up your glad point farm, but clearly your standards are way too high.
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The only thing I can think of for that is setting a timer on there for whoever is at the highest morale, or whoever got the most kills. Basically, it turns into a kill count game when it gets to a certain point. Either that or allow people to legitimately leave a game after a set time with no disadvantage to their playing.
It doesn't affect it for people who are farming glad points, but it also affects those who are playing legitimately.
I do believe that Dishonourable is a bit problematic to many players, legitimate or not to some extent.
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Originally Posted by -Lotus-
what if it is just set so people can leave 2 minutes after the gates open with no penalty? the problem was people leaving when they didnt have a monk or people they wanted at the begining.
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NOOOOOOO this is just promoting SYNCHING
isn't the problem of people kiting solve by having a timer?
actually this in my true response: ARE YOU INSANE, dishonourable is the to prevent what you describe in the first place , *sign* just *sigh*
GO TO TEAM I REPEAT TEAM ARENA not RANDOM ARENA TO TEAM unless you are unable to win in team arena and had to sync in random arena then booooooo to you.
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Originally Posted by pumpkin pie
isn't the problem of people kiting solve by having a timer?
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Originally Posted by -Lotus-
what if it is just set so people can leave 2 minutes after the gates open with no penalty?
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Sorry, but how is gaming not a hobby?
I totally agree that the dishonour system is flawed, but i don't think it should be changed simply because 1 kid is only allowed to play the game for an hour. Things should be fixed, but this is not a valid enough reason; other fixes could be implemented and that still might not mean you get things fixed so you don't have to wait.
Discussion does need to be had on the honour system, but even though I've had a bit of a QQ because I got dishonour for leaving after sexist abuse it's still better than not having one.
I totally agree that the dishonour system is flawed, but i don't think it should be changed simply because 1 kid is only allowed to play the game for an hour. Things should be fixed, but this is not a valid enough reason; other fixes could be implemented and that still might not mean you get things fixed so you don't have to wait.
Discussion does need to be had on the honour system, but even though I've had a bit of a QQ because I got dishonour for leaving after sexist abuse it's still better than not having one.
First off, I think you're doing your kid some good to help give their life structure, etc. I wish more had been done for me in that respect. Good on ya'
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Secondly, he dishonourable status does suck, but not because it's a bad idea. It sucks because it interferes with reasonable situations like these, other emergencies, power failures, etc. Unfortunately, I can't think of a good workaround this problem, and I don't think one person, or because of a few people, the system has to be axed. I think it does more good than harm, and so for that, I hope it stays.
I think a possible solution for each individual is simply to open the game and afk for however long it takes. Heck, even if you got the status the night before you went to bed and don't plan on playing again for another 20 hours, log in during the morning and get rid of that status and the game is ready to play again. If it happens in the middle of your son's playtime, tell him to leave the game on (and you can shut it off when you go to bed), and maybe give him a bit extra time the next day. If it's early enough in the evening, tell him to come back in a while.
edit: I can think of a small modification to the /report system that may help, I'm not sure. It's a spur-of-the-moment idea. I'd think that the people on the offender's (kiter's) team would be just annoyed as the opposition if they are laying there dead and some fool is just kiting. If the rest of the people on the offender's team /report him, the match could come to a close. They may not win, but it's incentive for them to be able to continue playing and not receiving the dishonourable hex. A new option under the /Report menu could be something like, "fukcing annoying player (
)" because we don't want leechers in AB ending matches for their team
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.Secondly, he dishonourable status does suck, but not because it's a bad idea. It sucks because it interferes with reasonable situations like these, other emergencies, power failures, etc. Unfortunately, I can't think of a good workaround this problem, and I don't think one person, or because of a few people, the system has to be axed. I think it does more good than harm, and so for that, I hope it stays.
I think a possible solution for each individual is simply to open the game and afk for however long it takes. Heck, even if you got the status the night before you went to bed and don't plan on playing again for another 20 hours, log in during the morning and get rid of that status and the game is ready to play again. If it happens in the middle of your son's playtime, tell him to leave the game on (and you can shut it off when you go to bed), and maybe give him a bit extra time the next day. If it's early enough in the evening, tell him to come back in a while.
edit: I can think of a small modification to the /report system that may help, I'm not sure. It's a spur-of-the-moment idea. I'd think that the people on the offender's (kiter's) team would be just annoyed as the opposition if they are laying there dead and some fool is just kiting. If the rest of the people on the offender's team /report him, the match could come to a close. They may not win, but it's incentive for them to be able to continue playing and not receiving the dishonourable hex. A new option under the /Report menu could be something like, "fukcing annoying player (
)" because we don't want leechers in AB ending matches for their team
.T
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Originally Posted by pumpkin pie
NOOOOOOO this is just promoting SYNCHING
isn't the problem of people kiting solve by having a timer? actually this in my true response: ARE YOU INSANE, dishonourable is the to prevent what you describe in the first place , *sign* just *sigh* GO TO TEAM I REPEAT TEAM ARENA not RANDOM ARENA TO TEAM unless you are unable to win in team arena and had to sync in random arena then booooooo to you. |
As for a 2 minute timer, I generally agree with that idea. Either that or allow you to leave when a certain requirement is met e.g. when a certain amount of people have quit or have died.

i know... no more making a match last an hour and a half by syncing with a friend to get two 105ish/bounder monk builds on one team... oh wait your all glad about that?