Weapons

Armour/Stats: 70AL. Insignias;Daredevil-+10 AL whilst juggling, Trickster-+5 for each throwing skill recharging, Performer-+10 AL whilst in earshot of an ally
Acrobatics-The skills of a Juggler, for every point in this your throwing skills activate and recharge 2% faster. Healing skills related.
Sleight of Hand-A mixture of cunning and skill allows the juggler to move his hand stealthily and speadily, attack skills and related skills
Reflexes-The instincts and professionally honed reflexes of the Juggler are their main protection, stances/ defense
Dead Eye- The precision and speed with which Jugglers hurl items is unmatched, attacks/juggling/related skills.
Acrobatics:-
Jugglers Precision, 5e,20r,skill- For 30 secs your throwing attacks move 5...25% faster and you gain 0...2 energy each time they hit.
Profession Secrets, 5e,15r,Glyph- The next 1...3 throwing skills heal you for 20...80 health
'Remember The Name', 10e,30r,shout-For 5...20secs,For each ally within earshot gain 0..2 energy and 5...10 health when you succesfully hit
with a throwing skill.
Performer Pause, 5e 10r,stance- For 5...10secs, each ally within earshot heals you for 5...15 health per second
Masters Stance(elite), 5e,15r,stance- For 10...20 seconds move 25% faster and throwing skills move 33%, having 5...15% armour penetration.
Juggle, 5e,5r,skill-The next 1...3 throwing skills you use are hurled into the air instead, the next skill you use causes all of these to strike target foe
at once, with that attack hitting 3...1 seconds behind the others
Encore,5e,25r,skill-The next 1...3 throwing skills you use are hurled into the air instead, after 3...1 seconds these attacks strike target foe and all adjacent foes
interupting those foes, interupted foes have all their skills disabled for 2...5 seconds
Sleight of Hand:-
King of Hearts 5e,8r,throwing attack- Hurl a card at target foe, this card hits for 5...60 slashing damage and causes 5...20 seconds of bleeding if it hits
an attacking foe
Pocket Rockets(Elite) 10e,1/2ct,throwing attack- Throw 2 cards at target foe, dealing 30...70 piercing damage each and a further 10...30 fire damage if they
strike a foe using a skill
Ace of Spades 5e,4r,throwing attack- Hurl a card at target foe, this card hits for 5...50 slashing damage and deals an extra 5...30 damage if it hits a foe casting
a spell.
Ring Toss 5e,15r,throwing attack-Hurl a ring at target foe, striking for 5...40 blunt damage and if that foe is using a skill then all that foes other skills
sharing the same attribute are disabled for 1...3 seconds.
Ball Toss 10e,15r,1/2ct,throwing attack-Hurl a ball at target foe, strikes for 5...60 blunt damage and causes daze for 1...10 seconds if they were casting a spell
Pickpocket 5e,25r,3/4ct,spell-Shadowstep target foe replace one of their skills with this one for 20secs, gain 3..8 energy if that skill is a spell.
'Pick a card,any card'5e,10r,3/4ct,shout- The next 1...3 throwing attacks deal an additional +5...20 slashing damage and cause 5...10 seconds of bleeding
Reflexes:-
Daredevil's Reflexes5e,40r,stance- For 5...10seconds you have 50...75% chance to block attacks,renewed every time you hit with 2 or more throwing attack skills on one foe
Deft Hands 10e,30r,skill- For 5...20 seconds you have 75% chance to block attacks whilst juggling
The Daredevils Way(elite), 10e,60r,stance- 5...10seconds you attack 33% faster, have +5...33% to score a critical hit and your basic attacks deal +10...25 damage,
causing bleeding for 5...10 secs if they hit. This stance refreshes each time you score a critical hit with an attack skill.
Bladed Defense, 10e,30r,stance- For 5...18 seconds you have 50% chance to block attacks and whilst attacking adjacent foes take 5...15 piercing damage whenever
you use an attack skill
Bladed Shield, 5e,15r,skill- For 10 seconds the next, 1...3 attacks are blocked and the attacker takes 10...50 slashing damage.
Professionals Speed 5e,8r,stance- Move 33% faster for 3...9 seconds, the next throwing attack you use moves 33% faster.
Deadeye:-
Sword Toss 5e,15r,throwing attack- Throw a blade that moves 25% slower than normal, dealing 15...70 slashing damage and knocking target foe down if they are moving.
.
Dagger Toss 5e,4r,throwing attack- Throw a blade, dealing 10...60 piercing damage and causing bleeding for 5...20 secs if that foe is attacking.
Needle Spray 5e,15r,throwing attack-Throw small blades at target foe and all adjacent foes, dealing 5...40 piercing damage and interupting their actions.
A Thousand Blades (Elite) 10e,18r,throwing attack- Throw 3 blades at target foe and up to 1...3 adjacent foes, each one dealing 10...50 piercing damage and causing cracked armour
for 5...15 seconds.
Precision Focus 10e,20r,stance- For 10...30 seconds your throwing attacks move 25% faster and deal +5...15 damage.
Twin Shards 5e,10r,throwing attack- Hurl 2 shards of ice at target foe, dealing 5...35 cold damage each and causing 33% slower movement speed for 3..6 seconds.
Flaming Blade 10e,8r,throwing attack- Hurl a flaming dagger at target foe, deaing 10...70 fire damage, causing burning for 1...3 seconds if that foe is attacking.
Blindfold 5e,45r,skill- Blind yourself for 10seconds, for 10...35 secs your attacks cant be blocked by foes in a stance.