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Originally Posted by tmakinen
The crux of the issue is that GW already has several mechanics just for this, it's only that you must actually understand how to use them for your advantage and thus requires a bit more skill than pushing a big friendly button with the words "I can has aggro plz?" It's not closed mindedness, it's an opposition to dumbing down the game any more than what has already been done.
And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused. |
It requires a lot of knowledge of the game and threat/aggro mechanics and a lot of teamwork for a group to be successful. And yes, it takes skill.I've played a lot of different mmo's and all of them have their ups and downs, pros and cons. Guild Wars included, nothing is perfect. When I said that a lot of people are closed minded, I meant all the people that scoff at the fact that someone is suggesting something from another game to benefit this one.
My suggestion would be to bake threat generation into all of the skills of every class rather than having special skills and whatnot like the OP was suggesting. This would allow warriors (or any class really) to establish threat on a target so they could keep mobs attacking them rather than the softies and the rest of the party would have to exert more control of themselves in order to not pull the mobs onto themselves. This wouldn't make it that different from how it is now, but it would make aggro more manageable, and I think it would add an additional teamwork aspect to the game.
