a question about damage reduction

azizul1975

Lion's Arch Merchant

Join Date: Jul 2007

GMT+8

The Elite Guard of Tyria (TEGO)

Mo/

let's say i give my heroes with [stone striker] and [stoneflesh aura] and equip him with geomancer insignia (+10AR v ele, +10AR v earth).

then come a ruby djinn and it cast a fire damage of 100.

question :

WILL

the damage go through reduction by [stone striker]--> Geomancer Insignia (+20AR) --> [stoneflesh aura]

OR

bypass the insignia earth damage reduction (only +10AR , ie vs fire) , then convert the damage to earth by [stone striker] and then reduce it with [stoneflesh aura] ?

gigahertz205

gigahertz205

Academy Page

Join Date: Aug 2006

Mo/

I believe Stone Striker converts the dmg to earth before so the Geomancers bonus take effect. Then you reduce dmg from Stoneflesh.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by gigahertz205
I believe Stone Striker converts the dmg to earth before so the Geomancers bonus take effect. Then you reduce dmg from Stoneflesh. That is correct. You might also consider having hero use a +10 vs earth inscription.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

stone striker makes any elemental or physical domage you take = earth domage
fire domage is elemental domage, so it's actually earth domage.
geomancers give you +20 armor when you take earth domage.
the domage you are taking is of the earth variety.
the domage gets reduced by the insignias.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Rhamia Darigaz
stone striker makes any elemental or physical domage you take = earth domage
fire domage is elemental domage, so it's actually earth domage.
geomancers give you +20 armor when you take earth domage.
the domage you are taking is of the earth variety.
the domage gets reduced by the insignias. Domage...

DOMAGE...

Ministry Of Peace

Ministry Of Peace

Krytan Explorer

Join Date: Jun 2007

req 12 land

guildless for the time being

P/

There's a certain order that different effects are applied. I THINK it's something like this:

Melee:
Miss -> Block -> *on hit* Armor -> % damage reduction -> Damage Reduction

Spell:
Spell Failure -> *on hit*....

That's why for most skills it doesn't matter which skill you cast first, other than for like enchantment stripping purposes, other than life bond and life barrier.

As for this specific example, stone striker converts damage right where it says "*on hit*", which is before armor, so it will in fact give damage reduction from the extra armor before stoneflesh aura. That's how terra tanks work, they use armor and %damage reduction enchantments/stances to reduce damage to a level such that stoneflesh will make it all 0.

Suppose you have 200 armor, 50% damage reduction from life barrier, another 50% from life bond, and another ~30% from mantra of earth, you have around 83% damage reduction from your % damage reduction buffs, and around 90% damage reduction from your armor, giving roughly 98% total damage reduction. With 25 damage reduction, and a -2/-2 shield, you take 30 off of that.

This means you would have to take over 1500 damage for it to NOT be a 0 hit <.<

The main vulnerabilities being kd, interrupts, energy management, and enchant removal of course :P