Revert the Hero AI

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

We've all noticed since the updates on the 7th/8th of August, Hero and Henchmen AI has suffered massively. Quite simply, I propose a rollback to before those two updates, because the Heroes and Henchmen were doing relatively well before them.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

"Well" is a bit of an overstatement. "Better" is a more appropriate word.

I give Anet an A- for effort, but a D+ for practicality.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Are they ???

I play HM dungeons most days with H/H without any problems.
Maybe that could improve the agro distance of the casters more.

here to troll

Krytan Explorer

Join Date: Aug 2008

to be honest it seems im being pre protted (YES I KNOW) from h/h i think that there iq may have gone up( i dont use melee henchmen that people find to be the problem) so far i have enjoyed the update althoguh i dont look at my heros to much so they may be doing bad but im just not noticing it

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

I haven't noticed any pre-protting from heroes, but I have noticed an increased stupidity in running to attack mobs while on guard.

SaDuFam

Ascalonian Squire

Join Date: Apr 2008

Me/E

I have started palying Heros to capture some elite skills over the weekend. I noticed Devona frequently initiated attack to a nearby group at more than 2 times the distrance of the aggro circle and causing major unwanted aggro issues. She is out of her mind after the recent update.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Scary
Are they ???

I play HM dungeons most days with H/H without any problems.
Maybe that could improve the agro distance of the casters more.
Improve EVEN MORE? So they will aggro everything on the map as soon as go out from the outpost?

/signed, it's crazy. One time they aggro 5 groups, and the other they sit on their ass and NOT heal me even if I'm in the range.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

The only things I see going on as unusual with my heroes are:

1. My monks are enchanting and healing me more often (although that may be because I've only played on my monk as of late, which has starter armor).

2. Melee over aggro even more (even when on Guard, Instances: Heading to the first Cantha mission, Melonni *was set to guard* went half a radar distance out of the way to attack Jade Brotherhood. Also, Koss*was on Guard*+Devona in Snake Dance going half a radar distance (one going each way) and aggroed a total of 3 full groups before returning to a flag I placed *which I placed as they were running away*)

The first, I don't mind much because I was smart and brought 3 monks so the group didn't die *much*. The second is a BIG problem for me. Maybe not if I was playing my sin or necro, but on a lvl 7 monk with starter armor... It gets annoying to die 50 times in an area *and that is with using flags*.

whether or not it gets reverted back to before doesn't bother me. Just fix the damned melee. Something new or something old, CHANGE PLEASE! It's bad enough having the warrior henchman over aggro, I don't need another to aggro OTHER groups.

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

The biggest problem I have with em is the "Repeat Cancel Action" bug till they are out of energy. Usually happens if you force em to cast a spell but the target is out of range ... then click click click till they got no energy and they finally execute the action. Most disturbing in HB ... easily can be your death sentence there.

So yeah roll back, haven't noticed any improvement but a few VERY annoying bugs.

Lita

Ascalonian Squire

Join Date: Jul 2008

Make stuff die and kill it to death

Lita Is Totally Awesome[LITA]

W/E

They seem to work better for me, even tho i only use necro and para heroes..

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

for me heros are acting the exact same as they were before. still stupid and still run away from there flags and still go and tell all the mobs on the map that we are there. so not sighned seeing as i see no difrence if you see one its in your mind.

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Quote:
Originally Posted by here to troll
to be honest it seems im being pre protted (YES I KNOW) from h/h i think that there iq may have gone up( i dont use melee henchmen that people find to be the problem) so far i have enjoyed the update althoguh i dont look at my heros to much so they may be doing bad but im just not noticing it
I've noticed that too. They still prot me up like crazy when i use Enfeebling blood though.

Kung Foo Man Choo

Frost Gate Guardian

Join Date: Jul 2008

Thundercougar Falconbird

D/

I only have problems with melee H/H. All of my heroes are on guard aswell. I will not be in agro range of groups but Koss and Panakau decide to charge head on into any group within 1 1/2 agro range. I have never had any prior problems with melee H/H before this update.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

No probs here.

Pesi

Pesi

Jungle Guide

Join Date: Mar 2006

Droknars Forge

No Goats No Glory

Me/

its not the heroes that are the problem.... figure the rest out urself

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Pesi
its not the heroes that are the problem.... figure the rest out urself
I dare you to take Devona and/or Talon and/or Stefan and/or Tom or any hero hench set on Guard and not swear at least once per 15 minutes. I DARE YOU. Do it now. And then apologize for your ignorance.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Kung Foo Man Choo
I only have problems with melee H/H. All of my heroes are on guard aswell. I will not be in agro range of groups but Koss and Panakau decide to charge head on into any group within 1 1/2 agro range. I have never had any prior problems with melee H/H before this update.
Take into account this this is not the only occurance of dumb hero or hench, it was just the last straw.
I have always had issues with Koss, and melonni. For example in Thunderhead keep at the last part where im holding down the fort, melonni decided to go all "avatar of balthazar" and run down the stairs and outside the fort (even thought i had all heros flagged and set to guard at the top of the stairs). For some reason she may have thought that she could solo 3 mursat and 2 jade bows.
Maybe it is because i just got her infused and she thought she was impervious.
Anyways i haven't used melee Heros or henchies since. The closest i get to melee is minions (meat shields) Squishy team FTW

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Abedeus
Improve EVEN MORE? So they will aggro everything on the map as soon as go out from the outpost?

/signed, it's crazy. One time they aggro 5 groups, and the other they sit on their ass and NOT heal me even if I'm in the range.
LOL

What I meant ... sry for my spelling... ore sry for your understandable reading.

Is that they could improve that they stay more OUT of agro by make the
distance between de foe's en casters hench bigger.

SkekSister

Krytan Explorer

Join Date: Jul 2008

Brighton UK

At least H/H are predictably dumb. Playing in PuGs over the weekend made me question how the human race still exists on this planet ..

Back on topic, been collecting skills all weekend, what with the double cap XP, and I have to agree, all the melee heroes and henchies seem to have been given some kind of crazy 'banzai' AI. Trying to pull a single group in crowded conditions was tough, Devona and Koss were teaming up and charging here there and everywhere aggroing remote mobs. It required continuous re-pinning to keen them in check.

Still beats PuGs though

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

Quote:
Originally Posted by Abedeus
I dare you to take Devona and/or Talon and/or Stefan and/or Tom or any hero hench set on Guard and not swear at least once per 15 minutes. I DARE YOU. Do it now. And then apologize for your ignorance.
I just went through half the crystal desert with Koss, Stefan, and Zenmai at one time as my melees. Not a single problem. If anything, they aren't advancing fast enough. I don't see the problem with the AI here, except for Tahlkora getting stuck behind a rock the opposite way of where I flagged her once.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

I have had issues with ranged heroes standing at the back of the aggro bubble twiddling their thumbs instead of attacking when flagged since the update.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by Pesi
its not the heroes that are the problem.... figure the rest out urself
You are correct , Sir.

Quote:
Originally Posted by Abedeus
I dare you to take Devona and/or Talon and/or Stefan and/or Tom or any hero hench set on Guard and not swear at least once per 15 minutes. I DARE YOU. Do it now. And then apologize for your ignorance.
Ahem... When you "ping" a target, the AI on the melee heroes and henchmen will cause the problem you are claiming is not your fault. So stop doing that, then apologize to Pesi.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by cellardweller
I have had issues with ranged heroes standing at the back of the aggro bubble twiddling their thumbs instead of attacking when flagged since the update.
"Avoid" = "twiddle thumbs"

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by TheodenKing
You are correct , Sir.
So he is correct and 75% of people that voted are not. Woopie.

Quote:
Ahem... When you "ping" a target, the AI on the melee heroes and henchmen will cause the problem you are claiming is not your fault. So stop doing that, then apologize to Pesi.
No shiat. What if they attack not called target. What if they ignore called target. WHAT IF I DON'T CALL AND THEY RUSH LIKE IDIOTS?



So what do you call this? WHAT DO YOU CALL THIS? Do I have to really use caps lock/shift so you can understand that THERE IS a huge problem with AI?

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

pyre has run halfway across the HB map when set to guard, and his pet even further. i am not ok with that.

also i have noticed the cancel action bug, its not ok either. it can literally cost you the whole match.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed.

I've not H/H'd yet, but judging from the complaints it doesn't sound very good.

Quote:
Originally Posted by TheodonKing
"Avoid" = "twiddle thumbs"
This only applies to Monks, and can only be set on your heroes. Avoid makes them not play offensively and kite.

Henchmen are all set to Guard, except for the melee ones. (I'm not completely sure on this one myself)

LeugiM

LeugiM

Ascalonian Squire

Join Date: Nov 2007

Azores - Portugal

We Need Fame [sOz]

W/

Melee heroes and henchman suck, don't use them

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Yes!
...at least the melee chars. lol. They love to run into mobs and aggro lots more it seems. -_- And I have them on guard.

And some of the casters just stand there sometimes...no, I don't have them on avoid.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

yes! PLS YES!
the henches are too retarded now!
devona is out of control
she just runs of to do whatever she wants, i just was in tahnakai and she just thinks it's fun to run into two groups of jade brotherhood almost wiping my party with their dragon stomps
wth!
/signed

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Overall, they were better before the update.

I noticed SOME positive changes...someone mentioned that they are being pre-protted. I noticed this when I take a prot henchman with me. They throw prot spirit on me just before engaging.

However, this does not outweigh the negatives...which were all mentioned in the thread about it.


Quote:
Originally Posted by TheodenKing
Ahem... When you "ping" a target, the AI on the melee heroes and henchmen will cause the problem you are claiming is not your fault. So stop doing that, then apologize to Pesi.
Ahem...if you took the time to browse the thread about this/knew anything about the problem...you'd see that the issue is they are running off and engaging even without a target being pinged. Hell, they are running off and engaging when they are FLAGGED BACK. There are screenshots of the melee henchman running off by himself and getting killed.


Yes, please revert them. Or at LEAST acknowledge it and fix the damn things...

wyrd

wyrd

Ascalonian Squire

Join Date: Feb 2008

Halo

P/

I think the new AI updates work well for the most part.
I voted keep the new AI just tweak it some more.
They are likely doing that for GW2 and this update is just a beta test start on AI reworking and improvements

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I do belive the update was meant to improve heroes...where pray tell was the improvement?

januscht

januscht

Krytan Explorer

Join Date: Mar 2008

Order Of The Abominations [OoTA]

N/

seriously, anerf didnt make any Ai improvement b/c it seems they cant do it without making AN EPIC MESS, we havent hear an explanation of any kind about the casting loop bug for example, i supose they have notized this STUPID MESS but they dont want to admit it, their ai programming just SUCKS BAD

/ROLLBACK AI YOU MORONS

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

My only concern is MM heroes going back to lost minions to use Death nova.

"Ok, mate we leave them, let them be! There's no need to go back 2 radars to use that stupid skill you should not use out of battle".

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

ive lost 2 hero battles now because of kahmu spazzing out trying to use a heal skill then dying. ive also seen talkh and dunk exhibit this behavior. i think it might be linked to signets because ive had morghan spaz out on signet of synergy and another hero with plague signet (however ive seen this happen with 10e spells often too...)

ive had the most trouble with pyre as he decides to totally leave his post and run all the way across the map. not an exaggeration. all the way across. on guard. its not as prominent in jin or margrid, but theyre not as scary as pyre is so i want pyre back please.

also, about the preprotting, i noticed that before the update. especially in HA when livia casted WoW on me and the other monk before we were even hit by an enemy that was running towards us. however i think talkhora is better at protting now, she caught a rspike!

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

/signed a million times over

Barrett

Barrett

Lion's Arch Merchant

Join Date: Feb 2006

UK

W/

i say yes revert them back!

they fixed the flagging (TOO MUCH)

i flag my heroes behind me and if any casters use AoE skills they just sit in them

yes we complained when the heroes ran all over place when flag was still on but,
when they just sit inside AoE's its plain dumb...

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

The only problem I've had with heroes so far is an MM sac'ing himself to death... which is not exactly new. I don't get why everyone else is complaining. Stop using melee heroes/henchies; they need a massive overhaul before they become even marginally useful anyway.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Marverick
The only problem I've had with heroes so far is an MM sac'ing himself to death... which is not exactly new. I don't get why everyone else is complaining. Stop using melee heroes/henchies; they need a massive overhaul before they become even marginally useful anyway.
It's not just melee heroes/henchmen that are affected by this...nearly every aspect is bugged in some way.

Draikin

Krytan Explorer

Join Date: May 2005

Leave the AI as it is and simply fix the two newly introduced bugs.