Suggested class for me

VexTheMage

Pre-Searing Cadet

Join Date: Aug 2008

I know most people hate threads where it asks which class is best or anything like that, but that's not I am wondering.
In most games, I tend to play a support class instead of a fighting one, but not one that the party needs to rely on too much. I like a hybrid class everynow and then. So, is there a class that would be considered perfect for me?

Xebedinct

Ascalonian Squire

Join Date: Jan 2008

Soviet Jersey

Ritualist or Paragon.

Widowmaker

Widowmaker

Krytan Explorer

Join Date: Mar 2008

N/

Ritualist sounds like a good choice, they play an important role as a support character with things like [splinter weapon] but the party won't keel over and die if you get the ick.

Paragon would be a good choice as well, again they play an important support role but the party will survive without you for a time.

Necro running a curses build with things such as [enfeebling blood] and [reckless haste] would also fit your style I think.

But overall I would suggest a ritualist.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

paragon imo.
you get to play a support class and play the most imba build of all.
win win

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

One more vote for Paragon or Necromancer here.

Paragons offer the strongest party buffs available and can deal some nice ranged damage. Strong class.

Necros are also a good option if you want something more versatile; can play as 'nuker' (damage dealer), minion master, offensive support with curses and even defensive support with healing (N/Rt for example). Soul Reaping is a good primary attribute and reason I'd take a primary Necro over a Ritualist.

-Lotus-

Jungle Guide

Join Date: May 2008

I vote Rit. Paragons are cool, but they only have one build worth playing.

sean520

sean520

Academy Page

Join Date: Aug 2006

mass

Rt/

Deffinitly a ritualist. they can deal tons of damage indirectly and directly, as well as heal extremely well. best support class in the game.

Paragons are fun, but theres only one really good build that they can play, where as rits are very versitile.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Ritualist.

Can be extremely helpful to a party, but at the same time, can also be lazy or even AFK and the party won't suffer much in their absence

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Dispite how much people are suggesting Ritualist primary, I'd suggest either Necro or Paragon.

Necros are one of the most versitile characters in Guild Wars. Plus you can go N/Rt to provide healing (or as people suggest, Splinter Weapon). the Curses line provides some excellent shutdown capabilities, providing aid to your party indirectly (if that's your style). You could also go N/Me or N/E for some pretty hefty direct damage builds using ele skills or Cry of Pain. N/Me is also good in general for the ability to use Arcane Echo alone.

While Necros can be directly and indirectly beneficial to your party as a caster roll, Paragon can be beneficial in a fighting roll. Aside from the stable Imbagon build, Paragons provide irremovable benefits to your party while keeping excellent energy management, high, ranged damage from spears, and an armor rating comparable to a Warriors. Paragons are ussually the last to go down in a battle, and don't attract much aggro toward themselves. Paragon, however, has little synergy with anything other then Warrior (without getting into the handful of P/D and P/R)

That's my input. I played a Ritualist for a bit, and although they are good support characters, they don't seem to help enough for my taste, and IMO Spawning Power sucks for anything other then minion bombing and the skills associated with them which makes playing a primary less appealing to me then secondary.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

anything midline

ele, mes, nec, rit

paragon usually involves fighting w/ spears
so i'd stick wit teh caster midline classes

if u plan on mostly pve...
i'd prolly recommend a nec

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

I suggest Necro, you can give support either from minion blockades, and shutdown hexes. Also if you want healing and damage support for your allies you could grab 2ndry Rit.

Keero89

Keero89

Frost Gate Guardian

Join Date: Jan 2007

Fairbanks, Alaska

Me/Mo

I'd say Rit or Paragon. Paragon can keep the defense high and the condition spam going with Burning skills, where as a Rit can do plenty of healing and some nice spike damage.

Or go N/Rit just for the Energy part. Both Paragons and Necro's never run out of Energy in the right area.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Depends on what sort of support you want. If you want offensive support, you can't go past stuff like [[Ancestor's Rage] and [[Splinter Weapon] on a Rit. If you want defensive support, you can sit there on a Paragon and play one of the most boring builds in the entire game but make your team invincible (i.e, imbagon, look it up). Necro's support is more in the way of shutting down the opponents, though physical-heavy teams benefit from stuff like [[Barbs], [[Order of Pain], etc.

Personally, I'd go Rit because the best builds tend to be offensive/defensive hybrids which not many other professions have the ability to do well.

The Thrasher

Ascalonian Squire

Join Date: May 2008

Rit all the way. Probably my favorite class.

Playing the offensive/defensive class is a beast. You wont get bored of just helping your party (unless you really enjoy that) and you get the satisfaction of the little yellow numbers that pop up after using ancestor's rage (too bad you can't see the numbers from splinter weapon).

While playing ritualist you can switch around between roles. People say that you can use the rit as a healer won't be as good as a monk. In some respects this is true, but its not that the skills are worse, it's just the fact that you don't have such a wide variety of skills available like hex removal or just the number of healing skills in general.

IMO, using Attuned Was Songkai and Recuperation is great in PvE because it helps out the monks in your party by countering annoying conditions like bleeding or health degeneration environment effects, as long as you keep your spirits out of harm's way. Along with your basic healing skills maybe another spirit like Life and you've got yourself a well equipped healer

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Para. The most powerful hybrid of damage and support.

EDIT: can be exceedingly boring to play

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

For all of you saying, "Paragon is boring to play", do you think that spamming SS and Reckless haste on melee mobs is heart-pounding excitement?

You can make really interesting builds with implacable walls of shout-combos if you actually all looked at how the skills work. It's pretty easy to make amazing teams with 3 paragons chaining blanket offensive and defensive buffs without SY!+TNTF!

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

I was referring to the Imbagon build. Considering 99.8% of Paras take that route in PvE, I consider my statement valid

Team builds are a different story altogether. Paras synergizing with one another in obscene ways, yet another matter.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Snow Bunny
For all of you saying, "Paragon is boring to play", do you think that spamming SS and Reckless haste on melee mobs is heart-pounding excitement?

You can make really interesting builds with implacable walls of shout-combos if you actually all looked at how the skills work. It's pretty easy to make amazing teams with 3 paragons chaining blanket offensive and defensive buffs without SY!+TNTF! if you have more than 1 paragon in a team that could be fun. but when do you have more than 1 paragon on a team?

and dont say with heroes, because one of you always need to be playing imbagon. anything else is wasting the potential of the class.

Rick Thene

Rick Thene

Academy Page

Join Date: Dec 2005

Confirmed. Sending Supplies.

Big Domage Krewe [DoMe]

A/W

I vote Ritualist.
While I agree that Necro and Para are fine choices, PvE could always do with more Rits. You can never have too many.

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

Aye rit all the way

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Go ranger.

They can go BHA to to interrupt those nasty casters.
Or
Beastmaster for enraged lunge epicness on a single target.
Or
Barrage + Splinter for some awesome group damage.
Or...
I dunno.

But they are so good in fulfilling either support or pure damage dealer roles, you cannot go without one.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

If you are playing with guild/alliance mates, go mesmer. A good mesmer can be useful just about anywhere if you know which build to bring.

If you plan on PvP, a water el a nice supporting character.

As others have mentioned rits are useful too.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

Paragons, like everyone has said before me, are a good source of damage, and an ungodly source of support (nothing says 'lulpve' like ~90% damage reduction). I play imbagon a lot (not many other people in my alliance w/ a paragon, so I'm in a bit of high demand ^.^) and while about 3/4ths of the way through a long vanquish, I'm beginning to get sick of my build, so is the rest of my team.
Paragons have one of the most powerful primary attributes (Leadership) which just gives them an unfair amount of energy.

Rits are fun. They make good healers or good damage, and can do both at the same time. In a well balled group, little is more enjoyable than exploding them with a splintered weapon.

Necros are fun, and often the most interesting. Necros can MM (which soaks up/deals a lot of damage), Curse (with spells like [Spiteful Spirit] which is lulzy in any group that can ball/corner block groups, [Enfeebling Blood] which turns physicals into jokes, [Barbs]/[Mark of Pain] which, while in a physical team, will give you some of the most unfair damage in the game. Other stuff too, but you get the idea), Heal (Both as N/Rt and N/Mo).
Necros have what is probably one of the two most unfair primary attributes (along with paras) with Soul Reaping which gives lots of energy upon something's death.

Also, I'm surprised no one's really said Eles yet. Eles can dish out some good damage, and, in higher level areas, things like [Blinding Surge] and [Unsteady ground] which are just funny. Also, Wards are cool.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by My Lipgloss is Cool
Also, I'm surprised no one's really said Eles yet. Eles can dish out some good damage, and, in higher level areas, things like [Blinding Surge] and [Unsteady ground] which are just funny. Also, Wards are cool. Eles will burn themselves out after a while... unless you give them something broken for energy management

[assassin's promise] = I can haz Soul Reaping pl0x?

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Bobby2
Eles will burn themselves out after a while... unless you give them something broken for energy management

[assassin's promise] = I can haz Soul Reaping pl0x? [mind blast]?


-___-'

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

id say like many before rit or paragon

paragons got [there's nothing to fear][angelic bond][cautery signet]
all work rather well with helping team to not die


ritualists have [splinter weapon][preservation][life][weapon of remedy]
all are fine support skills

if I had to pick one class, I'd say paragon, they are specifically designed to help your team with their shouts and chants

Tyla

Emo Goth Italics

Join Date: Sep 2006

^
Preservation is terrible.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by snaek
[mind blast]?


-___-' don't usually spec in Fire in HM, and AP offers some nice side benefits (Wards, Maelstrom)

but yea touche

avilia

Academy Page

Join Date: May 2008

If you really want a versatile class, I suggest Elementalist. They can do everything and they can do it good. Using Ether Renewal with Protection and/or Healing prayers, you can be an awesome semi-monk. Using the earth magic line, you can tank better than a warrior. You can be offensive with Air/Fire magic and still have plenty of room to spec some into a secondary class to bring stuff like Splinter Weapon.

My second choice would be necro. Soul Reaping is such a potent primary attribute that you can use any secondary caster class and play it to great effect.

Ritualists a great and versatile, but their primary attribute isn't all that great and you're better off as a N/Rt in most cases. That's just IMHO though.