Suggested class for me
VexTheMage
I know most people hate threads where it asks which class is best or anything like that, but that's not I am wondering.
In most games, I tend to play a support class instead of a fighting one, but not one that the party needs to rely on too much. I like a hybrid class everynow and then. So, is there a class that would be considered perfect for me?
In most games, I tend to play a support class instead of a fighting one, but not one that the party needs to rely on too much. I like a hybrid class everynow and then. So, is there a class that would be considered perfect for me?
Xebedinct
Ritualist or Paragon.
Widowmaker
Ritualist sounds like a good choice, they play an important role as a support character with things like [splinter weapon] but the party won't keel over and die if you get the ick.
Paragon would be a good choice as well, again they play an important support role but the party will survive without you for a time.
Necro running a curses build with things such as [enfeebling blood] and [reckless haste] would also fit your style I think.
But overall I would suggest a ritualist.
Paragon would be a good choice as well, again they play an important support role but the party will survive without you for a time.
Necro running a curses build with things such as [enfeebling blood] and [reckless haste] would also fit your style I think.
But overall I would suggest a ritualist.
Rhamia Darigaz
paragon imo.
you get to play a support class and play the most imba build of all.
win win
you get to play a support class and play the most imba build of all.
win win
Windf0rce
One more vote for Paragon or Necromancer here.
Paragons offer the strongest party buffs available and can deal some nice ranged damage. Strong class.
Necros are also a good option if you want something more versatile; can play as 'nuker' (damage dealer), minion master, offensive support with curses and even defensive support with healing (N/Rt for example). Soul Reaping is a good primary attribute and reason I'd take a primary Necro over a Ritualist.
Paragons offer the strongest party buffs available and can deal some nice ranged damage. Strong class.
Necros are also a good option if you want something more versatile; can play as 'nuker' (damage dealer), minion master, offensive support with curses and even defensive support with healing (N/Rt for example). Soul Reaping is a good primary attribute and reason I'd take a primary Necro over a Ritualist.
-Lotus-
I vote Rit. Paragons are cool, but they only have one build worth playing.
sean520
Deffinitly a ritualist. they can deal tons of damage indirectly and directly, as well as heal extremely well. best support class in the game.
Paragons are fun, but theres only one really good build that they can play, where as rits are very versitile.
Paragons are fun, but theres only one really good build that they can play, where as rits are very versitile.
Zahr Dalsk
Ritualist.
Can be extremely helpful to a party, but at the same time, can also be lazy or even AFK and the party won't suffer much in their absence
Can be extremely helpful to a party, but at the same time, can also be lazy or even AFK and the party won't suffer much in their absence
Axel Zinfandel
Dispite how much people are suggesting Ritualist primary, I'd suggest either Necro or Paragon.
Necros are one of the most versitile characters in Guild Wars. Plus you can go N/Rt to provide healing (or as people suggest, Splinter Weapon). the Curses line provides some excellent shutdown capabilities, providing aid to your party indirectly (if that's your style). You could also go N/Me or N/E for some pretty hefty direct damage builds using ele skills or Cry of Pain. N/Me is also good in general for the ability to use Arcane Echo alone.
While Necros can be directly and indirectly beneficial to your party as a caster roll, Paragon can be beneficial in a fighting roll. Aside from the stable Imbagon build, Paragons provide irremovable benefits to your party while keeping excellent energy management, high, ranged damage from spears, and an armor rating comparable to a Warriors. Paragons are ussually the last to go down in a battle, and don't attract much aggro toward themselves. Paragon, however, has little synergy with anything other then Warrior (without getting into the handful of P/D and P/R)
That's my input. I played a Ritualist for a bit, and although they are good support characters, they don't seem to help enough for my taste, and IMO Spawning Power sucks for anything other then minion bombing and the skills associated with them which makes playing a primary less appealing to me then secondary.
Necros are one of the most versitile characters in Guild Wars. Plus you can go N/Rt to provide healing (or as people suggest, Splinter Weapon). the Curses line provides some excellent shutdown capabilities, providing aid to your party indirectly (if that's your style). You could also go N/Me or N/E for some pretty hefty direct damage builds using ele skills or Cry of Pain. N/Me is also good in general for the ability to use Arcane Echo alone.
While Necros can be directly and indirectly beneficial to your party as a caster roll, Paragon can be beneficial in a fighting roll. Aside from the stable Imbagon build, Paragons provide irremovable benefits to your party while keeping excellent energy management, high, ranged damage from spears, and an armor rating comparable to a Warriors. Paragons are ussually the last to go down in a battle, and don't attract much aggro toward themselves. Paragon, however, has little synergy with anything other then Warrior (without getting into the handful of P/D and P/R)
That's my input. I played a Ritualist for a bit, and although they are good support characters, they don't seem to help enough for my taste, and IMO Spawning Power sucks for anything other then minion bombing and the skills associated with them which makes playing a primary less appealing to me then secondary.
snaek
anything midline
ele, mes, nec, rit
paragon usually involves fighting w/ spears
so i'd stick wit teh caster midline classes
if u plan on mostly pve...
i'd prolly recommend a nec
ele, mes, nec, rit
paragon usually involves fighting w/ spears
so i'd stick wit teh caster midline classes
if u plan on mostly pve...
i'd prolly recommend a nec
subarucar
I suggest Necro, you can give support either from minion blockades, and shutdown hexes. Also if you want healing and damage support for your allies you could grab 2ndry Rit.
Keero89
I'd say Rit or Paragon. Paragon can keep the defense high and the condition spam going with Burning skills, where as a Rit can do plenty of healing and some nice spike damage.
Or go N/Rit just for the Energy part. Both Paragons and Necro's never run out of Energy in the right area.
Or go N/Rit just for the Energy part. Both Paragons and Necro's never run out of Energy in the right area.
Marty Silverblade
Depends on what sort of support you want. If you want offensive support, you can't go past stuff like [[Ancestor's Rage] and [[Splinter Weapon] on a Rit. If you want defensive support, you can sit there on a Paragon and play one of the most boring builds in the entire game but make your team invincible (i.e, imbagon, look it up). Necro's support is more in the way of shutting down the opponents, though physical-heavy teams benefit from stuff like [[Barbs], [[Order of Pain], etc.
Personally, I'd go Rit because the best builds tend to be offensive/defensive hybrids which not many other professions have the ability to do well.
Personally, I'd go Rit because the best builds tend to be offensive/defensive hybrids which not many other professions have the ability to do well.
The Thrasher
Rit all the way. Probably my favorite class.
Playing the offensive/defensive class is a beast. You wont get bored of just helping your party (unless you really enjoy that) and you get the satisfaction of the little yellow numbers that pop up after using ancestor's rage (too bad you can't see the numbers from splinter weapon).
While playing ritualist you can switch around between roles. People say that you can use the rit as a healer won't be as good as a monk. In some respects this is true, but its not that the skills are worse, it's just the fact that you don't have such a wide variety of skills available like hex removal or just the number of healing skills in general.
IMO, using Attuned Was Songkai and Recuperation is great in PvE because it helps out the monks in your party by countering annoying conditions like bleeding or health degeneration environment effects, as long as you keep your spirits out of harm's way. Along with your basic healing skills maybe another spirit like Life and you've got yourself a well equipped healer
Playing the offensive/defensive class is a beast. You wont get bored of just helping your party (unless you really enjoy that) and you get the satisfaction of the little yellow numbers that pop up after using ancestor's rage (too bad you can't see the numbers from splinter weapon).
While playing ritualist you can switch around between roles. People say that you can use the rit as a healer won't be as good as a monk. In some respects this is true, but its not that the skills are worse, it's just the fact that you don't have such a wide variety of skills available like hex removal or just the number of healing skills in general.
IMO, using Attuned Was Songkai and Recuperation is great in PvE because it helps out the monks in your party by countering annoying conditions like bleeding or health degeneration environment effects, as long as you keep your spirits out of harm's way. Along with your basic healing skills maybe another spirit like Life and you've got yourself a well equipped healer
Bobby2
Para. The most powerful hybrid of damage and support.
EDIT: can be exceedingly boring to play
EDIT: can be exceedingly boring to play
Snow Bunny
For all of you saying, "Paragon is boring to play", do you think that spamming SS and Reckless haste on melee mobs is heart-pounding excitement?
You can make really interesting builds with implacable walls of shout-combos if you actually all looked at how the skills work. It's pretty easy to make amazing teams with 3 paragons chaining blanket offensive and defensive buffs without SY!+TNTF!
You can make really interesting builds with implacable walls of shout-combos if you actually all looked at how the skills work. It's pretty easy to make amazing teams with 3 paragons chaining blanket offensive and defensive buffs without SY!+TNTF!
Bobby2
I was referring to the Imbagon build. Considering 99.8% of Paras take that route in PvE, I consider my statement valid
Team builds are a different story altogether. Paras synergizing with one another in obscene ways, yet another matter.
Team builds are a different story altogether. Paras synergizing with one another in obscene ways, yet another matter.
-Lotus-
Quote:
Originally Posted by Snow Bunny
For all of you saying, "Paragon is boring to play", do you think that spamming SS and Reckless haste on melee mobs is heart-pounding excitement?
You can make really interesting builds with implacable walls of shout-combos if you actually all looked at how the skills work. It's pretty easy to make amazing teams with 3 paragons chaining blanket offensive and defensive buffs without SY!+TNTF! if you have more than 1 paragon in a team that could be fun. but when do you have more than 1 paragon on a team?
and dont say with heroes, because one of you always need to be playing imbagon. anything else is wasting the potential of the class.
You can make really interesting builds with implacable walls of shout-combos if you actually all looked at how the skills work. It's pretty easy to make amazing teams with 3 paragons chaining blanket offensive and defensive buffs without SY!+TNTF! if you have more than 1 paragon in a team that could be fun. but when do you have more than 1 paragon on a team?
and dont say with heroes, because one of you always need to be playing imbagon. anything else is wasting the potential of the class.
Rick Thene
I vote Ritualist.
While I agree that Necro and Para are fine choices, PvE could always do with more Rits. You can never have too many.
While I agree that Necro and Para are fine choices, PvE could always do with more Rits. You can never have too many.
t00115577
Aye rit all the way
GourangaPizza
Go ranger.
They can go BHA to to interrupt those nasty casters.
Or
Beastmaster for enraged lunge epicness on a single target.
Or
Barrage + Splinter for some awesome group damage.
Or...
I dunno.
But they are so good in fulfilling either support or pure damage dealer roles, you cannot go without one.
They can go BHA to to interrupt those nasty casters.
Or
Beastmaster for enraged lunge epicness on a single target.
Or
Barrage + Splinter for some awesome group damage.
Or...
I dunno.
But they are so good in fulfilling either support or pure damage dealer roles, you cannot go without one.
Winterclaw
If you are playing with guild/alliance mates, go mesmer. A good mesmer can be useful just about anywhere if you know which build to bring.
If you plan on PvP, a water el a nice supporting character.
As others have mentioned rits are useful too.
If you plan on PvP, a water el a nice supporting character.
As others have mentioned rits are useful too.
My Lipgloss is Cool
Paragons, like everyone has said before me, are a good source of damage, and an ungodly source of support (nothing says 'lulpve' like ~90% damage reduction). I play imbagon a lot (not many other people in my alliance w/ a paragon, so I'm in a bit of high demand ^.^) and while about 3/4ths of the way through a long vanquish, I'm beginning to get sick of my build, so is the rest of my team.
Paragons have one of the most powerful primary attributes (Leadership) which just gives them an unfair amount of energy.
Rits are fun. They make good healers or good damage, and can do both at the same time. In a well balled group, little is more enjoyable than exploding them with a splintered weapon.
Necros are fun, and often the most interesting. Necros can MM (which soaks up/deals a lot of damage), Curse (with spells like [Spiteful Spirit] which is lulzy in any group that can ball/corner block groups, [Enfeebling Blood] which turns physicals into jokes, [Barbs]/[Mark of Pain] which, while in a physical team, will give you some of the most unfair damage in the game. Other stuff too, but you get the idea), Heal (Both as N/Rt and N/Mo).
Necros have what is probably one of the two most unfair primary attributes (along with paras) with Soul Reaping which gives lots of energy upon something's death.
Also, I'm surprised no one's really said Eles yet. Eles can dish out some good damage, and, in higher level areas, things like [Blinding Surge] and [Unsteady ground] which are just funny. Also, Wards are cool.
Paragons have one of the most powerful primary attributes (Leadership) which just gives them an unfair amount of energy.
Rits are fun. They make good healers or good damage, and can do both at the same time. In a well balled group, little is more enjoyable than exploding them with a splintered weapon.
Necros are fun, and often the most interesting. Necros can MM (which soaks up/deals a lot of damage), Curse (with spells like [Spiteful Spirit] which is lulzy in any group that can ball/corner block groups, [Enfeebling Blood] which turns physicals into jokes, [Barbs]/[Mark of Pain] which, while in a physical team, will give you some of the most unfair damage in the game. Other stuff too, but you get the idea), Heal (Both as N/Rt and N/Mo).
Necros have what is probably one of the two most unfair primary attributes (along with paras) with Soul Reaping which gives lots of energy upon something's death.
Also, I'm surprised no one's really said Eles yet. Eles can dish out some good damage, and, in higher level areas, things like [Blinding Surge] and [Unsteady ground] which are just funny. Also, Wards are cool.
Bobby2
Quote:
Originally Posted by My Lipgloss is Cool
Also, I'm surprised no one's really said Eles yet. Eles can dish out some good damage, and, in higher level areas, things like [Blinding Surge] and [Unsteady ground] which are just funny. Also, Wards are cool.
Eles will burn themselves out after a while... unless you give them something broken for energy management
[assassin's promise] = I can haz Soul Reaping pl0x?
[assassin's promise] = I can haz Soul Reaping pl0x?
snaek
Quote:
Originally Posted by Bobby2
Eles will burn themselves out after a while... unless you give them something broken for energy management
[assassin's promise] = I can haz Soul Reaping pl0x? [mind blast]?
-___-'
[assassin's promise] = I can haz Soul Reaping pl0x? [mind blast]?
-___-'
Hanging Man
id say like many before rit or paragon
paragons got [there's nothing to fear][angelic bond][cautery signet]
all work rather well with helping team to not die
ritualists have [splinter weapon][preservation][life][weapon of remedy]
all are fine support skills
if I had to pick one class, I'd say paragon, they are specifically designed to help your team with their shouts and chants
paragons got [there's nothing to fear][angelic bond][cautery signet]
all work rather well with helping team to not die
ritualists have [splinter weapon][preservation][life][weapon of remedy]
all are fine support skills
if I had to pick one class, I'd say paragon, they are specifically designed to help your team with their shouts and chants
Tyla
^
Preservation is terrible.
Preservation is terrible.
Bobby2
Quote:
Originally Posted by snaek
[mind blast]?
-___-' don't usually spec in Fire in HM, and AP offers some nice side benefits (Wards, Maelstrom)
but yea touche
-___-' don't usually spec in Fire in HM, and AP offers some nice side benefits (Wards, Maelstrom)
but yea touche
avilia
If you really want a versatile class, I suggest Elementalist. They can do everything and they can do it good. Using Ether Renewal with Protection and/or Healing prayers, you can be an awesome semi-monk. Using the earth magic line, you can tank better than a warrior. You can be offensive with Air/Fire magic and still have plenty of room to spec some into a secondary class to bring stuff like Splinter Weapon.
My second choice would be necro. Soul Reaping is such a potent primary attribute that you can use any secondary caster class and play it to great effect.
Ritualists a great and versatile, but their primary attribute isn't all that great and you're better off as a N/Rt in most cases. That's just IMHO though.
My second choice would be necro. Soul Reaping is such a potent primary attribute that you can use any secondary caster class and play it to great effect.
Ritualists a great and versatile, but their primary attribute isn't all that great and you're better off as a N/Rt in most cases. That's just IMHO though.