Looking for a healer build.
someone3426
I already posted this in the monk section, but then I found there was a hero section, so I came here. Anyway, I am looking for a tried and true monk hero build. I want the monk to be either a healer or a hybrid (no prot or smite). As far as skills go, I don't have GWEN (believe me I want it) so those skills are out, I can't get any elite skills deep in Factions or Nightfall. One more specification is something that doesn't need any micromanaging outside of mabye the rez skill. Thanks in advance.
TheodenKing
go to pvxwiki.
"If you build a man a fire, he'll be warm for a day... Light a man on fire, and he'll be warm for the rest of his life." --Edgar Frog, Lost Boys 2.
"If you build a man a fire, he'll be warm for a day... Light a man on fire, and he'll be warm for the rest of his life." --Edgar Frog, Lost Boys 2.
someone3426
Yes, I know about pvx wiki, but I don't like it a whole lot. Every hero build I got off of it failed, so I'm not going back for hero builds. Most people who post hero builds on there post a normal build and say that's it's good for heroes too. That's fine and all, but I want a build specifically designed for a hero.
Cebe
Why do people never bother to check the stickies?
Stickied Guide. Section 8, FAQ #1.
gogo.
Stickied Guide. Section 8, FAQ #1.
gogo.
Richardt
Quote:
Originally Posted by someone3426
I want the monk to be either a healer or a hybrid (no prot or smite).
Just FYI-the definition of a hybrid monk is a monk that includes two of the following: healing, prot or smites. So asking for a hybrid monk and saying no prots or smites is kind of silly.
And second-a pure healing build isn't bad, but if you're going to get serious usage out of your hero monk, you'll need to pack some prot skills. Protection features some nice long term skills that pretty much neglect any damage you would receive (or keep it to a minimum for a worse case scenario), which allows your hero to focus on others that require healing.
Keep in mind though that heroes don't always use the protection skills effectively-some work best than others. Personnally, I've always had luck with [[guardian] and [[shielding hands] on my hero monk.
And second-a pure healing build isn't bad, but if you're going to get serious usage out of your hero monk, you'll need to pack some prot skills. Protection features some nice long term skills that pretty much neglect any damage you would receive (or keep it to a minimum for a worse case scenario), which allows your hero to focus on others that require healing.
Keep in mind though that heroes don't always use the protection skills effectively-some work best than others. Personnally, I've always had luck with [[guardian] and [[shielding hands] on my hero monk.
payne
[word of healing][orison of healing][dwayna's kiss][dismiss condition][remove hex][protective spirit][shield of absorption][signet of rejuvenation]
nuff said
grr 12chars
nuff said
grr 12chars
phan
Quote:
Originally Posted by payne
[word of healing][orison of healing][dwayna's kiss][dismiss condition][remove hex][protective spirit][shield of absorption][signet of rejuvenation]
nuff said
grr 12chars Nuff said that its terrible ..
nuff said
grr 12chars Nuff said that its terrible ..
payne
Quote:
Originally Posted by phan
Nuff said that its terrible ..
well other then not using GWEN skills that is actually a great bar - try running it before flaming it....looks can be deceiving ^^
Washi
[orison of healing] is a terrible skill, unless you run HB
payne
Quote:
Originally Posted by Washi
[orison of healing] is a terrible skill, unless you run HB
ok that is a fair one - I just like the picture for the skill ^^ but other then that it is a nice bar that hero AI can run - that is the point no point bombarding bad AI with a hard to run skills
also HB gets stripped in HM unless your running HB / UB crap in DoA ^
also HB gets stripped in HM unless your running HB / UB crap in DoA ^
Tyla
[word of healing][dwayna's kiss][cure hex][dismiss condition]
Last 4 skills should be prots and energy management, or a third heal.
Last 4 skills should be prots and energy management, or a third heal.
payne
Quote:
Originally Posted by Tyla
[word of healing][dwayna's kiss][cure hex][dismiss condition]
Last 4 skills should be prots and energy management, or a third heal. the point of lameass [remove hex] I swore [cure hex] was a GWEN skill ^^
Last 4 skills should be prots and energy management, or a third heal. the point of lameass [remove hex] I swore [cure hex] was a GWEN skill ^^
Paul Dawg
You know, that's not really a helpful answer. That guide gives ONE cookie-cutter monk build--and even states that it's only one of many good possibilities. The best build for your monk hero depends on your own profession and what other heroes you're using. If you have a minion master, for example, then you DEFINITELY want [dwayna's sorrow] on your bar. That just might do more healing than all your Dwayna's Kisses put together.
Besides, it's not entirely obvious to me that [dismiss condition] is the best condition-removal spell. Why is it better than [mend condition]? Dismiss condition heals if the target is enchanted. Mend condition heals regardless. And mend condition has a shorter recharge time. Personally, I think necros remove conditions much better with [foul feast] than any monk can. (And the info for Foul Feast here is wrong.) If I have a necro along, I might not even put any condition-removal on my monk hero at all.
And don't get me started on [cure hex]. It has a twelve-second recharge time, and usually the AI has no clue whatsoever as to which hexes need to be removed. If your hero needs to remove hexes on TWO allies, by the time it gets around to casting Cure Hex the second time, the hex is probably over. I'd kick that skill entirely and put in something else. In PvE, you rarely face horrible hexes anyway. The only time hexes really affect you is when you're loaded with several of them at the same time, and Cure Hex ain't gonna help much in that situation.
Quote:
Originally Posted by Celestial Beaver
Besides, it's not entirely obvious to me that [dismiss condition] is the best condition-removal spell. Why is it better than [mend condition]? Dismiss condition heals if the target is enchanted. Mend condition heals regardless. And mend condition has a shorter recharge time. Personally, I think necros remove conditions much better with [foul feast] than any monk can. (And the info for Foul Feast here is wrong.) If I have a necro along, I might not even put any condition-removal on my monk hero at all.
And don't get me started on [cure hex]. It has a twelve-second recharge time, and usually the AI has no clue whatsoever as to which hexes need to be removed. If your hero needs to remove hexes on TWO allies, by the time it gets around to casting Cure Hex the second time, the hex is probably over. I'd kick that skill entirely and put in something else. In PvE, you rarely face horrible hexes anyway. The only time hexes really affect you is when you're loaded with several of them at the same time, and Cure Hex ain't gonna help much in that situation.
Quote:
-Lotus-
Quote:
Originally Posted by Washi
[orison of healing] is a terrible skill, even if you run HB
fixed
there are always better options than orison
there are always better options than orison
zling
Quote:
Originally Posted by payne
[word of healing][orison of healing][dwayna's kiss][dismiss condition][remove hex][protective spirit][shield of absorption][signet of rejuvenation]
nuff said
grr 12chars besides [orison of healing] which we all know is a terrible skill, this bar isnt too bad. however there are a few things I'd fix on this bar...
heroes are usually better off with [Deny Hexes] and 1 more DF skill of choice, usually [Divine Spirit] or [Divine Intervention]
I agree that [Dismiss Condition] on hero monks isnt the best alternative, [Mend Condition] is much better on them as they dont target enchanted foes very well with it, and the fact that you cant self remove conditions isnt that critical, will just help reduce the AI's stupid spamming tendencies
AI loves spamming, so hero casters usually get into energy problems unless you prepare for it in advance. [Channeling] is a PvE monk's best friend, player and hero alike.
fix those skills and you got yourself a nice hybrid hero monk.
nuff said
grr 12chars besides [orison of healing] which we all know is a terrible skill, this bar isnt too bad. however there are a few things I'd fix on this bar...
heroes are usually better off with [Deny Hexes] and 1 more DF skill of choice, usually [Divine Spirit] or [Divine Intervention]
I agree that [Dismiss Condition] on hero monks isnt the best alternative, [Mend Condition] is much better on them as they dont target enchanted foes very well with it, and the fact that you cant self remove conditions isnt that critical, will just help reduce the AI's stupid spamming tendencies

AI loves spamming, so hero casters usually get into energy problems unless you prepare for it in advance. [Channeling] is a PvE monk's best friend, player and hero alike.
fix those skills and you got yourself a nice hybrid hero monk.
someone3426
First off, in response to RichardT's post, I meant no prot or smite pures. Second off, I read the sticky, but I wanted to get others' input. Third of all, thanks everyone for the input, I think I get the idea. Last of all, can someone tell me how to add skill icons to my posts?
Tyla
Quote:
Originally Posted by Paul Dawg
Two, Foul Feast would go on my Necro full stop, and Restore Conditions would be a higher priority than that in a condition heavy area.
Quote:
And what areas are you talking about? If it's Shards of Orr, OK, then one necro's Foul Feast isn't going to be enough. If it's just about any other zone, it probably will be.
Foul Feast alone doesn't remove conditions from that necro, you usually need to bring another condition removing skill with it.
Oh, and I know we're talking about heroes. Sorry, but being able to remove conditions off yourself is also good.
Quote:
And what areas are you talking about? If it's Shards of Orr, OK, then one necro's [foul feast] isn't going to be enough. If it's just about any other zone, it probably will be.
If it's Shards of Orr I would probably be running Sight Beyond Sight if my physicals have a secondary open. That is, if I'm not running some dodgy smiting build.
Quote:
Originally Posted by DarkSpirit
And don't get me started on [cure hex]. It has a twelve-second recharge time, and usually the AI has no clue whatsoever as to which hexes need to be removed. If your hero needs to remove hexes on TWO allies, by the time it gets around to casting Cure Hex the second time, the hex is probably over. I'd kick that skill entirely and put in something else. In PvE, you rarely face horrible hexes anyway. The only time hexes really affect you is when you're loaded with several of them at the same time, and Cure Hex ain't gonna help much in that situation.
Hex removal is always useful in hex areas, especially when they directly harm your damage, deal damage to you through punishment or slow down something you do.
Rhamia Darigaz
Quote:
Originally Posted by payne
the point of lameass [remove hex] I swore [cure hex] was a GWEN skill ^^
it is
12 characters ALF71BE
Quote:
Originally Posted by zling
[Channeling]
Umm, why? In the area is not even half aggro bubble. What a monk doesn't wants is to be in the frontline.
And I still don't know why it's used in HA. Is returning 6 energy out of 5 you spend really worth being in the middle of three AoE spells, , two Cyclone Axes, traps, interrupt range and wells? Regarding the build given by payne, I'd suggest Mend Condition unless you run Dwayna's Sorrow in your MM. GoLE instead of Orison. Also may wanna try Patient Spirit instead of Dwayna's Kiss, but never had much expeirence with it. I run Aegis instead of PS usually. PS is only really useful in HM, and a necro is better off with it. And even then, [Spirit Bond] is best in NM. Paul Dawg
Quote:
Originally Posted by Tyla
Two, Foul Feast would go on my Necro full stop, and Restore Conditions would be a higher priority than that in a condition heavy area. |
We're talking about HEROES. I don't care if they can use [dismiss condition] on themselves. For what I want heroes to do, [mend condition] works better because it cures and its recharge time is less.
Hex removal is always useful in hex areas, especially when they directly harm your damage, deal damage to you through punishment or slow down something you do.
I guess you didn't read what I said. Again, we're talking about HEROES. And the problem is that heroes don't know which hexes need to be taken off and which don't. They're hopeless at it. If you're in a "hex area," [cure hex] isn't even going to make much of a difference because of its twelve-second recharge time. If removing hexes is really your top priority, you need to load them with a different skill.
DarkSpirit
Quote:
Originally Posted by Paul Dawg
|
Like Tyla said, mend conditions doesn't work on the monk himself and you want to protect your monk. It would work if you have more than 1 monk with mend conditions on your team, otherwise not being able to remove conditions from your monk is still a disadvantage.
Quote:
Quote:
HOLY CRAP ONE SECOND!
I guess you didn't read what I said. Again, we're talking about HEROES. And the problem is that heroes don't know which hexes need to be taken off and which don't. They're hopeless at it. If you're in a "hex area," [cure hex] isn't even going to make much of a difference because of its twelve-second recharge time. If removing hexes is really your top priority, you need to load them with a different skill.
People who bring Cure Hex, bring it not just for the hex removal but also the spike heal that comes with it. In a hex heavy area, I agree that one cure hex would not be enough but you can always bring more than one hex removal skill then. Hex removal skills are still important in some pve areas.
distilledwill
[Word of Healing] is the bees knees when it comes to healing. I use this build:
[build prof=Mo/E box divine=9+1 prot=9+1 Heal=12+1+1][Word Of Healing][Patient Spirit][Cure Hex][Guardian][Shield Of Absorption][Dismiss Condition][Glyph Of Lesser Energy][Divine Spirit][/build] Ive been trying out the new aura of faith as a substitute and I kinda like it, mainly cus I like trying out new elites. This is what Ive been using: [build prof=Mo/E box divine=9+1 heal=9+1 prot=12+1+1][Aura of Faith][Signet Of Rejuvenation][Dwayna's Kiss][Aegis][Dismiss Condition][Cure Hex][Glyph Of Lesser][Divine Spirit][/build] Not had toooooo much of a chance to try it out but it seems to work ok, I like it with a [[Dwayna's Sorrow] Minion Bomber as they provide small heals often and will often trigger the greatly increased healing from [[Aura Of Faith]. (Bear in mind that the BBcode isnt updated for Aura of Faith.) Edit: Just realised you don't have EotN, so replace [[Cure Hex] with [[Remove Hex], [[Deny Hexes] or [[Reverse Hex]. Paul Dawg
DarkSpirit--really, some of this is laughable.
First, if your [foul feast] necro is a curses necro, he can immediately send out all his conditions via [plague touch] or [plague sending]. So he might not even need anyone to remove his conditions. But if you really want your hero monk to relieve him of all his conditions, that's all the MORE reason to use [mend condition] over [dismiss condition]. Frankly, only in very unusual areas, such as Shards of Orr, is a necro with [foul feast] inadequate for condition-removal. (And it's not as though [dismiss condition] is going to be adequate in Shards of Orr either.) Second, are you serious that you want your heroes to use [cure hex] for spike healing? It has a twelve-second recharge. That's not a very efficient skill for healing. It's a great skill in the hands of a HUMAN. On a hero's bar, it leaves a lot to be desired. The whole point is that you have to think about what HEROES do well and not so well, and you have to think about how their bar is going to mesh with the rest of your party's. You can't just say, "Oh, the best hero monk build is in Point 8 of So-and-so's guide." That's teaching people how NOT to play Guild Wars. Tyla
Quote:
Originally Posted by Paul Dawg
|
Oh, and I know we're talking about heroes. Sorry, but being able to remove conditions off yourself is also good.
Quote:
Quote:
And what do you call plague touch and plague sending? That's right, they are essentially condition removing skills, even though they are special condition removing skills since they only remove conditions from the necro. And what did I say?
I guess you didn't read what I said. Again, we're talking about HEROES. And the problem is that heroes don't know which hexes need to be taken off and which don't. They're hopeless at it. If you're in a "hex area," [cure hex] isn't even going to make much of a difference because of its twelve-second recharge time. If removing hexes is really your top priority, you need to load them with a different skill.
Newsflash: You can micro. Oh, and if hexes are really that dangerous and spammy and can easily be covered, I would probably be using Expel... @Distilled: I've been using the new Aura of Faith lately as a player and I must say it's pretty strong. You can even turn Dismiss into a friggin' powerheal. How do heroes manage with it? DarkSpirit
Quote:
Originally Posted by Paul Dawg
First, if your [foul feast] necro is a curses necro, he can immediately send out all his conditions via [plague touch] or [plague sending]. So he might not even need anyone to remove his conditions. But if you really want your hero monk to relieve him of all his conditions, that's all the MORE reason to use [mend condition] over [dismiss condition]. Frankly, only in very unusual areas, such as Shards of Orr, is a necro with [foul feast] inadequate for condition-removal. (And it's not as though [dismiss condition] is going to be adequate in Shards of Orr either.) |
Quote:
Foul Feast alone doesn't remove conditions from that necro, you usually need to bring another condition removing skill with it.
So you have just proven my point.
Quote: