Aura Of Displacement,please revive!
fireflyry
Yeah I think your right.
petrorabbit
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Originally Posted by Rhamia Darigaz
due to the fact that balance is most important in competitive gameplay and gvg is the most competitive format in gw, i have to disagree with you.
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Originally Posted by fireflyry
Check out the effect Stalkers had on the City of Heroes PvP meta with the "stealth" mechanic or WoW back in the day when 50% of the PvP meta were stun-lock Rogues.
The WoW rogue was not broken because of stun-lock, the WoW rogue was broken because their damage did not scale with gear. When everybody was just hitting level 60, and Molton Core was your best gear, rogues could easily hit 1k on clothies with a 5pt eviscerate, using a starting dagger. Average life was 2-3k at most with end-game gear back then. When more gear was added, and end-game gear came from Blackwing's Lair or Ahn Qiraj, rogue damage got left behind. It didn't matter that your dagger was now epic, your eviscerate would still hit for 1k. Hence why blizzard made rogue abilities scale better with gear now.
Tyla
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Originally Posted by petrorabbit
Sounds like you're assuming. I think its fine to balance around gvg, what i don't agree with are the knee-jerk "fixes" he's been notorious for. For the record, shadowsteps have had a negative impact because they have not been implemented correctly, which blizzard has done successfully in WoW.
WoW is a different game, and I can't say I've played it much, but judging from what I have seen on it not having a capacity on the amount of skills you can take is retarded.
petrorabbit
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Originally Posted by Tyla
WoW is a different game, and I can't say I've played it much, but judging from what I have seen on it not having a capacity on the amount of skills you can take is retarded.
Sure, you're entitled to your opinion from your limited experience.
Indeed, they are very different games. WoW PvP is much more intense. Some high-end pvp'ers can't afford to lose to keep their sponsorships. They have to keep their arena ratings high to qualify for tournaments like World Wide Invitational, Major League Gaming, and just recently Intel Extreme Masters. I'm not aware of many high end guilds in GW having to worry about those same things. -Lotus-
wow PvP is gear-based and completely unbalanced. please stop comparing it to GW.
petrorabbit
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Originally Posted by -Lotus-
wow PvP is gear-based and completely unbalanced. please stop comparing it to GW.
Once again you are entitled to your opinion from your limited experience. The lucrative tournaments are all set to use pvp gear, so basically, everyone is on an even playing field in terms of gear. Class balance is another story and GW suffers from the same.
Its funny how PvE'ers get chided for commenting on PvP when they have little experience of it. What's ironic is how those people are guilty of the same thing when they comment on WoW. Oh well, I'm pretty much done pointing out irony. Such a losing battle... Tyla
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Originally Posted by petrorabbit
Once again you are entitled to your opinion from your limited experience. The lucrative tournaments are all set to use pvp gear, so basically, everyone is on an even playing field in terms of gear. Class balance is another story and GW suffers from the same.
Its funny how PvE'ers get chided for commenting on PvP when they have little experience of it. What's ironic is how those same people do the same when they comment on WoW. Oh well, I'm pretty much done pointing out irony. Such a losing battle... Okay, how will you make Shadowstepping a good mechanic in a game where positioning is a big aspect? Bowstring Badass
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Originally Posted by -Lotus-
wow PvP is gear-based and completely unbalanced. please stop comparing it to GW.
Low level PvP is not gear-based. Everything else is.
petrorabbit
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Originally Posted by Tyla
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Originally Posted by Bowstring Badass
Low level PvP is not gear-based. Everything else is.
As stated before, the cash-prize tournaments are set so every participant uses PvP gear. Everyone is on the same level, only differing in talent builds, and skill. In the game itself, when PvE gear is brought into arena, that's when there are issues because of higher dps weapons balanced to deal with high level raid content.
SOF
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Make all shadowsteps fail 50% with <4 crit strikes
Signed :P |
But seriously, great idea and I think it's great, gets rid of all the shitty gimmick builds and gives Assassin's back what they should have. Bowstring Badass
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Originally Posted by .Cookie.
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Originally Posted by SOF
Signed :P
But seriously, great idea and I think it's great, gets rid of all the shitty gimmick builds and gives Assassin's back what they should have. Nooooo. Assassins when they were buffed to holy hell were beasts. Instagib=bad for game. Making decent elites bad=bad for game. Imo the shadowstep fails if 4 or less crit is a good idea. Bobby2
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Originally Posted by Bowstring Badass
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Originally Posted by Bowstring Badass
Nooooo. Assassins when they were buffed to holy hell were beasts. Instagib=bad for game. Making decent elites bad=bad for game.
Imo the shadowstep fails if 4 or less crit is a good idea. Assassins pre-nerf SSs were quite instagib still (A/W SP Trampling comes to mind). Make up your mind already. Tyla
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Originally Posted by Bobby2
[[Distracting Shot] and the likes take the power out of EVERY chain ever thought of, so stop using this nonsense as an argument.
Now, if only I was Kurzick when we were AB'ing, instead of Luxon...
FlamingMetroid
hay gaiz, are we having an off-topic discussion that I'm missing +1's on?
Bobby2
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Originally Posted by Tyla
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Originally Posted by FlamingMetroid
hay gaiz, are we having an off-topic discussion that I'm missing +1's on?
Not anymore.
snaek
3/4s aftercast of shadowsteps r very annoying
i'd rather see them get a 1s cast time with no aftercast instead so they can expect a spike to occur they kno that your goin to shadowstep but there is still the element of surprise as to who or where heck, give it a huge shadow sfx and big sound to make it even more obvious but plz remove aftercast making shadowsteps fail unless crit 5 or more... i like it and i dun like it i dun mind sin secondaries shadow stepping prob is that they dun require any pt investment at all who really uses [death's charge] primarily for the heal? reason most non-sins use [death's charge] over [dark prison] is energy cost and no need to spec in the attrib line make [death's charge] require 5 shadow arts to work this makes it harder for a secondary sin without runes but still gives them the ability to shadowstep if they wish also, increase en cost to 10en [shadow prison] and [dark prison] r too similar imo make [dark prison] cost 15en and lower [black lotus strike] to 5en while ur at it teh problem wit [shadow prison] sins is not jus the fact that they shadowstep but it has one of the best attack chains out there i mean u could bring a hex like [hidden caltrops] and its still one of the best attack chains u can have (its only missing some [blades of steel] luv) nerf [black mantis thrust] or [jungle strike] many ppl dun use it for the snare...but to trigger [trampling ox] and 1/2s activation attack skill followed by a kd is hax kd either needs to come out slower (remove 1/2 activation) and/or make them work harder for the condition to be met (remove cripple effect) move the non-atrib shadowsteps [aura of displacement] and [shadow walk] to crit strike and require same 5 or more so no more shove spike and teh likes (tho i havent faced one in teh longest time) the way it is rite now u can still use [holy strike] with [shadow walk] with no disadvantage in fact, since the 3/4s aftercast nerf i've been playin around with [shadow walk] a lot more [iron palm] and [palm strike] seems obvious but i've been messin around wit more obscure choices like [grasping earth] Trinity Fire Angel
i am glad that shadowstep got nerfed cause it makes it sooo much more fun when you Shadow Prison some noob monk in RA. they just are not used to it and the longer it stays nerfed... the more i am going to use keep using it and the easier it is to pwn noobs.
Boba Chick
nerf [ride the lightning] too plz
Kyosuki
I'v finally figured out a "OK" build,I think it needs a lil bit more spike thought
Luminarus
Needs res imo, also change lead. Unblockable is good, but more + damage is better since the rest of the chain will be blocked if they are blocking.
Also no DW on a spike is bad. I will still prefer to run this combo with AoD: [AoD][Mark of Instability][Golden Phoenix Strike][Twisting Fangs][Falling Lotus][Blades Of Steel][Feigned Neutrality][Resurrection Signet] But it doesnt get past AoD's aftercast. Rather then aftercast imo, shadowsteps should all be a hex. Ends after 2 seconds, and teleports to target foe. Gives MORE warning then the after cast, but if the monk isnt observant, or its an un smart team then it fullfils its aims. Or 5 Crit Strikes req, or change to a fast run at target foe, which ive suggested on other threads. kazi_saki
I wanna try something like this
[aod][flurry][golden fox strike][wild strike][death blossom][impale][scorpion wire][res sig] What do you think? will it work? AoD is a great skill and its fun to play around with fireflyry
Nope.
BoS over DB and Impale is pretty redundant these days. Go check the forums for some good spike builds and change to your desire really. kazi_saki
but will the AoD/scorpion wire thing work? Kinda like AoD to the guy, cast scorpion wire, if you're getting owned, cancel AoD, which will scorpion wire you back to the KD'ed guy, then kill him. won't it work? I tried it in RA but got mixed results
fireflyry
If your tele-spiking you want a way bigger spike than what you have.Check a basic AoD shock sin build.
Casting Scorp frees up [black spider strike] so you could go [black spider strike][twisting fangs][golden phoenix strike][blades of steel] but that kind of negates the opportunity a knockdown brings to a sin which is often the core motivation to slot [scorpion wire]. Tbh AoD is better served to spike, gank, and get out imo. Your build looks to step you back only to throw you back again before your ready due to a sub-par spike.You have quick recharge but no self-heal hence if things go sour your really quite buggered. P.S I don't play RA. kazi_saki
alright. I just wanted to use AoD in a new way.
anywayz, what's wrong with RA? Tyla
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Originally Posted by Luminarus
Also no DW on a spike is bad.
/Agree.
That's the problem with 'Sins nowadays, they have been took down so much that there are very few builds available. Oh, and for the record, Twisting Fangs is a stronger skill than Blades of Steel because of the extra damage through deep wound, and the bleeding, although minimalist can lead to the kill. I think the deep wound is covered too, but I might be thinking Wounding Strike too much. I personally like this combo: [golden phoenix strike][twisting fangs][black spider strike][blades of steel][way of the lotus] And then a random hex for the BLS trigger, usually Shadow Prison for a shadowstep or the new Hidden Caltrops because it's got less recharge, it's cheaper and it's a permasnare from zero attribution. Shadowstep, or more usable and permanent snare... hmmm... fireflyry
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Originally Posted by kazi_saki
alright. I just wanted to use AoD in a new way.
anywayz, what's wrong with RA? Please don't confuse my comments as asking you to restrict build creativity. I really get sick of that mentality here and good on you for throwing an idea out there and experimenting with builds while asking for comment. Love it. As for RA my personal opinion is that I dislike games of rock/paper/scissors/monk.It's Random Arena and I dislike the format as I really place luck over build type there. Good luck to you. Bobby2
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Originally Posted by Tyla
I personally like this combo:
[golden phoenix strike][twisting fangs][black spider strike][blades of steel][way of the lotus] And then a random hex... Maybe use [mark of instability] as cover/filler Hex? I'm not questioning the chain's sheer power, it's just the lack of interrupt/KD that bugs me. Bowstring Badass
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Originally Posted by Bobby2
Maybe use [mark of instability] as cover/filler Hex? I'm not questioning the chain's sheer power, it's just the lack of interrupt/KD that bugs me.
[Scorpion Wire] is a good random hex if you ask me. [mark of instability] was fun with the bug it had. But it still has its uses. Still rather use something other then mark for a cover hex.
Tyla
If a Monk is aware you're going to spike them your spike will fail anyway, unless you have some means of interruption that is less noticable.
Bobby2
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Originally Posted by Tyla
If a Monk is aware you're going to spike them your spike will fail anyway, unless you have some means of interruption that is less noticable.
Or harder to deal with. Granted, instagib chains don't leave much room for that.
Sir Pandra Pierva
[Mark of Instability][skill]Aura of Displacement[/skill][Tiger Stance][Golden Phoenix Strike][Twisting Fangs][Falling Lotus Strike][Blades of Steel][Resurrection Signet]
12+1 Dagger Mastery 12+1 Crit Strikes Vamp, zel, and Ebon Fortitude daggers 15^50inscrips Sup vigor and 1 vite insig. Other than that all runes of mana. i get to 35 energy ur gunna have to wait a few seconds for it to regain some energy after casting mark. I wish i could find something alittle cheeper and better but that combo is a insta kill on a 60 al target. Remember this is for RA alone. Luminarus
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Originally Posted by Sir Pandra Pierva
[Mark of Instability][skill]Aura of Displacement[/skill][Tiger Stance][Golden Phoenix Strike][Twisting Fangs][Falling Lotus Strike][Blades of Steel][Resurrection Signet]
12+1 Dagger Mastery 12+1 Crit Strikes Vamp, zel, and Ebon Fortitude daggers 15^50inscrips Sup vigor and 1 vite insig. Other than that all runes of mana. i get to 35 energy ur gunna have to wait a few seconds for it to regain some energy after casting mark. I wish i could find something alittle cheeper and better but that combo is a insta kill on a 60 al target. Remember this is for RA alone. Lol you stole my build (posted about a page ago), changing feigned for tiger stance lol :P. In RA (imo) living is better then IAS. But I understand where ur coming from. X Cytherea X
lol. a target can just kite and you wont even hit golden phoenix with that. even before. but now with the aftercast it's even worse.
Tyla
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Originally Posted by X Cytherea X
lol. a target can just kite and you wont even hit golden phoenix with that. even before. but now with the aftercast it's even worse.
No shit, Sherlock. Oh, and don't forget this is Alliance Battles where people think it's clever to sit there and get hit.
Honestly, most 'Sin bars are weak now. snaek
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Originally Posted by Luminarus
Lol you stole my build (posted about a page ago), changing feigned for tiger stance lol :P. In RA (imo) living is better then IAS. But I understand where ur coming from.
ur self-heal is called "ending aod and runnin teh flip away out of spell range"
i mean...thats teh whole point of aod if ur gonna use aod jus for purely an offensive shadowstep... [death's charge] is non elite and only 5en [aura of displacement] and [hidden caltrops] would be my 2 main ab elites perma-snare is awesome even if u dun plan on attackin the target snare em, and then go cap i used to run [icy shackles] but then they buffed [hidden caltrops] and nerfed [icy shackles]... and was like great....now i can run an ias -___-' and aod, not jus for quick escape... but also for quik travel for capping similar to the [shadow meld]/[recall] strats in hb ab is srs bsns Sir Pandra Pierva
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Originally Posted by Luminarus
Lol you stole my build (posted about a page ago), changing feigned for tiger stance lol :P. In RA (imo) living is better then IAS. But I understand where ur coming from.
As was said the running part it was allows me to live for a logn while. That and a defensive set.
as to the guy with the kites i just ran this no problem and with the ias i never have a problem with them kiting. With the ias the hits are quick so they are on their ass within less than a second of me bursting, plus the idea is to watch when they are not paying attn. like when they stop to curse someone or when the monk stops to cast woh. Your going to be watching your target nailing and running like a bitch. Only problem i have ever had was with was shield bash but that messes up all sin bars |