Rits can heal, too!
Zeerok
People in the Guild Wars community need to realize that Monk's aren't the only profession that can heal. I have noticed a few more Ritualist healers in RA than usual, but in the PvE community, Rits are highly underestimated as healers. I'm not saying that Monk's are bad healers and shouldn't be used, but just take into consideration some of the Ritualist heals.
Personally, I heal on my Rit, and people don't understand how powerful some Ritualist heals are.
Spirit Light: (16 Resto) 188 heal, 1 sec. casting time, 4 sec. recharge, 5 energy.
Soothing Memories: (16 Resto) 106 heal, 3/4 sec. casting time, 4 sec. recharge, 5 energy.
Mend Body and Soul: (16 Resto) 121 heal, 3/4 sec. casting time, 3 sec recharge, 5 energy.
Look at those spells, and and tell me that those aren't good heals! (And that is without the secondary effects!)
I'm expecting some people, as always, to tell me "You obviously haven't heard of Divine Favor"... well, YES! I have. Even with Divine Favor, most Monk heals just don't add up to that much.
And after getting 27 consec. in RA with me (Rit) as the only healer, and doing a complete FoW HM run with only 2 rit healers... there's no way you can truthfully say that Rits are worse healers than Monks!
Personally, I heal on my Rit, and people don't understand how powerful some Ritualist heals are.
Spirit Light: (16 Resto) 188 heal, 1 sec. casting time, 4 sec. recharge, 5 energy.
Soothing Memories: (16 Resto) 106 heal, 3/4 sec. casting time, 4 sec. recharge, 5 energy.
Mend Body and Soul: (16 Resto) 121 heal, 3/4 sec. casting time, 3 sec recharge, 5 energy.
Look at those spells, and and tell me that those aren't good heals! (And that is without the secondary effects!)
I'm expecting some people, as always, to tell me "You obviously haven't heard of Divine Favor"... well, YES! I have. Even with Divine Favor, most Monk heals just don't add up to that much.
And after getting 27 consec. in RA with me (Rit) as the only healer, and doing a complete FoW HM run with only 2 rit healers... there's no way you can truthfully say that Rits are worse healers than Monks!
placebo overdose
no one said they werent just a n/rt is better
credit
I'd rather see a Rit as a support character rather than a healer in my party.
Protection Prayers.
Protection Prayers.
Lykan
Rits are worse healers than Monks.
Axel Zinfandel
[Word of Healing]
12characters
12characters
GourangaPizza
Erm... Wammos can heal too!
[Healing Hands] ftw!
[Healing Hands] ftw!
BLOODGOAT
Quote:
Originally Posted by Axel Zinfandel
[Word of Healing]
12characters Also (not healing, but who gives a damn?),
[Reversal of Fortune]
12characters Also (not healing, but who gives a damn?),
[Reversal of Fortune]
The Meth
Rits are 10x better at channeling/restoration then pure restoration. Also using a sup on a healer = lols.
Anyone with an ounce of knowledge knows about the few powerful rit heals btw. The other 99.9% of the gamebase usually doesn't visit forums.
Some advice: Never EVER determine a builds strength by how it performs in RA. The amount of stupid shit that some people run that can make it through there is astounding, so being able to beat them never says much about a build.
Anyone with an ounce of knowledge knows about the few powerful rit heals btw. The other 99.9% of the gamebase usually doesn't visit forums.
Some advice: Never EVER determine a builds strength by how it performs in RA. The amount of stupid shit that some people run that can make it through there is astounding, so being able to beat them never says much about a build.
credit
[skill]protective spirit[/skill]
[skill]spirit bond[/skill]
[skill]shield of absorption[/skill]
[skill]aegis[/skill]
[skill]spirit bond[/skill]
[skill]shield of absorption[/skill]
[skill]aegis[/skill]
AKB48
Quote:
Originally Posted by Lykan
Rits are worse healers than Monks.
Well you don't see a monk spiking much nowadays now do you? Monk's sole job is to heal while Rits multi-task .
FengShuiDove
This.
But really, I agree with you. My Rit runs Resto most of the time and I really enjoy the whole party heals. Life and PwK are two of the best whole party heals in the game and (now) Xinrae's is a brutally effective life-saver that is like an elite RoF. Combined with a hybrid Prot/Heal Monk (usually with WoH for the full health recovery spikes), it does very well.
Is it as effective as a Monk or as long-lasting as N/Rt? Maybe not, but a well-played heal is a well-played heal.
EDIT: Methinks a buff to Spawning power, aptly done, would add a lot to Rits as a class in general. Maybe a tiered, percent based increase in the strength of skills, somewhat similar to Fast Casting and Strength, where your whole gameplay level increases because of your primary, would be awesome.
But really, I agree with you. My Rit runs Resto most of the time and I really enjoy the whole party heals. Life and PwK are two of the best whole party heals in the game and (now) Xinrae's is a brutally effective life-saver that is like an elite RoF. Combined with a hybrid Prot/Heal Monk (usually with WoH for the full health recovery spikes), it does very well.
Is it as effective as a Monk or as long-lasting as N/Rt? Maybe not, but a well-played heal is a well-played heal.
EDIT: Methinks a buff to Spawning power, aptly done, would add a lot to Rits as a class in general. Maybe a tiered, percent based increase in the strength of skills, somewhat similar to Fast Casting and Strength, where your whole gameplay level increases because of your primary, would be awesome.
RedNova88
Rits are great healers. But since they are so versatile, IMO, they shouldn't ever focus 100% on healing. Instead spread yourself around so you can buff/heal ect.
Jensy
Monk with, let's say 15 Heal + 13 DF.
WoH - +130hp 5e | 3/4 sec cast | 3 sec recharge PLUS another +100hp if they're under 50% health
PLUS 42hp from divine favor. The DF bonus is free, with no attached strings.
Sure, Spirit Light heals for a bit more if they're not under 50%, but at a cost. If your rit is running a sup rune, and there are no spirits around (entirely possible), that 17% is going to hurt.
This is, of course, just one skill. In other words, don't send in a rit to do what a monk was freaking made for.
WoH - +130hp 5e | 3/4 sec cast | 3 sec recharge PLUS another +100hp if they're under 50% health
PLUS 42hp from divine favor. The DF bonus is free, with no attached strings.
Sure, Spirit Light heals for a bit more if they're not under 50%, but at a cost. If your rit is running a sup rune, and there are no spirits around (entirely possible), that 17% is going to hurt.
This is, of course, just one skill. In other words, don't send in a rit to do what a monk was freaking made for.
Dr Strangelove
Pure resto rits suck for the same reason pure healing monks suck - you only need two or three skills at most from the restoration line, everything else is redundant.
Rits in the arenas tend to get raped pretty hard when their spirits get killed or interrupted. A 3 second cast that your entire build relies on is like a big red "DSHOT ME PLZ" sign glued to your head.
Rits in the arenas tend to get raped pretty hard when their spirits get killed or interrupted. A 3 second cast that your entire build relies on is like a big red "DSHOT ME PLZ" sign glued to your head.
Dr.Jones
why people hate rits so much is that there Spawning power sucks. and thus is why you see n/rt so much.
Poet
The Ritualist Healer is a powerful ally to have on your team. Based off just a single attribute(restoration). With this Attribute they can Blind, Block, Heal, Party Heal, Steal health, Remove Conditions, Pre-Prot.
Weapon of Shadow
Weapons of Warding
Soothing Memories
Wielders Boon
Spirit Light
Mend Body and Soul
Protective was Kaolai
Vengeful Weapon
Xinraes Weapon
Pure was Li Ming
There is a reason most guilds use a Rit as their flag runner. And that is because it is most versatile character in game. The rit doesnt get the credit it deservs. Pm Me in game if ya wanna see some builds of mine
See Ya in halls!
Weapon of Shadow
Weapons of Warding
Soothing Memories
Wielders Boon
Spirit Light
Mend Body and Soul
Protective was Kaolai
Vengeful Weapon
Xinraes Weapon
Pure was Li Ming
There is a reason most guilds use a Rit as their flag runner. And that is because it is most versatile character in game. The rit doesnt get the credit it deservs. Pm Me in game if ya wanna see some builds of mine
See Ya in halls!
Hell Raiser
Quote:
Originally Posted by credit
[skill]protective spirit[/skill]
[skill]spirit bond[/skill]
[skill]shield of absorption[/skill]
[skill]aegis[/skill] This.
Honestly, a N/Rt healer (which is better than a Rt healer) might be better than a Monk with only Healing/DF in PvE, but I would have to say that Monks win hands down in PvP (a Rt just can't beat TheWholeProtLine/DF/WoH/Etc/Etc).
P.S. Lose the sup rune .
[skill]spirit bond[/skill]
[skill]shield of absorption[/skill]
[skill]aegis[/skill] This.
Honestly, a N/Rt healer (which is better than a Rt healer) might be better than a Monk with only Healing/DF in PvE, but I would have to say that Monks win hands down in PvP (a Rt just can't beat TheWholeProtLine/DF/WoH/Etc/Etc).
P.S. Lose the sup rune .
Poet
A monk in PvP can be stripped of enchants, you cant strip weapon spells. Therfore guardian+aegis vs Weapon of Warding.
Warding wins
WoH vs Spirit Light+Life
Tie Depending on circumstances
Prot vs Resto
Prot is a little ahead due to SoA and prot spirit
BUT Resto Rit vs Monk with atts all spread
Rit wins.
oh and better e management on rit ;\
Warding wins
WoH vs Spirit Light+Life
Tie Depending on circumstances
Prot vs Resto
Prot is a little ahead due to SoA and prot spirit
BUT Resto Rit vs Monk with atts all spread
Rit wins.
oh and better e management on rit ;\
moriz
rits really are better HEALERS than monks. you only need to see some the serious efficiency on their restoration line. however, rits cannot PROT; therefore, they will never replace a monk in a backline.
-Makai-
The main problem is that PuGs hate Ritualists because their skills take time and precision to properly work. And, as we all know, time and precision are like poison to PuGs...they'd rather the healer press buttons than do things efficiently.
Arkantos
Yes, ritualists can heal. Everyone knows that. The problem is, ritualists can't active prot, and spirits aren't great. That is why ritualists will never replace monks as primary healers.
кιωι
And mesmers are better rits cos they cast pain faster!
credit
Quote:
Originally Posted by Poet
Therfore guardian+aegis vs Weapon of Warding.
One weapon spell, I'm not convinced Rits > Monks.
Any decent ranger will interrupt Warding anyways.
Any decent ranger will interrupt Warding anyways.
Poet
With some of the new skill updates they are beginning to be able to. I mean with Xinraes weapons. Decent preprot, yes only last one hit BUt that hit tells you he is being targeted and you can be ready to infus ewith spirit transer from life with heals for 400+ health. Then WoW replaced guardian hands down with block. All we are missing is a Weapon spell equal to SoA and Spirit bond and we are good.
credit
Quote:
Originally Posted by Poet
lol in that case any decent ranger or mesmer will dshot or PB guardian and aegis. In that case your bar is screwed regardless. at least WoW cant be removed once put on. Enchants can be stripped.
Even if Aegis is up half the time it is still plenty effective.
I'd much rather have a ranger dshot guardian than something like WoH/RC/etc...
I'd much rather have a ranger dshot guardian than something like WoH/RC/etc...
moriz
HOLYQUINTUPLEPOSTBATMAN!!!!!
and btw, WoW is the only decent prot on a rit, and it all boils down to an expensive guardian with mending effect for 8 seconds. it can't be stripped, but it can't stack with other weapon spells either.
the only role of a rit these days is that of the aggressive-defender role. it can help a monk backline shore up defensively, and can offensively attack with channeling. a two rit backline will explode in a matter of seconds against any significant pressure.
and btw, WoW is the only decent prot on a rit, and it all boils down to an expensive guardian with mending effect for 8 seconds. it can't be stripped, but it can't stack with other weapon spells either.
the only role of a rit these days is that of the aggressive-defender role. it can help a monk backline shore up defensively, and can offensively attack with channeling. a two rit backline will explode in a matter of seconds against any significant pressure.
Hell Raiser
Don't forget that WoW has 2x the recharge and 2x the energy of guardian. And while you can't remove weapon spells, you can only have one, enchants can stack (which, imo, makes them better). Also, most Rt skills are very dependent on spirits, and most Rt healing builds wouldn't have more than 1 or 2 spirits, D-Shot hurts you a lot more than a Monk.
Poet
IDK its a matter of opinion. I love the PWK+Life combo. Pm me in game right now and ill show ya build im running in HA balanced. Powerful stuff.
Poet
Well yeah i mean i couldnt see a 2 rit backline but this is what we run in HA
2 wars
1 ele
2 me
1 rit
2 monks
2 wars
1 ele
2 me
1 rit
2 monks
AKB48
Quote:
Originally Posted by Poet
Well yeah i mean i couldnt see a 2 rit backline but this is what we run in HA
2 wars
1 ele
2 me
1 rit
2 monks HA team needs to adapt to different situtions, so that doesn't explain much in a strict pvp match( no capping, king of the hill etc.). So I think if you change it to a GvG team build that would explain more.
But rits CAN heal, when only focusing on one or two(two max, imo anyways) players.
2 wars
1 ele
2 me
1 rit
2 monks HA team needs to adapt to different situtions, so that doesn't explain much in a strict pvp match( no capping, king of the hill etc.). So I think if you change it to a GvG team build that would explain more.
But rits CAN heal, when only focusing on one or two(two max, imo anyways) players.
upier
Quote:
Originally Posted by moriz
and btw, WoW is the only decent prot on a rit,
Weapon of remedy?
Stc95
Lets just go with the Divine Favor equaling 30hp.. and normally its higher.
[SKILL]Spirit Light[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30 = 156 (Just lower than SL, but if there are no spirits around Patient Spirit wins)
[SKILL]Spirit Transfer[/SKILL]
[SKILL]Infuse Health[/SKILL] +30= X
[SKILL]Soothing Memories[/SKILL]
[SKILL]Ethereal Light[/SKILL] +30= 135 (Higher Healing)
[SKILL]Mend Body and Soul[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30= 156 (Higher Healing)
[SKILL]Weapon of Remedy[/SKILL]
[SKILL]Restore Condition[/SKILL] +30= 114 (1 condition, same as WoR) (Higher Healing)
[SKILL]Vengeful Weapon[/SKILL]
[SKILL]Reversal of Fortune[/SKILL] +30= 114 (Higher Healing)
[SKILL]Protective was Kaolai[/SKILL]
[SKILL]Heal Party[/SKILL] (Little lower, but you see this mostly with HB)
Don't forget [SKILL]Word of Healing[/SKILL] which pretty much tops off as the single greatest heal in the game save Spirit Transfer and Infuse.
Yes Rits are just sub par when it comes to raw healing capabilities, but without that prot line, monk will win hands down. Like people have said before, Rit really shines when it uses all of its flexibility.
When it comes to healing the Monk.. which was made to heal, wins. When it comes to being able to do some healing, some dmg, buff other players, and conjure spirits from the Mists then the Rit wins.
If we were saying which was the better class it would be Rit>Mo. Because the Rit can do so much more than a monk can do. Monks mainly heal and prot, every now and again you'll get a smiter, but even then the dmg isn't all that great.
So you don't win the healing/prot battle, but you win pretty much everything else.
[SKILL]Spirit Light[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30 = 156 (Just lower than SL, but if there are no spirits around Patient Spirit wins)
[SKILL]Spirit Transfer[/SKILL]
[SKILL]Infuse Health[/SKILL] +30= X
[SKILL]Soothing Memories[/SKILL]
[SKILL]Ethereal Light[/SKILL] +30= 135 (Higher Healing)
[SKILL]Mend Body and Soul[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30= 156 (Higher Healing)
[SKILL]Weapon of Remedy[/SKILL]
[SKILL]Restore Condition[/SKILL] +30= 114 (1 condition, same as WoR) (Higher Healing)
[SKILL]Vengeful Weapon[/SKILL]
[SKILL]Reversal of Fortune[/SKILL] +30= 114 (Higher Healing)
[SKILL]Protective was Kaolai[/SKILL]
[SKILL]Heal Party[/SKILL] (Little lower, but you see this mostly with HB)
Don't forget [SKILL]Word of Healing[/SKILL] which pretty much tops off as the single greatest heal in the game save Spirit Transfer and Infuse.
Yes Rits are just sub par when it comes to raw healing capabilities, but without that prot line, monk will win hands down. Like people have said before, Rit really shines when it uses all of its flexibility.
When it comes to healing the Monk.. which was made to heal, wins. When it comes to being able to do some healing, some dmg, buff other players, and conjure spirits from the Mists then the Rit wins.
If we were saying which was the better class it would be Rit>Mo. Because the Rit can do so much more than a monk can do. Monks mainly heal and prot, every now and again you'll get a smiter, but even then the dmg isn't all that great.
So you don't win the healing/prot battle, but you win pretty much everything else.
Rakim B
sixteen resto?
upier
Quote:
Originally Posted by Stc95
comparison
Keep in mind though that the ritualist has all those skills in ONE line.
Like people have said - Protection is the key.
Like people have said - Protection is the key.
Turbobusa
Quote:
Originally Posted by Rakim B
sixteen resto?
I was just thinking the same :P
Rits can heal but they can't prot effectively. In PvE it doesn't matter but they have access to channeling, which offers more than a healing rit over a monk
Rits can heal but they can't prot effectively. In PvE it doesn't matter but they have access to channeling, which offers more than a healing rit over a monk
Lhim
In PvE Rits can replace monks as backliners, sure (most of the time anyway).
In arenas like AB or RA Rits can do fine as pure resto. But those arenas are bad indicators and monks just have better protective spells.
In arenas like AB or RA Rits can do fine as pure resto. But those arenas are bad indicators and monks just have better protective spells.
Zahr Dalsk
My current favourite RA farming builds are a generic Enraged Lunge beastmaster (ranger obviously), and a Restoration/Channeling build I wrote (the user page I store it on isn't working right now). I've noticed that if there was a guaranteed way of having a spirit up all the time, it would be insanely effective; however the spirit is what causes all the difficulty; if it dies... not very happy.
Quote:
Originally Posted by Dr.Jones
Quote:
why people hate rits so much is that there Spawning power sucks. and thus is why you see n/rt so much.
I'd like to see Spawning Power turned into a spellcasting version of Expertise so we can abuse the **** out of other caster spell lines for a change.
Or made to give +1 pip of e-regen for every 3 Spawning Power.
Something like that.
Or made to give +1 pip of e-regen for every 3 Spawning Power.
Something like that.
The Gleja
Quote:
Originally Posted by GourangaPizza
Erm... Wammos can heal too!
[Healing Hands] ftw! 1-0 for this man/woman xD
[Healing Hands] ftw! 1-0 for this man/woman xD
Poet
Quote:
Originally Posted by Stc95
Lets just go with the Divine Favor equaling 30hp.. and normally its higher.
[SKILL]Spirit Light[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30 = 156 (Just lower than SL, but if there are no spirits around Patient Spirit wins)
[SKILL]Spirit Transfer[/SKILL]
[SKILL]Infuse Health[/SKILL] +30= X
[SKILL]Soothing Memories[/SKILL]
[SKILL]Ethereal Light[/SKILL] +30= 135 (Higher Healing)
[SKILL]Mend Body and Soul[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30= 156 (Higher Healing)
[SKILL]Weapon of Remedy[/SKILL]
[SKILL]Restore Condition[/SKILL] +30= 114 (1 condition, same as WoR) (Higher Healing)
[SKILL]Vengeful Weapon[/SKILL]
[SKILL]Reversal of Fortune[/SKILL] +30= 114 (Higher Healing)
[SKILL]Protective was Kaolai[/SKILL]
[SKILL]Heal Party[/SKILL] (Little lower, but you see this mostly with HB)
Don't forget [SKILL]Word of Healing[/SKILL] which pretty much tops off as the single greatest heal in the game save Spirit Transfer and Infuse.
Yes Rits are just sub par when it comes to raw healing capabilities, but without that prot line, monk will win hands down. Like people have said before, Rit really shines when it uses all of its flexibility.
When it comes to healing the Monk.. which was made to heal, wins. When it comes to being able to do some healing, some dmg, buff other players, and conjure spirits from the Mists then the Rit wins.
If we were saying which was the better class it would be Rit>Mo. Because the Rit can do so much more than a monk can do. Monks mainly heal and prot, every now and again you'll get a smiter, but even then the dmg isn't all that great.
So you don't win the healing/prot battle, but you win pretty much everything else. Ok this was biased and unfair. Patient Spirit is 1 1/4 second delay heal and its enchant so its possible it can be stripped, hard but possible. Whereareas spirit light is a straight heal for 174 heals at 14 resto.
Ethereal Light is easy interuptable so if your getting trained you cant use it. GG and QQ for you.
Mend Body and Soul also removes condition. Patients spirit is 1 1/4 second delay heal.
RC wins over everyone in rit bar ill say that. Pure was li ming is better for support but no healing involed there so QQ for rit.
Vengeful also steals health, so does pressure while healing even if it is for less. Xinraes weapons would be better because it is a prot now as well.
PWK wins over Heal party no matter what you do. PWK is a great skill, and added with life its a power party buff.
Monks are a great class with Prot, but like i said rits can heal better. With one att they can remove conditons while healing, steal health, and massive party heal.
[SKILL]Spirit Light[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30 = 156 (Just lower than SL, but if there are no spirits around Patient Spirit wins)
[SKILL]Spirit Transfer[/SKILL]
[SKILL]Infuse Health[/SKILL] +30= X
[SKILL]Soothing Memories[/SKILL]
[SKILL]Ethereal Light[/SKILL] +30= 135 (Higher Healing)
[SKILL]Mend Body and Soul[/SKILL]
[SKILL]Patient Spirit[/SKILL] +30= 156 (Higher Healing)
[SKILL]Weapon of Remedy[/SKILL]
[SKILL]Restore Condition[/SKILL] +30= 114 (1 condition, same as WoR) (Higher Healing)
[SKILL]Vengeful Weapon[/SKILL]
[SKILL]Reversal of Fortune[/SKILL] +30= 114 (Higher Healing)
[SKILL]Protective was Kaolai[/SKILL]
[SKILL]Heal Party[/SKILL] (Little lower, but you see this mostly with HB)
Don't forget [SKILL]Word of Healing[/SKILL] which pretty much tops off as the single greatest heal in the game save Spirit Transfer and Infuse.
Yes Rits are just sub par when it comes to raw healing capabilities, but without that prot line, monk will win hands down. Like people have said before, Rit really shines when it uses all of its flexibility.
When it comes to healing the Monk.. which was made to heal, wins. When it comes to being able to do some healing, some dmg, buff other players, and conjure spirits from the Mists then the Rit wins.
If we were saying which was the better class it would be Rit>Mo. Because the Rit can do so much more than a monk can do. Monks mainly heal and prot, every now and again you'll get a smiter, but even then the dmg isn't all that great.
So you don't win the healing/prot battle, but you win pretty much everything else. Ok this was biased and unfair. Patient Spirit is 1 1/4 second delay heal and its enchant so its possible it can be stripped, hard but possible. Whereareas spirit light is a straight heal for 174 heals at 14 resto.
Ethereal Light is easy interuptable so if your getting trained you cant use it. GG and QQ for you.
Mend Body and Soul also removes condition. Patients spirit is 1 1/4 second delay heal.
RC wins over everyone in rit bar ill say that. Pure was li ming is better for support but no healing involed there so QQ for rit.
Vengeful also steals health, so does pressure while healing even if it is for less. Xinraes weapons would be better because it is a prot now as well.
PWK wins over Heal party no matter what you do. PWK is a great skill, and added with life its a power party buff.
Monks are a great class with Prot, but like i said rits can heal better. With one att they can remove conditons while healing, steal health, and massive party heal.
zelgadissan
Quote:
Originally Posted by кιωι
And mesmers are better rits cos they cast pain faster!
Before I get started, let me point out one of my favorite things about rits - BINDING RITUALS. These are not spells. They are not reduced with Fast Casting, Mindbender, etc. - unless we're talking about [Anguished Was Lingwah], and I highly doubt we were from the comment.
Anyway - anything that can really be said has been said. Nobody doubts the power of Restoration Magic - it's why N/Rt healers are so dominant in PvE, even finding its way into Sabway. Rits have stronger heals with a few exceptions, like [Word of Healing]. Problem is, prots > heals. I'd quote the bit from Divine's monk guide in here but I really don't feel like going to get it.
If rits get active prots instead of crap like [Shelter], then maybe they'll be favored for healing duties. As is though, a monk that can heal and active prot takes priority in my book.
Anyway - anything that can really be said has been said. Nobody doubts the power of Restoration Magic - it's why N/Rt healers are so dominant in PvE, even finding its way into Sabway. Rits have stronger heals with a few exceptions, like [Word of Healing]. Problem is, prots > heals. I'd quote the bit from Divine's monk guide in here but I really don't feel like going to get it.
If rits get active prots instead of crap like [Shelter], then maybe they'll be favored for healing duties. As is though, a monk that can heal and active prot takes priority in my book.