My hero team

avilia

Academy Page

Join Date: May 2008

Hey everyone,

I'm trying to create a team of three heros to aid my assassin in vanquishing the four-man areas in the game.
I know there are several team builds that work very well (Sabway, Paraway...), but I'm trying something different.
I'm looking for tips to improve these builds.

Me
Dagger mastery: 12+1+1
Critical Strikes: 12+1
[Golden Fox Strike][Wild Strike][Death Blossom][Moebius Strike]["Save Yourselves!"][Asuran Scan][Critical Eye][Critical Agility]

Xandra
Spawning Power: 12+1+2
Death Magic: 12
[Animate Bone Minions][Blood of the Master][Death Nova][Boon of Creation][Explosive Growth][Spirit's Gift][Attuned Was Songkai][Flesh of my Flesh]

Vekk
Air Magic: 12+1+2
Energy Storage: 12+1
[Lightning Hammer][Lightning Orb][Blinding Flash][Enervating Charge][Air Attunement][Elemental Attunement][Aura of Restoration][Glyph of Lesser Energy]

Ogden Stonehealer
Healing Prayers: 12+1+1
Divine Favor: 10+1
Protection Prayers: 8+1
[Word of Healing][Signet of Rejuvenation][Heaven's Delight][Cure Hex][Dismiss Condition][Glyph of Lesser Energy][Aegis][Protective Spirit]

So what do you think?

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

It should probably work. Your assassin bar is a version of the strongest general-purpose bars for the class. However, your ritualist MB is weaker than a comparable N option. Not too much to say about the monk bar, it's decent.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

On Ogden, replace Heaven's Delight with Patient Spirit and put Prot up to 10+1

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by Mitchel
On Ogden, replace Heaven's Delight with Patient Spirit and put Prot up to 10+1 I agree. Party-wide heals are very inefficient in a 4-character team.

On the same topic, your rit will be spending far too much time enchanting herself than she will doing anything to help your team. Remember that in a team of 4, each character is relied on more to be efficient and effective.

pipo

Frost Gate Guardian

Join Date: Feb 2008

the fire figters

P/

Why would you put GoLE on a dual attunement ele that has enough energy?

Grey_Ghost

Grey_Ghost

Ascalonian Squire

Join Date: Nov 2007

Quote:
Originally Posted by TheodenKing
your rit will be spending far too much time enchanting herself than she will doing anything to help your team. Actually the problem with Rit heroes is how often they don't keep their enchants up. I was trying something like this recently and she would repeatedly summon minions in a row without having [Boon of Creation] up sapping her energy. Almost always during the 15sec downtime of [Attuned Was Songkai].

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

I would switch out Xandra for your MM since Xandra can't really hold her enchantments up.

And yes... Why do you have GoLE on a Dual Attunement Elementalist?

avilia

Academy Page

Join Date: May 2008

Alright, those are some really good tips.

The Ritualist was an experiment, but I guess a standard MM would indeed work better. I'll pick one from pvxwiki and give that one a go. The other bars would be like this:

Me
Dagger mastery: 12+1+1
Critical Strikes: 12+1
[Golden Fox Strike][Wild Strike][Death Blossom][Moebius Strike]["Save Yourselves!"][Asuran Scan][Critical Eye][Critical Agility]

Vekk
Air Magic: 12+1+2
Energy Storage: 12+1
[Lightning Hammer][Lightning Orb][Blinding Flash][Enervating Charge][Air Attunement][Elemental Attunement][Aura of Restoration][Glyph of Elemental Power]

Ogden Stonehealer
Healing Prayers: 12+1+1
Protection Prayers: 10+1
Divine Favor: 8+1
[Word of Healing][Patient Spirit][Signet of Rejuvenation][Cure Hex][Dismiss Condition][Glyph of Lesser Energy][Aegis][Protective Spirit]

If you have any more suggestions (or the preferred MM build to accompany these three guys), please share.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

As an Assassin, you can get away with a fully defensive team with no damage heroes if you really wanted to. It's kind of a cheap away to get things done, but it works. ER prot ele's are good. An Orders with Dark Fury means more adren for you, and that means more "SY". The enchants also combine well with the ele's ER. I'd keep the monk.

Your sin bar is exacly what I use 90% of the time.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

I wouldn't use a hero monk. If you need a healer bring a N/Rt with restoration skills. If you need protection spells, you can bring a protect N/Mo if you have a minion bomber in your team, or make the N/Mo MM bring the protection spells. If you dont have a minion bomber in your team, bring a ER E/Mo protector. An ER ele synergizes well in an orders team too.

Ratson Itamar

Ratson Itamar

Lion's Arch Merchant

Join Date: Dec 2006

"Flame Shield On!"

Lol. Basically, if you're going to take everyones advice then you'll end up with Sabway or Paraway. Just go with what ever you want that's working for you if you don't want these two two builds.

-Lotus-

Jungle Guide

Join Date: May 2008

so i hurd synurgy was gud, not shur tho...

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

your running a physical and yet you have no [barbs] [splinter weapon] or [mark of pain] dis scares meh greatly.

hero monks generally aren't needed unless doing 6-4 man areas. Switch your monk out for a support class like a necro that will buff your physical damage.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Rav, lrn2read.

Quote:
Originally Posted by OP
I'm trying to create a team of three heros to aid my assassin in vanquishing the four-man areas in the game. Splinter = good. Ele can afford 10 Channeling, I'd say go for it