Monk Heroes Interrupting
Nainoa
Unless you micromanage GoLE I don't see how so many people believe it is such an awesome energy management skill on a monk. At worst that 5e skill is going to save you 5e every 30 secs when he casts two 5e spells afterrwards. At best, it's going to save you 15e every 30 seconds assuming your hero casts two 10e+ spells afterward. Signet of Rejuvenation alongside WoH for your heal skills is probably your best bet for non-micromanaged energy management on a monk.
Stupid Shizno
just run pdrain with 8 in atts
DarkSpirit
Quote:
Originally Posted by Stupid Shizno
just run pdrain with 8 in atts
Sure that would bring a net energy gain of 12 which is still lower than GoLE savings of 15 for 0 attribute point. Plus additional advantage of:
1) I dont need to wait for a spell to be cast by my target. I am also not energy screwed if I am attacking a group of warriors or rangers.
2) I can set hero to passive for better kiting
1) I dont need to wait for a spell to be cast by my target. I am also not energy screwed if I am attacking a group of warriors or rangers.
2) I can set hero to passive for better kiting
cataphract
All my monk heroes are set to "avoid". They do not have offensive energy management spells and, more importantly, they do not use wands. That said, enabling "defend" on monks wielding axes and swords would be a bad idea indeed.

-Lotus-
Quote:
Originally Posted by cataphract
That said, enabling "defend" on monks wielding axes and swords would be a bad idea indeed.
'would have', that would have been a bad idea if that didnt fix it a few updates ago so that a hero's skillbar determines where they engage in a fight rather than their weaponset.

DarkSpirit
Quote:
Originally Posted by Musei Karasu

10x2=20-5(the cost of GoLE)=15 that's how he's getting 15.
Which he's then comparing to your 12-5=7.
Just thought I'd sort that out. Thank you. 12chars
Which he's then comparing to your 12-5=7.
Just thought I'd sort that out. Thank you. 12chars
Striken7
Quote:
Originally Posted by zwei2stein

Yes, PD will return less net energy then GoLE (sometimes), but PD can also cancel out 100+ damage if it hits the right spell. Plus, if your hero decides to use GoLE in the middle of a battle, not only will they will be wasting more time spent not doing their job, they will be leaving themselves open for an enemy to interrupt them. Even if they get GoLE off, they will more then likely waste it on a couple of the 5e spells that should be filling your Monks bar anyway (in which case it only saves 5 energy, less then PD at any decent level of Insp).
Quote: Originally Posted by upier
The AI considers PD as an interrupt rather then a way to manage energy.
Still, my main concern would be:
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I never thought of it that way really.
Originally Posted by Dark Spirit
With a 20s recharge, PDrain is more of an interrupt with some energy bonus, rather than a reliable energy management skill.
That is exactly the point of running PD; It is an interrupt with a bonus energy gain. The free, no-cost, reliable interrupt can very often swing the outcome of a fight in your favor. The extra energy truly is a bonus, especially when most good Monk bars require very little *true* energy management (a skill that manages energy and does nothing else).
upier zwei2stein
Quote:
Originally Posted by upier
![]() Even with PD as their opening move?
Think of it as hero-friendly version of preprot.
Instead of putting prot on target that is going to get hit they instead prevent that inital strike. besides, if you force cast then some10e preports before battle some extra energy at begining of fight would be usefull. upier
Quote:
Originally Posted by zwei2stein
![]() Instead of putting prot on target that is going to get hit they instead prevent that initial strike. besides, if you force cast then some10e preports before battle some extra energy at beginning of fight would be useful. |
Still, my main concern would be:
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