[AB] Increase rewards on fort maps.

Robbert Monga

Frost Gate Guardian

Join Date: Mar 2008

Now I know somebody is going to say that AB in general should use reward increase and someone else will say that AB should not be played at all. That is completely irrelevant to the topic.

The problem: reward increase of 500 points from grenz/etnaran is a joke.
In my mind grenz/entnaran/saltspray are all fairly balanced and not much harder for either team, while lands/kanai are so infinitely harder for attacking team that extra 500 points just don't cut it.
On attacking side - Increased apathy of players, fewer decent teams, fewer teams in total. People just leave AB district or go AFK. Increased frustration with /fail teams. More people "take break" until map changes.
On defending side - Retarded wait times. Incredibly boring matches.

Solution: I don't think difficulty itself needs change. Well organized teams can pull out solid wins on attacking side. Instead I think effort/reward ratio needs adjustment. An easy change in reward formula to produce around 3.3k per win (up from current 2.5k) on attacking side would go a long way to fixing this issue and improving morale of attacking side.

Thizzle

Banned

Join Date: Apr 2008

I think you should get 10k balthazar and 10k whatever your allegiance is for winning.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Just be thankful it isnt how it was originally, when all rewards were equal no matter which map. Then it meant few would play when it was in the others fort.
The fact is, even if you lose on the "away" fort, unless you have a terrible team, then you get a decent reward (isnt it 3x your score? cant remember exactly).
TBH, I am happy with it as it is now but wouldnt mind it being incresed too..

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I sort of though the point of doing it the way it's done now is so the map doesn't stagnate on a single side.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Thizzle
I think you should get 10k balthazar and 10k whatever your allegiance is for winning.
You should get insta-Champion of Kurz/Lux for assisting a shrine cap.

On topic: /signed

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

I will only /sign for increase rewards in Kurzick/Luxon faction if and only if they increase the amount of Kurzick/Luxon faction you can have at one time *per rank of course, maybe 1k per rank*

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

yea but increase rewards in aspenwood and quarry too
i played Aspenwood once and i don't see why it's so empty
it's fun to play and something else than constantly running around capping shrines while getting mobbed
/signed

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

If the double (or even triple) total AB rewards, then its fine. The rewards gained will be worth it, and you get an extra 1.5k in opp fort for winning.

The other idea I think, is that you're own fort should be ur score + 1k for winning. You're 'shallow' should be score *2 + 1k for winning. Saltspray score *3 + 1k for winning. Opponents 'shallow' 4* score + 1k for winning, and opponents fort score * 5 +1k for winning.

Atm its stupid that defending teams get the same faction for winning at saltspray as at canyons.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Increase rewards so that a person who wins most of his/her matches will be almost on par with HFFF.