New monk Elite (Dwayna's intervention)
ddark624
hi all, i wa looking at the skill 'divine intervention' and thought maybe they could make an elite form of this skill called 'dwayna's intervention' or something simular. As most players know divine intervention negates fatal damage and heals for 'x' amount. The Elite skill would be simular however instead of healing for 'x' amount would heal you back to full life but u would lose all energy exept for 0-5 depending on your atribute lv.
let me know what you think
tyvm
let me know what you think
tyvm
SmokingHotImolation
Wouldn't be worth it imo.
AKB48
Quote:
Originally Posted by SmokingHotImolation
Wouldn't be worth it imo.
|
ddark624
Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
Rhamia Darigaz
even if anet was considering simply adding elites to the game
/notsigned
because we don't need more bad skills.
protection prayers.
tl;dr: there are already skills that keep people from taking fatal domage. they're called protection prayers. and as an added bonus they'll also prevent domage even if it isnt fatal, and without making people lose all but x energy. good monks use protection prayers to keep people alive. these monks often use woh to heal domage that gets through prots because it heals for a shitton for small numbers of energy.
/notsigned
because we don't need more bad skills.
Quote:
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
|
tl;dr: there are already skills that keep people from taking fatal domage. they're called protection prayers. and as an added bonus they'll also prevent domage even if it isnt fatal, and without making people lose all but x energy. good monks use protection prayers to keep people alive. these monks often use woh to heal domage that gets through prots because it heals for a shitton for small numbers of energy.
-Lotus-
you shouldnt be able to apply negative effects to your own team.
Rhamia Darigaz
Quote:
Originally Posted by -Lotus-
you shouldnt be able to apply negative effects to your own team.
|
another way to think about it: how much energy would they have if they died? 0. how much energy do they have if they have this skill on them instead? 5. they gained 5 energy and 100% health. they also didn't die. not negative.
while i will agree that the skills effects arent positive enough to justify using it, making somebody not die is certainly not a negative effect.
Artisan Archer
it would be like a elite infuse health
GWEXTREEMFAN
[dwayna's intervention]+[ether signet]
i can see 1337 combos comming up xD
oh and wait lemme guess.. other idea xD
[dwayna's intervention] energy cost 5 recharge 1/2
ok deal then i'd take it
no ty for me^^
i can see 1337 combos comming up xD
oh and wait lemme guess.. other idea xD
[dwayna's intervention] energy cost 5 recharge 1/2
ok deal then i'd take it
no ty for me^^
Pour One For Jose
[skill]Aura Of Faith[/skill]
/thread
/thread
Cartello
Quote:
Originally Posted by ddark624
hi all, i wa looking at the skill 'divine intervention' and thought maybe they could make an elite form of this skill called 'dwayna's intervention' or something simular. As most players know divine intervention negates fatal damage and heals for 'x' amount. The Elite skill would be simular however instead of healing for 'x' amount would heal you back to full life but u would lose all energy exept for 0-5 depending on your atribute lv.
let me know what you think tyvm |
Did anybody actually read that?
I think you're all suffering from the hex 'Head inflation'. I'm here to remove it for you.
If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level".
So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H)
*Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy.
It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever.
Try to remember, it's easy to think of an unstoppable skill with low enegy cost and high healing output but it actually requires some degree of knowledge to make up a skill that has good AND bad points, it's much more realistic. Let's all relax, take a deep breath, re-think and re-post. ^_^
Edit: as long as it's usable for players of an X/Mo profession, it would actually be considered VERY useful. I'm sure many professions would enjoy it.
AKB48
Quote:
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
|
When I monk the rules are simple - you overextend, you don't get healed. So that reduced alot of the "missed heal" times when I'm been presssured and have to heal a frontier.
Age
Quote:
Originally Posted by Pour One For Jose
[skill]Aura Of Faith[/skill]
/thread |
Div
Quote:
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days?
|
N1ghtstalker
oh great if this gets in the game i gotta go cap another useless elite so i can retain my elite skill hunter title
/notsigned
good monks keep your health from going down btw
not to refill you when you're empty
/notsigned
good monks keep your health from going down btw
not to refill you when you're empty
Venom200
There should be no need for this if you are a monk. If there is actually a situation where you would need this, then you need to go practice being a monk some more. I can see it being useful if you are a monk secondary, but there are many better elites to bring in that case. Sorry
/notsigned
/notsigned
isamu kurosawa
Sounds like a skill only bad players would be attracted to and bad players already have [[healers boon].
A decent monk wouldn't need it because thye know when to use big prots, bad monks cannot even use prot effectively so they would never get this spell off right anyway.
A decent monk wouldn't need it because thye know when to use big prots, bad monks cannot even use prot effectively so they would never get this spell off right anyway.
AKB48
Quote:
Originally Posted by isamu kurosawa
Sounds like a skill only bad players would be attracted to and bad players already have [[healers boon].
A decent monk wouldn't need it because thye know when to use big prots, bad monks cannot even use prot effectively so they would never get this spell off right anyway. |
but GJ, /win thread
Steps_Descending
Quote:
Originally Posted by Cartello
Did anybody actually read that?
If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level". So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H) *Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy. It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever. |
Leaving you with so little energy means it can either :
Be used with low/high energy to act as an Energy GAIN skill (cast - Low-mana set - die - mana gain : from minus-15 to 5 then to 10 then (to high energy set) to 35)
Have a decent cooldown making other elite probably better (considering the energy gain trick doesnt work)
Have a medium mana cost, making it ineficient (and risky) as mana gain.
That being said, even thought they won't add more skills to the game unless they feel they are loosing their last players, the concept sounds cool to me. But the skill you gave is a /unsigned to me.
AKB48
Quote:
Originally Posted by Cartello
^
Did anybody actually read that? I think you're all suffering from the hex 'Head inflation'. I'm here to remove it for you. If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level". So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H) *Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy. It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever. Try to remember, it's easy to think of an unstoppable skill with low enegy cost and high healing output but it actually requires some degree of knowledge to make up a skill that has good AND bad points, it's much more realistic. Let's all relax, take a deep breath, re-think and re-post. ^_^ Edit: as long as it's usable for players of an X/Mo profession, it would actually be considered VERY useful. I'm sure many professions would enjoy it. |
Then it's even more worthless, scenero;
2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies.
Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time.
ddark624
Quote:
Originally Posted by AKB48
Then it's even more worthless, scenero;
2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies. Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time. |
i think people are seriously taking the skill the wrong way. the idea is not to negate damage to heal you like reversal of fortune nor is it there to be spamed it is there simply to act as a 'life saver' incase you do go out of you depth with damage or the monk dosent get to you in time. Lets not act as if every monk in the game is good.
it is also not suppose 2 be a skill in which a monk would carry for to use on some1 else, if i was to make this skill then i would make it a 15-25 energy skill making it difficault for warriors who have it as a secondary and do not need energy to cause damage to use. That has a slight casting time (interuptable) and has a recharge of 30-60 secs so that it perposly cannot be spammed.
I believe that if people though on how they could make this skill slightly better instead of trying to compare it to different skills it could turn out to be a handy and usefull skill. If you are going to sit there ccomparing you may as well tell areanet to take half the skills out of the game seen as they do the same thing just with a different name.
Hermos
REDBAR MOAR
lolno
lolno
Master Ketsu
An elite version of divine intervention is one of those things that are just too gimmicky to be balanced. An elite that prevents death would either be overpowered or underpowered...
well, actually thats a lie. Any skill can be balanced if given the time and consideration under the supervision of a skill balancer that actually plays the game.
well, actually thats a lie. Any skill can be balanced if given the time and consideration under the supervision of a skill balancer that actually plays the game.
ddark624
Quote:
Originally Posted by Master Ketsu
An elite version of divine intervention is one of those things that are just too gimmicky to be balanced. An elite that prevents death would either be overpowered or underpowered...
well, actually thats a lie. Any skill can be balanced if given the time and consideration under the supervision of a skill balancer that actually plays the game. |
Think about it a good skill has both an advantage and a disadvantage otherwise yes it would be un balanced. Now take this for example a monk can only work effectivly and efficiantly if he has energy. Now if you are going to make something potentially life saving and saving you from getting a 15% death penalty you are going to need to add a slight dis advantage to the skill to balance it out or yes it will be a bad skill. So what better than to make it so that the monk lose's all his energy appart from a small amount depending on his attribute level then he cannot do his job effectivly as a monk.
Now people are saying well yeah ok then he can use ether sig to get his energy back up..... is that a bad thing? the whole point of choosing skills for your skill bar is to make your character work effectivly in a certain location or to do a certain job, now a dis advantage to having to take something like ether sig is that 1. it takes up space on that skill bar and 2. it makes you have to be a compolsary mesmer as your secondary making it more difficult for proffessions with monk as their secondary to exicute this skill effective. Dosen't that help you explain how it can be balanced?
so please look at all the possabilities before you say it is an unbalanced skill all skills can be under or over balanced it is how the player choses to use the skill and in what situations he uses that determins how effective a skill can be.
Cartello
Quote:
Originally Posted by AKB48
Then it's even more worthless, scenero;
2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies. Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time. |
It won't work all the time will it.
Just becuase people are afraid of capping ONE skill to retain hunter doesnt make it a bad idea. They need to stop whining and comment on the SKILL not on what they lose personally.
98% of the time made me laugh. You must be faily pathetic to die 98% of the time with that skill, maybe you need to watch the way you play?
I can see using it with other skills /A skills for EXAMPLE and succesfully getting out intact.
I just rered your post, it was so amazingly pathetic. 0.25? and 1 RC? where did you get that logic from? Maybe you should consentrate on playing through more games that just factions then repost.
AKB48
Quote:
Originally Posted by Cartello
I just rered your post, it was so amazingly pathetic. 0.25? and 1 RC? where did you get that logic from? Maybe you should consentrate on playing through more games that just factions then repost. |
and seriously....calling me pathetic? Laugh-out-loud.
ddark624
Quote:
Originally Posted by AKB48
So that your scenero can work? Are you not well -acquainted with english? Because I thought I made myself pretty clear. 'cause if the elite has a RC about 30sec....then unless it is somehow SUPER good, people generally won't use it.
and seriously....calling me pathetic? Laugh-out-loud. |
Cartello
Quote:
Originally Posted by AKB48
So that your scenero can work? Are you not well -acquainted with english? Because I thought I made myself pretty clear. 'cause if the elite has a RC about 30sec....then unless it is somehow SUPER good, people generally won't use it.
and seriously....calling me pathetic? Laugh-out-loud. |
It seems you want to be surrounded in an auto cloud of healing. As Ddark stated. It will take all enegy but heal you fully. Understandably, this would work very well for certain professions. (W/Mo, Necro/Mo, P/Mo, E/mo)
It could be used for certain runs/farms in quite an adapt way.
It's got potential to be a life saver in dire situations BUT may also result in death.
You can't have a skill that heals you 100% costin' 1e Rc.025, it's a bit unrealistic, No? - I think you need to stop the slef importance posts and give an unbiased opinion taking everything into consideration. Not if you need to cap a skill to retain your SIMPLISTIC title, nor if it'll save you againsed 1 Mes and two Sin's. Nothing is this game can or should be able to fix your situation 100%, if it did nobody would play. (Except you)
As stated, this is a 50-50 do or die skill.
If used, it's a dangerous position, maybe we could add *All skills have 10 second recharge after use* to it to avoid counter acting. I can think of a few ways of getting around the enegy failure easily, but that would fix it.
Rolls-On-Floor-Laughing!
AKB48
Quote:
Originally Posted by Cartello
You may have a fair understanding and use of grammar, but that doesnt give your post any added sense.
It seems you want to be surrounded in an auto cloud of healing. As Ddark stated. It will take all enegy but heal you fully. Understandably, this would work very well for certain professions. (W/Mo, Necro/Mo, P/Mo, E/mo) It could be used for certain runs/farms in quite an adapt way. It's got potential to be a life saver in dire situations BUT may also result in death. You can't have a skill that heals you 100% costin' 1e Rc.025, it's a bit unrealistic, No? - I think you need to stop the slef importance posts and give an unbiased opinion taking everything into consideration. Not if you need to cap a skill to retain your SIMPLISTIC title, nor if it'll save you againsed 1 Mes and two Sin's. Nothing is this game can or should be able to fix your situation 100%, if it did nobody would play. (Except you) As stated, this is a 50-50 do or die skill. If used, it's a dangerous position, maybe we could add *All skills have 10 second recharge after use* to it to avoid counter acting. I can think of a few ways of getting around the enegy failure easily, but that would fix it. Rolls-On-Floor-Laughing! |
But while I proposed a skeleton for the skill, all you two babbled about is "You know what? This is a GOOD skill", even though we have no clue how it will work(recharge, cast, energy cost)
Ok we have a differ of opinion, great, I really couldn't care less.(No, really, Idk) But think at a reality's angle: If an elite skill like that have a RC of 30seconds and cast 1sec(?) 5e. How many people do you think will use it? Honestly, how many people do you think will use the elite?
Everything must exist so that they serve a purpose, otherwise it will be forgotten and be forsaken.
Btw, it is Roll-on-floor-laughing, not ROLLS, rolls is for third person(he, she, it.....got it? grammar genius?). Loz and you're impling irony on MY grammar.(btw I'm tri-languagal, give me a break ^_^)
Cartello
We have stated it's use.
ddark stated it'll take all enegy. We'll fix it for you now. It's got a cost of 15e (Then takes all remaining, but 15 is the casting cost) and have a 30s recharge.
Uses have been stated, if you can't read them thats your problem not ours.
I hope you don't complain about 2v1 when getting mobbed in game. If so, I suggest you take your bountyful WoH and smile.
ddark stated it'll take all enegy. We'll fix it for you now. It's got a cost of 15e (Then takes all remaining, but 15 is the casting cost) and have a 30s recharge.
Uses have been stated, if you can't read them thats your problem not ours.
I hope you don't complain about 2v1 when getting mobbed in game. If so, I suggest you take your bountyful WoH and smile.
ddark624
Quote:
Originally Posted by AKB48
2 on 1, not fair XP XP XP XP
But while I proposed a skeleton for the skill, all you two babbled about is "You know what? This is a GOOD skill", even though we have no clue how it will work(recharge, cast, energy cost) Ok we have a differ of opinion, great, I really couldn't care less.(No, really, Idk) But think at a reality's angle: If an elite skill like that have a RC of 30seconds and cast 1sec(?) 5e. How many people do you think will use it? Honestly, how many people do you think will use the elite? Everything must exist so that they serve a purpose, otherwise it will be forgotten and be forsaken. |
i feel that people have just taken this as a way to defend there own skill capping title because they dont want to go and cap another elite. If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update.
Kanyatta
Quote:
Originally Posted by SmokingHotImolation
Wouldn't be worth it imo.
|
That kind of penalty for an elite skill? You'd have to be half dense to bring it.
ddark624
Quote:
Originally Posted by Kanyatta
/Agree
That kind of penalty for an elite skill? You'd have to be half dense to bring it. |
How do you win???
Kanyatta
Quote:
Originally Posted by ddark624
Ok lets look at this again. At the start of this thread people were moaning about the skill, saying it was tooo powerfull and is un balanced. So i decide to try and save my self and defend the skill slightly by looking into ways in which we may be able to bring it down a notch or two with high energy costs/ long recharge ect. But now you are complaining that the 'penalty' ideas we have come up with make it an unwanted skill.
How do you win??? |
ddark624
Quote:
Originally Posted by Kanyatta
I never said the skill was overpowered, so there goes that theory of yours. What I'm saying is, draining all of your energy to save one person's life is just stupid. 2 RoF's and a WoH can more than save a person's life for 15 energy rather than the 30-ish it takes for this skill, depending on your weapon set.
|
isamu kurosawa
Quote:
Originally Posted by ddark624
If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update.
|
We already have an elite that will allow a huge heal to someone in the form of [[aura of faith]. A skill like this just doesn't fit the game.
ddark624
Quote:
Originally Posted by isamu kurosawa
The only way to fix the skill into a decemt, gimmickless and balanced skill would be to change it to do something completely different. Then what would be the point.
We already have an elite that will allow a huge heal to someone in the form of [[aura of faith]. A skill like this just doesn't fit the game. |
I am struggling to understand why people keep trying to compare it to skills already in place, it is simply an elite version of divine intervention however due to it being an elite..... guess what it has a few more benifits and at the same time to make it balanced (due to the amount of people who have said it would be an unbalanced skill) i have come up with a few suggestions on how it can be made so that it has bad points to it aswell.
And again like people before you, all you are saying is that if you have a monk that is switched on 100% of the time and has played the game enough to know how to do things properly then yes, of course these skills will heal for more. But in the three years i have been playing as a monk i can think of countless times in which i have not been healed when i needed it the most and again times where i havent gotten to people in time to save them, so again please dont try and tell me every monk is good and can get to you in time, because if that is the way you are thinking you seriously need to stay of the forums and get in the game.
isamu kurosawa
Quote:
Originally Posted by ddark624
Wow i seriously am starting to lose faith in people who sit here and troll forums all day ¬¬. PLEASE UNDERSTAND the skill is not there for its healing aspect nor is it there to compete against elites already in place that heal for 'x' amount. It is SIMPLY to give the bearer a chance of surviving if they were to take damage that could lead to them being killed, for example an initial party spike. If i was trying to make a skill that was there to out do aura of faith and word of healing for its effectivness and amount healed i would have said, so please take a second to read other posts made.
I am struggling to understand why people keep trying to compare it to skills already in place, it is simply an elite version of divine intervention however due to it being an elite..... guess what it has a few more benifits and at the same time to make it balanced (due to the amount of people who have said it would be an unbalanced skill) i have come up with a few suggestions on how it can be made so that it has bad points to it aswell. And again like people before you, all you are saying is that if you have a monk that is switched on 100% of the time and has played the game enough to know how to do things properly then yes, of course these skills will heal for more. But in the three years i have been playing as a monk i can think of countless times in which i have not been healed when i needed it the most and again times where i havent gotten to people in time to save them, so again please dont try and tell me every monk is good and can get to you in time, because if that is the way you are thinking you seriously need to stay of the forums and get in the game. |
No matter hwat you say, a skill like this has no place in GW. Monk non-elite skills do the task of preventing a death in those situations well enough. The only way an elite like this would be taken over other would be if it was overpowered. These times you mention when you want this skill have to exhist, otherwise nobody would ever die. If nobody dies who wins?
AKB48
Quote:
Originally Posted by ddark624
There was no 2 on 1 i was simply stateing that you had gone against what you have been saying for the past 2 days. I did say in a previous post that the skill is not there 2 be spammed, or so that it can make the game un fair and unbalanced by people bing able to take a massive advantage by using it. I did say it could be a 15-25 e skill to prevent warriors and such forth from using it as a secondary due to the fact they have adrenalin and the fact of no energy remaining will not hinder them. I also did say the casting time would be a second yes but the point i was trying to make there was that it can be interupted also helping balance it. I do not agree that it will be a skill that has no use or that will be forgoten i believe that with the right thought and moddification a skill like this could become a desent elite that yes as cartello stated may be used for farminfg runs ect. However i can only think of a skill and ask people how they think it could be improved (notice how i said' what do you think' in my opening post)
i feel that people have just taken this as a way to defend there own skill capping title because they dont want to go and cap another elite. If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update. |
Quote:
Originally Posted by Cartello
We have stated it's use.
ddark stated it'll take all enegy. We'll fix it for you now. It's got a cost of 15e (Then takes all remaining, but 15 is the casting cost) and have a 30s recharge. Uses have been stated, if you can't read them thats your problem not ours. I hope you don't complain about 2v1 when getting mobbed in game. If so, I suggest you take your bountyful WoH and smile. |
But seriously, are you two mentally retarded or blind? My core question was this:
But think at a reality's angle: If an elite skill like that have a RC of 30seconds and cast 1sec(?) 5e. How many people do you think will use it? Honestly, how many people do you think will use the elite?
THAT, which both of you(ddark not So much) gracefully danced around it and not have it answered. Until you can answer THAT question, which is how will YOU make the elite so that people will actually use it, instead of leaving it uncapped in the wilderness, you really can't bs me. You have done nothing, nothing at all to counter my post. All you did(again, ddark, no So much) is bsing around in you own, sweet(or so you think.....) fury.
Btw, I DO take my bountyful WoH and smile as it saves someone an inch rom death AND prevent myself from being ganked. Instead of saving someone, losing all my energy, and have myself ganked with ALL 7 skills usable, but no energy to use them, I saved someone, lost 5 energy, and protected myself from a gank.