let me know what you think

tyvm
ddark624
SmokingHotImolation
AKB48
Originally Posted by SmokingHotImolation
Wouldn't be worth it imo.
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ddark624
Rhamia Darigaz
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
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-Lotus-
Rhamia Darigaz
Originally Posted by -Lotus-
you shouldnt be able to apply negative effects to your own team.
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Artisan Archer
GWEXTREEMFAN
Pour One For Jose
Cartello
Originally Posted by ddark624
hi all, i wa looking at the skill 'divine intervention' and thought maybe they could make an elite form of this skill called 'dwayna's intervention' or something simular. As most players know divine intervention negates fatal damage and heals for 'x' amount. The Elite skill would be simular however instead of healing for 'x' amount would heal you back to full life but u would lose all energy exept for 0-5 depending on your atribute lv.
let me know what you think ![]() tyvm |
AKB48
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
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Age
Originally Posted by Pour One For Jose
[skill]Aura Of Faith[/skill]
/thread |
Div
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days?
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N1ghtstalker
Venom200
isamu kurosawa
AKB48
Originally Posted by isamu kurosawa
Sounds like a skill only bad players would be attracted to and bad players already have [[healers boon].
A decent monk wouldn't need it because thye know when to use big prots, bad monks cannot even use prot effectively so they would never get this spell off right anyway. |
Steps_Descending
Originally Posted by Cartello
Did anybody actually read that?
If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level". So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H) *Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy. It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever. |
AKB48
Originally Posted by Cartello
^
Did anybody actually read that? I think you're all suffering from the hex 'Head inflation'. I'm here to remove it for you. ![]() If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level". So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H) *Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy. It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever. Try to remember, it's easy to think of an unstoppable skill with low enegy cost and high healing output but it actually requires some degree of knowledge to make up a skill that has good AND bad points, it's much more realistic. Let's all relax, take a deep breath, re-think and re-post. ^_^ Edit: as long as it's usable for players of an X/Mo profession, it would actually be considered VERY useful. I'm sure many professions would enjoy it. |
ddark624
Originally Posted by AKB48
Then it's even more worthless, scenero;
2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies. Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time. |
Hermos
Master Ketsu
ddark624
Originally Posted by Master Ketsu
An elite version of divine intervention is one of those things that are just too gimmicky to be balanced. An elite that prevents death would either be overpowered or underpowered...
well, actually thats a lie. Any skill can be balanced if given the time and consideration under the supervision of a skill balancer that actually plays the game. |
Cartello
Originally Posted by AKB48
Then it's even more worthless, scenero;
2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies. Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time. |
AKB48
Originally Posted by Cartello
I just rered your post, it was so amazingly pathetic. 0.25? and 1 RC? where did you get that logic from? Maybe you should consentrate on playing through more games that just factions then repost. |
ddark624
Originally Posted by AKB48
So that your scenero can work? Are you not well -acquainted with english? Because I thought I made myself pretty clear. 'cause if the elite has a RC about 30sec....then unless it is somehow SUPER good, people generally won't use it.
and seriously....calling me pathetic? Laugh-out-loud. |
Cartello
Originally Posted by AKB48
So that your scenero can work? Are you not well -acquainted with english? Because I thought I made myself pretty clear. 'cause if the elite has a RC about 30sec....then unless it is somehow SUPER good, people generally won't use it.
and seriously....calling me pathetic? Laugh-out-loud. |
AKB48
Originally Posted by Cartello
You may have a fair understanding and use of grammar, but that doesnt give your post any added sense.
It seems you want to be surrounded in an auto cloud of healing. As Ddark stated. It will take all enegy but heal you fully. Understandably, this would work very well for certain professions. (W/Mo, Necro/Mo, P/Mo, E/mo) It could be used for certain runs/farms in quite an adapt way. It's got potential to be a life saver in dire situations BUT may also result in death. You can't have a skill that heals you 100% costin' 1e Rc.025, it's a bit unrealistic, No? - I think you need to stop the slef importance posts and give an unbiased opinion taking everything into consideration. Not if you need to cap a skill to retain your SIMPLISTIC title, nor if it'll save you againsed 1 Mes and two Sin's. Nothing is this game can or should be able to fix your situation 100%, if it did nobody would play. (Except you) As stated, this is a 50-50 do or die skill. If used, it's a dangerous position, maybe we could add *All skills have 10 second recharge after use* to it to avoid counter acting. I can think of a few ways of getting around the enegy failure easily, but that would fix it. Rolls-On-Floor-Laughing! |
Cartello
ddark624
Originally Posted by AKB48
2 on 1, not fair XP XP XP XP
But while I proposed a skeleton for the skill, all you two babbled about is "You know what? This is a GOOD skill", even though we have no clue how it will work(recharge, cast, energy cost) Ok we have a differ of opinion, great, I really couldn't care less.(No, really, Idk) But think at a reality's angle: If an elite skill like that have a RC of 30seconds and cast 1sec(?) 5e. How many people do you think will use it? Honestly, how many people do you think will use the elite? Everything must exist so that they serve a purpose, otherwise it will be forgotten and be forsaken. |
Kanyatta
Originally Posted by SmokingHotImolation
Wouldn't be worth it imo.
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ddark624
Originally Posted by Kanyatta
/Agree
That kind of penalty for an elite skill? You'd have to be half dense to bring it. |
Kanyatta
Originally Posted by ddark624
Ok lets look at this again. At the start of this thread people were moaning about the skill, saying it was tooo powerfull and is un balanced. So i decide to try and save my self and defend the skill slightly by looking into ways in which we may be able to bring it down a notch or two with high energy costs/ long recharge ect. But now you are complaining that the 'penalty' ideas we have come up with make it an unwanted skill.
How do you win??? |
ddark624
Originally Posted by Kanyatta
I never said the skill was overpowered, so there goes that theory of yours. What I'm saying is, draining all of your energy to save one person's life is just stupid. 2 RoF's and a WoH can more than save a person's life for 15 energy rather than the 30-ish it takes for this skill, depending on your weapon set.
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isamu kurosawa
Originally Posted by ddark624
If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update.
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ddark624
Originally Posted by isamu kurosawa
The only way to fix the skill into a decemt, gimmickless and balanced skill would be to change it to do something completely different. Then what would be the point.
We already have an elite that will allow a huge heal to someone in the form of [[aura of faith]. A skill like this just doesn't fit the game. |
isamu kurosawa
Originally Posted by ddark624
Wow i seriously am starting to lose faith in people who sit here and troll forums all day ¬¬. PLEASE UNDERSTAND the skill is not there for its healing aspect nor is it there to compete against elites already in place that heal for 'x' amount. It is SIMPLY to give the bearer a chance of surviving if they were to take damage that could lead to them being killed, for example an initial party spike. If i was trying to make a skill that was there to out do aura of faith and word of healing for its effectivness and amount healed i would have said, so please take a second to read other posts made.
I am struggling to understand why people keep trying to compare it to skills already in place, it is simply an elite version of divine intervention however due to it being an elite..... guess what it has a few more benifits and at the same time to make it balanced (due to the amount of people who have said it would be an unbalanced skill) i have come up with a few suggestions on how it can be made so that it has bad points to it aswell. And again like people before you, all you are saying is that if you have a monk that is switched on 100% of the time and has played the game enough to know how to do things properly then yes, of course these skills will heal for more. But in the three years i have been playing as a monk i can think of countless times in which i have not been healed when i needed it the most and again times where i havent gotten to people in time to save them, so again please dont try and tell me every monk is good and can get to you in time, because if that is the way you are thinking you seriously need to stay of the forums and get in the game. |
AKB48
Originally Posted by ddark624
There was no 2 on 1 i was simply stateing that you had gone against what you have been saying for the past 2 days. I did say in a previous post that the skill is not there 2 be spammed, or so that it can make the game un fair and unbalanced by people bing able to take a massive advantage by using it. I did say it could be a 15-25 e skill to prevent warriors and such forth from using it as a secondary due to the fact they have adrenalin and the fact of no energy remaining will not hinder them. I also did say the casting time would be a second yes but the point i was trying to make there was that it can be interupted also helping balance it. I do not agree that it will be a skill that has no use or that will be forgoten i believe that with the right thought and moddification a skill like this could become a desent elite that yes as cartello stated may be used for farminfg runs ect. However i can only think of a skill and ask people how they think it could be improved (notice how i said' what do you think' in my opening post)
i feel that people have just taken this as a way to defend there own skill capping title because they dont want to go and cap another elite. If people spent half the time thinking about how the skill can be improved instead of rageing about how WoH is the same and how protection spells do that already and ripping it apart, it could turn into a decent skill for a future update. |
Originally Posted by Cartello
We have stated it's use.
ddark stated it'll take all enegy. We'll fix it for you now. It's got a cost of 15e (Then takes all remaining, but 15 is the casting cost) and have a 30s recharge. Uses have been stated, if you can't read them thats your problem not ours. I hope you don't complain about 2v1 when getting mobbed in game. If so, I suggest you take your bountyful WoH and smile. |