Biased Items
Squire Heats
I play a mesmer as my main character and was wanting to get a nice staff...I looked at both the suntouched and Chrysocola staff. These staffs can drop with a req suited for each caster proffession. The requirement is always the primary attribute for that proffession (ie divine favour, energy storage etc) apart from the mesmers, where it is inspiration magic...not the primary attribute making it far less useful and versatile..........why is this?
street peddler
fast casting is borderline useless in PvE?
Winterclaw
Most people who play memsers usually only put 7 or 8 points in fast casting; it's like Elemental storage in that you want some points in it, but you don't want to max it out.
-Lotus-
its because fast casting is a worthless attribute
AKB48
the requirment is 9, and from 8 to 9 there is a BIG(in some cases) gap
Squire Heats
true, but still fc is useful in some builds, ie AP chained with PVE skills and FC nuker.
Inspiration is only really good for auspicious unless you use a specific build/resistance.
Many may not use FC but it still remains why is the req for inspiration magic and not the core attribute?
Some may argue FC is worthless so they made it more appealing with inspiration req. However if you think FC is not good this means you don't appreciate some of the mesmers best qualities.
Inspiration is only really good for auspicious unless you use a specific build/resistance.
Many may not use FC but it still remains why is the req for inspiration magic and not the core attribute?
Some may argue FC is worthless so they made it more appealing with inspiration req. However if you think FC is not good this means you don't appreciate some of the mesmers best qualities.
ShadowsRequiem
Just use the staff without meeting the requirements. If you really have to wand a target just switch.
You'll still get all the mods on the staff the only thing that does effect the req is damage.
You'll still get all the mods on the staff the only thing that does effect the req is damage.
MagmaRed
Quote:
Originally Posted by Squire Heats
Inspiration is only really good for auspicious unless you use a specific build/resistance.
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Those are just a few of the skills I use. In fact, those aren't even the ones I use for farming builds, or on a Mesmer secondary character. Nor does that incluse elites like [lyssa's aura].
Inspiration Magic offers the best energy management skills around, provides utility skills like hex removal and enchantment removal, and will drain energy from foes.
Fast casting is very nice, but I would rather boost Inspiration Magic to gain more benefit from the skills I use than to cast a spell faster with higher FC.
JupiterStarWarrior
Quote:
Originally Posted by -Lotus-
its because fast casting is a worthless attribute
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As for that particular staff in question, I've no idea why it doesn't have a Fast Cast counterpart. Mainly, I've never seen one, nor am I looking for one (I got a decent staff as it is).
Covah
Quote:
Originally Posted by ShadowsRequiem
Just use the staff without meeting the requirements. If you really have to wand a target just switch.
You'll still get all the mods on the staff the only thing that does effect the req is damage. |
joshuarodger
if i were you i'd rather have an inspiration req. there are few good skills in fast casting. and i'm not sure what builds your running but there are quite a lot of good skills in inspiration.
...and attribute req affects HCT mods.
Quote:
Originally Posted by ShadowsRequiem
Just use the staff without meeting the requirements. If you really have to wand a target just switch.
You'll still get all the mods on the staff the only thing that does effect the req is damage. |
ShadowsRequiem
Quote:
Originally Posted by joshuarodger
if i were you i'd rather have an inspiration req. there are few good skills in fast casting. and i'm not sure what builds your running but there are quite a lot of good skills in inspiration.
...and attribute req affects HCT mods. |

If you're going for HCT and HSR you're better off using a 40/40 set... unless you're running a 40HCT/20% enchant prot staff.
GourangaPizza
Quote:
Originally Posted by JupiterStarWarrior
Out of curiosity, have you actually played a Mesmer? I mean, get down and dirty play one? If so, how can you say that uber-speed spell casting is "worthless", especially when you can get, for example, Meteor Shower off, with time to spare to interrupt your foe's Elementalist trying to get Meteor Shower off? (Okay, that was a bad example, but it was the best I can come up with). But if you haven't actually play a Mesmer, then I'd have to say that comment comes out of ignorance and not experience.
As for that particular staff in question, I've no idea why it doesn't have a Fast Cast counterpart. Mainly, I've never seen one, nor am I looking for one (I got a decent staff as it is). |
And Fast Casting is indeed obsolete in PvE, where everything is about big damage. It's kinda okay in PvP. Look at all mesmer interrupts, they're 1/4 s spells, so no point in reducing them any further. The only spells that benefit from FC are those disabling spells like [Diversion] and tbh, you will also need to have a 40/40 casting set as FC alone won't help much.
Fury Incarnate
Quote:
Originally Posted by GourangaPizza
Ermm... what? You use Fast Casting to spam ele spells? I am sorry but you've just pulled out a really bad example to illustrate Fast Casting usefulness.
And Fast Casting is indeed obsolete in PvE, where everything is about big damage. It's kinda okay in PvP. Look at all mesmer interrupts, they're 1/4 s spells, so no point in reducing them any further. The only spells that benefit from FC are those disabling spells like [Diversion] and tbh, you will also need to have a 40/40 casting set as FC alone won't help much. |
As an example, one of my favorite builds for arenas is the Stone Daggers Machine Gun. The Elementalist analog to this build is basically terrible because of the casting times of the enchantments the build uses, but on a max FC Mesmer, it's vicious because it can mete out a solid 60 dps AND keep itself nearly unkillable.
Try playing around with Fast Casting some time. Its power is subtle, but that's what makes it so powerful.
P.S. - Big damage is, to the good PvE player, meaningless. The important thing is DPS, which is why spamming Ele spells with a Mesmer is actually quite good. I'd take a Mesmer spamming Flare for 56 damage twice a second over an Ele hitting for 68 damage once a second any day. (BTW, I know most self-respecting Eles aren't going to exclusively spam Flare... I'm just making a point)
P.P.S. - While 40/40 complements Fast Casting well, it is certainly not required. At 9 FC, cast times are reduced by 34%. At 15 FC, cast times are reduced by 50%.
GourangaPizza
Quote:
Originally Posted by Fury Incarnate
P.S. - Big damage is, to the good PvE player, meaningless. The important thing is DPS, which is why spamming Ele spells with a Mesmer is actually quite good. I'd take a Mesmer spamming Flare for 56 damage twice a second over an Ele hitting for 68 damage once a second any day. (BTW, I know most self-respecting Eles aren't going to exclusively spam Flare... I'm just making a point) P.P.S. - While 40/40 complements Fast Casting well, it is certainly not required. At 9 FC, cast times are reduced by 34%. At 15 FC, cast times are reduced by 50%. |
And a further note, nobody specced more than 9 Fast Casting. And 40/40 set is mandatory for any casters since it not only increase chances of reduced casting time but also reduced recharge time. And we all know that if casters ain't casting something, they're better off dead since your threat generally comes from your spells/skills.
So, Fast Casting's usefulness is similar to Ritualist's Spawning attribute which is near obsolete. The only set of skills which fully benefits from Fast Casting are signets and denial hexes such as [Diversion]
Koudelka
Quote:
Originally Posted by GourangaPizza
Fast Casting is indeed obsolete in PvE, where everything is about big damage. It's kinda okay in PvP. Look at all mesmer interrupts, they're 1/4 s spells, so no point in reducing them any further.
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On topic: I believe the arcane staff skin uses FC.
isamu kurosawa
I'd say the main reason has to be with inscriptions.
Aptitude not Attitude
Halves casting time of spells of item's attribute.
Would you stick that of a FC staff?
If general skin staves where made FC then they would be far less useful for a mesmer, thus cutting down their weapon skin options.
If you really need a FC staff however there are a variety of unique FC skins to choose from as well as multi-att staves you can get such as destroyers, asuran, tormented etc.
Aptitude not Attitude
Halves casting time of spells of item's attribute.
Would you stick that of a FC staff?
If general skin staves where made FC then they would be far less useful for a mesmer, thus cutting down their weapon skin options.
If you really need a FC staff however there are a variety of unique FC skins to choose from as well as multi-att staves you can get such as destroyers, asuran, tormented etc.
Quaker
Quote:
Originally Posted by Squire Heats
I looked at both the suntouched and Chrysocola staff. These staffs can drop with a req suited for each caster proffession. The requirement is always the primary attribute for that proffession (ie divine favour, energy storage etc) apart from the mesmers, where it is inspiration magic...not the primary attribute making it far less useful and versatile..........why is this?
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However, there is one BIG problem with using a staff you don't have the requirement for - the Aptitude Not Attitude inscription and the Adept Staff Head both are tied to the weapons attribute. This makes staffs that are linked to the primary attribute less appealing for any class. But if you are using other non-linked Heads and Inscriptions, it doesn't matter.