Sin Build Idea
Taisayacho
I decided to give this one a crack. Can you guys tell me what you think, I don't care if you rip it to shreds if necessary.
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
It's designed for AB. Armor of Mist is obviously for defense and getting from one place to another. Crit Eye for energy management. Other than that, follow the chain. Also, the Lightning Touch description is wrong, now it causes blindness as the conditional.
What do you think?
Also, can someone tell me how to set attributes and stuff on here?
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
It's designed for AB. Armor of Mist is obviously for defense and getting from one place to another. Crit Eye for energy management. Other than that, follow the chain. Also, the Lightning Touch description is wrong, now it causes blindness as the conditional.
What do you think?
Also, can someone tell me how to set attributes and stuff on here?
Squishy ftw
You're wasting time casting ele skills while you should be hitting stuff IMO.
Sins have skills to snare, blind and kd. Why not use those ?
Armor of mist is something I would just drop. If you want a speedboost, dash ? And if you want it for the armor, come one. You're a ninja, ninja's don't need armor.
Sins have skills to snare, blind and kd. Why not use those ?
Armor of mist is something I would just drop. If you want a speedboost, dash ? And if you want it for the armor, come one. You're a ninja, ninja's don't need armor.
snaek
compress the bar by replacing [shard storm] [lightning touch] [slippery ground] with [shock]
or [iron palm] + hex/condition of choice
[storm djinn's haste] > [armor of mist]
or [dash] as already mentioned
oh...and as an a/e u mite as well bring [conjure lightning]
or [iron palm] + hex/condition of choice
[storm djinn's haste] > [armor of mist]
or [dash] as already mentioned
oh...and as an a/e u mite as well bring [conjure lightning]
Taisayacho
I was thinking about those first two options, but if your ALWAYS using shock for KD then you wind up down a lot on energy because of exhaustion, plus lightning touch gives blindness which is a plus.
For [iron palm], I don't like the long recharge.
But I am liking these suggestions thanks guys
For [iron palm], I don't like the long recharge.
But I am liking these suggestions thanks guys
snaek
Quote:
Originally Posted by Taisayacho
I was thinking about those first two options, but if your ALWAYS using shock for KD then you wind up down a lot on energy because of exhaustion, plus lightning touch gives blindness which is a plus.
For [iron palm], I don't like the long recharge.
But I am liking these suggestions thanks guys well...
3 skill slots & 20en & 2 3/4s cast time
vs
1 skill slot & 5en + exhaustion & 3/4s cast time
other considerations:
if hex removed...blind fails
if blind removed...kd fails
[shock] is guaranteed kd
and if ur concerned bout energy
try [falling lotus strike]
or zealous daggers
For [iron palm], I don't like the long recharge.
But I am liking these suggestions thanks guys well...
3 skill slots & 20en & 2 3/4s cast time
vs
1 skill slot & 5en + exhaustion & 3/4s cast time
other considerations:
if hex removed...blind fails
if blind removed...kd fails
[shock] is guaranteed kd
and if ur concerned bout energy
try [falling lotus strike]
or zealous daggers
hooded player
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
The only Problem I see is that the sin Skills need a Skill winth 1 little Gold mark in the corner to make it work.
The only Problem I see is that the sin Skills need a Skill winth 1 little Gold mark in the corner to make it work.
Bobby2
All that trouble for a KD lol. Not dissing [[Slippery Ground] or anything, there's just way easier methods of getting your Blind on as a Sin. Eles do it better btw.
Chain lacks Deep Wound. That's fail, even in AB.
Chain lacks Deep Wound. That's fail, even in AB.
snaek
Quote:
Originally Posted by hooded player
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
The only Problem I see is that the sin Skills need a Skill winth 1 little Gold mark in the corner to make it work. there r numerous skills that bypass the need to use a lead attack
in this case, its [falling spider]
theres also [falling lotus strike], [golden phoenix strike], [black spider strike]
The only Problem I see is that the sin Skills need a Skill winth 1 little Gold mark in the corner to make it work. there r numerous skills that bypass the need to use a lead attack
in this case, its [falling spider]
theres also [falling lotus strike], [golden phoenix strike], [black spider strike]
Bowstring Badass
Quote:
Originally Posted by hooded player
[Shard Storm][Lightning Touch][Slippery Ground][Falling Spider][Death Blossom][Moebius Strike][Critical Eye][Armor of Mist]
Wouldn't I get the same effect it I just used [shock]?
Wouldn't I get the same effect it I just used [shock]?
RavagerOfDreams
[Shard Storm] [Lightning Touch] [Dancing Daggers] [Entangling Asp] [Augury of Death] [Signet of Shadows] [Signet of Toxic Shock] [Storm Djinns Haste]/[Armor of Mist]/[dash]
only way i could see this working but even then its slow as shit
only way i could see this working but even then its slow as shit
-Lotus-
Quote:
Originally Posted by snaek
well...
3 skill slots & 20en & 2 3/4s cast time
vs
1 skill slot & 5en + exhaustion & 3/4s cast time
other considerations:
if hex removed...blind fails
if blind removed...kd fails
[shock] is guaranteed kd honestly... the chain without exhaustion still wins.
3 skill slots & 20en & 2 3/4s cast time
vs
1 skill slot & 5en + exhaustion & 3/4s cast time
other considerations:
if hex removed...blind fails
if blind removed...kd fails
[shock] is guaranteed kd honestly... the chain without exhaustion still wins.
My Lipgloss is Cool
As for how to put attributes;
Quote:
Originally Posted by NEW! gwBBCode Tutorial
Quote:
The simpler way is to get its template code from the game, then use it in one of these ways:
[pre][Shock Warr;OQYTgw4K5QrSFqM9cOtrCA][/pre] = [pre][build=Shock Warr;OQYTgw4K5QrSFqM9cOtrCA][/pre] ~= [pre][build=OQYTgw4K5QrSFqM9cOtrCA][/pre] => [build=OQYTgw4K5QrSFqM9cOtrCA]
But if you want to write a build from scratch, here is how! A build consists of an opening tag [pre][build][/pre] in which you can specify details (see below), then a list of skills encased in brackets, and an ending tag [/build]. In this example we specified a name and attribute level. Don't panic it will be explained in details below
[pre][build prof=W/E air=8][Shock][Frenzy][Eviscerate][/build][/pre] => [build prof=W/E air=8][Shock][Frenzy][Eviscerate][/build]
[pre][[email protected]][/pre] => [[email protected]] here we have the skill with 8 in Air Magic
Attributes: Just write the attribute name without spaces, followed by "=", and the attribute level. Like this: expertise=9. You can use plus signs to specify additional levels due to a rune or helmet: axemastery=12+1+3.
Tip: Case doesn't matter here and all but 3 attribute names can be reduced to their first three letters, e.g axe=12 and pro=4. Specifying a few more letters doesn't hurt though: prot=9 and blood=8. The three exceptions to this rule are: dead for Deadly Arts since dea is for Death Magic; comma for Command since com is for Communing; earthp for Earth Prayers since ear is for Earth Magic.
[pre][build prof=W/E AxeMastery=12+1+3][/build][/pre] = [pre][build prof=W/E axe=12+1+3][/build][/pre] => [build prof=W/E AxeMastery=12+1+3]
Taisayacho
Ok cool, so here's with the attributes. Thanks for the suggestions guys btw.
[build=OwZkgcd5ouoU1A6wjoCzBTDj+j7A]
for Crit Strikes it's 10+1+2 and dagger mastery it's 9+1 or 9+2. I know majors aren't ideal, but 13 CS is the breakpoint (if I remember right)
[build=OwZkgcd5ouoU1A6wjoCzBTDj+j7A]
for Crit Strikes it's 10+1+2 and dagger mastery it's 9+1 or 9+2. I know majors aren't ideal, but 13 CS is the breakpoint (if I remember right)
Bowstring Badass
Quote:
Originally Posted by Taisayacho
Ok cool, so here's with the attributes. Thanks for the suggestions guys btw.
[build=OwZkgcd5ouoU1A6wjoCzBTDj+j7A]
for Crit Strikes it's 10+1+2 and dagger mastery it's 9+1 or 9+2. I know majors aren't ideal, but 13 CS is the breakpoint (if I remember right)
Why not just take [shock]? It frees up skill slots and be able to spec higher into other attributes?
[build=OwZkgcd5ouoU1A6wjoCzBTDj+j7A]
for Crit Strikes it's 10+1+2 and dagger mastery it's 9+1 or 9+2. I know majors aren't ideal, but 13 CS is the breakpoint (if I remember right)
Why not just take [shock]? It frees up skill slots and be able to spec higher into other attributes?
Taisayacho
Quote:
Originally Posted by Bowstring Badass
Why not just take [shock]? It frees up skill slots and be able to spec higher into other attributes?
As I have said, I don't like the major exhaustion when you're constantly KDing.
Bowstring Badass
Quote:
Originally Posted by Taisayacho
As I have said, I don't like the major exhaustion when you're constantly KDing.
You shouldn't get to much exhaust its not meant to be spammed. Use it like every 25 seconds.
You shouldn't get to much exhaust its not meant to be spammed. Use it like every 25 seconds.
Tyla
In times where you need to get your combo up again, sometimes you will have to use it more frequently.
I'd prefer using Bull's Strike.
As for the OP, it's an interesting concept, but it's quite weak. It might work for picking out bad players, though. AB gogo.
I'd prefer using Bull's Strike.
As for the OP, it's an interesting concept, but it's quite weak. It might work for picking out bad players, though. AB gogo.
Bobby2
You use [death blossom][moebius strike], and don't pack a Deep Wound. This tells me your main aim is wiping shrines. Dagger to 12+1+1 for max damage please.
10 in Water Magic, yet not running [conjure frost]... hm.
Awfully slow to set up, too. Another vote for [shock] (or [bull's strike], though Tyla forgets not everyone is good at landing it).
If you're serious about your utility skills, I recommend dropping Critical Strikes to 8 ([critical eye] will still be worth it), and REALLY, stay off the majors. You don't want to be targeted by AI too often, and once good players notice your low HP, they will come hunt for you.
My suggestion would be to use Deadly Arts as your main utility source (it's there for a reason)... [siphon speed] and [iron palm] come to mind. [shock] can then be used as a backup KD (which was its role in the original AoD build as well).
10 in Water Magic, yet not running [conjure frost]... hm.
Awfully slow to set up, too. Another vote for [shock] (or [bull's strike], though Tyla forgets not everyone is good at landing it).
If you're serious about your utility skills, I recommend dropping Critical Strikes to 8 ([critical eye] will still be worth it), and REALLY, stay off the majors. You don't want to be targeted by AI too often, and once good players notice your low HP, they will come hunt for you.
My suggestion would be to use Deadly Arts as your main utility source (it's there for a reason)... [siphon speed] and [iron palm] come to mind. [shock] can then be used as a backup KD (which was its role in the original AoD build as well).
Taisayacho
Thanks for the great suggestions guys, I was just trying out something new for sins but I guess there are better options. Ill have to give [siphon speed][iron palm] a try, never thought of that before.
Bowstring Badass
Quote:
Originally Posted by Bobby2
Quote: 10 in Water Magic, yet not running [conjure frost]... hm. Meh.
Quote:
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You can reflex 1s casts at a .88 cast time?
If you're serious about your utility skills, I recommend dropping Critical Strikes to 8 ([critical eye] will still be worth it), and REALLY, stay off the majors. You don't want to be targeted by AI too often, and once good players notice your low HP, they will come hunt for you.
A major wouldn't hurt if he was running survior and fortitude mods. Quote:
It kinda would. I mean, it does.
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Quote: Quote: Damage output from daggers isn't as good as an ax but criticals + double strikes on your vamp set can do some pressure and force the monk to cast at which point you knock him on his ass. |
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During your mindless MS/DB spam you might be on DB when you need to interrupt (i.e gaurdian/WoH cast) and you won't be able to do anything about it.
You can't reflex WoH at all unless you're running some more instanced interrupt. Not to mention you can MS -> DB -> HoTo, in which case if you're seeing people move out of adjacent range again switch to chaining HoTo again. Quote:
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