How about ratio based titles?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Currently the titles work like this: you do something and it gives you something until you max it out.

However why must all titles work like this? Why not have something that works a little more dynamically where the ratio can go up or down and the rank of the title can go up or down with it.

For example there could be a second drunkard title. The new one would work based on how many drinks per hour you have and it would be total times you have drunk divided by how many hours the character has been around. So if your character is 50 hours old and you have him guzzle down 250 drinks, he'd have a 5:1 ratio and whatever title that is. If he doesn't have another drink for the next 200 hours, it'll go down to 1:1.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

or we could just leave it the same?

Proff

Proff

Jungle Guide

Join Date: Jun 2007

I'm sorry but........

/FACEPALM

I mean it's not a title because you're not working for anything, and there's no benefit from it. Might as well just get drunkard r1/2 and display that. If you have any better examples as to what it can be used for then fine but this is just....

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

A new idea that might change the game!?NEVER troll troll etc...

Anyway it's a good idea about making titles that work differently, but maybe not for drunkard/sweetooth/party titles. Maybe in the esteemed GW2 we'l see something like that, kill/death title ratio would be interesting.

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

Quote:
Originally Posted by Winterclaw
Currently the titles work like this: you do something and it gives you something until you max it out.

However why must all titles work like this? Why not have something that works a little more dynamically where the ratio can go up or down and the rank of the title can go up or down with it.

For example there could be a second drunkard title. The new one would work based on how many drinks per hour you have and it would be total times you have drunk divided by how many hours the character has been around. So if your character is 50 hours old and you have him guzzle down 250 drinks, he'd have a 5:1 ratio and whatever title that is. If he doesn't have another drink for the next 200 hours, it'll go down to 1:1.
Eh, I'll pass. Once I get a title, I'd like to keep it without additional effort, thanks.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Titles that would require constant attention like that would be bad.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

As previously mentioned, that example that requires constant attention is bad. I'd rather something that doesn't decline over time, for example, if the survivor title was changed to player deaths:monster kills (monsters would have to be at least the players level). Of course farming would kill this idea but it's just an example .

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

I like the idea of having titles operate a bit differently, but this would make the title quite literally a lifetime of work (as far as the character is concerned). I mean, no matter what you decide to do with the character next, you still need to babysit that drunkard title!

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Sounds like those annoying japanese "vrtual-pet" games that were all the rage ten years ago.

Having to grind is bad enough, having to log in frequently to maintain titles is even worse.

/unsigned

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

So a title that requires an indefinite amount of gold, and once you run out of gold, gg?

No thanks.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I'm amazed at the amount of negative feedback on this thread ... wait, I'm not, this is Quru after all.

People have complained to high heaven about the silly grind that is maxing titles. Winterclaw has a really decent idea - if titles cannot be maxed then the OCD crowd must find something else to fret about. If titles ceased to be an achievement and instead just reflected your style of play (without providing any in-game advantage) then people should be happy, right?

To the OP, good idea, unlikely to fly though because a certain portion of the player base actually likes to grind their e-peen.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by tmakinen
People have complained to high heaven about the silly grind that is maxing titles.
And it's not grind to have to constantly do something day after day just to maintain a certain rank in a title track? It's even more grind than now, where you do it once and get it over with. Like how I quit knowing that my r6 koabd is amazing and Avarre can never match my greatness because he's bad and my titles won't ever depreciate.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Senrath
Eh, I'll pass. Once I get a title, I'd like to keep it without additional effort, thanks.
This. 12 chars.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by tmakinen
I'm amazed at the amount of negative feedback on this thread ... wait, I'm not, this is Quru after all.

People have complained to high heaven about the silly grind that is maxing titles. Winterclaw has a really decent idea - if titles cannot be maxed then the OCD crowd must find something else to fret about. If titles ceased to be an achievement and instead just reflected your style of play (without providing any in-game advantage) then people should be happy, right?

To the OP, good idea, unlikely to fly though because a certain portion of the player base actually likes to grind their e-peen.
Players generally hate when their "achievement" decays.

There are decaying things already:

* Top scores in Challenge missions where OCD people can race with other OCD people as infinitum.
* Alliance factions where groups of OCD people race others, ad infinitum too.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by holymasamune
And it's not grind to have to constantly do something day after day just to maintain a certain rank in a title track?
Ah, but now you're getting it completely wrong. The current title system is there to gain higher ranks up to max, promising e-peen and in-game advantages at the expense of grind. The alternative would be to have titles that merely reflect your playing preferences, are not supposed to be maxable in the current sense, and thus you get respective ranks when you do what you find fun in the game instead of having to do something boring to gain ranks.

Let's take an example, an alternative gladiator title could be like the following:

1-29 RA/TA matches played within a month: Lazy Gladiator(1)
30-99 RA/TA matches played within a month: Gladiator(2)
100-299 RA/TA matches played within a month: Keen Gladiator(3)
300-999 RA/TA matches played within a month: Fierce Gladiator(4)
1000-2999 RA/TA matches played within a month: Rampaging Gladiator(5)
3000+ RA/TA matches played within a month: I Live In TA(6)

If there isn't maxing, there's no pressure to max.

Quote:
Originally Posted by zwei2stein
Players generally hate when their "achievement" decays.
And that's why it would be great to break out of the "achievement" mentality in connection with titles

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by tmakinen
If there isn't maxing, there's no pressure to max.
And noone really bothers either.

What about making this some kind of positive modifier, such as: DPS Title: Total damage caused / time spent in combat with rank for each 5 points of DPS.

Kills per hour, ... etc ...

Basically, good old "combat statistics" suggested every other month. They would go down only if you are participating in combat and sucking.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by tmakinen
If there isn't maxing, there's no pressure to max.
Yeah there is. No one will be able to max champion (or perhaps even glad) before the game completely dies out. However, you still see people trying to farm those titles.

Quote:
Let's take an example, an alternative gladiator title could be like the following:

1-29 RA/TA matches played within a month: Lazy Gladiator(1)
30-99 RA/TA matches played within a month: Gladiator(2)
100-299 RA/TA matches played within a month: Keen Gladiator(3)
300-999 RA/TA matches played within a month: Fierce Gladiator(4)
1000-2999 RA/TA matches played within a month: Rampaging Gladiator(5)
3000+ RA/TA matches played within a month: I Live In TA(6)
And by your example, r6 would be the "max" title for gladiator, and exactly the same as how it is now, except now the title depreciates.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I think a ratio title like this would work better in HA, that is change rank to a ratio of wins to losses.

If you lose in HA you lose 1 point. If you win you get 1 point, or whatnot. Atleast then idiots who suck cant make fame by winning 1 in 3 matches, and grinding out r3.

A title that drops back if you dont play however, imo is retarded.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/notsigned

It does not makes much sense to be rewarded for these things imo.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

How about we just stop this title galore?

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

This is just an idea not asking for new titles in this GW fools. It's a good one too, the titles that would come with it wouldn't have to 'decay', you could get like 1 point towards a title for every 4 or more kills you get without dying in a pvp area (including res'd foes and AB). Open your mind.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by tmakinen
I'm amazed at the amount of negative feedback on this thread ...
Why?

It's a crap idea.

Replace grind with compressed and single focussed grind, with time frame restrictions.

I'm surprised your surprised at people stating the obvious flaws.

/fail and YAY for never happen.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by fireflyry
Why?

It's a crap idea.

Replace grind with compressed and single focussed grind, with time frame restrictions.

I'm surprised your surprised at people stating the obvious flaws.

/fail and YAY for never happen.
This kinda sums it up

/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Titles that can't be maxed and must be maintained...?

Why?

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by fireflyry
I'm surprised your surprised at people stating the obvious flaws.

/fail and YAY for never happen.
The only fail in this thread comes from people who go "lololol noob do not want" without even understanding what is being suggested.

Winterclaw didn't suggest demolishing the current title system, but augmenting it with another kind of system that doesn't encourage grinding. Zwei2stein is about the only person so far who understood the gist of the idea, that it's basically a Combat Statistics display. Let me give a bit more refined suggestion:

CSTitles are an indicator of your playing habits. There are both account wide and character specific titles. Every title is related to statistics for the latest 100 hours of in-game play time. Your whereabouts and actions are tracked, and you can choose to display one of the metrics as a title.

Let's say that of the latest 100 hours of playtime you have been standing in your GH for 17 hours, done GvG for 9 hours, Team Arenas for 24 hours and been in various PvE places for 50 hours, of which 19 hours in UW. You can choose to display one of the following titles:
  • PvP Hang-around (33%)
  • PvE Regular (50%)
  • GvG Dabbler (9%)
  • Guild Hall Visitor (17%)
  • Team Arenas Visitor (24%)
  • UW Visitor (19%)
Different descriptive names correspond to percentage ranges starting from 5% at 10% intervals (5-15% Dabbler, 15-25% Visitor and so on) and you can display any title that is above the 5% threshold. There are other titles related to in-game activities.

These titles don't pretend to show that you are good at something, not even that you've been doing something longer than the others. They are only an indicator of what percentage of your play time is spent on a particular activity, and it is silly to even speak about grind or maxing in this context. When you do a lot of one thing you are automatically doing less of other things.

I think that at this point I'm done with my part for this thread - if people still fail to understand the idea then so be it.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

The thing is that people like grind and like accomplishing things. Besides the part where people gain benefits from titles, there's nothing wrong with how titles are currently implemented.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by tmakinen
The alternative would be to have titles that merely reflect your playing preferences, are not supposed to be maxable in the current sense, and thus you get respective ranks when you do what you find fun in the game instead of having to do something boring to gain ranks.

...

If there isn't maxing, there's no pressure to max.


And that's why it would be great to break out of the "achievement" mentality in connection with titles
Yeah, this was what the general idea was supposed to be about. A lot of the titles require a huge number of points in order to gain a rank or max out. And for some of them, once you max them out, you never do that thing again on a regular basis. So the idea was to replace them with titles that require a more long-term investment but are cheaper and easier to maintain over time. Like if you only had to have two drinks or sweets per hour in order to keep the max ratio-based title, it'd be a lot cheaper and easier over time to keep it up so long as you don't play you character for 5000+ hours. But if you do play your character for that long, you'll eventually get the other title anyways.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I like the general idea, but not the example. Make the ratios based upon something less consequential, or other fun things that like wins/losses in PvP areas or kills/deaths in PvE.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Savio
The thing is that people like grind and like accomplishing things. Besides the part where people gain benefits from titles, there's nothing wrong with how titles are currently implemented.
Actually no, my entire alliance/everyone I know hate grinding, despite us owning aurios, and every concept of it. All grinding titles prove is you have alot of free time to get the titles, ratios would mean you use what time you play better.

Daenara

Daenara

Bad Romance

Join Date: May 2006

Aussie Trolling Crew HQ - Grand Matron

Mo/

I like being able to not login for two weeks and still have my sweet tooth title. It'd be like a nagging wife - gotta log in and set off my two party poppers today otherwise I lose my title!

/not signed