How about ratio based titles?
Winterclaw
Currently the titles work like this: you do something and it gives you something until you max it out.
However why must all titles work like this? Why not have something that works a little more dynamically where the ratio can go up or down and the rank of the title can go up or down with it.
For example there could be a second drunkard title. The new one would work based on how many drinks per hour you have and it would be total times you have drunk divided by how many hours the character has been around. So if your character is 50 hours old and you have him guzzle down 250 drinks, he'd have a 5:1 ratio and whatever title that is. If he doesn't have another drink for the next 200 hours, it'll go down to 1:1.
However why must all titles work like this? Why not have something that works a little more dynamically where the ratio can go up or down and the rank of the title can go up or down with it.
For example there could be a second drunkard title. The new one would work based on how many drinks per hour you have and it would be total times you have drunk divided by how many hours the character has been around. So if your character is 50 hours old and you have him guzzle down 250 drinks, he'd have a 5:1 ratio and whatever title that is. If he doesn't have another drink for the next 200 hours, it'll go down to 1:1.
jiggles
or we could just leave it the same?
Proff
I'm sorry but........
/FACEPALM
I mean it's not a title because you're not working for anything, and there's no benefit from it. Might as well just get drunkard r1/2 and display that. If you have any better examples as to what it can be used for then fine but this is just....
/FACEPALM
I mean it's not a title because you're not working for anything, and there's no benefit from it. Might as well just get drunkard r1/2 and display that. If you have any better examples as to what it can be used for then fine but this is just....
Xsiriss
A new idea that might change the game!?NEVER troll troll etc...
Anyway it's a good idea about making titles that work differently, but maybe not for drunkard/sweetooth/party titles. Maybe in the esteemed GW2 we'l see something like that, kill/death title ratio would be interesting.
Anyway it's a good idea about making titles that work differently, but maybe not for drunkard/sweetooth/party titles. Maybe in the esteemed GW2 we'l see something like that, kill/death title ratio would be interesting.
Senrath
Quote:
Originally Posted by Winterclaw
Currently the titles work like this: you do something and it gives you something until you max it out.
However why must all titles work like this? Why not have something that works a little more dynamically where the ratio can go up or down and the rank of the title can go up or down with it. For example there could be a second drunkard title. The new one would work based on how many drinks per hour you have and it would be total times you have drunk divided by how many hours the character has been around. So if your character is 50 hours old and you have him guzzle down 250 drinks, he'd have a 5:1 ratio and whatever title that is. If he doesn't have another drink for the next 200 hours, it'll go down to 1:1. |
Shayne Hawke
Titles that would require constant attention like that would be bad.
Marty Silverblade
As previously mentioned, that example that requires constant attention is bad. I'd rather something that doesn't decline over time, for example, if the survivor title was changed to player deaths:monster kills (monsters would have to be at least the players level). Of course farming would kill this idea but it's just an example .
Parson Brown
I like the idea of having titles operate a bit differently, but this would make the title quite literally a lifetime of work (as far as the character is concerned). I mean, no matter what you decide to do with the character next, you still need to babysit that drunkard title!
fireflyry
Sounds like those annoying japanese "vrtual-pet" games that were all the rage ten years ago.
Having to grind is bad enough, having to log in frequently to maintain titles is even worse.
/unsigned
Having to grind is bad enough, having to log in frequently to maintain titles is even worse.
/unsigned
Arkantos
So a title that requires an indefinite amount of gold, and once you run out of gold, gg?
No thanks.
No thanks.
tmakinen
I'm amazed at the amount of negative feedback on this thread ... wait, I'm not, this is Quru after all.
People have complained to high heaven about the silly grind that is maxing titles. Winterclaw has a really decent idea - if titles cannot be maxed then the OCD crowd must find something else to fret about. If titles ceased to be an achievement and instead just reflected your style of play (without providing any in-game advantage) then people should be happy, right?
To the OP, good idea, unlikely to fly though because a certain portion of the player base actually likes to grind their e-peen.
People have complained to high heaven about the silly grind that is maxing titles. Winterclaw has a really decent idea - if titles cannot be maxed then the OCD crowd must find something else to fret about. If titles ceased to be an achievement and instead just reflected your style of play (without providing any in-game advantage) then people should be happy, right?
To the OP, good idea, unlikely to fly though because a certain portion of the player base actually likes to grind their e-peen.
Div
Quote:
Originally Posted by tmakinen
People have complained to high heaven about the silly grind that is maxing titles.
|
MirkoTeran
Quote:
Originally Posted by Senrath
Eh, I'll pass. Once I get a title, I'd like to keep it without additional effort, thanks.
|
zwei2stein
Quote:
Originally Posted by tmakinen
I'm amazed at the amount of negative feedback on this thread ... wait, I'm not, this is Quru after all.
People have complained to high heaven about the silly grind that is maxing titles. Winterclaw has a really decent idea - if titles cannot be maxed then the OCD crowd must find something else to fret about. If titles ceased to be an achievement and instead just reflected your style of play (without providing any in-game advantage) then people should be happy, right? To the OP, good idea, unlikely to fly though because a certain portion of the player base actually likes to grind their e-peen. |
There are decaying things already:
* Top scores in Challenge missions where OCD people can race with other OCD people as infinitum.
* Alliance factions where groups of OCD people race others, ad infinitum too.
tmakinen
Quote:
Originally Posted by holymasamune
And it's not grind to have to constantly do something day after day just to maintain a certain rank in a title track?
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Let's take an example, an alternative gladiator title could be like the following:
1-29 RA/TA matches played within a month: Lazy Gladiator(1)
30-99 RA/TA matches played within a month: Gladiator(2)
100-299 RA/TA matches played within a month: Keen Gladiator(3)
300-999 RA/TA matches played within a month: Fierce Gladiator(4)
1000-2999 RA/TA matches played within a month: Rampaging Gladiator(5)
3000+ RA/TA matches played within a month: I Live In TA(6)
If there isn't maxing, there's no pressure to max.
Quote:
Originally Posted by zwei2stein
Players generally hate when their "achievement" decays.
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zwei2stein
Quote:
Originally Posted by tmakinen
If there isn't maxing, there's no pressure to max.
|
What about making this some kind of positive modifier, such as: DPS Title: Total damage caused / time spent in combat with rank for each 5 points of DPS.
Kills per hour, ... etc ...
Basically, good old "combat statistics" suggested every other month. They would go down only if you are participating in combat and sucking.
Div
Quote:
Originally Posted by tmakinen
If there isn't maxing, there's no pressure to max.
|
Quote:
Let's take an example, an alternative gladiator title could be like the following: 1-29 RA/TA matches played within a month: Lazy Gladiator(1) 30-99 RA/TA matches played within a month: Gladiator(2) 100-299 RA/TA matches played within a month: Keen Gladiator(3) 300-999 RA/TA matches played within a month: Fierce Gladiator(4) 1000-2999 RA/TA matches played within a month: Rampaging Gladiator(5) 3000+ RA/TA matches played within a month: I Live In TA(6) |
Luminarus
I think a ratio title like this would work better in HA, that is change rank to a ratio of wins to losses.
If you lose in HA you lose 1 point. If you win you get 1 point, or whatnot. Atleast then idiots who suck cant make fame by winning 1 in 3 matches, and grinding out r3.
A title that drops back if you dont play however, imo is retarded.
If you lose in HA you lose 1 point. If you win you get 1 point, or whatnot. Atleast then idiots who suck cant make fame by winning 1 in 3 matches, and grinding out r3.
A title that drops back if you dont play however, imo is retarded.
Hyper.nl
/notsigned
It does not makes much sense to be rewarded for these things imo.
It does not makes much sense to be rewarded for these things imo.
Akaraxle
How about we just stop this title galore?
Xsiriss
This is just an idea not asking for new titles in this GW fools. It's a good one too, the titles that would come with it wouldn't have to 'decay', you could get like 1 point towards a title for every 4 or more kills you get without dying in a pvp area (including res'd foes and AB). Open your mind.
fireflyry
Quote:
Originally Posted by tmakinen
I'm amazed at the amount of negative feedback on this thread ...
|
It's a crap idea.
Replace grind with compressed and single focussed grind, with time frame restrictions.
I'm surprised your surprised at people stating the obvious flaws.
/fail and YAY for never happen.
romeus petrus
Quote:
Originally Posted by fireflyry
Why?
It's a crap idea. Replace grind with compressed and single focussed grind, with time frame restrictions. I'm surprised your surprised at people stating the obvious flaws. /fail and YAY for never happen. |
/notsigned
MithranArkanere
Titles that can't be maxed and must be maintained...?
Why?
Why?
tmakinen
Quote:
Originally Posted by fireflyry
I'm surprised your surprised at people stating the obvious flaws.
/fail and YAY for never happen. |
Winterclaw didn't suggest demolishing the current title system, but augmenting it with another kind of system that doesn't encourage grinding. Zwei2stein is about the only person so far who understood the gist of the idea, that it's basically a Combat Statistics display. Let me give a bit more refined suggestion:
CSTitles are an indicator of your playing habits. There are both account wide and character specific titles. Every title is related to statistics for the latest 100 hours of in-game play time. Your whereabouts and actions are tracked, and you can choose to display one of the metrics as a title.
Let's say that of the latest 100 hours of playtime you have been standing in your GH for 17 hours, done GvG for 9 hours, Team Arenas for 24 hours and been in various PvE places for 50 hours, of which 19 hours in UW. You can choose to display one of the following titles:
- PvP Hang-around (33%)
- PvE Regular (50%)
- GvG Dabbler (9%)
- Guild Hall Visitor (17%)
- Team Arenas Visitor (24%)
- UW Visitor (19%)
These titles don't pretend to show that you are good at something, not even that you've been doing something longer than the others. They are only an indicator of what percentage of your play time is spent on a particular activity, and it is silly to even speak about grind or maxing in this context. When you do a lot of one thing you are automatically doing less of other things.
I think that at this point I'm done with my part for this thread - if people still fail to understand the idea then so be it.
Savio
The thing is that people like grind and like accomplishing things. Besides the part where people gain benefits from titles, there's nothing wrong with how titles are currently implemented.
Winterclaw
Quote:
Originally Posted by tmakinen
The alternative would be to have titles that merely reflect your playing preferences, are not supposed to be maxable in the current sense, and thus you get respective ranks when you do what you find fun in the game instead of having to do something boring to gain ranks.
... If there isn't maxing, there's no pressure to max. And that's why it would be great to break out of the "achievement" mentality in connection with titles |
Bryant Again
I like the general idea, but not the example. Make the ratios based upon something less consequential, or other fun things that like wins/losses in PvP areas or kills/deaths in PvE.
Xsiriss
Quote:
Originally Posted by Savio
The thing is that people like grind and like accomplishing things. Besides the part where people gain benefits from titles, there's nothing wrong with how titles are currently implemented.
|
Daenara
I like being able to not login for two weeks and still have my sweet tooth title. It'd be like a nagging wife - gotta log in and set off my two party poppers today otherwise I lose my title!
/not signed
/not signed