So ive been playing a dervish for a long time but its all self heal
[skill]Avatar of Lyssa[/skill][skill]Eternal Aura[/skill][skill]Mystic Sweep[/skill][skill]Victorious Sweep[/skill][skill]Faithful Intervention[/skill][skill]Mystic Vigor[/skill][skill]Mystic Regeneration[/skill][skill]Vital boon[/skill]
Scythe Mastery 12+1+1
Mysticism 10+1
Earth Prayers 8+1
srry if those dont add up i dont remember wat they are
I basically keep my self alive with out the help of healer but i do not do enough damage
I would like a new build to do more damage I dont care if its completely new or changed off this one just need some advice
Just need a High Dps Build
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Far too much self preservation. You should only need one, maybe two self defense skills.
I suggest:
[wounding strike][chilling victory][mystic sweep][no skill][attacker's insight][aura of holy might][flail][no skill]
Res or whatever in slot 8. Skill 4 depends. I suggest putting in Distracting Strike as an AoE interrupt and IAS attack skill. Maybe Wild Blow for 100% crits, but switch Flail for HoF. Asuran Scan is highly recommended. SY is also good.
Keep in mind this will not work with a conjure, and if you feel like blowing stuff up, take a hero with Strength of Honour, maybe with Barbs and Mark of Pain, another with Splinter Weapon and Ancestor's Rage, another with Orders (I advise SY) and watch everything pop!
I suggest:
[wounding strike][chilling victory][mystic sweep][no skill][attacker's insight][aura of holy might][flail][no skill]
Res or whatever in slot 8. Skill 4 depends. I suggest putting in Distracting Strike as an AoE interrupt and IAS attack skill. Maybe Wild Blow for 100% crits, but switch Flail for HoF. Asuran Scan is highly recommended. SY is also good.
Keep in mind this will not work with a conjure, and if you feel like blowing stuff up, take a hero with Strength of Honour, maybe with Barbs and Mark of Pain, another with Splinter Weapon and Ancestor's Rage, another with Orders (I advise SY) and watch everything pop!
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drop [faithful intervention] for [aura of holy might] and [eremites attack] for [wild blow] or [whirlwind attack] as many said.
But most of all: don't use only dervish skills.....there are many other profession skills u can use in dervish combos....
wanna try something really sick?? replace all self healing skills with [grenths balance] and put some more attack skills + [attacker's insight]...strange but can still work
EDIT: [heart of fury] MUST always be in ur skillbar! pve or pvp doesn't matter....best skill for improving attack speed
But most of all: don't use only dervish skills.....there are many other profession skills u can use in dervish combos....
wanna try something really sick?? replace all self healing skills with [grenths balance] and put some more attack skills + [attacker's insight]...strange but can still work
EDIT: [heart of fury] MUST always be in ur skillbar! pve or pvp doesn't matter....best skill for improving attack speed
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Quote:
Originally Posted by Sir Pandra Pierva
[avatar of lyssa][protector's strike][mystic sweep][eremite's attack][wild blow][eternal aura][asuran scan][aura of holy might]
attack until you see the enemy start using skills then hit your attacks. [avatar of lyssa] + [radiant scythe] = nice big damage.
[avatar of lyssa] + [asuran scan] + [aura of holy might] + [radiant scythe] = nice big domage
I would take out either [mystic sweep] or [eremite's attack] and replace with [radiant scythe]
attack until you see the enemy start using skills then hit your attacks. [avatar of lyssa] + [radiant scythe] = nice big damage.
[avatar of lyssa] + [asuran scan] + [aura of holy might] + [radiant scythe] = nice big domage
I would take out either [mystic sweep] or [eremite's attack] and replace with [radiant scythe]
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Quote:
Originally Posted by daze
[avatar of lyssa] + [radiant scythe] = nice big damage.
[avatar of lyssa] + [asuran scan] + [aura of holy might] + [radiant scythe] = nice big domage
I would take out either [mystic sweep] or [eremite's attack] and replace with [radiant scythe] I disagree. you realy shouldnt have high enough energy to get the full damage from radiant scythe, and if you arent getting hte full damage you should probably just use victorious anyways. and in either case the timed attacks are just scary with lyssa.
[avatar of lyssa] + [asuran scan] + [aura of holy might] + [radiant scythe] = nice big domage
I would take out either [mystic sweep] or [eremite's attack] and replace with [radiant scythe] I disagree. you realy shouldnt have high enough energy to get the full damage from radiant scythe, and if you arent getting hte full damage you should probably just use victorious anyways. and in either case the timed attacks are just scary with lyssa.
Quote:
Originally Posted by -Lotus-
normal scythe attack time = 1.75 sec
mysic/eremite's = .75 sec
(an IAS will reduce both)
an attack skill that has no activation time uses the weapon's default activation time. a Wooh. Even under an IAS, Mystic/Eremite's is 0.75... it does cancel out auto attacking though
[email protected]: srsly? I never noticed that
I always thought they were set activation times (hence being specifically mentioned in the skill description) where is this demonstrated? (link plz?)
Edited by Celestial Beaver: Please don't try to induce further flaming!
mysic/eremite's = .75 sec
(an IAS will reduce both)
an attack skill that has no activation time uses the weapon's default activation time. a Wooh. Even under an IAS, Mystic/Eremite's is 0.75... it does cancel out auto attacking though
[email protected]: srsly? I never noticed that
I always thought they were set activation times (hence being specifically mentioned in the skill description) where is this demonstrated? (link plz?)Edited by Celestial Beaver: Please don't try to induce further flaming!
D
Quote:
Even under an IAS, Mystic/Eremite's is 0.75... it does cancel out auto attacking though
Incorrect, an IAS lowers the activation times of all attacks. An IAS makes a 1.75 activation attack skill (ones that have no listed act. time) happen faster, and indeed, an IAS makes the faster ones faster too. It's just much harder to tell because as an attack activation time gets lower, the effect an IAS has is less.
For example, a normal scythe attack under 33% ias comes out at 1.17 seconds.
1.75 - 1.17 = 0.58 second increase.
A 0.75 second attack under 33% IAS comes out at 0.50 seconds.
0.75 - 0.5 = 0.25 (It's actually 0.2475 seconds, but I rounded up.)
The slower attack got nearly twice the reduction speed because of how math works, so it's far more noticeable. It's a lot harder to notice that quarter of a second reduction, but it is indeed there.
For example, a normal scythe attack under 33% ias comes out at 1.17 seconds.
1.75 - 1.17 = 0.58 second increase.
A 0.75 second attack under 33% IAS comes out at 0.50 seconds.
0.75 - 0.5 = 0.25 (It's actually 0.2475 seconds, but I rounded up.)
The slower attack got nearly twice the reduction speed because of how math works, so it's far more noticeable. It's a lot harder to notice that quarter of a second reduction, but it is indeed there.
I love how people think that saying, "It's just my opinion" somehow makes them immune from criticism.
Lyssa provides a massive, persistent damage bonus, so the rest of the build revolves around trying to trigger that bonus as much as possible. That means going for low-cost, low-recharge, fast-draw attacks. Protstrike, mystic, and eremite's happen to fall neatly into that category. The fact that these skills have low inherent damage bonuses is a minor negative because they are designed to piggyback on Lyssa's +44.
This is particularly important in Hard Mode, where most enemies activate skills so quickly that normal attacks are unreliable for triggering Lyssa's bonus. Certainly, you can take Radiant + Lyssa against a spirit spammer for t3h lulz, but its overall usefulness is unimpressive.
Lyssa provides a massive, persistent damage bonus, so the rest of the build revolves around trying to trigger that bonus as much as possible. That means going for low-cost, low-recharge, fast-draw attacks. Protstrike, mystic, and eremite's happen to fall neatly into that category. The fact that these skills have low inherent damage bonuses is a minor negative because they are designed to piggyback on Lyssa's +44.
This is particularly important in Hard Mode, where most enemies activate skills so quickly that normal attacks are unreliable for triggering Lyssa's bonus. Certainly, you can take Radiant + Lyssa against a spirit spammer for t3h lulz, but its overall usefulness is unimpressive.
R
Quote:
Originally Posted by DarkNecrid
because of how math works
Quote:
Originally Posted by Burst Cancel
I love how people think that saying, "It's just my opinion" somehow makes them immune from criticism.
these two quotes make this the highest scoring thread in guild wars.
Quote:
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Originally Posted by tara nuwan
I was led to believe that [radiant scythe] + [avatar of lyssa] was a bad choice. Can you explain if it would be better to bring [radiant scythe] or [eremites attack] or [mystic sweep] if you are running a lyssa build?
why not bring all three? ![]() |
I usually would decide between Radiant Scythe or Wild Blow. For general use the latter is better since it lets you strip stances and is unblockable, but Radiant Scythe does do slightly more damage under ideal circumstances (on the downside, the circumstances aren't usually as good as you'd want; the second time you use Radiant you'll probably only have ~10 energy, while WB doesn't care).
AoHM Lyssa builds do tend to get > 100 on hits on a regular basis, Radiant or not (just that Radiant gives you that bit more). Throw in Asuran Scan and probably more so, but I normally have a res in that slot.
AoHM Lyssa builds do tend to get > 100 on hits on a regular basis, Radiant or not (just that Radiant gives you that bit more). Throw in Asuran Scan and probably more so, but I normally have a res in that slot.

