Weekend Event Idea “Increased Experience”
Painbringer
I posted this on a thread in Riverside but then it got closed because of a repeated subject. So I thought maybe here I could get some support for this idea here. I proposed the following
An Experience Weekend in Pre-searing (or every where) all experience that is gained off of creatures is increased by 5 levels Example - level 1 creature will give exp like it is a level 6
It would give survivors more of a chance to make there goal, and more importantly it would give pre searing characters trying for the title a better option then wasting energy on death leveling, It would allow them for a weekend to play for the title. You still would have to go across the wall for it, but at least you could play for it. Your thoughts
An Experience Weekend in Pre-searing (or every where) all experience that is gained off of creatures is increased by 5 levels Example - level 1 creature will give exp like it is a level 6
It would give survivors more of a chance to make there goal, and more importantly it would give pre searing characters trying for the title a better option then wasting energy on death leveling, It would allow them for a weekend to play for the title. You still would have to go across the wall for it, but at least you could play for it. Your thoughts
Songbringer
Having just a pre-searing weekend is very bias to all the players who don't own Prophecies. I have no problem with the idea as long as it doesn't allow people to get LDoA and Survivor. I don't think they are ment to have both on the same char.
On a plus note it stops the weekend from bieng another double fame weekend so more scrubs can get there bambi's and wolf's
On a plus note it stops the weekend from bieng another double fame weekend so more scrubs can get there bambi's and wolf's
Nessar
I really like the idea, it might happen /optimistic and signed
Its something different from the AB/HA/GvG/HB/Quadruple drop weekend
Its something different from the AB/HA/GvG/HB/Quadruple drop weekend
zelgadissan
This idea sucks for anybody who has played the game for an extended period of time. What am I supposed to do with 10 level 20 characters on an increased experience weekend?
This suggestion is for survivors and LDoA people only.
/notsigned
This suggestion is for survivors and LDoA people only.
/notsigned
MithranArkanere
What do you need experience or skill points in pre-Searing for?
Nothing.
Nothing.
Jennie
Quote:
Originally Posted by zelgadissan
This idea sucks for anybody who has played the game for an extended period of time. What am I supposed to do with 10 level 20 characters on an increased experience weekend?
This suggestion is for survivors and LDoA people only. /notsigned |
Painbringer
Quote:
Originally Posted by fireflyry
Nope.
Title motivated. /notsigned |
To Zelgadissan
This idea sucks for anybody who has played the game for an extended period of time. What am I supposed to do with 10 level 20 characters on an increased experience weekend?
This suggestion is for survivors and LDoA people only.
/notsigned
You can make Arena Net happy and buy a new character slot…just kidding (I know to some this would be a event of no interest but it will to others)
Edit - On the subject of Survivor and Defender titles (would it matter since you can only display one at a time) A-net could program it so that if you have both of these on your character that only one would count towards the KOBD title track. Just an idea
Songbringer
Quote:
Originally Posted by Painbringer
Edit - On the subject of Survivor and Defender titles (would it matter since you can only display one at a time) A-net could program it so that if you have both of these on your character that only one would count towards the KOBD title track. Just an idea |
I don't want them to waste time coding something as useless as making sure only one of those counts when they could be coding a new cool zone or fixing the already crappy glitches and bugs already around. Why put more work on an already over worked staff when it is so easily avoidable?
Magic Wut Huh Asdf
Quote:
Originally Posted by zelgadissan
This idea sucks for anybody who has played the game for an extended period of time. What am I supposed to do with 10 level 20 characters on an increased experience weekend?
This suggestion is for survivors and LDoA people only. /notsigned |
MithranArkanere
Quote:
Originally Posted by Magic Wut Huh Asdf
Yes, and how many people have Legendary Skill Hunter but they have had several weekend events offering double experience for Elite Skill Captures?
|
And the XP is an extra for doing something different: Capture skills.
Not for just plain kills.
High Voltage Killer
Many good reasons posted above. I side with the /notsigned group, this sounds like an idea for LDoA and Survivor people, the first would still take month's, therefore being useless, the second already can be done easy enough with brawling or hfff.
Ariena Najea
To clarify. The op's suggestion would effect the level ten pre-searing bosses in a way that a character could level up completely and achieve LDoA without having to lose the survivor title.
For all the above posters who claim there are no benefits to gaining additional experience, what about skill points? Even if you have everything you want on your character, consider purchasing some consumables, which are of course in high demand, in order to make some extra money. I remember a couple months ago someone was selling stars of transference here on Guru at a decent price. At 2k a star (if I remember correctly) he sold anywhere from 1 to hundreds at a time, making a huge profit while using up his unused skill points. Don't say experience means nothing to level twenty characters =P
While I like the idea of the experience weekend, as written I believe this suggestion is flawed, in that it would allow players to receive both the Survivor and LDoA titles on the same character. A system where you gain experience as if you were under the effect of a scroll could net the exact same effect, yet prevent characters from gaining experience from monsters more than five levels below as the current system functions. For those interested, below is the experience formula:
It would be nice to see a new weekend event in the rotation
For all the above posters who claim there are no benefits to gaining additional experience, what about skill points? Even if you have everything you want on your character, consider purchasing some consumables, which are of course in high demand, in order to make some extra money. I remember a couple months ago someone was selling stars of transference here on Guru at a decent price. At 2k a star (if I remember correctly) he sold anywhere from 1 to hundreds at a time, making a huge profit while using up his unused skill points. Don't say experience means nothing to level twenty characters =P
While I like the idea of the experience weekend, as written I believe this suggestion is flawed, in that it would allow players to receive both the Survivor and LDoA titles on the same character. A system where you gain experience as if you were under the effect of a scroll could net the exact same effect, yet prevent characters from gaining experience from monsters more than five levels below as the current system functions. For those interested, below is the experience formula:
It would be nice to see a new weekend event in the rotation
snaek
other than pre-searing...
already exists in teh form of double xp scroll weekend
already exists in teh form of double xp scroll weekend
GoodApollo1234
I'd be happier if they just gave us a slightly faster way of leveling pre-searing characters than death-leveling, which is grinding at its finest.
I say they just slap a dungeon-quest in front of the Catacombs, add one or two level-20 bosses in there, maybe bump the party-size up to 4, and BAM! We all have a new reason to make a Pre character, and people aren't wasting their internet time letting moa birds kill them.
I say they just slap a dungeon-quest in front of the Catacombs, add one or two level-20 bosses in there, maybe bump the party-size up to 4, and BAM! We all have a new reason to make a Pre character, and people aren't wasting their internet time letting moa birds kill them.
own age myname
To everyone saying that this would exclude a number of players. How is x2 Cap, 2x HA/AB/RA/TA/SS/LB any different? I never do the HA because I don't like competitive PvP that makes me excluded. Some people don't even got HA unlocked.
Songbringer
"Having just a pre-searing weekend is very bias to all the players who don't own Prophecies"
Well I don't see how it's different to x2 AB? That req Factions. SS/LB req NF.
Back on topic:
/signed, when was the last time pre-searing ever got an update? Just because it's a tutorial area doesn't mean there isn't a community that care :/
Songbringer
"Having just a pre-searing weekend is very bias to all the players who don't own Prophecies"
Well I don't see how it's different to x2 AB? That req Factions. SS/LB req NF.
Back on topic:
/signed, when was the last time pre-searing ever got an update? Just because it's a tutorial area doesn't mean there isn't a community that care :/
Ariena Najea
Quote:
Originally Posted by own age myname
Back on topic:
/signed, when was the last time pre-searing ever got an update? Just because it's a tutorial area doesn't mean there isn't a community that care :/ |
Sharkman
No. If you want LDoA or Survivor grind it out like everyone who already got them did.
Khasar
I agree with the above post. While I think that pre could maybe use something new (it was always one of my favorite areas as well, everything seems much nicer there including the players.) I dont think that that something should cheapen the value of LDoA and piss off the people who spent a long long time getting it the regular way.
As for survivors: They already have it easy enough with Kilroy runs ect...
I would be in support of a pre weekend or update for sure but just not one like this.
And for people saying no because its "exclusive", thats just not a valid reason. EVERY bonus weekend will exclude someone, I garuntee it.
As for survivors: They already have it easy enough with Kilroy runs ect...
I would be in support of a pre weekend or update for sure but just not one like this.
And for people saying no because its "exclusive", thats just not a valid reason. EVERY bonus weekend will exclude someone, I garuntee it.
joshuarodger
Quote:
Originally Posted by fireflyry
Nope.
Title motivated. /notsigned |
/signed just becuase i could level a couple of my newer characters that much faster.
own age myname
I don't think it would cheapen the title. It's for only 1 weekend.
But to avoid the whole survivor/LDoA argument, maybe it'd be a x2 xp weekend in pre? (post too?). All that does is making those death levels little faster and regular lvling faster.
But to avoid the whole survivor/LDoA argument, maybe it'd be a x2 xp weekend in pre? (post too?). All that does is making those death levels little faster and regular lvling faster.
Damian979
There is already double or even triple xp 24/7, it's called xp scrolls.
LDoA is hardly worth making a weekend for.
LDoA is hardly worth making a weekend for.
Hyper.nl
Quote:
Originally Posted by Damian979
There is already double or even triple xp 24/7, it's called xp scrolls.
LDoA is hardly worth making a weekend for. |
Dr.Jones
didnt they already have this?! i would rather see a triple Elite tome drop and dubble normal tome drop weekend.
MagmaRed
If LDoA is too hard for you, then don't try for it.
/unsigned
/unsigned
Damian979
Quote:
Originally Posted by Damian979
There is already double or even triple xp 24/7 for survivors, it's called xp scrolls.
LDoA is not worth making a weekend for. |
Clarified that little bit.
Dr.Jones
Quote:
Originally Posted by MagmaRed
If LDoA is too hard for you, then don't try for it.
/unsigned |
Lycan Nibbler
I think seeing as many other areas of the game get special weekends (ie LB/SS is for NF only), then a pre searing weekend is a good thing if only for variety and to help those people going for LDoA.
/signed
Anyway, this could be for all GW, not just pre where all monsters give (x+5 levels) their XP.
/signed
Anyway, this could be for all GW, not just pre where all monsters give (x+5 levels) their XP.
N1ghtstalker
skill capping is double experience and with the scrolls you'll get those boosters too
/notsigned
/notsigned
Lycan Nibbler
Quote:
Originally Posted by N1ghtstalker
skill capping is double experience and with the scrolls you'll get those boosters too
/notsigned |
Shayne Hawke
This seems to have gone from a "give more experience for a weekend" thread to a "make survivor and ldoa easier" thread.
For either way, /notsigned. I've already set my stance on LS/LDoA, and otherwise, extra experience isn't really that useful.
For either way, /notsigned. I've already set my stance on LS/LDoA, and otherwise, extra experience isn't really that useful.
Don Doggy
/notsigned
Don't devalue LDoA.
Don't devalue LDoA.
Cartello
/notsigned
Why make skillfull titles (Survivor rank), thats do actually require SKILL and a good grinder (LDoA) that much easier. (Also, what will a Canthan newbie think getting level 20 in 3 game hours?)
Why make skillfull titles (Survivor rank), thats do actually require SKILL and a good grinder (LDoA) that much easier. (Also, what will a Canthan newbie think getting level 20 in 3 game hours?)
Issac
Can't be worse then some of the events we've had lol.
/signed
/signed
Skyy High
Quote:
Originally Posted by Cartello
Why make skillfull titles (Survivor rank), thats do actually require SKILL and a good grinder (LDoA) that much easier.
|
Also, being a "good grinder" is not a skill.
/notsigned on the idea however, just because it's a stupid idea and will lead to a bunch of whining from people who already got the title, and those who weren't around to grind it out that weekend.
MisterT69
Better idea for weekend event: every creature drops ecto 100% of the time... if you want an even bigger waste of time I can keep going lol. That way pre-chars can get in on the ecto craze.