"Exhaustion will be coming soon."
The highlight of that for me...

DokkyDok
draxynnic
Originally Posted by Chthon
1. Note to Izzy: Please keep in mind that cry of pain is the key skill in what is the only indisputably top-level build mesmers have in PvE, AP-AE-CoP. (IMO, Mandragor-In-A-Can builds are disputably top-level.) Perhaps cryway needs a nerf, but please try to keep it something that doesn't ruin mesmer primary builds like this for the lone mesmer.
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(Hint, best idea off the top pf my head: Make CoP remove one hex from its target. That imposes a minimal burden on the single memser (have to bring 2 proc hexes instead of one), but makes a coordinated team spike nearly impossible.) |
silavor
lyra_song
cthulhu reborn
Originally Posted by Regina Buenaobra
Hey, I'd like to clarify something in this thread, specifically bits of Lady Raenef's summary.
There are two people who work full time on GW1. One designer, one programmer. The other four or five people take time away from their work on GW2 to help the two full-time GW1 devs. With that in mind, the following quote: ...needs to be placed within the contextual knowledge that there are two people working on GW1, and a handful of others who work on GW1 part time. What I am saying is that players should not expect massive amounts of content on the same scale that a team of half a dozen are able to produce. The impression that I'm getting from the responses in this thread is that you're all expecting and hopeful of a level of production that cannot humanly be achieved by two people. |
goondaba
Originally Posted by Regina Buenaobra
The impression that I'm getting from the responses in this thread is that you're all expecting and hopeful of a level of production that cannot humanly be achieved by two people.
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Age
Bryant Again
Originally Posted by Regina Buenaobra
...needs to be placed within the contextual knowledge that there are two people working on GW1, and a handful of others who work on GW1 part time. What I am saying is that players should not expect massive amounts of content on the same scale that a team of half a dozen are able to produce. The impression that I'm getting from the responses in this thread is that you're all expecting and hopeful of a level of production that cannot humanly be achieved by two people.
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Chthon
Originally Posted by draxynnic
AP-AE-EVAS? An A/Me can pull it off too, but with less energy and without Fast Casting.
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Incidentally, another thing to dispute with Mandragor-In-A-Can builds is whether they actually are best on a Mesmer primary, or whether an Elementalist, Necromancer or even Ranger with a bit of speccing in Illusion or Inspiration can do the job better. |
Interesting idea. Basically making it an improved Shatter Delusions? |
pamelf
Mr. Undisclosed
Originally Posted by Regina Buenaobra
...needs to be placed within the contextual knowledge that there are two people working on GW1, and a handful of others who work on GW1 part time. What I am saying is that players should not expect massive amounts of content on the same scale that a team of half a dozen are able to produce. The impression that I'm getting from the responses in this thread is that you're all expecting and hopeful of a level of production that cannot humanly be achieved by two people. |
SpotJorge
romeus petrus
tmr819
Originally Posted by cthulhu reborn
Well I guess the truth is better than false hope. It is disappointing to find out, since for a lot of older players (as far as my scope reaches) like myself are getting to the point where the need for something new is getting rather urgent.
We still don't know when to expect GW2 and with the idea of new content being largely shot down, it will be tough to stay motivated to play GW. Just wondering if you guys at Anet see that games like Aion could potentially take a fair share of players away when people get tired of waiting? |
Society
There are two people who work full time on GW1. One designer, one programmer. |
Lady Raenef
cthulhu reborn
Originally Posted by tmr819
I'm way past that point, actually. I drifted back to WoW for a few months and then, eventually, to LOTRO, where I have been having a great time traipsing about Middle Earth. I still think GW1 is just about the best game I have *ever* played (and I have played quite a few). I so enjoyed GW1's AI group/player party group mix-and-match option, which virtually no other online game seems to offer... Sigh.
I had hoped, ever so briefly, based on the OP in this thread, that GW1 was going to get some more love from ArenaNet, but now I see that this is really not the case. We really are in "just basic maintenance" mode. ![]() I wonder if ArenaNet has any concerns about players leaving GW1 during this -- what shall we call it? ... "lull period"? -- and then not coming back when GW2 finally hits the shelves? |
Sweet Mystery
Wildi
Casters are pushed towards a support role. |
They're watching CryWay currently. |
Turbobusa
DarkNecrid
Fril Estelin
Originally Posted by DarkNecrid
Cry of Pain is about as balanced as one of the Olympic Chinese girls on a seesaw and a fat Japanese sumo guy on the other side of the seesaw.
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viper11025
tenetke