'Embrace of Fate'

syphonus

syphonus

Lion's Arch Merchant

Join Date: Dec 2007

The Dirtiest Parts Of My Mind

Phlying Skwirls[PS]

N/

This is an idea for a non-elite prot skill that's kind of been kicking around in my head for a few days. It started out (weirdly enough) as a way to counteract the 'auto death' aftereffect of vengeance, but I think it has better uses than that. It would look something like this:

"For 10 seconds, the next time target ally would die, they survive with 5...8...10% Health instead. That ally loses all Hexes and Conditions."

Cost might look something like this:
Energy: 10
Casting Time: 1
Recharge: 15

Though, it could be easily adjustable if it is imba or weak.

Cheers

Shursh

Shursh

Lion's Arch Merchant

Join Date: Jul 2008

KaVa

N/

isn't [Divine Intervention] similar to that? just without the condition/hex removal...also at 15 second recharge i think that might be imba

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

[Divine Intervention] and [Judges Intervention] do nearly the same thing, just without the loss of conditions. [Divine Intervention] also heals you more than 10% hp.

Edit: Shursh beat me to it >.>

syphonus

syphonus

Lion's Arch Merchant

Join Date: Dec 2007

The Dirtiest Parts Of My Mind

Phlying Skwirls[PS]

N/

Quote:
Originally Posted by Shursh
isn't [Divine Intervention] similar to that? just without the condition/hex removal...also at 15 second recharge i think that might be imba
Right. It was meant to be an alternative to DI with condition/hex removal, with the added effect of preventing auto-death (DPS, Vengeance, etc.) which I'm not certain DI does (anyone know?)

ddark624

ddark624

Frost Gate Guardian

Join Date: Nov 2006

London, England

The High Chronicles[THCS]

Mo/

Quote:
Originally Posted by syphonus
Right. It was meant to be an alternative to DI with condition/hex removal, with the added effect of preventing auto-death (DPS, Vengeance, etc.) which I'm not certain DI does (anyone know?)
mate your fighting a losing battle. Have a look at my post about the elite version (dwayna's intervention) all people will do is slate your idea and say its a waste of a skill.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by ddark624
mate your fighting a losing battle. Have a look at my post about the elite version (dwayna's intervention) all people will do is slate your idea and say its a waste of a skill.
yours was.

this one's a divine intervention with half the recharge, hex and condi removal, and the ability to prevent any type of death. needs some rethinking.

also, adding new skills to the game is just a bad idea. it's better to change an existing one. the more skills that get added to the game the harder it'll be for anet to balance things.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

"Next time target ally would die" may be a bit imba, but if it's changed to "receives fatal damage", it might be underpowered.

I'm not quite sure if I'm on board yet, I'll watch this thread.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

Quote:
Originally Posted by Kanyatta
"Next time target ally would die" may be a bit imba
Can be done as a overpowered PvE version of the skill - like UA
but it would be a nice skill to prevent auto death