"One With The Elements" 15 E | 3 second Casting Time | 60 second recharge
(Non-Attribute)
Elite Enchantment Spell. Take on the form of the element you are attuned to for the amount of time left on your attunement spell (I.E. If you are on "Fire Attunement" for 45 seconds, this spell will last 45 seconds). If you are attuned to Fire (Fire Attunement), you gain the same amount of armor that you would energy against that element. (I.E. 30% Energy Returned for each skill of that element, 30% more armor against that element), this goes for each element. All of your skills also inflict different conditions depending on what element you are attuned to. If you are attuned to fire all of your fire spells will cause burning for 8 seconds to all adjacent foes. If you are attuned to water all of your water spells will cause crippled to all adjacent foes for 10 seconds. If you are attuned to Earth all of your spells will cause blind to all adjacent foes for 8 seconds. If you are attuned to air all of your spells will cause cracked armor to all adjacent foes for 15 seconds. This spell is easily interruptable.
Note: This will also make each condition inflicted applied for that time. So if you're attuned to water, and a spell will cripple foes for 20 seconds, it will still only cause it for 8 seconds. However, you can keep reapplying.
------------------------------------------------------
Mesmer Elite
(Domination Magic)
"Regretful Memories" 20 E | 2 Second Casting | 30 Second Recharge
Elite Hex Spell. When this spell is cast on an enemy, each time that foe uses a spell that costs energy they sacrifice (1...6) more energy.
These are just the rough ideas, but let me know what you think
