Why Jade Quarry is good

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The main reason for people to stick with FA it's because it's faster most of the time.

Even if you increase rwards in JQ, people prefer to play many matches of 10..20 min than one of 20..40.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Well, nice calculation but it's based on you playing the opposite team of your guild/alliance. There are 2 problems there.

1) if people start playing JQ more than this wont happen anymore and you will get similar waiting times. As stated it certainly isn't always that long at FA anyway.
2) If it is your buddies playing on the other side, it would be a lot smarter to have one of the teams resigning constantly because then you win instantly and that saves a lot of time. Calculate that!

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I usually play Aspenwood but Jade Quarry tends to give better rewards. The real problem of the Jade Quarry is not the lack of rewards but the lack of players. It can take hours to get in, and if you take that into account in your measurement then the reward is not so good...

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

easy solution

when players in AB click enter, part of those groups will be send to fight on Jade Quarry or Aspenwood map.


problem solved :P might even solve a little of the server wait problem

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Quote:
Originally Posted by pumpkin pie
easy solution

when players in AB click enter, part of those groups will be send to fight on Jade Quarry or Aspenwood map.


problem solved :P might even solve a little of the server wait problem
Hmm...could be a problem for people who want to choose what to play.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by TheGuildWarsPenguin
Hmm...could be a problem for people who want to choose what to play.
People can't choose in AB, RA, TA, ZE, HB, and HoH and one or two more acronyms.

They'll bear with it.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by pumpkin pie
easy solution

when players in AB click enter, part of those groups will be send to fight on Jade Quarry or Aspenwood map.


problem solved :P might even solve a little of the server wait problem
Just imagine - AB is a game mode where you enter as part of a team.
If the whole team gets transported to Aspy - you basically made up what should be a random team of 8 with 2 not so random teams of 4.
The whole dynamic of the battle changes that way.

Unless of course you add the JQ map to the AB pool of maps. Then at least the map sees some play and revives the whole thing.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

then don't do anything and leave the map abandoned lol,

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

Or theres always FFF. 400 faction every minute. 10 minutes = 400faction.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Quote:
Originally Posted by NoXiFy
Or theres always FFF. 400 faction every minute. 10 minutes = 400faction.
FA and JQ are much more fun than FFF though.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by NoXiFy
Or theres always FFF. 400 faction every minute. 10 minutes = 400faction.
errrrr, its not about getting the faction, its about getting to play at those map on a regular basis. at lease for me, i am trying to look for solution to that.

:P got my first zrank without buying keys how long ago was it first introduced?

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

How bout this, whoever has more jade at the end of 5 minutes wins 800 faction? If they are tied or noone has scored sudden death, next successful jade wins.

edit: and get rid of that stupid movie at the end...

nelifaroma

Pre-Searing Cadet

Join Date: Dec 2005

Quote:
Originally Posted by cthulhu reborn
If it is your buddies playing on the other side, it would be a lot smarter to have one of the teams resigning constantly because then you win instantly and that saves a lot of time. Calculate that!

Thats exactly what Im suggesting. Think of how much factions you can farm by exploiting a map where no one is playing in.

nelifaroma

Pre-Searing Cadet

Join Date: Dec 2005

and yes that movie at the end pisses me off.

I just hope anet brings JQ back some how cause its such a shame seeing a fun map (i think its fun) not being played.

and yes all my calculations are on paper, the reality is of course not true. I am well aware of that. And yes everyone of you make valid points : )

recon54

Academy Page

Join Date: Dec 2005

Necros Mausoleum

W/

Said this once before, guess ill say it again. JQ alrdy rewards more than FA, a victory at JQ nets something like 950 total K/L faction PLUS and additional 40 faction per slab ur team has collected (400 faction if ur team wins) and whatever you earn thru killing players and NPCs on the other team (which is usually 50+) so on average you will earn 1000 K/L faction per game.

Now each game is the 1st team to 10 Jade slabs wins OR the team with the most Jade after 15 mins wins, if both teams are tied at 15 mins then its the next team to score a Jade slab pt that wins. However, most of the time thru my experiences at JQ the games only last somewhere around 8 mins till victory (usually my side cuz i know what im doing and not mapping).

Now to get to my main point. The problem with JQ has nothing to do with the map in itself or the rewards cuz the map is VERY balanced for each side and i just finished discussing the rewards. The key issue with JQ is its lack of players and the players mentality. For some odd reason ppl would rather do FA instead of JQ, i dont really have that good an idea as to why but they do. Anyways, thats my minor rant bout JQ.

PS: If your ever looking for somebody to join u in JQ, feel free to PM me both here and in game, IGN is Recon The Dark.

nelifaroma

Pre-Searing Cadet

Join Date: Dec 2005

yay they made double faction weekend. JQ > FA by far

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

@up
But after weekend JQ will be destroyed.
I rly dont understand. JQ seems to have better rewards than FA, even without double weekend. And it seems to be moar fun. Why is it so unplayed?

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by ele pl
Why is it so unplayed?
Because without reading up on it and doing research it can be confusing where as FA is simply pushing towards one direction or the other and AB is "Cap, cap, cap!" Simply put, FA/AB are pick up and go games and that's why some people prefer them.

Dylananimus

Dylananimus

Lion's Arch Merchant

Join Date: Mar 2007

The Eternal Champions

W/Mo

Quote:
Originally Posted by Nightow
Because without reading up on it and doing research it can be confusing where as FA is simply pushing towards one direction or the other and AB is "Cap, cap, cap!" Simply put, FA/AB are pick up and go games and that's why some people prefer them.
Having never played either FA or JQ until this weekend I found both to be a lot more fun than I was expecting. And in fact, I preferred JQ. It was more hectic and less restrained. You have to think more and be more aware...or so it seemed.

I found both very easy to understand after the first go. Maybe finding JQ easier to work out initially then FA to be fair.

It's a shame they both aren't played more. Maybe if there was a dude in your GH who offered a ride right there like with AB, for those lazy peeps who don't wanna jump around. Once it's opened, you can go whenever you like kinda thing. Maybe offering some other kind of reward for doing it would be good too. A few amber or Jade as well as faction.

I'm looking forward to playing both more this weekend and will probably favor JQ. And I hope more people stick with playing them afterwards so I can too

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

Quote:
Originally Posted by nelifaroma
and yes that movie at the end pisses me off.
most pointless cinematic in the whole game imo XD

anyways, i think FA is better for balth faction simply because of the amount of kills that are scored. stuff dies in FA...a lot. big battles are generally concentrated to three areas of the map, whereas JQ mostly consists of small skirmishes or honorable 1v1s because of the layout.

at FA, my balth faction gain is close to my kurz faction gain (can sometimes get a zkey and donate 5k kurz at the same time), and at JQ...my balth faction is miles behind. for example, me and a guildie played JQ until we could donate, and we both only had 2000-2500 balth faction at that time.

however, JQ is probably better for lux/kurz faction because you don't have to wait the full 10 minute duration for a win (on the kurz side) like in FA.

Victorious

Ascalonian Squire

Join Date: Feb 2006

W/

Quote:
Originally Posted by nelifaroma
I really hope anet will bring Jade Quarry back.
Just keep asking nicely. Anet will buy you friends.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I liked the weekend event and played JQ quite a lot. I hope enough players will stay after the weekend to keep the mission playable.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Is the wait time thing a Kurzick problem? I'm under the impression that theres a lot more Kurzick guilds, and so more Kurzick AB outposts are more crowded and the wait times come from the fact that there are less Luxons to face.

Being a luxon who plays with guildies I never have a problem getting a team and only really have to wait 5-10mins max. Usually only have to wait for about a minute to enter. So, from my view AB is probably more efficient.

Thats not to say I wouldnt like to see Jade Quarry make a comeback, ive only been able to get in once and then it was just to map it and 85% of the players in there were to map aswell. After we had done that we all met in the center and danced, Kurz and Lux dancing together - it was beautiful man...

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Because people are lazy to learn how to play JQ. Most prefer straightforward offense/defense tactics, which makes FA an instant winner of the two. Unless JQ allows organised parties and gives out more factions than FA, you won't see it being populated anytime soon.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

It was a good time scored alot of faction and finally played faster then a 30 min wait. Please A-net read my suggestion on making the wait go away in the suggestion forum.

Powermaster

Banned

Join Date: Sep 2008

Simple JQ needs to be less complicated cause thats the reason i dont like it.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by N1ghtstalker
not that i know of
it's only open for PvE only chars
Nope, I used the Luxon/Kurzick NPC's in GToB to map to both FA and JQ with my PvP chars over the weekend.

recon54

Academy Page

Join Date: Dec 2005

Necros Mausoleum

W/

Something i noticed over the weekend at JQ about the wait times was that the Kurzick side tends to have longer wait periods due to the fact that theres normally more Kurzicks wanting in to do JQ. This weekend i normally had a 2-5 min wait to get in while i was doing JQ on the Kurzick side, but when i switched over to the Luxon side i was normally waiting 1 min or so (would often get in on 1st or 2nd run thru on finding a team). So in conclusion, if ur looking to do JQ while its active, the Luxons have the shorter wait time (tho dont be surprised when the Kurzicks kick ur *bleep*).

OH, would also like to mention that ther is a minor glitch with JQ atm, sometimes when ur team is holding a quarry ur the Jade Carrier (Jug or turtle) will not go and collect Jade at least not until the other team caps that quarry and then ur team caps it back. The bug is sort of a big deal, at least for JQ, because it can result in a loss for a team that should have one, i know this nearly happened to my teams a few times and it did happen to some other teams. (I know this last bit should be in the bug reports forum, just too lazy to go ther)

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Powermaster
Simple JQ needs to be less complicated cause thats the reason i dont like it.
Cap mines. Protect carriers. It's really no more complex than FA is, it's just that people can ignore the rules and zergrush because it only takes a few competent players to cap mines and start turtles moving.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Just a thougt: Does this mission have many uses for anthing else than Monks, Nukers and maybe Minion Masters?

I love the mission myself, playing as fire ele. Those Luxon Longbows just stand there screaming for a meteor shower and some liquid flames. But for like Warriors I don't see a clear role: Attacking players? Nah. Attacking NPCs? Nah. Tanking what? Nah. Maybe that is part of the problem.

revelation

revelation

Jungle Guide

Join Date: Feb 2006

W/

Wouldn't raising faction bring a lot people to JQ and FA and solve the problem of "ghost towns"?

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by revelation
Wouldn't raising faction bring a lot people to JQ and FA and solve the problem of "ghost towns"?
well you need to get ppl to care about the factions first. And alot don't

Venom200

Academy Page

Join Date: Mar 2006

Science with a Twist

N/

Anet needs to remove FFF. Then people will be forced to seek out actual fun (aka FA/JQ).

I prefer JQ because it is more balanced. I think anet should introduce a third map, one where the kurz are attacking and lux are defending. Then cycle through them like in AB. I think this should be more balanced.

I think if people are forced to gain faction, then it will become more popular.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
Originally Posted by Hyper.nl
Just a thougt: Does this mission have many uses for anthing else than Monks, Nukers and maybe Minion Masters?

I love the mission myself, playing as fire ele. Those Luxon Longbows just stand there screaming for a meteor shower and some liquid flames. But for like Warriors I don't see a clear role: Attacking players? Nah. Attacking NPCs? Nah. Tanking what? Nah. Maybe that is part of the problem.
For warriors.. kill their Nukers, Monks and MMs.... . A Farming type build could take out the NPC cap points decently(like splinter weapon+triple chop or a vermin/troll farmer or something). I think... but I doubt you could take on the carriers, they are way more aggressive with carrier's defense then the FA turtles.

revelation

revelation

Jungle Guide

Join Date: Feb 2006

W/

well, weekend with double faction brought a lot people to those missions, so it seems some people still care