What changes would you make to your profession?

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Tyla
I do want 100% balance and I'm aware that that will never happen.

But guess what? They went over the line in imbalance.
In an earlier post, you said you don't want campaign specific professions because they are imbalanced.
What about the 55 monk? Unbeatable with enchant removal! That, and 600/smite. Imba farming!
The KD warrior? Perma-KD, oh goodie!
Then theres the imbalanced PvE CoP mesmers. The new Ursan.
And minion bomber necromancers who are the core of sabsway.

Before complaining of Paragons, I will introduce you to [Vocal Minority] and [Soothing Images]

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I imagine that since GW2 is going to be a new game and presumably most skills will be reworked from the ground up, it would be much easier to balance the non-core professions from the start.

As far as visual changes, let us have Warriors who have the same physical build as Rangers and Ritualists, instead of being bulky.

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by Divine Hybrid

Only thing I would change is the Necro's appearance. In my post on the GW Inc forums Sorudo mentioned he/she would like the Necromancers to look somewhat like this:


I think that instead of the frail weak almost anorexic look that the Necros have now, something like that might look better.

So far guys, this is a great discussion that is going on. I like all(well most) opinions stated on this topic, and even the ones I don't like, I can kind of see where you are coming from.
Personally-I think the art and design department could have done a MUCH better job on armor and appearance.

In my opinion they don't look too good nor do they have the feel of the class.

Some examples:

Mesmers (Horrible selection of armor)
Paragons (Armor doesn't feel right)

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kain Fz
In an earlier post, you said you don't want campaign specific professions because they are imbalanced.
What?

Quote:
What about the 55 monk? Unbeatable with enchant removal! That, and 600/smite. Imba farming!
I heard I was talking about PvE?

Quote:
The KD warrior? Perma-KD, oh goodie!
Perma-KD? If your other Monk is so slow that s/he fails to put an anti-KD skill or anything like Guardian or prots in general then the only reason that is posed as "Imbalanced" is because your Monks are slow.

Quote:
Then theres the imbalanced PvE CoP mesmers. The new Ursan.
Did you know that CoP is a PvE skill, and PvE skill meaning extremely strong skills in the first place?

Quote:
And minion bomber necromancers who are the core of sabsway.
Make enemies in PvE smart. Hey look Sabway isn't overpowered. The only thing overpowered is the energy management there.

Quote:
Before complaining of Paragons, I will introduce you to [Vocal Minority] and [Soothing Images]
Both of which are bad and counterability =/= balanced. Plus the fact Soothing Images is a 2 second cast 15 energy hex, and Vocal Minority is a 20 second recharge hex. I wouldn't run this just to get rid of Paragons in the first place.

The slight imbalances we have on the core classes haven't been as imbalanced as the four additional classes have been at all.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Quote:
Originally Posted by Sir Seifus Halbred
....Mesmers (Horrible selection of armor)....
Huh? Whuh? Maybe MALE mesmers...

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Clarissa F
Huh? Whuh? Maybe MALE mesmers...
Male mesmers are awesome, I do wish I had kept mine, but he was one of my earlier characters and I deleted my earlier characters...

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Assassin suits that are more realistic. Most assassins wouldn't wear a suit with half a billion spikes that could make even clinging to a wall create the hear shattering shriek of nails clanging against glass.

I want more faces. One hope I have is that GW2 has more customization like other games has. A customization that goes beyond character creation in even WoW. I want to choose my eyes, eye color, my nose, my mouth, ears, eye brow/facial hair color, and the main hair color. As well as a dozen styles to choose from. More than the 6-8 faces we have, the maybe 15 hair styles. I want perhaps...thirty or forty each. Keep the ones we have now, why destroy them? You can recreate your character that way. Though, I'm tired of everyone looking the same in the game. Take games like Soul Calibur (maybe a bad example, but unique in a way) which lets you customize an incredible amount. And those that are immature, yes, you can even make her breasts bigger. Why this was included, that was for the developers to decide, I suppose.

Moar customization, ftw.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by Lady Raenef
I want to choose my eyes, eye color, my nose, my mouth, ears, eye brow/facial hair color, and the main hair color.
I'm not so fussed about the rest, but I'd really really like to see monks with more hair colours. What's with the choices being, well, generally black/brown/blonde? =\

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

Quote:
Originally Posted by Tyla
The slight imbalances we have on the core classes haven't been as imbalanced as the four additional classes have been at all.
Yeah, a monk being able to solo is a very small imbalance. I have only gotten into Guild Wars recently, from what I have heard, paragons have been nerfed numerous times and they are nowhere near as good as they used to be. Be specific, what exactly is imbalanced to you about the four classes?

Assassin and Ritualist I have no knowledge of, so I won't talk about them.

Dervish do a lot of damage, maybe even a little bit too much, but you have to be really good to stay alive. A fairly good warrior could beat a dervish with ease if the derv didn't know what he was doing.

Paragon, well, they are a support class, without allies a paragon is nothing...so what is imbalanced about them?

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Divine Hybrid
Paragon, well, they are a support class, without allies a paragon is nothing...so what is imbalanced about them?
LOL

guru needs to add the ability to change text size

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

Thanks for LOL'ing at my post.

Now instead of making a useless post, maybe you can enlighten me on how the paragon is imbalanced?

As I stated previously, I am fairly new to the game. Maybe I have overlooked all the cool l337 paragon builds where you can solo everything and 1 hit everybody.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Divine Hybrid
Thanks for LOL'ing at my post.

Now instead of making a useless post, maybe you can enlighten me on how the paragon is imbalanced?

As I stated previously, I am fairly new to the game. Maybe I have overlooked all the cool l337 paragon builds where you can solo everything and 1 hit everybody.
leadership is infinite energy when in a group

chants are unstrippable and give ridiculous bonuses

spears are ranged swords that can cause DW and Daze

they have a basically endless IAS

the class has 80 AL and can use shields shields

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

Quote:
Originally Posted by FlamingMetroid
leadership is infinite energy when in a group

chants are unstrippable and give ridiculous bonuses

spears are ranged swords that can cause DW and Daze

they have a basically endless IAS

the class has 80 AL and can use shields shields
Thanks for posting some details.

Like I said previously though, a paragon is only as good as the people around him. I wouldn't say (most) chants are overpowered, but there are some.

Had to look up what IAS meant . I haven't really used my paragon as an effective damage dealer, most of my bar is full of support skills.

I think that 80AL suits the class well for a mid-line/front-line class.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Divine Hybrid
Like I said previously though, a paragon is only as good as the people around him.
no, spears still do a good deal of damage, and Paras don't need allies around to use them.

Quote:
I wouldn't say (most) chants are overpowered, but there are some.
you should have seen them pre-nerf

Quote:
I think that 80AL suits the class well for a mid-line/front-line class.
no, that's like saying messes, necros, rits, assassins, and eles should have 80 AL.

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

True, but if the paragon had no allies around him...unless he ran...I don't see him surviving a large mob.

I think paragon is one of those few professions with which you cant solo...I mean if monks could solo...you would think that Paragons would be able to .

I wish I played this game before the nerfs, I would of known how powerful a paragon was, plus I would of been playing the game longer.


Well messes, necros, rits, assasins, and eles dont really have armor...more like clothes(or strips of cloth on some females)...and some have spikes

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Divine Hybrid
Kind of hypocritical much? Can you please explain why you would not want Paragons in this game?
Like I said - it should apply for Ritualists also. BUT for starters I'd love to starts with Paragons.
The biggest problem is the chapter-system of GW where additional games replace the fee-system. That causes that additional games need to include additions that actually push the whole additional chapters from "oh, nice!" into "OMG! MUST HAVE!11!!".
And that only way to do so is to pretty much pump out things that are just more insane then the things we have in the game now.
That shows in terms of skills and in terms of professions.
And the paragons are just the crown in this game of unbalance.

Now a MAJOR re-balancing would be very much in order (so that they can stay in the game and my precious ritualist also!) - but I do wonder how it's even possible - considering that the paragon is very much a party support character and GW2 is supposedly going to be single player fiesta.

I'd look into that first before looking into what kind of skirts they wear! (Especially since if I remember correctly there won't be any (or is it much pieces of?) armour that will fit only one class but they will interchangeable which kinda solves the problem itself.)

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Paragon needs to have permanent wings, no helmet, looks stupid in my opinion, they need maybe halo instead of the floating stone head gear in front of the head, its just a rip off of elementalists's head gear.


ah, one more, the female elementalist dance.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

More on what I said earlier (I'm a bit taken up with this idea).

I expect the class system in GW2 will be pretty relaxed, lots of roles will be available to each class and changing between them probably won't be too hard. I can imagine an attribute points like system, perhaps more flexible, that means you can invest points in yours roles while leveling. Hopefully your attribute points will also contribute to passive skills, improving your prowess in certain areas without impinging on your restricted skill bar.

The classes will no doubt be merged and combined as well as altered. Warriors may become proper tanks, with agro holding abilities and such, as well as those that reduce the damage you take at the expense of the damage you do.

I don't think we'll see many of the classes we know completely unchanged in GW2

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Divine Hybrid
Yeah, a monk being able to solo is a very small imbalance. I have only gotten into Guild Wars recently, from what I have heard, paragons have been nerfed numerous times and they are nowhere near as good as they used to be. Be specific, what exactly is imbalanced to you about the four classes?
Almost any class can solo at one point, and to be quite honest with you I can care less.

As for the extra classes, Assassins: Shadowstepping, which gets rid of the aspect of positioning when you use it.
Ritualists: Splinter Weapon pre-nerf in PvP was insane.
Dervish: Immunity to conditions with spammable, on demand deep wound which is also covered with Wounding Strike.
Paragon: Unremovable buffs, sword-like DPS from range.

Quote:
Dervish do a lot of damage, maybe even a little bit too much, but you have to be really good to stay alive. A fairly good warrior could beat a dervish with ease if the derv didn't know what he was doing.
1v1 means crap, and yes a highly skilled Warrior would be more effective than the tree or maybe even Wounding Strike.

Staying alive is up to your Monks, and you not being a total idiot with positioning or communication.

Quote:
Paragon, well, they are a support class, without allies a paragon is nothing...so what is imbalanced about them?
... This is a team based game, not a 1v1 game or a solo game. You will have a party for almost everything you do in this game.

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

Quote:
Originally Posted by upier
Like I said - it should apply for Ritualists also. BUT for starters I'd love to starts with Paragons.
The biggest problem is the chapter-system of GW where additional games replace the fee-system. That causes that additional games need to include additions that actually push the whole additional chapters from "oh, nice!" into "OMG! MUST HAVE!11!!".
And that only way to do so is to pretty much pump out things that are just more insane then the things we have in the game now.
That shows in terms of skills and in terms of professions.
And the paragons are just the crown in this game of unbalance.

Now a MAJOR re-balancing would be very much in order (so that they can stay in the game and my precious ritualist also!) - but I do wonder how it's even possible - considering that the paragon is very much a party support character and GW2 is supposedly going to be single player fiesta.

I'd look into that first before looking into what kind of skirts they wear! (Especially since if I remember correctly there won't be any (or is it much pieces of?) armour that will fit only one class but they will interchangeable which kinda solves the problem itself.)
As much as I hate to say it...your right

I totally forgot the fact that GW2 is going to be single player based, if that is the case, that means many professions with either be left out or changed significantly. So Paragons, Ritualists, and even Monks might get the axe, but I still seriously doubt it. I'll just hope for the best, and maybe I'll still be able to see my precious paragon in GW2.

Quote:
Originally Posted by Tyla
Almost any class can solo at one point, and to be quite honest with you I can care less.

As for the extra classes, Assassins: Shadowstepping, which gets rid of the aspect of positioning when you use it.
Ritualists: Splinter Weapon pre-nerf in PvP was insane.
Dervish: Immunity to conditions with spammable, on demand deep wound which is also covered with Wounding Strike.
Paragon: Unremovable buffs, sword-like DPS from range.
But those classes can still be beaten right? I mean if they were god-like I would see why you have a problem with these 4 classes, but they aren't.

Assassin: I've heard that Assassins for the most part are a joke unless you are really skilled with them, and even then, its hard to survive.

Ritualist: Well, how about now, "post-nerf", they still as good?

Dervish: a good Dervish with points in earth prayers/scythe is fairly deadly, but most I see go for the flashy avatars(including myself on my first char ) and they die...fast.

Paragon: it may technically be "sword-like" DPS, but Paragons have to maintain their shouts/chants, and each take a second or two to cast, which lowers the dps by a fair amount.

Quote:
... This is a team based game, not a 1v1 game or a solo game. You will have a party for almost everything you do in this game.
If your talking about GW1, yes it is. GW2, wont be nearly as much of a team based game as GW1.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Divine Hybrid
Assassin: I've heard that Assassins for the most part are a joke unless you are really skilled with them, and even then, its hard to survive.
someone wasn't around for the SP assassin. You smacked the 1-6 keys, then ran away. It was nerfed like 5 times, yet still sees use, if only in HB.

Quote:
Ritualist: Well, how about now, "post-nerf", they still as good?
They pretty much dont have to use there primary attribute, meaning they can have 12 channeling and 12 restoration, making them good support healers and damage supporters at the same time.

Quote:
Dervish: a good Dervish with points in earth prayers/scythe is fairly deadly, but most I see go for the flashy avatars(including myself on my first char ) and they die...fast.
then ur doin it wrong on an unimaginably horrific level

Quote:
Paragon: it may technically be "sword-like" DPS, but Paragons have to maintain their shouts/chants, and each take a second or two to cast, which lowers the dps by a fair amount.
they still have DPS, unlike some mid-liners, and are very useful in spike assists.
[cruel spear][vicious attack][go for the eyes]

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

Quote:
Originally Posted by FlamingMetroid
someone wasn't around for the SP assassin. You smacked the 1-6 keys, then ran away. It was nerfed like 5 times, yet still sees use, if only in HB.


then ur doin it wrong on an unimaginably horrific level
I thought we went over that already...I've had the game for 6 months, been playing for about 3-4 of those 6 months.

Well, maybe I was doing it wrong, I mean I still killed a lot of enemies before I went down, but, I would almost always go down . That was when I didn't know about pvxwiki or anything, I've tried builds with avatars from that site, and they were a lot more effective then I was, but I was already too far with my paragon to go back to my derv.


*EDIT* Alright, seriously though, lets get back on topic, I never meant to start a heated convo, even though I love debating

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Well, I'll tell you what changes I *don't* want to make to my profession: Please don't make Warriors tanks. Hell, don't make anything a tank. If GW2 becomes saddled that much into the generic MMO brand, then uh peace. Soloing might still be fun, though. But if it's set-up in the usual raid-tank-spank style of gameplay than I'm going to be extremely disappointed.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by pumpkin pie
Paragon needs to have permanent wings
Perhaps that it should be the only class with the wings. If you're under the effects of a shout or chant. Everything else gives off a resonating aura to let others know they're affected by a chant, as well as animations when activating the skill. The more leadership, the brighter the wings. I would personally love the introduction of helmets, however. It wouldn't confuse much considering there aren't really many warrior sets with skirts or an overall "sissy" atmosphere.

I want this game to be rated M for mature and to ban anyone below the age of 18...somehow. When I use decapitate, (obviously if they run out of life on the hit) for their head to go rolling on the ground. Beautiful.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by shoyon456
Eles-Give them robes similar to the dervish, minus the symbolic hood. Leave the female ele stripper thing, it works.
As long as there are other options - at all levels of play, and without requiring going to elite armours. There's nothing wrong with stripperiffic outfits in principle, but you shouldn't be forced into wearing them as beginning Nightfall elementalists especially are forced to at the moment.

Quote:
Originally Posted by flamingmetroid
leadership is infinite energy when in a group

chants are unstrippable and give ridiculous bonuses

spears are ranged swords that can cause DW and Daze

they have a basically endless IAS

the class has 80 AL and can use shields shields
These are fixable:
Rebalance the effect of Leadership, possibly with a cap on the number of activations like Soul Reaping.

Introduce skills that can remove chants and shouts (Mesmer skill: Demoralise?)

Reduce the damage of spears - bows can already apply nasty conditions, so that part isn't so imbalancing.

And they can't have their infinite IAS and base 80AL at the same time - even with Centurion's they get cut down to 70, and get further cut down because they're permanently vulnerable to anything that triggers of cracked armour or conditions in general. They could stand to have a reduction in armour and further rebalancing of Aggressive Refrain, though.

Still, nothing in your objection couldn't be fixed by a significant rebalancing in GW2 - or even the current game.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

I know what I'd change in my profession, I'd make it no longer existant. I'd make a whole new medley of professions and ditch all the old ones. Hundreds of years have passed, and now the world is different, so should the professions. I don't want to play through a rehashed version of GW1, what's the fun in that?

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

Actually, Kai Nui, that doesn't really sound like a bad idea at all. Instead of some professions not making the cut in GW2, I think it would be much better if all professions were scrapped and completely new ones were made. Most likely these new professions would be merged professions from GW1 with some new things here and there; but it would definitely be nice to not see the typical warrior/monk/mage that is almost a requirement nowadays for MMOs.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Sage Tylos
I'd like to see some more appealing head gear for Elementalists. I strongly dislike those wierd like stones that float a couple inches in front of your forehead. It looks dumb in my opinion, and that's why I always have my head pieces set to "hidden". I also didn't really like any of the EotN unique head gear.
While we're at it, some monk headgear that can actually be seen on monks with hair would be nice...

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I would like to see the visual effects of many Elementalist spells to be far more dramatic. And I also would like to see a few skills that do massive damage over a large area, but have a slow casting time and a very long recharge.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

To poster #61 Why would any Prof. get the axe if they have thier char in HoM?To the OP those Roman Legionairs Soldiers nothing close to what a Paragon is like.I would just hope they keep some of the elements the same so you can have fun.

It would be nice to be able to buff your GW1 char to solo explorable areas.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Divine Hybrid
As much as I hate to say it...your right

I totally forgot the fact that GW2 is going to be single player based, if that is the case, that means many professions with either be left out or changed significantly. So Paragons, Ritualists, and even Monks might get the axe, but I still seriously doubt it. I'll just hope for the best, and maybe I'll still be able to see my precious paragon in GW2.
The big question really is what the end-game PvE content will be.
If they introduce raids - then a class that is dedicated to healing doesn't sound that off despite the game being pretty much a single player game up to that point. Especially if they bring the SUPERB GW1 system of being able to change your attributes at any given moment.
It would be a shame if they don't take the time and balance things and thus lay ground to bring back all classes. Since let's be honest - just dumping the new classes IS the easy way.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

It certainly seems to me that partying isn't going to be eliminated entirely, which means support characters will have their role. They'll just need to be viable going solo as well, preferably without relying on gimmicky builds to do so.

Divine Hybrid

Ascalonian Squire

Join Date: Aug 2008

Modesto, California

P/W

Upier, you are right, the end-game content might require support characters, but as draxynnic has stated, they should be able to solo as well. Im just hoping that nothing that made GW1 great gets deleted, included all its professions.

Deadshot Seven

Frost Gate Guardian

Join Date: Apr 2008

A/

Less spikey armor for assassins.
Armor that doesn't look horrible for rangers and monks (besides the obvious).
More armor in general for dervi and paragons. (Lol plural of dervish.)(ntrly).
An option during character creation (in general) to decrease weight/increase weight, so you aren't running around with a fatass warrior.

And I don't recall Guild Wars Two ever being more single-player oriented.
The only thing that I can recall is that you'll be getting something similar to a sidekick or a buff if you choose not use the sidekick, but basically everything I've read about Guild Wars two had to do with teams, the game engine and what you can do with it, and the new races.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by Deadshot Seven
And I don't recall Guild Wars Two ever being more single-player oriented.
It's been confirmed they intend to make GW2 entirely soloable.

mastermaxx1

mastermaxx1

Academy Page

Join Date: Nov 2007

R/

Quote:
Originally Posted by Hyper Cutter
I'd like to see mesmers able to control monsters, maybe turning them into allies for X amount of time or something...
When I first started the game, i was choosing between a mesmer and a ranger (went ranger with a mesmer secondary). Right now my mesmer is my title character and I really thought they would do stuff like that. Like stated before, i too thought they were gonna be a "mindf*ck" class.

I would love it if rangers could have multiple pets at once (a true beastmaster). As for mesmers, i would love the ability to turn an enemy into an ally. I really thought they were gonna be a more psychic class, and that's kinda what I want them to be in the future.

Also, more armor variety and uniqueness within classes is always good

mastermaxx1

mastermaxx1

Academy Page

Join Date: Nov 2007

R/

Quote:
Originally Posted by Deadshot Seven
Less spikey armor for assassins.
Armor that doesn't look horrible for rangers and monks (besides the obvious).
More armor in general for dervi and paragons. (Lol plural of dervish.)(ntrly).
An option during character creation (in general) to decrease weight/increase weight, so you aren't running around with a fatass warrior.

And I don't recall Guild Wars Two ever being more single-player oriented.
The only thing that I can recall is that you'll be getting something similar to a sidekick or a buff if you choose not use the sidekick, but basically everything I've read about Guild Wars two had to do with teams, the game engine and what you can do with it, and the new races.
I'm a guy that plays mostly guy characters but I hate the build of the male warrior, so I made my warrior a girl (even though i just don't like warriors in general). More customization would be most appreciated

Damian979

Krytan Explorer

Join Date: May 2008

For all professions, no males wearing dresses and tights.

If there is going to be some super expensive "obby" type armor, make it look like something that's worth the cash. Not just a re-skin of some low level armor with spikes or shiny black spots added to it like most the obbys. Or something completely hideous like the male necro....seriously....pants please?

And please, no high end armor for assassins that makes them look like a dead plant running around.

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

I want a big post-it note that says:

DON'T MAKE A CASTER YOUR PRIMARY CHAR YOU KNOW YOU EFFING HATE CASTERS SO DON'T MAKE A CASTER YOUR PRIMARY CHAR.

WHY DID YOU DO IT ANYWAY? GOD YOU ARE STUPID.

Because in every game, I make a caster my primary, I enjoy it for the first few hours, then I realize that it sucks, and I hate it, but I'm stuck with it because I've spent the most time on it so it has the most titles or levels or whatever.

So I want a dervish type character that beats the crap out of crap with a scythe. Or a poodle. Gawd that'd be awesome, playing as a poodle.

AlexEternal

Ascalonian Squire

Join Date: May 2008

South of England.

-

Mo/E

I'd want mesmers to be more......mesmery, less "I'm a necro minus energy management, decent self healing and summoning skills".

And monks to have a headpiece visible through hair...