Quote:
Originally Posted by upier
Like I said - it should apply for Ritualists also. BUT for starters I'd love to starts with Paragons.
The biggest problem is the chapter-system of GW where additional games replace the fee-system. That causes that additional games need to include additions that actually push the whole additional chapters from "oh, nice!" into "OMG! MUST HAVE!11!!".
And that only way to do so is to pretty much pump out things that are just more insane then the things we have in the game now.
That shows in terms of skills and in terms of professions.
And the paragons are just the crown in this game of unbalance.
Now a MAJOR re-balancing would be very much in order (so that they can stay in the game and my precious ritualist also!) - but I do wonder how it's even possible - considering that the paragon is very much a party support character and GW2 is supposedly going to be single player fiesta.
I'd look into that first before looking into what kind of skirts they wear! (Especially since if I remember correctly there won't be any (or is it much pieces of?) armour that will fit only one class but they will interchangeable which kinda solves the problem itself.)
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As much as I hate to say it...your right
I totally forgot the fact that GW2 is going to be single player based, if that is the case, that means many professions with either be left out or changed significantly. So Paragons, Ritualists, and even Monks might get the axe, but I still seriously doubt it. I'll just hope for the best, and maybe I'll still be able to see
my precious paragon in GW2.
Quote:
Originally Posted by Tyla
Almost any class can solo at one point, and to be quite honest with you I can care less.
As for the extra classes, Assassins: Shadowstepping, which gets rid of the aspect of positioning when you use it.
Ritualists: Splinter Weapon pre-nerf in PvP was insane.
Dervish: Immunity to conditions with spammable, on demand deep wound which is also covered with Wounding Strike.
Paragon: Unremovable buffs, sword-like DPS from range.
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But those classes can still be beaten right? I mean if they were god-like I would see why you have a problem with these 4 classes, but they aren't.
Assassin: I've heard that Assassins for the most part are a joke unless you are really skilled with them, and even then, its hard to survive.
Ritualist: Well, how about now, "post-nerf", they still as good?
Dervish: a good Dervish with points in earth prayers/scythe is fairly deadly, but most I see go for the flashy avatars(including myself on my first char
) and they die...fast.
Paragon: it may technically be "sword-like" DPS, but Paragons have to maintain their shouts/chants, and each take a second or two to cast, which lowers the dps by a fair amount.
Quote:
... This is a team based game, not a 1v1 game or a solo game. You will have a party for almost everything you do in this game.
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If your talking about GW1, yes it is. GW2, wont be nearly as much of a team based game as GW1.