(I don't know whether this topic already exists, but searching gave no results.)
For 600/Smiting monk and ritualist aren't the only choices. It can be done effectively with a Dervish too (as 600 ofc)
Builds:
[build prof=dervi/monk scythe=12+1 protect=12][Protective Spirit][Spirit Bond][Wounding strike][Shield of Absorption][Mystic sweep][Life Attunement][Essence Bond][Vital Blessing][/build]
[build prof=Mo/N blo=3 smi=12+3 div=12+1+3][Blessed Signet][Spell Breaker][Signet of Devotion][Holy Wrath][Retribution][Balthazar's Spiri][Blessed Aura][Rebirth][/build]
* Some places don't require the smiter to be healed. In that cases, replace [[Signet of Devotion] with [[Blood ritual]
The smiter can be ran with a hero, do the usual procedure. Disabling enchantments, etc., etc.
Armor:
600: Kamadan armor, combine Radiant/Survivor insignias and Vitae/Attunement runes, with the best vigor rune you can afford. The starter armor is the best, which comes with the new character. Next time, you create a dervish, keep it, 'cause it's very useful. (+25 hp of being a dervish)
Smiter:Any Armor with a Superior Rune of Divine Favor on Headpiece and a Superior Rune of Smiting Prayers.
Weapons:
600:Zealous Scythe Of Enchanting
Smiter:Any Weapon that increase duration of enchants.
Usage:
600:Cast Essence Bond, Life Attunement and Vital Blessing before the battle. Just before you lure the enemies use Protective Spirit and Spirit bond. REMEMBER TO ALWAYS HAVE PROTECTIVE SPIRIT ON YOU. During the battle use your enchantments and WS. Mystic Sweep adds a bit of damage boost.
Smiter:Cast on Dervish Holy Wrath, Retribution, Balthazar's Spirit and cast on yourself Blessed Aura. If fighting against foes that remove enchants cast Spell Breaker on Dervish before he lure enemies. (Be careful with timing) Use Blessed Signet to you gain energy and cast blood ritual on Dervish if he needs energy. (After battle to regenerate)
You can farm many, many places in GW on all continents. Quite many places are vanquishable with this team. Also it's possible to run many missions and dungeons.
Monk vs Ritualist vs Dervish 600
You might ask, why the Dervish is as good as (or even better) than the original 600s. Here are the advantages:
Mo:Native Spell Breaker. But plz note that SB cast this way (by the smiter) lasts MUCH longer (16 divine favor) than the original version, what means you have slightly more time under the effects of SB with a dervish (!).
Rt: VwK helps to speed up killing, and also adds a bit safety
D: Deep Wound on enemies, covered by Bleeding. Eventually enemies lose 20% of their health before the battle begins, and they receive 20% less healing, so you can overdamage their monks.
Dervish 600/Smite
gelei
Zidane Ortef
You can 600 with all 10 professions its just a matter of efficiency which one can get the job done. Rit 600 with VwK adds speed and its the one i prefer. Monk 600 is the original and is the teacher class, Learn it on Monk and you can 600 anything, Dervs again are one of the very versatile classes. Mysticism is a good form of E-man. As for Elite slots the attack is nice but other spells could possibly benefit you more like [Arcane Zeal] or some of the Avatars might be fun to mess around with Dwayna is nice for hex removal when SB drops, Melandru will keep stuff like bleading, weakness, dazed, and Deep wound off of you.
gelei
Melandru might work and in that case, you can dismiss VItal Blessing (no need for it)
Arcane Zeal might come handy for beginners, but Balthazar's Aura and Essence bond give far more energy than enough.
All builgs have variants, including this, but don'tknow... I really like deep wound. If VwK speeds up killing, than it does the same. And DW also reduces healing received, so as I said you can overdamage monks' capacity.
Arcane Zeal might come handy for beginners, but Balthazar's Aura and Essence bond give far more energy than enough.
All builgs have variants, including this, but don'tknow... I really like deep wound. If VwK speeds up killing, than it does the same. And DW also reduces healing received, so as I said you can overdamage monks' capacity.
Nightow
Quote:
Originally Posted by gelei
Arcane Zeal might come handy for beginners, but Balthazar's Aura and Essence bond give far more energy than enough.
If that's the case, then why have your smiter bring [blood ritual]?
Like you said, the tank should have enough energy after a fight and I'd rather have a more resilient/sturdy smiter than one who will need healing.
This coming from an experienced Rit600, ditch the blood ritual, lower smiting a point and put whatever's available into illusion magic. Have the smiter bring [illusion of weakness] and he'll need no heals.
The tank's build looks good but just exactly how fast can it take down a mob?
Like you said, the tank should have enough energy after a fight and I'd rather have a more resilient/sturdy smiter than one who will need healing.
This coming from an experienced Rit600, ditch the blood ritual, lower smiting a point and put whatever's available into illusion magic. Have the smiter bring [illusion of weakness] and he'll need no heals.
The tank's build looks good but just exactly how fast can it take down a mob?
FrAnt1c??
[vow of silence] anyone? You could propably use this to farm stuff that usually require a ranger to come along with QZ to be able to maintain Spell breaker forever.
Squiffy
If you use [vow of silence] then how are you supposed to re-cast [spirit bond] when it ends?
Nightow
Quote:
Originally Posted by Squiffy
If you use [vow of silence] then how are you supposed to re-cast [spirit bond] when it ends?
Right, not even the smiter could cast on you. Not a good choice of elite in my opinion.
gelei
[[Vow of Silence] is useless in this build really. Spell Breaker lasts longer, and you can cast your enchantments.
People tend to misunderstand build submission. These are samples, it can be adjusted to fit your gameplay style. If you want to replace [[Blood ritual] with [[Illusion of Weakness] go on!
Edit: I replaced [[Blood ritual] with [[Signet of Devotion]. It's a self-heal for the smite, while it's in the Divine Favor line, and doesn't require attribute splittin like [[Illusion of Weakness]
People tend to misunderstand build submission. These are samples, it can be adjusted to fit your gameplay style. If you want to replace [[Blood ritual] with [[Illusion of Weakness] go on!
Edit: I replaced [[Blood ritual] with [[Signet of Devotion]. It's a self-heal for the smite, while it's in the Divine Favor line, and doesn't require attribute splittin like [[Illusion of Weakness]
Nightow
Quote:
Originally Posted by gelei
People tend to misunderstand build submission. These are samples, it can be adjusted to fit your gameplay style. If you want to replace [[Blood ritual] with [[Illusion of Weakness] go on!
Edit: I replaced [[Blood ritual] with [[Signet of Devotion]. It's a self-heal for the smite, while it's in the Divine Favor line, and doesn't require attribute splittin like [[Illusion of Weakness]
Ok, sorry if I misunderstood your submission. It's just that I see that damned smiter bar everywhere and it sucks big time! lol
Edit: I replaced [[Blood ritual] with [[Signet of Devotion]. It's a self-heal for the smite, while it's in the Divine Favor line, and doesn't require attribute splittin like [[Illusion of Weakness]
Ok, sorry if I misunderstood your submission. It's just that I see that damned smiter bar everywhere and it sucks big time! lol