Ghost Runner? Nerf it?
zmano11
**Title is misleading NOT Nerf**
Alright i was looking for a run to Droks today and i saw someone running as a Ghost Runner so i thought it was like a Shadowform runner..
Its a HERO runner using the elite Unyeilding Aura to rez you once you get your hero to the zone point. When you run as the hero there are NO enemies you encounter what so ever. I honestly think they should fix that its going to destroy the Droks run or any other run if it isnt fixed.
I dont want them to nerf Unyeilding Aura i just want them to have enemies still there when they run..
What do you guys think?
Im not positive where this thread should go...
Alright i was looking for a run to Droks today and i saw someone running as a Ghost Runner so i thought it was like a Shadowform runner..
Its a HERO runner using the elite Unyeilding Aura to rez you once you get your hero to the zone point. When you run as the hero there are NO enemies you encounter what so ever. I honestly think they should fix that its going to destroy the Droks run or any other run if it isnt fixed.
I dont want them to nerf Unyeilding Aura i just want them to have enemies still there when they run..
What do you guys think?
Im not positive where this thread should go...
DarkEnzanArikado
Why nerf it? I mean it is just running, Anet doesn't really support it, its not like its gonna ruin the game or anything. I mean the ghost runner doesn't like help you cheat vanquish so I think its fine.
Murmel
Don't nerf it.. Jeez, it got buffed less then a month ago.
ALF71BE
OP: You're just mad that you didn't thought about it earlier.
Drok's run is not needed for the game/storyline anyways, so who cares?
Drok's run is not needed for the game/storyline anyways, so who cares?
zmano11
Quote:
Originally Posted by Murmel
Don't nerf it.. Jeez, it got buffed less then a month ago.
i didnt want 2 nerf it i said i just think enemies should still be there if you are running =P
Defbuster
Didn't you get what you wanted? A run to Droks no? It shouldn't matter how as long as you got there...I don't really see why the enemies should still be there.
-Lotus-
*steals idea* hehehehehe
Lishy
Let me get this straight:
Unyielding aura+Flag to the zone point= No agro?
This seems more FUN than nerf-worthy.
I want to try this
Unyielding aura+Flag to the zone point= No agro?
This seems more FUN than nerf-worthy.
I want to try this

zmano11
Quote:
Originally Posted by Kain Fz
Let me get this straight:
Unyielding aura+Flag to the zone point= No agro?
This seems more FUN than nerf-worthy.
I want to try this
No u have 2 flag him so he runs to the next zone and no enemies will pop
Unyielding aura+Flag to the zone point= No agro?
This seems more FUN than nerf-worthy.
I want to try this

unkleanone
Heh I wasn't even aware this existed. Lets jack this thread and get it explained.
Nainoa
It's obviously a bug. Enjoy taking advantage of shit before they fix it, and then you can come to the forums and throw emo fits like you guys always do. No enemies in a zone filled with hundreds of mobs if you were running it yourself. That sounds balanced. Not!
Lishy
ANET doesn't support running running and wont nerf it. Otherwise we wouldn't be able to run droks in the first place.
Let it be. I want to speed run prophecies
Let it be. I want to speed run prophecies

Lishy
ANET doesn't support running running and wont nerf it. Otherwise we wouldn't be able to run droks in the first place.
Let it be. I want to speed run prophecies
Let it be. I want to speed run prophecies

Shayne Hawke
There should be a real range put on the res.
In fact, there probably already is, but switching the camera views gets around it.
In fact, there probably already is, but switching the camera views gets around it.
gigahertz205
This is the basic concept of HFFF just without UA..... its been around for so long?
Jaran Cell
I'd say: nerf this and HFFF in the process. Why not give the faction farming guilds a run for their money while we'r at it?

zmano11
Quote:
Originally Posted by Jaran Cell
I'd say: nerf this and HFFF in the process. Why not give the faction farming guilds a run for their money while we'r at it?
Haha sounds good =P

Lyynyyrd
Quote:
Originally Posted by Nainoa
Quote:
Originally Posted by Kain Fz
ANET doesn't support running running and wont nerf it. Otherwise we wouldn't be able to run droks in the first place.
Let it be. I want to speed run prophecies ![]() -Lotus-
Quote:
Originally Posted by Lyynyyrd
ANet did support running in the days of Prophecies. The Lornar's run was created when the game was released to allow players to capture Elite skills for PvP use without spending ages playing around the Kryta/Maguma/Desert regions. (Keep in mind, this was before PvP characters, so the only way to play PvP was with your PvE characters, and the only way to use skills was to get them on your PvE characters.)
making stuf up is fun isnt it?
Gift3d
It's not like we can't already literally run anywhere runnable in the game with [shadow form] and [i am unstoppable]
this is just.. another way i guess. i've done it before and making sure monsters don't spawn near the beginning for a droks run is actually more difficult than just shadow forming through it. zmano11
Quote:
Originally Posted by Gift3d
It's not like we can't already literally run anywhere runnable in the game with [shadow form] and [i am unstoppable]
this is just.. another way i guess. i've done it before and making sure monsters don't spawn near the beginning for a droks run is actually more difficult than just shadow forming through it. True BUT you have 2 recast Shadowform and you get knocked down if your not fast enough..but with this nothing will ever happen 2 u CronkTheImpaler
ive never even heard of this ghostrunner set up. lmao this is the craziest shit ever, i love it!!!! im not goin to do it but i still love it. this is just another example of the GW community coming up with a crack in the glass to create something unique and very efficient! whoever did this initially i say to you HIZZAH!!!!! HOOORAH!!!!!!! OOORAH!!!! SEMPER FI!!!!!!
Cronk Lyynyyrd
Quote:
Originally Posted by -Lotus-
making stuf up is fun isnt it?
Actually, that was the reason the Lornar's route was built into the game. It's been commented on by officials, but I'm not going to dig it up.
snaek
this doesnt need to be -nerfed-...
this needs to be -fixed- as it is an exploit but anet wont do it cuz its too hard to fix and its not high priority (prolly not that hard, but not worth teh effort or time) btw...tested it out... and its funny how easy this is i thought shadowform took no skill *misses teh days when warrs actually used to do runs* lol -Lotus-
Quote:
Originally Posted by Lyynyyrd
Actually, that was the reason the Lornar's route was built into the game. It's been commented on by officials, but I'm not going to dig it up.
talking yourself into holes is a bad idea as well
Lishy
Quote:
Originally Posted by Gift3d
more difficult than just shadow forming through it.
This
/12chars Bo Fairfield
Quote:
Originally Posted by Lyynyyrd
ANet did support running in the days of Prophecies. The Lornar's run was created when the game was released to allow players to capture Elite skills for PvP use without spending ages playing around the Kryta/Maguma/Desert regions. (Keep in mind, this was before PvP characters, so the only way to play PvP was with your PvE characters, and the only way to use skills was to get them on your PvE characters.) Umm.. PvP characters have been around at least since public release of the game.. it was always a selling point that you could PvP without all the pesky leveling involved in other games. I think that that is the point that -Lotus- is referring to, because I too was under the impression that the droks run route was intentional... I don't see how it would have happened unless they intended for people to skip kryta/maguuma/desert. farmerfez
Quote:
Originally Posted by Lyynyyrd
Actually, it's not a bug. It's a way to save precious KBs on ANets end. They cut corners when creating the infrastructure of the game, and as a result, exploits ensue.
ANet did support running in the days of Prophecies. The Lornar's run was created when the game was released to allow players to capture Elite skills for PvP use without spending ages playing around the Kryta/Maguma/Desert regions. (Keep in mind, this was before PvP characters, so the only way to play PvP was with your PvE characters, and the only way to use skills was to get them on your PvE characters.) keks youz a funnie boi. But seriously Guild Wars was started as a competitive game but it has grown into a PvE sort of game. Rhamia Darigaz
Quote:
Originally Posted by zmano11
True BUT you have 2 recast Shadowform and you get knocked down if your not fast enough
with ["i am unstoppable!"] on your bar you'd have to be brain dead to get knocked down while casting [shadow form]
JONO51
Its fun and cool and is a hell of a lot easier than waiting for a runner in the more "dead" areas, e.g. desert. But anyway, I doubt it will be nerfed, because if you do use it for profit, your gonna end up losing a customer on every run anyway.
komma
more pew pew less QQ
zmano11
Quote:
Originally Posted by JONO51
Its fun and cool and is a hell of a lot easier than waiting for a runner in the more "dead" areas, e.g. desert. But anyway, I doubt it will be nerfed, because if you do use it for profit, your gonna end up losing a customer on every run anyway.
Eh true i never thought of that really
My Lipgloss is Cool
Quote:
Originally Posted by Gift3d
this is just.. another way i guess. i've done it before and making sure monsters don't spawn near the beginning for a droks run is actually more difficult than just shadow forming through it.
For the droks run, you agro the first group yourself and have your heros run past them.
This results in your hero getting past, and your necessary death. shanaya
I'm away from home and can't play GW for another 12 days otherwise I would try this myself. Can this 'technique' be used to get a whole H/H team to an area that would otherwise take ages to fight through? I'm thinking in particular of the possibility of significantly speeding up elite skill capture in certain areas.
I bet Anet nerf UA before I get home...... AcousticMeanie
Quote:
Originally Posted by snaek
this doesnt need to be -nerfed-...
this needs to be -fixed- as it is an exploit QFT... Secondly, the build doesn't matter. [Unyielding Aura] paired with any increased movement speed and the ability to sac yourself is all you need. People have said just run and die. That works but the further you run the more mobs you load making it harder. There are ideals, but most likely the character that needs to be ran is low level with very few hero's to choose from. If you have EotN try using Vekk or Ogden with [Storm Djinn's Haste], worked great for me when they were the only heroes I had on a new character. Ratson Itamar
Quote:
Originally Posted by AcousticMeanie
QFT...
Secondly, the build doesn't matter. [Unyielding Aura] paired with any increased movement speed and the ability to sac yourself is all you need. People have said just run and die. That works but the further you run the more mobs you load making it harder. There are ideals, but most likely the character that needs to be ran is low level with very few hero's to choose from. If you have EotN try using Vekk or Ogden with [Storm Djinn's Haste], worked great for me when they were the only heroes I had on a new character. You obviously didn't run Droks because you're right except for one thing. The people who said "just run and die" meant that in the droks run there are a few mobs who spawn right at the get go, so you have to get their attention yourself while you flag your hero out of harm's way. So you HAVE to aggro some monsters, there's no way around it. jimmyboveto
Quote:
Originally Posted by Kain Fz
ANET doesn't support running running and wont nerf it. Otherwise we wouldn't be able to run droks in the first place.
Let it be. I want to speed run prophecies ![]() Also, I don't think this is really a bug. A-net knows more then people think, and anticipates things more then people may expect. Give them some credit once in a while. I'm sure they knew that people would exploit the skill to use heroes for running. Anways, not to sound angry or anything, but thats just my two cents. I personally agree that it is a cheap way to run, and takes little skill. However, that doesn't mean it should be nerfed. spun ducky
The thing is this would have been more of a serious issue when gw first came out however now most people already have the majority of their characters at end game zones thus making the need for runs low very low. The shadowform runners can basically run anywhere as well with just about no challenge. I also want to point out ghost running AI can be tough as their movement can be quite stupid. lol
DarkSpirit
Quote:
Originally Posted by jimmyboveto
Anways, not to sound angry or anything, but thats just my two cents. I personally agree that it is a cheap way to run, and takes little skill. However, that doesn't mean it should be nerfed.
That sounds like Ursan before the nerf.
I am fairly certain this hole would be plugged. FyrFytr998
Like I stated in the other thread about this. This technique doesn't work everywhere, and even the Droks run can get iffy in Dreadnaught's Drift if you don't position yourself right.
I've tried Copper Hammer to Granite and vice versa, and the enemies always pop back up after fading out once the hero moves. Regardless of whether they're in the aggro circle or not. If someone has done this run (Copper/Granite) using this method let me know if I'm wrong. |