Ghost Runner Build
zmano11
Since people have been asking the build and how to do the Ghost Runner thing with the hero guess i will post it..!
Your build: Bring Blood Ritual or BiP thats all you need =P
Pyre's Build: Dodge, Zojun's Haste, Natural Slide, and Unyeilding Aura
I prefer Pyre because he runs 33% faster at all time you can use any hero.
12 Wilderness Survival and 12 Expertise you can use Runes if you want they are not required though.
Drok's Run
**If you are running real people dont let them move**
-Lornars Pass- When you leave Beacons Perch use BiP or BR to kill yourself off then flag Pyre to the Left so you can get him out of your range because if you dont the enemies will still be there. Then flag him to Dreadnaughts Drift. When you are there target yourself and manually remove Unyeilding Aura from Pyre!
-Dreadnaughts Drift- Prolly the hardest one you will have your team and you commit sucide to the RIGHT side when enter so you can have Pyre get by that group then its all easy going from there. But if any1 follows Pyre after that 1st grp ur gonna die most likely!
-Snake Dance- Easy collect Payments and BiP yourself to death and have your team stayput and run to Rankor and remove Unyeilding Aura from Pyre then its the same for the run through Lornars Pass
I wasnt going to post this cuz i honestly think it should get fixed =P but i got a lot of messages to have fun guys!
Your build: Bring Blood Ritual or BiP thats all you need =P
Pyre's Build: Dodge, Zojun's Haste, Natural Slide, and Unyeilding Aura
I prefer Pyre because he runs 33% faster at all time you can use any hero.
12 Wilderness Survival and 12 Expertise you can use Runes if you want they are not required though.
Drok's Run
**If you are running real people dont let them move**
-Lornars Pass- When you leave Beacons Perch use BiP or BR to kill yourself off then flag Pyre to the Left so you can get him out of your range because if you dont the enemies will still be there. Then flag him to Dreadnaughts Drift. When you are there target yourself and manually remove Unyeilding Aura from Pyre!
-Dreadnaughts Drift- Prolly the hardest one you will have your team and you commit sucide to the RIGHT side when enter so you can have Pyre get by that group then its all easy going from there. But if any1 follows Pyre after that 1st grp ur gonna die most likely!
-Snake Dance- Easy collect Payments and BiP yourself to death and have your team stayput and run to Rankor and remove Unyeilding Aura from Pyre then its the same for the run through Lornars Pass
I wasnt going to post this cuz i honestly think it should get fixed =P but i got a lot of messages to have fun guys!
AnbuAdam
Infuse also works if you dont have those skills, and a vampiric weapon helps as well.
zmano11
Quote:
Originally Posted by AnbuAdam
Infuse also works if you dont have those skills, and a vampiric weapon helps as well.
Didnt think of those =P
MrGuildBoi
Quote:
Originally Posted by zmano11
I prefer Pyre because he runs 33% faster at all time you can use any hero.
really? he has innate ability to run 33% all the time?
zmano11
Quote:
Originally Posted by MrGuildBoi
really? he has innate ability to run 33% all the time?
Yup with those 3 skills switching
jiggles
You worded that whole 'guide' terribley.
Breakfast Mc Rit
Innate ability to run faster? No. But he can use those skills to move those little legs of his 33% faster.
zmano11
Quote:
Originally Posted by jiggles
You worded that whole 'guide' terribley.
Yah i know im not the greatest...People should be able 2 do it easily with it though
lactatemike
Quote:
Originally Posted by jiggles
You worded that whole 'guide' terribley.
So to criticize someone and misspell a word in the same sentence is really a cool thing to do these days? (Firefox has a build in spellchecker for text fields. . .)
OP: I appreciate your help with this! Thank you very much!
OP: I appreciate your help with this! Thank you very much!

jiggles
It's what all the cool kids are doing, plus i thought id made that word up.
FyrFytr998
Lol, I just tried it. And except for some pathing issues it worked like a charm.
Defbuster
Cool now I can run all my characters every and anywhere. Thanks for the post!
zmano11
Quote:
Originally Posted by Defbuster
Cool now I can run all my characters every and anywhere. Thanks for the post!
No problem =P have fun and take advantage of it while it lasts
MercenaryKnight
D/a runner would be better by alternating dash and pious haste. Permanent 50%/33% run speeds since every little bit helps.
-Lotus-
Quote:
Originally Posted by MercenaryKnight
D/a runner would be better by alternating dash and pious haste. Permanent 50%/33% run speeds since every little bit helps.
think about that one once more...
zmano11
Quote:
Originally Posted by MercenaryKnight
D/a runner would be better by alternating dash and pious haste. Permanent 50%/33% run speeds since every little bit helps.
Nah you gotta keep reapplying enchants and stuff with a derv =P
Rhamia Darigaz
Quote:
Originally Posted by zmano11
Nah you gotta keep reapplying enchants and stuff with a derv =P
you forgot to criticize him for forgetting that you need monk primary or secondary to bring unyielding aura
MercenaryKnight
Yeah, I shouldn't be allowed near a computer when I have only had like 5 hours sleep in the past 48 hours lol. Sorry for completely forgetting unyielding aura.
JimmyNeutron
I'm casting the run skills on my ranger and doesn't seem to have any impact on her. She looks like she's still running at the normal pace and not 33% faster.
I compare it with not casting any skills to casting the run skills and the pace looks the same and the movement looks the same.
Anyone notice this?
I compare it with not casting any skills to casting the run skills and the pace looks the same and the movement looks the same.
Anyone notice this?
FyrFytr998
I tried this run out in other areas as well. I couldn't always get it to work. Copper Hammer to Granite was impossible Ice Imps always popped up no matter how long I waited and where I flagged the hero. Same goes for coming out of Granite also. If you come out of an area where there are no close by foes you are golden. Dreadnaught's drift is tricky also. I'm gonna try to see if I can go from Granite to Mineral Springs.