Hi,
I am trying to clear UW2 with a hero team
ME (dervish assa -balta tank )
[build=Ogej8ZpM7SvlNXMX9guX4OpZNQA]
3 Heroes (Blind volley Rangers + Olias MM jagged / Splinter weap)
[build=OgojctZ6qSgbghTGPGqGXiXXEYA]
[build=OgojctZ6qSgbghTGPGqGXiXXEYA]
[build=OAhmUwG4RAGhioSLVVBoBfCJgYMlTJXA]
4 Hench (2 * heal 2 * mage)
I usally finish some maps, buts its very hard. What could work better
Thx
ps : and of course the next stepp = without any hench, or juste one healer, currently i can clear the first map ..but hardly more
heroes TEAM for UW 2 hard mode?
mugen
Patsrule711
since when can you bring hench in UW?
Chthon
Quote:
Originally Posted by Patsrule711
since when can you bring hench in UW?
"UW2" = Ruins of the Tombs of the Primeval Kings.
mistokibbles
Since when do tanks have offensive skills? Just play as a terra.
mugen
well i am not a pure "tanker", i just "play" and want to be resistant enough for the zone
The main difficulty is to handle Fingers of Chaos (its why i am D/A)
(quote from wiki)
Full: (monster only) For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and lose a hex when attacking necros
For example, a Monk/Elementalist casting a spell would lose an enchantment and be interrupted when hit by a monster using this stance
Then playing with low mana since they are many
[build][Energy Surge][/build]
And lastly handle
[build][Shatter Enchantment][/build] -- [build][Meteor shower][/build]
i ve tried [build][vow of silence][/build] like stuff, but always failed
I am not looking for a "shadow form farm" style anyway. Just a combat team.
I ve tried a barrage / Pet style, but never go to end in hard mode. Since pets doenst let corpse anymore, and heroes bug about skill countdown when pet is dead is solved, its more difficult
(it why no pet in build + blind try)
The main difficulty is to handle Fingers of Chaos (its why i am D/A)
(quote from wiki)
Full: (monster only) For 5 seconds, your attacks: cannot miss rangers; remove enchantments from monks; cause conditions on warriors; interrupt elementalists; and lose a hex when attacking necros
For example, a Monk/Elementalist casting a spell would lose an enchantment and be interrupted when hit by a monster using this stance
Then playing with low mana since they are many
[build][Energy Surge][/build]
And lastly handle
[build][Shatter Enchantment][/build] -- [build][Meteor shower][/build]
i ve tried [build][vow of silence][/build] like stuff, but always failed

I am not looking for a "shadow form farm" style anyway. Just a combat team.
I ve tried a barrage / Pet style, but never go to end in hard mode. Since pets doenst let corpse anymore, and heroes bug about skill countdown when pet is dead is solved, its more difficult
(it why no pet in build + blind try)