Moving to Guild Wars
WitSplinter
Hey all!
I and my friends are moving with our guild to Guild Wars. (we played ME but that game was just ruined by the programmers lol)
We're with about 10-15 people and we'd like to have some more information about the game (particuarly about the professions)
I searched this forum for some information, but couldnt find it, so I hope im not repeating everything. (i know thats very annoying :P)
We all didnt play the game for a long time and some are new to the game, so we are wondering what the best combination of professions is.
This is what we've already got:
-Paragon
-Ranger
-Ranger
-Elementalist
-Monk
-Warrior
-Necromancer
(some didnt choose yet)
We thought it would be nice to have one leading character (paragon) and one tank (warrior) a healing guy to heal the warrior and the others is support and damagedealers. We wont be online at the same time so lets just say we are always in a party of 6 people..
What would be the best combination of professions in the party?
And what is the best second profession with each first profession?
once again, Im sorry if I repeat this question. but I simply couldnt find anything about this (even not with the search option)
Thanks,
Wit~
I and my friends are moving with our guild to Guild Wars. (we played ME but that game was just ruined by the programmers lol)
We're with about 10-15 people and we'd like to have some more information about the game (particuarly about the professions)
I searched this forum for some information, but couldnt find it, so I hope im not repeating everything. (i know thats very annoying :P)
We all didnt play the game for a long time and some are new to the game, so we are wondering what the best combination of professions is.
This is what we've already got:
-Paragon
-Ranger
-Ranger
-Elementalist
-Monk
-Warrior
-Necromancer
(some didnt choose yet)
We thought it would be nice to have one leading character (paragon) and one tank (warrior) a healing guy to heal the warrior and the others is support and damagedealers. We wont be online at the same time so lets just say we are always in a party of 6 people..
What would be the best combination of professions in the party?
And what is the best second profession with each first profession?
once again, Im sorry if I repeat this question. but I simply couldnt find anything about this (even not with the search option)
Thanks,
Wit~
Highlander Of Alba
No need to apologise ,thats what forums are for
As your questions may use up a lot of discussion ita better to look here on all classes including what secondary .(which you can change later in game if you like)
then you will get a better insight to each class
http://www.guildwarsguru.com/forum/f...splay.php?f=17
Then you will be able to get a broader insight into what is a better or a profession you like
As each of you will have a large number of slots combined you have a wide option
Hope the link helps you out
Welcome to Guild Wars
As your questions may use up a lot of discussion ita better to look here on all classes including what secondary .(which you can change later in game if you like)
then you will get a better insight to each class
http://www.guildwarsguru.com/forum/f...splay.php?f=17
Then you will be able to get a broader insight into what is a better or a profession you like
As each of you will have a large number of slots combined you have a wide option
Hope the link helps you out
Welcome to Guild Wars
WitSplinter
Thanks for the info ^^
I'll take a look
It will become usefull I think
Thanks&cyaa! ^^
I'll take a look

Thanks&cyaa! ^^
inchino
The Red Messenger
as far as a party of 8 goes, this is what seems to work:
1 Monk
1 Monk or Ritualist or paragon (monk seems to do best here until the player is very experienced and/or has lots of pve-only skills)
1 Warrior or dervish or assassin to (the frontline is optional but comes in handy; also can be replaced with a necro summoning minions in pve)
1 Ranger or mesmer (also optional, but interrupts and shutdown are very handy, especially in normal mode)
4 caster types for massive damage (necromancer and elementalist seem to work most easily, also can be replaced with high damage frontliners if you like) (or anything can do damage; its really up to you)
honestly, you can make a decent party out of any 8 classes as long as you have 2 healer types, or even one healer type and a protection class like paragon or ritualist
i hope this helps
1 Monk
1 Monk or Ritualist or paragon (monk seems to do best here until the player is very experienced and/or has lots of pve-only skills)
1 Warrior or dervish or assassin to (the frontline is optional but comes in handy; also can be replaced with a necro summoning minions in pve)
1 Ranger or mesmer (also optional, but interrupts and shutdown are very handy, especially in normal mode)
4 caster types for massive damage (necromancer and elementalist seem to work most easily, also can be replaced with high damage frontliners if you like) (or anything can do damage; its really up to you)
honestly, you can make a decent party out of any 8 classes as long as you have 2 healer types, or even one healer type and a protection class like paragon or ritualist
i hope this helps
WitSplinter
@inchino
Wow man.. i didnt know the wiki of guildwars had so much information XD
Thanks
@The Red Messenger
I'll show that to my friends ^^ Im sure we will get a nice party with your explination as base. Thanks to you too!
Now it's time to complete all the four versions lol. (we're actually going to do that xD)
Wit~
Wow man.. i didnt know the wiki of guildwars had so much information XD
Thanks

@The Red Messenger
I'll show that to my friends ^^ Im sure we will get a nice party with your explination as base. Thanks to you too!
Now it's time to complete all the four versions lol. (we're actually going to do that xD)
Wit~
Condition
You are more excited then when i started guild wars. I was like oh another game lets give it a try. Have fun!
Some_guy
Whatever you do, make sure you have a necro.
I like Necromancers. Therefore, you should have one. They can make minions to fight for you, they can hex the enemies using hexes like Spitefull Spirit (Which damages the foe every time it attacks or uses a skill), It can provide energy support to the part with things like Blood Is Power, And alot more.
Ok, so i'm biased (my first character [and favorite character] is a necromancer), but you should look into having at least one necromancer in your team.
And have fun!
I like Necromancers. Therefore, you should have one. They can make minions to fight for you, they can hex the enemies using hexes like Spitefull Spirit (Which damages the foe every time it attacks or uses a skill), It can provide energy support to the part with things like Blood Is Power, And alot more.
Ok, so i'm biased (my first character [and favorite character] is a necromancer), but you should look into having at least one necromancer in your team.
And have fun!
WitSplinter
@Condition
Oooh, im not new to the game ^^ I played Nightfall one year ago.. but I forgot about everything about the game and we like to make a good start, so thats why I am asking all this.
And of course I am more exited now then one year ago.. wth! Im going to play with over 10 friends in one guild, At the same time! Awsome isnt it?
@Some_Guy
Somebody just applied for Necromancer ^^ So I think we're good for now
and if we need 2 necro's.. Some of the guild members havent seen the thread yet (its on the forum of another game). So maybe one of them wants to be a necro as well ^^
We're even setting up a Guild-Website and we're planning to be a powerfull guild ^^ Teamwork is like priority 1. &GuildWars = Teamwork.
Maybe you guys will see our guild some day :P Our guild is "Drøm", it stands for Dream in many languages.
Wit~
Oooh, im not new to the game ^^ I played Nightfall one year ago.. but I forgot about everything about the game and we like to make a good start, so thats why I am asking all this.
And of course I am more exited now then one year ago.. wth! Im going to play with over 10 friends in one guild, At the same time! Awsome isnt it?
@Some_Guy
Somebody just applied for Necromancer ^^ So I think we're good for now

and if we need 2 necro's.. Some of the guild members havent seen the thread yet (its on the forum of another game). So maybe one of them wants to be a necro as well ^^
We're even setting up a Guild-Website and we're planning to be a powerfull guild ^^ Teamwork is like priority 1. &GuildWars = Teamwork.
Maybe you guys will see our guild some day :P Our guild is "Drøm", it stands for Dream in many languages.
Wit~
Condition
Good luck with your guild!!! It's very hard to start a new guild but it's probably me being lazy.
snaek
wars and monks (plural as in multiple)
try to have at least 1 in each group
so u'll prolly want a few of ur friendy's to have either
from there, u can do wutever mix of professions u like
oh, and read this: team roles
to sum it up:
frontline (war, derv, sin)
midline (ranger, ele, mes, nec, rit, paragon)
backline (monk)
as u can see...
gw has a lot of midlines, and not as many frontlines/backlines
thats y its always good to have a few wars and monks around
wars because they r all-around good, versatile for any situation
dervs and sins r generally more specialized or fit into more specific builds other than balanced
and of course there can be classes used as different roles
some will consider rit a backline...but personally i dun
and derv can be seen as a midline
etc etc
try to have at least 1 in each group
so u'll prolly want a few of ur friendy's to have either
from there, u can do wutever mix of professions u like
oh, and read this: team roles
to sum it up:
frontline (war, derv, sin)
midline (ranger, ele, mes, nec, rit, paragon)
backline (monk)
as u can see...
gw has a lot of midlines, and not as many frontlines/backlines
thats y its always good to have a few wars and monks around
wars because they r all-around good, versatile for any situation
dervs and sins r generally more specialized or fit into more specific builds other than balanced
and of course there can be classes used as different roles
some will consider rit a backline...but personally i dun
and derv can be seen as a midline
etc etc
k2a1314
http://www.pvxwiki.com/wiki/Main_Page
this mite help as u go further into the game after u learn everything =D
this mite help as u go further into the game after u learn everything =D
WitSplinter
After reading all your helpfull replies, I can make a summary of what (one of the) best parties should look like:
1 warrior
2 monks
1 paragon
1/2 necromancer
3 mass damage (probby elementalist)
Right? Would that be okay? ^^
for the second professions.. we will see what that's going to be. Based on what we need.. and like
I'll take a look at any further replies in an hour or 2 :P I g2g now xD
Cyaa!
Wit~
1 warrior
2 monks
1 paragon
1/2 necromancer
3 mass damage (probby elementalist)
Right? Would that be okay? ^^
for the second professions.. we will see what that's going to be. Based on what we need.. and like

I'll take a look at any further replies in an hour or 2 :P I g2g now xD
Cyaa!
Wit~
snaek
Quote:
Originally Posted by WitSplinter
Since I read all your helpfull replies, I can make a summary of what (one of the) best parties should look like:
1 warrior 2 monks 1 paladin 1/2 necromancer 3 mass damage (probby elementalist) Right? Would that be okay? ^^ for the second professions.. we will see what that's going to be. Based on what we need.. and like ![]() I'll take a look at any further replies in an hour or 2 :P I g2g now xD Cyaa! Wit~ |
frontline (wars) r for dmg
and midline (rangers/eles/etc) r for support
tanks -can- work in pve
but its generally not worth it
if u really wanna adapt to gw meta
u need to have ur frontline with all teh dmg
and ur midline supporting them
instead of ur frontline holding aggro
and ur midline nukin teh crap out of teh mobs
JMFD
Quote:
Originally Posted by snaek
gw isnt quite like other games with team roles
frontline (wars) r for dmg and midline (rangers/eles/etc) r for support tanks -can- work in pve but its generally not worth it if u really wanna adapt to gw meta u need to have ur frontline with all teh dmg and ur midline supporting them instead of ur frontline holding aggro and ur midline nukin teh crap out of teh mobs |
To OP:
You mentioned there are 10 of you, experiment to see what suits you, in pve other than elite areas you can generally mix it up however you see fit, just make sure you have enough healers/protectors (1-2)
snaek
Quote:
Originally Posted by JMFD
In pvp I'd agree, but that is entirely debatable in pve. I can happily run a group with 0 frontline, and use either a necromancer minion master to take agro, or mass protections. Properly played casters most of the time will deal more damage than warriors and cause less over-agroing in pve.
To OP: You mentioned there are 10 of you, experiment to see what suits you, in pve other than elite areas you can generally mix it up however you see fit, just make sure you have enough healers/protectors (1-2) |
attack skills do armor-ignoring dmg
support skills to help boost dmg, such as [splinter weapon] and [order of pain] r also armor-ignoring dmg
"tank-n-spank" is only viable due to aoe
if u do not aggro properly to make sure aoe is maximized, it is inefficient
even when -properly- aggro'd, it is still usually slower in most cases than a physical-dmg based team
a lot of things r -viable-
im only suggesting wut is currently one of the -best- choices in gw pve
Nainoa
Snaek, please learn to type proper English.
WitSplinter
Lol, I kinda agree with Nainoa XD but I can understand it.. after rereading
Anyways,
Like JMFD said, we are not going to play PvP very much (maybe later on.. but lets just say we are playing PvE only), we want to complete EVERY sequal in the end.. We like the story ^^
So what is the role of each profession?
Like warrior is in most game a tank, ranger support, elementalist damage dealing and monk buffs/healing.
Could you please explain this for every class?
And what about Mesmer, Dervish, Assassin and Ritualist? You guys didnt speak of those.. Does that mean we dont need them??
And I'd like to know if this party is a good party:
1 warrior
1 paragon
2 monks
1/2 necromancers
2/3 elementalists
Should we take 1 or 2 necromancers? 1 or 2 monks? 2 or 3 elementalists? Maybe add a mesmer, dervish or another prof.?
Wit~
Anyways,
Like JMFD said, we are not going to play PvP very much (maybe later on.. but lets just say we are playing PvE only), we want to complete EVERY sequal in the end.. We like the story ^^
So what is the role of each profession?
Like warrior is in most game a tank, ranger support, elementalist damage dealing and monk buffs/healing.
Could you please explain this for every class?
And what about Mesmer, Dervish, Assassin and Ritualist? You guys didnt speak of those.. Does that mean we dont need them??
And I'd like to know if this party is a good party:
1 warrior
1 paragon
2 monks
1/2 necromancers
2/3 elementalists
Should we take 1 or 2 necromancers? 1 or 2 monks? 2 or 3 elementalists? Maybe add a mesmer, dervish or another prof.?
Wit~
Tatile
Two Necros, three? It doesn't matter overly. I personally, when using Heroes and Henchmen (because I can
) hardly ever take a melee, but stock up on ward-dumping Eles, a Paragon here or there, Interrupts (Mesmer or Ranger heroes) and a Minion Mastering Necromancer to keep my squishy party a bit safer.
Ritualists are fun, but their skills are a tad... off. I suggest that your friends check out the Campfire sections below on their chosen class/es and also bear in mind that you can have more than one character. I have nine

Ritualists are fun, but their skills are a tad... off. I suggest that your friends check out the Campfire sections below on their chosen class/es and also bear in mind that you can have more than one character. I have nine

the savage nornbear
One problem you may run into is party size. It ranger from 2-12 depending on where you are. So if you got 10 friends, and the group size is 8... Just be prepared for that kind of stuff.
shillo
Profession in Guild Wars defines your look and general style of play, but your role depends on the skills you take (this is called 'build' - not sure how experienced you are, so I'm trying to define everything
). Also, Guild Wars actively sabotages tank&nuke strategy, because melee characters do tonnes of damage (unless you try to tank, which will gimp their damage output) and because even in PvE, monsters run away from area damage (especially area damage over time - if you play elementalist, Firestorm is a LOT worse than it looks on paper). Besides, even a barely competent protection monk will buff -any- party member to the damage-absorbing ability of a large rock, in a much better way than just having a thick armor will. Read description of a [Spirit Bond] for an example.
With that in mind, front line is dealing high damage, midline primarily shuts down the monsters, but they can help with damage dealing, while backline takes care of the defence. The easiest way to tell: fronline targets monsters from close range for attacks and spells, midline targets monsters from long range, and backline targets party members.
That said, professions do tend toward certain positions.
Warrior, Dervish: normally frontline
Assassin: despite the fact that they are melee, they are correctly played as midliners. You teleport or run in, kill or shutdown the priority target, then run away
Rangers: Midline. Some gimmick builds use rangers as frontliners (with warrior or dervish secondaries), both in PvP and PvE.
Paragons: Midline. They're primarily defense, but they need to attack and gather adrenaline to power the shouts
Mesmers, Elementalists, Necros: Midline. Some gimmick builds use them as backliners (with Ritualist or Monk secondaries) due to the bonuses to spellcasting. There are also (rarely used) mesmer frontline builds with [Illusionary Weaponry] skill. Note that elementalists have best snaring and best anti-physical counters in the game - it's a shame to use them as pure nukers
Monks: Backliners or midliners. Monks that use Smiting Prayers play midline, and are becoming common in PvP lately.
Ritualists: Backline, midline, sometimes even frontline (using [Spirit's Strength]). They're meant to be jacks of all trades, but they have their very unique style of playing.
The only thing you can't change about your character is your primary profession. You can change secondaries, attributes and skills at will, and it's a good idea to experiment often and pay attention to what works. Also see http://pvxwiki.com for the common, established builds.

With that in mind, front line is dealing high damage, midline primarily shuts down the monsters, but they can help with damage dealing, while backline takes care of the defence. The easiest way to tell: fronline targets monsters from close range for attacks and spells, midline targets monsters from long range, and backline targets party members.
That said, professions do tend toward certain positions.
Warrior, Dervish: normally frontline
Assassin: despite the fact that they are melee, they are correctly played as midliners. You teleport or run in, kill or shutdown the priority target, then run away
Rangers: Midline. Some gimmick builds use rangers as frontliners (with warrior or dervish secondaries), both in PvP and PvE.
Paragons: Midline. They're primarily defense, but they need to attack and gather adrenaline to power the shouts
Mesmers, Elementalists, Necros: Midline. Some gimmick builds use them as backliners (with Ritualist or Monk secondaries) due to the bonuses to spellcasting. There are also (rarely used) mesmer frontline builds with [Illusionary Weaponry] skill. Note that elementalists have best snaring and best anti-physical counters in the game - it's a shame to use them as pure nukers

Monks: Backliners or midliners. Monks that use Smiting Prayers play midline, and are becoming common in PvP lately.
Ritualists: Backline, midline, sometimes even frontline (using [Spirit's Strength]). They're meant to be jacks of all trades, but they have their very unique style of playing.
The only thing you can't change about your character is your primary profession. You can change secondaries, attributes and skills at will, and it's a good idea to experiment often and pay attention to what works. Also see http://pvxwiki.com for the common, established builds.
illidan009
Yeah party size is a problem in GW but welcome guys!
Do you guys have all the campaigns? If so there are alot more choices in profession/skill combos you can make...plus the Eye of the North expansion gives access to even more skills...good luck!
Do you guys have all the campaigns? If so there are alot more choices in profession/skill combos you can make...plus the Eye of the North expansion gives access to even more skills...good luck!
ALF71BE
As snaek said, though with weird english, melee beats the crap out of anything both in PvE and PvP. Midliners are there to boost this damage (I <3 [splinter weapon]), or to shutdown special targets, such as using [bha] on a enemy monk/ele.
Backline is kinda obvious: defense.
Melee isn't for tanking. Casters aren't pure damage dealers. Not in GW.
A setup for PvE could include:
Pulling is also teh awesomest thing evar. LIKE TYPING IN ALL CAPS. The team stays like 1-2 aggro bubbles away, somebody else goes ahead and uses a long range bow (longbow/flatbow) to grab the aggro of one group at a time, thus avoiding a wipe.
This all waffling I just wrote applies to HM and considers you have all campaigns. In NM you can aggro 30 monsters at once and kill them all with Fire magic nuking without physicals, and then you'll think you're good and you will be dead wrong. Different approaches should be taken if playing only with NPC's instead of real players, though.
As a final note: Tanking sucks. Welcome to GW.
Backline is kinda obvious: defense.
Melee isn't for tanking. Casters aren't pure damage dealers. Not in GW.
A setup for PvE could include:
- Imbagon (Paragon with [Save Yourselves!]). Will provide basically all the damage reduction you'll ever want.
- Orders guy (necro/dervish, the latter sometimes played as hero) (buffing damage from physicals through Order of Pain/Vampire) and providing support with skills like [foul feast] (note the description here is outdated) and [dark fury] (another Order spell).
- One or two monks (with an Imbagon in the team, probably only one needed). Good skills like [woh], [unyielding aura] (note also the description is outdated), [divert hexes], [protective spirit], [aegis], etc.
- 2-3 physicals. [moebius strike] + [death blossom] sins, [wounding strike] dervishes, [earth shaker]/[eviscerate]/[triple chop]/[dragon slash] warriors. Doing BIG DOMAGE and raping mobs, sometimes providing support like an extra copy of [SY!]. Physicals must-have: Deep Wound (awesomest condition evar).
- The rest: Midliners that fit whatever you want/need. Snares are gud in HM as the casters kite a lot (well, more than usual). Buffs to your melee like Splinter Weapon (notice the trend?), condition spreading like Daze, Weakness and Blind, and, of course, interrupts (like UBER skill [distracting shot]).
Pulling is also teh awesomest thing evar. LIKE TYPING IN ALL CAPS. The team stays like 1-2 aggro bubbles away, somebody else goes ahead and uses a long range bow (longbow/flatbow) to grab the aggro of one group at a time, thus avoiding a wipe.
This all waffling I just wrote applies to HM and considers you have all campaigns. In NM you can aggro 30 monsters at once and kill them all with Fire magic nuking without physicals, and then you'll think you're good and you will be dead wrong. Different approaches should be taken if playing only with NPC's instead of real players, though.
As a final note: Tanking sucks. Welcome to GW.
Quaker
Quote:
Originally Posted by The Red Messenger
honestly, you can make a decent party out of any 8 classes as long as you have 2 healer types, or even one healer type and a protection class like paragon or ritualist
|
Darcy
You will not be able to play with friends who created their characters in a different campaign until you reach a certain point.
So your group's first decision is where are we starting so that our team build will be viable. Having multiple characters you can start one in each campaign to keep things going at a good pace with different teams.
Mesmers rock! While they are the stars of PvP, even in PvE they are great fun. I have characters covering all profs except Paragon and Assassin. I will admit that playing a healer is not my thing, so my monk runs with a smiting skill bar and my rit doesn't carry much in the Restoration line.
Remember that if a guildmate finds they don't like the role of the character they have developed, the team roles are not set in stone.
So your group's first decision is where are we starting so that our team build will be viable. Having multiple characters you can start one in each campaign to keep things going at a good pace with different teams.
Mesmers rock! While they are the stars of PvP, even in PvE they are great fun. I have characters covering all profs except Paragon and Assassin. I will admit that playing a healer is not my thing, so my monk runs with a smiting skill bar and my rit doesn't carry much in the Restoration line.
Remember that if a guildmate finds they don't like the role of the character they have developed, the team roles are not set in stone.
WitSplinter
Do you know when we reach that point in the game where we can play togetter?
is it early in the game, somewhere in the middle of the storyline or at the end??
Because I am about the only profession from a later sequel.. Maybe they can already start playing the game (they are waiting in the noobisland and leave when everybody is ready) if it takes a bit of time to reach that point. (Ive got some lvl 20 characters in my unable-to-play-nightfall-becauseIforgoteverythingaboutmyaccount) So I will be able to go to them as soon as those guys from Guild Wars give me that info back xD
is it early in the game, somewhere in the middle of the storyline or at the end??
Because I am about the only profession from a later sequel.. Maybe they can already start playing the game (they are waiting in the noobisland and leave when everybody is ready) if it takes a bit of time to reach that point. (Ive got some lvl 20 characters in my unable-to-play-nightfall-becauseIforgoteverythingaboutmyaccount) So I will be able to go to them as soon as those guys from Guild Wars give me that info back xD
Tatile
Transfer spots are as follows:
Prophecies - Lion's Arch, fairly easy to get to, in Kryta, quarter way through (Proph. is long).
Factions - Kaineng Centre, five minute jog from the Market Place (where you go from starter Island to Mainland), quarter way.
Nightfall - Consulate Docks opened by Storyline, about level 15-ish depending on how much you speedway through Istan.
Prophecies - Lion's Arch, fairly easy to get to, in Kryta, quarter way through (Proph. is long).
Factions - Kaineng Centre, five minute jog from the Market Place (where you go from starter Island to Mainland), quarter way.
Nightfall - Consulate Docks opened by Storyline, about level 15-ish depending on how much you speedway through Istan.
the savage nornbear
Quote:
Originally Posted by Tatile
Transfer spots are as follows:
Prophecies - Lion's Arch, fairly easy to get to, in Kryta, quarter way through (Proph. is long). Factions - Kaineng Centre, five minute jog from the Market Place (where you go from starter Island to Mainland), quarter way. Nightfall - Consulate Docks opened by Storyline, about level 15-ish depending on how much you speedway through Istan. |
Tatile
I wouldn't suggest new players skip content though. Besides, Docks taxis can also become ferries to LA and Kaineng, which mean you can be level 2 Dervish in Kaineng if you really wanted to.
WitSplinter
Quote:
Originally Posted by Tatile
I wouldn't suggest new players skip content though. Besides, Docks taxis can also become ferries to LA and Kaineng, which mean you can be level 2 Dervish in Kaineng if you really wanted to.
|
Why? Because all my friends will be waiting for me in prophecies and Im going to be a Paragon :P
So 500g to get to the docks? that will be 50g each xD lol
is it easy to go from the docks in prophecies to the starting city in prophecies? (I never played prophecies before..) or do I need help to go to the starting city (ill be about lvl 1/2)
So.. Skipping content? NO WAY! I am going to complete ALL (main)content in ALL sequals ^^
Im not thát crazy :P lol
Wit~
Btw, I just bought Prophecies and Factions.. It's safe to install them right? Cuz I forgot my account at Nightfall (im recovering it at the helpdesk) I wanna merge them.. And I dont want to screw that >.>
Lol, isnt it annoying that I ask these stupid questions? XD
Tatile
Getting from LA to Ascalon City (Post)? Fairly easy, if you know how to use Wiki maps to find routes. You can get a run from LA to Ascalon for a couple of plat, but I've never used those services. I suggest if you get to the docks, pick up your max armour while there, the entire thing costs 5 plat minues materials.
WitSplinter
So I need to pay? >.>
What do I exactly need?
and is 5 plat much? (I really cant remember a thing.. I didnt play GW for over a year)
how much gold is 5 plat? or.....
What do I exactly need?
and is 5 plat much? (I really cant remember a thing.. I didnt play GW for over a year)
how much gold is 5 plat? or.....
snaek
Quote:
Originally Posted by WitSplinter
So what is the role of each profession?
Like warrior is in most game a tank, ranger support, elementalist damage dealing and monk buffs/healing. Could you please explain this for every class? |
war
reliable dps - make sure their blade is always hitting a foe
some of the best ias (increased attack speed) and ims (increased movement speed) skills, to make sure that this -always- happens
other highlights: good knockdown options, deepwound, high armor
derv
their strength is their weapon - the scythe can hit up to 3 adjacent foes
i highly recommend [wounding strike] for spammable deepwound
other highlights: can offer support/healing to teamates as well
sin
while they're auto-attack isnt as good
they make up for this with their attack skills
spammable [death blossom] ftw
the downside is that their attack skills may not always be rdy, and u get screwed if they're blocked, missed, or disabled
other highlights: dual strikes and [moebius strike] can be used to exploit various pve skills (adrenaline and energy based)
midline (support):
ranger
interupts, interupts, and moar interupts
can also spread poison, but....interupts!
attacks from range, and switches targets instantly, not necessarily meant for single-target dps (unless spiking as a group)
other highlights: also some decent aoe attacks in teh form of [barrage] or [incendiary arrows]
paragon
["save yourselves"]
has party-wide support shouts (buffs) and decent single-target dps
very good energy management and adrenaline gain abilities
tho very few -good- energy/adren skills to fully take advantage of this
other highlights: they have ummm...purrty angel wing animations 0__o
too lazy to do teh rest
but will, if requested
Tatile
Quote:
Originally Posted by WitSplinter
So I need to pay? >.>
What do I exactly need? and is 5 plat much? (I really cant remember a thing.. I didnt play GW for over a year) how much gold is 5 plat? or..... |
This techincally isn't a lot to some older players (or those who know how to get a foothold in the economy early or whatever), but it can seem daunting to those starting out. Doing a fair amount of side quests (love side quests!) and picking/selling all drops is a good way of racking up gold, but in earlier areas this can be a bit harder, especially if you have hench as they take shares of gold (and drops I think).
To give you an idea, basic armour is 1k per piece. Prestige is (usually) 15k per piece (to craft). You can buy weapons from other players for anything from 1k to over 100k, but that's all about skins and mods.
WitSplinter
@snaek
Whoa! Ima use that
Im still curious about some, in parcicular the Necromancer and Elementalist (and Monk lol)
Elementalist as damage dealer? should we even take one?
necromancer aka minion spammer ftw or bloodpool?
Monk healing only? or attacking/buff? (we are always in a party.. So he wont be an outsider when healing only xD)
@tatile
ah ok, i get the picture..
My friends are currently collecting items in the noob island (they are waiting for me in there LOL and they will get out when I get to the starting city in prophecies)
So you think they have 5plat after a few days? they are with 3 in there I think.. maybe more xD
And now I remember I was collecting all those plats for my paragon prestige armor :P I screwed like 40 plat because I bought the first armor >.>
Wit~
Whoa! Ima use that

Im still curious about some, in parcicular the Necromancer and Elementalist (and Monk lol)
Elementalist as damage dealer? should we even take one?
necromancer aka minion spammer ftw or bloodpool?
Monk healing only? or attacking/buff? (we are always in a party.. So he wont be an outsider when healing only xD)
@tatile
ah ok, i get the picture..
My friends are currently collecting items in the noob island (they are waiting for me in there LOL and they will get out when I get to the starting city in prophecies)
So you think they have 5plat after a few days? they are with 3 in there I think.. maybe more xD
And now I remember I was collecting all those plats for my paragon prestige armor :P I screwed like 40 plat because I bought the first armor >.>
Wit~
Tatile
Minion master works, but I feel Curses work better. I'm spoilt by physical damage coupled with Barbs and occasionally Mark of Pain though 
Monks are usually heal/prot hybrid, meaning they heal damage, but can also negate it and remove coniditions.
Elementalists are fine, but some of their skills have monster scattering from where you want them.

Monks are usually heal/prot hybrid, meaning they heal damage, but can also negate it and remove coniditions.
Elementalists are fine, but some of their skills have monster scattering from where you want them.
Random Guitarist
I wish I had that many friends playing with me at one point lol

WitSplinter
@Tatile
"elements are -fine-" does this mean we should switch it for a different profession? Would that be better for the party?
and do you suggest us to take 1/2 monks and 1/2 necros?
@random guitarist
well.. this is my first time im actually going to play with a whole bunch of friends.
We first played a different game and met eachother there, but the makers of that game just screwed up the game >.>
so we were mainly talking on the forum (in stead of playing the game >.<) and decided to stay togetter and play another game.. which is....... Guild Wars!
Im so excited ^^
"elements are -fine-" does this mean we should switch it for a different profession? Would that be better for the party?
and do you suggest us to take 1/2 monks and 1/2 necros?
@random guitarist
well.. this is my first time im actually going to play with a whole bunch of friends.
We first played a different game and met eachother there, but the makers of that game just screwed up the game >.>
so we were mainly talking on the forum (in stead of playing the game >.<) and decided to stay togetter and play another game.. which is....... Guild Wars!
Im so excited ^^
Tatile
Oh no, don't swtich, it's just in some areas they can trouble, and that some of their skills can be deterimental to careful planning and such (Fire Storm, a core Ele skill you get very early causes mobs to scatter and go after squishies than minions).
Your team makeup can depend on your area. Monks are very useful, but pure healing bars doesn't always work that well. I'd say, given you've got just about one of every profession, you have a Healing and Protection Prayers Monk and a Ritulaist with Restoration/Channeling for support and healing.
For Necromancers, go with whatever they feel best with. Minion mastering is great and all, but I feel heroes can excel at it better (Death Nova requires you to target minions, which is hard), but Spiteful Spirit bars are usually better run by humans as they know how to prioritize.
Take flick into the Campfire and also just play the game, you'll find out then what you feel is best.
Your team makeup can depend on your area. Monks are very useful, but pure healing bars doesn't always work that well. I'd say, given you've got just about one of every profession, you have a Healing and Protection Prayers Monk and a Ritulaist with Restoration/Channeling for support and healing.
For Necromancers, go with whatever they feel best with. Minion mastering is great and all, but I feel heroes can excel at it better (Death Nova requires you to target minions, which is hard), but Spiteful Spirit bars are usually better run by humans as they know how to prioritize.
Take flick into the Campfire and also just play the game, you'll find out then what you feel is best.
Random Guitarist
Quote:
Originally Posted by WitSplinter
@Tatile
"elements are -fine-" does this mean we should switch it for a different profession? Would that be better for the party? and do you suggest us to take 1/2 monks and 1/2 necros? @random guitarist well.. this is my first time im actually going to play with a whole bunch of friends. We first played a different game and met eachother there, but the makers of that game just screwed up the game >.> so we were mainly talking on the forum (in stead of playing the game >.<) and decided to stay togetter and play another game.. which is....... Guild Wars! Im so excited ^^ |
