Destroyer Core farm.
SilentWhistle
Hiya, i'm wondering if anyone knows a good Destroyer core farm for a solo monk or 600/smite, I remember Glints but I think that was nerfed somehow by the regen, I appreciate any responses.
Thx<3
Thx<3
here to troll
the inner fire was nerfed(or buffed depending on how you look at, but at any rate it WAS fixed) splinter barrage +healing/protecting glint work(ed) also destruction depths is a good place to farm d cores(but hard)
MercenaryKnight
Most likely a 600/smite with a quickening zephyr ranger to keep spellbreaker up permanently. Add in mo/e with sliver for extra damage I suppose.
Though, I would think an a/e or e/a shadow form sliver with radiation field would do it better.
Though, I would think an a/e or e/a shadow form sliver with radiation field would do it better.
A11Eur0
600/smite won't work because of the destroyer of Deeds interrupts.
mastar of warrior
[mantra of resolve]
12chars
12chars
12chars
12chars
Senrath
Quote:
Originally Posted by mastar of warrior
[mantra of resolve]
12chars
12chars Problem. They use Broad Head Arrow. Mantra of Resolve won't prevent the daze, which means that you'll very quickly be out of energy.
12chars
12chars Problem. They use Broad Head Arrow. Mantra of Resolve won't prevent the daze, which means that you'll very quickly be out of energy.
mastar of warrior
[dismiss condition]
stop ruining my ideas or come up with something urself
stop ruining my ideas or come up with something urself
Aurelas Aurelion
to SilentWhistle...: Well,evenm if u get her to the flame trap,that will not hurt her so dont waste your time with trying it and just use clasic 600/smite method
Senrath
Quote:
Originally Posted by mastar of warrior
[dismiss condition]
stop ruining my ideas or come up with something urself Stop ruining your ideas? Your idea ruined itself. I just pointed it out. Also, unless you're very careful, with Daze on you they'll interrupt dismiss condition, due to the sheer number of attacks they can hit you with in 1.5 seconds, draining you of energy.
stop ruining my ideas or come up with something urself Stop ruining your ideas? Your idea ruined itself. I just pointed it out. Also, unless you're very careful, with Daze on you they'll interrupt dismiss condition, due to the sheer number of attacks they can hit you with in 1.5 seconds, draining you of energy.
AnbuAdam
You can bring martyr on the ranger you bring QZ on. ALthough that may not keep up with the daze re-applying.
Crippie its Tom
well daze shouldnt be TOO much of a problem. consider this-
The 600 monk will be spamming two spells. Protective Spirit and Spirit bond. Each have a 1/4 second cast time.
2/4 second cast times are not going to rape your energy while dazed.
The 600 monk will be spamming two spells. Protective Spirit and Spirit bond. Each have a 1/4 second cast time.
2/4 second cast times are not going to rape your energy while dazed.
Senrath
Quote:
Originally Posted by Crippie its Tom
well daze shouldnt be TOO much of a problem. consider this-
The 600 monk will be spamming two spells. Protective Spirit and Spirit bond. Each have a 1/4 second cast time.
2/4 second cast times are not going to rape your energy while dazed. With the number of attacks you're gonna be hit with, even 1/2 second casting times (due to daze) would most likely drain a huge chunk of energy.
The 600 monk will be spamming two spells. Protective Spirit and Spirit bond. Each have a 1/4 second cast time.
2/4 second cast times are not going to rape your energy while dazed. With the number of attacks you're gonna be hit with, even 1/2 second casting times (due to daze) would most likely drain a huge chunk of energy.
illidan009
Quote:
Originally Posted by Senrath
Stop ruining your ideas? Your idea ruined itself. I just pointed it out. Also, unless you're very careful, with Daze on you they'll interrupt dismiss condition, due to the sheer number of attacks they can hit you with in 1.5 seconds, draining you of energy.
LOL owned. But very true. I don't think 600 can destroyer farm very well...I remember seeing the Vengeful Rit build though...
MercenaryKnight
VWK can't be used because they regen health quicker now that their inner fire skill is working.
I would think a shadow form sliver+ maybe radiation field to help degen a group could work? Unless they use vengeful weapon or something that could hit you through the group.
I would think a shadow form sliver+ maybe radiation field to help degen a group could work? Unless they use vengeful weapon or something that could hit you through the group.
MrGuildBoi
SF + Sliver + EBSoH + By Ural's Hammer works. Not radiation, they'll just heal it up with Inner Fire
techma
Quote:
Originally Posted by Senrath
Stop ruining your ideas? Your idea ruined itself. I just pointed it out. Also, unless you're very careful, with Daze on you they'll interrupt dismiss condition, due to the sheer number of attacks they can hit you with in 1.5 seconds, draining you of energy.
[Purifying Veil]
not tried it. just a thought.
not tried it. just a thought.
MercenaryKnight
Along with purifying veil you could attempt a hero /rt to bring the recovery spirit as well. Maybe add on a reduce dazed duration rune on your armor and you could possibly get it to expire near instantly? Or quick enough to keep you alive.
It's a shame that their wasn't an aoe version of scourge healing/ soul bind. Would work great for a tank/ nuker duo thanks to the inner fire skill.
It's a shame that their wasn't an aoe version of scourge healing/ soul bind. Would work great for a tank/ nuker duo thanks to the inner fire skill.
legacyofkain85
Quote:
Originally Posted by mastar of warrior
[dismiss condition]
stop ruining my ideas or come up with something urself when u are dazed ,and u got alot of mobs hitting u u could even use [Purge Conditions] which is a 1/4 activation spell and u would still be interupted,and im saying this from experience.
stop ruining my ideas or come up with something urself when u are dazed ,and u got alot of mobs hitting u u could even use [Purge Conditions] which is a 1/4 activation spell and u would still be interupted,and im saying this from experience.
Master Kaii
havn't played in ages, but i remember when it first come out we did 55/famine/ss trio's and farmed the first wave but thats probly slow compared to this terra thing
Huiboo
Hey the one who posted the thread obviously has a sin at glints, so why dont he just go perma sliver kill the destroyers... its so easy?
Edit: Yes it still works with a perma!
Edit: Yes it still works with a perma!
rizbiz
[Cautery Signet][Signet of Devotion] on smite... anything else we would like to discuss that wouldnt make this work?
Mr Emu
or............................
[antidote signet]
[antidote signet]
GWFan101
Hey how does perma still work>? How can i protect the baby dragon>? thats my problem. i survive but the baby dragon dies...
byteme!
GWFan101
yeah so where do i stand?
nikkooo
stay right in the middle, its kinda hard to explain exactly where.
but near the dwarf allies, wait for them to die.
wait till all destroyers from first wave spawned, and gather ALL aggro from both side destroyer.
slowly bring the destroyers from the left side to ur right side.
kill by sliver. Might not be able to kill all due to inner fire, most usually 3-4 left. But there you go.
but near the dwarf allies, wait for them to die.
wait till all destroyers from first wave spawned, and gather ALL aggro from both side destroyer.
slowly bring the destroyers from the left side to ur right side.
kill by sliver. Might not be able to kill all due to inner fire, most usually 3-4 left. But there you go.
GWFan101
thanks! however, sometimes a few escape and run off toward the dragon
T1Cybernetic
I have found that if you stand exactly behind the second dwarf on the right, you can aggro them all easily and none of them go towards the dragon
Just don't get too close to the dwarf or you will take damage from the destroyers attacking him/her...
Just don't get too close to the dwarf or you will take damage from the destroyers attacking him/her...
royal mercenary
guess 3 perma sins, 3cryers and a ua monk or hb