With regards to AR vs. flurry (PvE): a lot of you seem to think that AR = more damage. That's false. 25% base damage reduction is only like ~5-10 damage. When you take into consideration vampiric, orders, EBSoH, GDW etc, flurry is obviously better. And it's just not the damage - flurry + GDW = 12% more knockdowns from you. The only technical problem with flurry is energy (I haven't actually tried flurry out yet). But there is also the monotony of casting every 5 seconds. But then again, AR is a pain keeping up out of battle.
I guess that just means I'll end up using drunken master, since all other IAS end up feeling like work
