Restart Button - a little tweak maybe?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

instead of going back to town every time a /resign is issue in a failed mission how about a choice to restart the mission without going back to the outpost?

what do you think? potentially good or have bad side effect?

thanks.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

/signed

Only potentially bad side effect I can see is if a PUG fails a mission and the leader quickly clicks restart to force the other party members into the mission again. But anyways, lol @ PUGs.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Most of the time when you fail - there is a reason for it.

So, no need to for this.
/not signed

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/signed lol good.

Quote:
Most of the time when you fail - there is probably a reason for it.

So no need to for this.
/not signed
Okay, then whenever you fail, you must log out. And it's your fault. Or at least go back to character selection screen, and can retry in 15 minutes.

guildwars hero22

Banned

Join Date: Feb 2008

farming zashien (keys)

R/Me

there is a reason for the falyour but i say there should be both a n option to go back to town or to restart fast

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

Quote:
Originally Posted by TheGuildWarsPenguin
/signed

Only potentially bad side effect I can see is if a PUG fails a mission and the leader quickly clicks restart to force the other party members into the mission again. But anyways, lol @ PUGs.
And the fact that they can just map out at any time makes this only bad point moot in any case. Which leaves no bad side effects as far as I can see.

/signed as well.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

ehh... wouldn't hurt to put this in, i guess.


and agreed w/ penguin. lol @ pugs. ^^

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Abedeus
Okay, then whenever you fail, you must log out. And it's your fault. Or at least go back to character selection screen, and can retry in 15 minutes.
So I am guessing after the button is added it should also be disabled for FoW and UW? Or does the party leader pay again? Or if you have a scroll in your inventory you pay with that?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I'm going to /sign for the convenience of it, but I'm actually with upier on this - if you fail a mission, it's probably your team setup or your builds, which should probably be altered in some way. So I don't think it's really needed.

Thierry2

Thierry2

Krytan Explorer

Join Date: Oct 2006

The Netherlands

Mo/

/signed. Speeds it up a bit

Quote:
Originally Posted by TheGuildWarsPenguin
/signed

Only potentially bad side effect I can see is if a PUG fails a mission and the leader quickly clicks restart to force the other party members into the mission again. But anyways, lol @ PUGs.
^Agreed, but they can leave after the restart.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by upier
So I am guessing after the button is added it should also be disabled for FoW and UW? Or does the party leader pay again? Or if you have a scroll in your inventory you pay with that?
Well duh. It's not meant to help people farm UW/FoW by intentionally "failing" a mission to get a restart. It's to shorten time spent on getting back to the zone.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by upier
Most of the time when you fail - there is a reason for it.

So, no need to for this.
While I'll agree there is no real need for this, there are time when you have a team able of finishing a mission but make a mistake of some kind (underestimate a particular group, accidental overagro, bad random spawn).
Or just as someone said to speed up farming runs. By the way, those who would use this when the build is the problem probably are probably just rezoning right away.

Quote:
Originally Posted by upier
So I am guessing after the button is added it should also be disabled for FoW and UW? Or does the party leader pay again? Or if you have a scroll in your inventory you pay with that?
YOu have a point there. They would need to either disable it or make the leader pay the 1k. He can alway collect the rest of the party after.
And giving the option of using a scroll to restart is also a possibility.

/SIGNED, not a bad idea.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

If you failed why would you want to go in with the same team arrangement as before? And why can't you just click outpost + enter mission? This is truly pointless, and would only save time for the people who fail a lot, which i see apparently is a LOT of guru members.

/not signed

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/not signed.

On the surface, a potential time-saver. But, just reseting to start over could leave a team doomed to failure once again because there's a need to tweak their team's composition/builds. Not tweaking the team would make it an even bigger waste of time.

Sindy

Frost Gate Guardian

Join Date: Apr 2007

E/

I don't really see how hard it is to enter again normally. You can clear out your invo, replace droppers, etc. I don't think there is enough benefit to a whole new button for this.

However: Make an "enter mission" button for ALL campaigns, rather than trying to hunt down some guy with a green symbol over his head. That's your time saver right there!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It would be good idea unless some player have to change skills to go back to town but if not this would better.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Abedeus
Well duh. It's not meant to help people farm UW/FoW by intentionally "failing" a mission to get a restart. It's to shorten time spent on getting back to the zone.
How about just the people that farm any area?
I am sure it would help bots very nicely.


Seriously - it's a suggestion and while it wouldn't hurt the game (I mean even if does help the bots I couldn't care less) - I don't see the insane benefit in it since at best it would save us some 10ish secs IF your team doesn't suck which is an opinion everyone on your team has to share otherwise you'll just have people leaving once you reload which will just make you lose even MORE time.
And for such a benefit that happens so rarely - I don't feel like it's worth it. If they implement it though - great - I'll gladly use those 2 times when I won't feel like zoning. If they don't - I won't miss out on anything.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by upier
Most of the time when you fail - there is a reason for it.
So, no need to for this.
/not signed
And if the reason is not skills or items, there's no reason to go to an outpost to change them.


This is a basic option in must gaming mechanics, so ir should be added as soon as possible.

Keneth

Frost Gate Guardian

Join Date: May 2007

It sounds like a good idea in theory but when it comes to practice it would be mostly useless in 95% of cases due to the fact that you need change skills, sell items, get rid of DP, etc. before you try again. In fact, this would be useful in only two cases: 1) if you're farming or 2) if you're an idiot and die all the time due to your incompetence. And I don't think those two require special UI features to compensate.

/not signed

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Note to Posters

Quit typing "/signed 12 chars omg", it'll just get deleted. It is against the forum guidelines, considered spam, and will not be tolerated.

I have added a poll in an attempt to allow people who just want to show their support an outlet.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Restart Button for UW/FoW farmers ftw!

ok, j/k, it should be obviously disabled in places like those.

Original idea is great and gets my full support, /Signed

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

/signed

When we over aggro, or some mistake like that, i don't want to go back to outpost only to restart it again.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

Quote:
Originally Posted by Celestial Beaver
Note to Posters

Quit typing "/signed 12 chars omg", it'll just get deleted. It is against the forum guidelines, considered spam, and will not be tolerated.

I have added a poll in an attempt to allow people who just want to show their support an outlet.
yet again just make it mandatory for people to make polls when making a new suggestion.

on topic; i think that would be good but i also think that they should add a voting system so people aren't forced into doing the mission again.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I like the idea, but if a person wanted to leave the party if the group failed and the leader restarted anyways, it would create problems.

Allow the option, but there would be a requirement of 7/12, 5/8, 4/6, or 3/4 people, or even everyone, to have the mission restarted. If the party leader thought that it wasn't happening fast enough, they could then take the party back to the own and reformat the team.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by upier
Most of the time when you fail - there is a reason for it.

So, no need to for this.
/not signed
OK, so what if the reason is you over aggro'd? Then a restart button would be a perfect solution. Yes, there are times when someone has the wrong skills equipped, and other things like that, but his suggestion isn't "Eliminate the 'Return to Outpost' button". It would still be there. Unless you feel you should receive a 48 hour ban for failing a dungeon.

/signed

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

This seem pretty pointless tbh. If none need to sell merch items, none need to be replaced or replace skills, then you can get to town and be in again in like 20 sec anyway. I really dont see the huge benefit this would be.

Further more, in pugs when you fail someone pretty often leave anyway. And if your a good guild group or something you prolly wont fail that bad anyway, and those few times groups like that fail they can just take those 20 sec to goto town, and enter mission again.

Also, as Dr. Jones said, then imo there would need to be some kind of vote system, compareable to skipping cutscenes. So the leader dont just enter again, and half the party leave because they dont wanna go again.

/Not signed:Rather have Anet spending time on something that will actually make a diffrence.