Restart Button - a little tweak maybe?
pumpkin pie
instead of going back to town every time a /resign is issue in a failed mission how about a choice to restart the mission without going back to the outpost?
what do you think? potentially good or have bad side effect?
thanks.
what do you think? potentially good or have bad side effect?
thanks.
TheGuildWarsPenguin
/signed
Only potentially bad side effect I can see is if a PUG fails a mission and the leader quickly clicks restart to force the other party members into the mission again. But anyways, lol @ PUGs.
Only potentially bad side effect I can see is if a PUG fails a mission and the leader quickly clicks restart to force the other party members into the mission again. But anyways, lol @ PUGs.
upier
Most of the time when you fail - there is a reason for it.
So, no need to for this.
/not signed
So, no need to for this.
/not signed
Abedeus
/signed lol good.
Okay, then whenever you fail, you must log out. And it's your fault. Or at least go back to character selection screen, and can retry in 15 minutes.
Quote:
Most of the time when you fail - there is probably a reason for it. So no need to for this. /not signed |
guildwars hero22
there is a reason for the falyour but i say there should be both a n option to go back to town or to restart fast
Khasar
Quote:
Originally Posted by TheGuildWarsPenguin
/signed
Only potentially bad side effect I can see is if a PUG fails a mission and the leader quickly clicks restart to force the other party members into the mission again. But anyways, lol @ PUGs. |
/signed as well.
jonnieboi05
ehh... wouldn't hurt to put this in, i guess.
and agreed w/ penguin. lol @ pugs. ^^
and agreed w/ penguin. lol @ pugs. ^^
upier
Quote:
Originally Posted by Abedeus
Okay, then whenever you fail, you must log out. And it's your fault. Or at least go back to character selection screen, and can retry in 15 minutes.
|
zelgadissan
I'm going to /sign for the convenience of it, but I'm actually with upier on this - if you fail a mission, it's probably your team setup or your builds, which should probably be altered in some way. So I don't think it's really needed.
Thierry2
/signed. Speeds it up a bit 
^Agreed, but they can leave after the restart.

Quote:
Originally Posted by TheGuildWarsPenguin
/signed
Only potentially bad side effect I can see is if a PUG fails a mission and the leader quickly clicks restart to force the other party members into the mission again. But anyways, lol @ PUGs. |
Abedeus
Quote:
Originally Posted by upier
So I am guessing after the button is added it should also be disabled for FoW and UW? Or does the party leader pay again? Or if you have a scroll in your inventory you pay with that?
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Steps_Descending
Quote:
Originally Posted by upier
Most of the time when you fail - there is a reason for it.
So, no need to for this. |
Or just as someone said to speed up farming runs. By the way, those who would use this when the build is the problem probably are probably just rezoning right away.
Quote:
Originally Posted by upier
So I am guessing after the button is added it should also be disabled for FoW and UW? Or does the party leader pay again? Or if you have a scroll in your inventory you pay with that?
|
And giving the option of using a scroll to restart is also a possibility.
/SIGNED, not a bad idea.
Gift3d
If you failed why would you want to go in with the same team arrangement as before? And why can't you just click outpost + enter mission? This is truly pointless, and would only save time for the people who fail a lot, which i see apparently is a LOT of guru members.
/not signed
/not signed
Kook~NBK~
/not signed.
On the surface, a potential time-saver. But, just reseting to start over could leave a team doomed to failure once again because there's a need to tweak their team's composition/builds. Not tweaking the team would make it an even bigger waste of time.
On the surface, a potential time-saver. But, just reseting to start over could leave a team doomed to failure once again because there's a need to tweak their team's composition/builds. Not tweaking the team would make it an even bigger waste of time.
Sindy
I don't really see how hard it is to enter again normally. You can clear out your invo, replace droppers, etc. I don't think there is enough benefit to a whole new button for this.
However: Make an "enter mission" button for ALL campaigns, rather than trying to hunt down some guy with a green symbol over his head. That's your time saver right there!
However: Make an "enter mission" button for ALL campaigns, rather than trying to hunt down some guy with a green symbol over his head. That's your time saver right there!
Age
It would be good idea unless some player have to change skills to go back to town but if not this would better.
upier
Quote:
Originally Posted by Abedeus
Well duh. It's not meant to help people farm UW/FoW by intentionally "failing" a mission to get a restart. It's to shorten time spent on getting back to the zone.
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I am sure it would help bots very nicely.
Seriously - it's a suggestion and while it wouldn't hurt the game (I mean even if does help the bots I couldn't care less) - I don't see the insane benefit in it since at best it would save us some 10ish secs IF your team doesn't suck which is an opinion everyone on your team has to share otherwise you'll just have people leaving once you reload which will just make you lose even MORE time.
And for such a benefit that happens so rarely - I don't feel like it's worth it. If they implement it though - great - I'll gladly use those 2 times when I won't feel like zoning. If they don't - I won't miss out on anything.
MithranArkanere
Quote:
Originally Posted by upier
Most of the time when you fail - there is a reason for it.
So, no need to for this. /not signed |
This is a basic option in must gaming mechanics, so ir should be added as soon as possible.
Keneth
It sounds like a good idea in theory but when it comes to practice it would be mostly useless in 95% of cases due to the fact that you need change skills, sell items, get rid of DP, etc. before you try again. In fact, this would be useful in only two cases: 1) if you're farming or 2) if you're an idiot and die all the time due to your incompetence. And I don't think those two require special UI features to compensate.
/not signed
/not signed
Cebe
Note to Posters
Quit typing "/signed 12 chars omg", it'll just get deleted. It is against the forum guidelines, considered spam, and will not be tolerated.
I have added a poll in an attempt to allow people who just want to show their support an outlet.
Yawgmoth
Restart Button for UW/FoW farmers ftw!
ok, j/k, it should be obviously disabled in places like those.
Original idea is great and gets my full support, /Signed
ok, j/k, it should be obviously disabled in places like those.
Original idea is great and gets my full support, /Signed
doudou_steve
/signed
When we over aggro, or some mistake like that, i don't want to go back to outpost only to restart it again.
When we over aggro, or some mistake like that, i don't want to go back to outpost only to restart it again.
Dr.Jones
Quote:
Originally Posted by Celestial Beaver
Note to Posters Quit typing "/signed 12 chars omg", it'll just get deleted. It is against the forum guidelines, considered spam, and will not be tolerated. I have added a poll in an attempt to allow people who just want to show their support an outlet. |
on topic; i think that would be good but i also think that they should add a voting system so people aren't forced into doing the mission again.
Shayne Hawke
I like the idea, but if a person wanted to leave the party if the group failed and the leader restarted anyways, it would create problems.
Allow the option, but there would be a requirement of 7/12, 5/8, 4/6, or 3/4 people, or even everyone, to have the mission restarted. If the party leader thought that it wasn't happening fast enough, they could then take the party back to the own and reformat the team.
Allow the option, but there would be a requirement of 7/12, 5/8, 4/6, or 3/4 people, or even everyone, to have the mission restarted. If the party leader thought that it wasn't happening fast enough, they could then take the party back to the own and reformat the team.
Kanyatta
Quote:
Originally Posted by upier
Most of the time when you fail - there is a reason for it.
So, no need to for this. /not signed |
/signed
Shadow-Hunter
This seem pretty pointless tbh. If none need to sell merch items, none need to be replaced or replace skills, then you can get to town and be in again in like 20 sec anyway. I really dont see the huge benefit this would be.
Further more, in pugs when you fail someone pretty often leave anyway. And if your a good guild group or something you prolly wont fail that bad anyway, and those few times groups like that fail they can just take those 20 sec to goto town, and enter mission again.
Also, as Dr. Jones said, then imo there would need to be some kind of vote system, compareable to skipping cutscenes. So the leader dont just enter again, and half the party leave because they dont wanna go again.
/Not signed:Rather have Anet spending time on something that will actually make a diffrence.
Further more, in pugs when you fail someone pretty often leave anyway. And if your a good guild group or something you prolly wont fail that bad anyway, and those few times groups like that fail they can just take those 20 sec to goto town, and enter mission again.
Also, as Dr. Jones said, then imo there would need to be some kind of vote system, compareable to skipping cutscenes. So the leader dont just enter again, and half the party leave because they dont wanna go again.
/Not signed:Rather have Anet spending time on something that will actually make a diffrence.