Urgoz's Warren

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

So, what is the deal with this elite mission? I went there to try it and it was exactly EMPTY. You couldn't find a PUG there if your life depended on it. I'm just going to assume that the Luxon elite is just as EMPTY. My God, you are allowed to take twelve people, TWELVE the place was EMPTY! This is worse than trying to get a dentist appointment. In three months we might be able to find enough players to go.

My thinking is that this is pretty silly and something needs to be done about finding ways for players to actually play in these areas. As it is now the minimum PUG would need 3 players and all of their Heros. The place was EMPTY you could not even get one other player to try it. Yes, if you have a big guild you might find people willing to try, but not everyone has a big guild. You might be able to find one other player to go but you can each only use 3 hero's and since henchies are eliminated you are pretty much sunk before you start. Having to make elaborate scheduled dates for playing is nuts. I thought the whole idea was to go someplace get on a PUG and go. No wonder everyone wants to use all heros.

Everyone complains there are not enough elite areas but since nobody uses these no wonder Anet isn't trying to create more.

thig

Academy Page

Join Date: Oct 2005

S??by, Denmark

A Few Good Men

Mo/

Actually the luxan elite (the deep) have alot more activity than Urgoz. The main reason why theres no longer any pugs in Urgoz is due to the nerf of splinter weapon.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

a) neither the deep nor urgoz is hard, even on HM. thats the most likely reason they didnt make anymore.

b) get an alliance and stop whining.

c) heroes

The Master Eldar

Academy Page

Join Date: Jan 2006

they should do an Urgoz/The deep weekend again though... that might make it interesting again.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Do not try to pug in urgoz, you are very likely going to be wasting your time.

Quote:
b) get an alliance and stop whining. Problem solved.

Tyla

Emo Goth Italics

Join Date: Sep 2006

It isn't appealing anymore to most people. It's easier getting a good guild with a decent alliance and ask around.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

you are late to the game. everyone else has been there, done that a gazillion times and has moved on to new things. consider yourself lucky that you never had to pug urgoz, because it was usually not fun at all...unless you like 4+ hour nightmares.

nobody goes there anymore because the reward isn't worth the trouble. the end chest sucks and you don't get any sort of faction/reputation for doing it. and its so damn loooooong.

it has long lost its charm, and dungeons are the new urgoz. i'd like to see urgoz revived, but don't really know how it could be pulled off.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

Quote:
Originally Posted by rohara
you are late to the game. everyone else has been there, done that a gazillion times and has moved on to new things. name 1 new thing in this game (other than skill updates) and i shal give yee a cookie.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Monk Gsb
name 1 new thing in this game (other than skill updates) and i shal give yee a cookie. Seing as he is referring to a factions elite mission the new things are anything after that so, plenty.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Quote:
Originally Posted by Monk Gsb
name 1 new thing in this game (other than skill updates) and i shal give yee a cookie. Nightfall
Eye of the north

ill take 2 tyvm

EroChrono

EroChrono

Wilds Pathfinder

Join Date: Aug 2006

Netherlands

[WitB]

W/

Quote:
Originally Posted by jiggles
Nightfall
Eye of the north

ill take 2 tyvm If the cookie is as old as Nightfall or EotN, I wouldn't eat it

I suppose one of the problems with Urgoz & The Deep is the fact you need 12 people, it takes too long to gather all those people, both for pugs and alliances. So when guilds/alliances do a trip, they plan it in advance.
And speedclear groups only take experienced speedclear players I guess (which usually is an alliance undertaking anyways, in this case).

And in comparison the rewards aren't also as good as UW or FoW.

Oh, and the access isnt as easy as FoW, UW, DoA, Slavers, TopK or even Sorrow's Furnace.

recon54

Academy Page

Join Date: Dec 2005

Necros Mausoleum

W/

guess ill suggest the same thing i suggested last time this subject came up: why not just make both Urgoz and Deep the missing "God Realms" and make them 8 player compatible. That way we will only have 1 missing god realm instead of 3, easier access to both Urgoz and Deep, and they can do a lil bit of reworking of the zones to make them work with 8 players and allow the zones to give better rewards.

However, the major issue i see with my suggestion is that it takes away the Major Town ownership reward for owning House Zu Heltzer and Cavalon, plus it would make it so that they are no longer Factions only Elite zones.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Pugs go for something that's fast, easy to pug, and has good rewards. For a pug, urgoz isn't fast, isn't as easy as other elite missions, and has worse rewards. Pugs can now farm voltaic spears in what, 10-15 minutes, and can farm UW chest/ecto in under 30 minutes, easily. Compared to Urgoz, it's much better.

There is one solution - find a PvE guild that does elite missions.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

If you reward them, they will come.

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

My concern is that there are huge areas of the game that are sitting empty from apathy. Can't something be done to make them more attractive and accessable to more players. How hard is it to make the rewards more desirable? If finding other players to go with is the problem maybe let players use 5 hero's then you could go with 2 real people. Revitalizing these and other areas would bring new life into the game. It's not just these 2 elite missions in Factions, it's the PvP here too. If we cannot have new content why not improve what we do have.

Yes, you have been there and done that but some people have just purchased the game and might enjoy actually playing.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Sparks Dawnbringer
My concern is that there are huge areas of the game that are sitting empty from apathy. Can't something be done to make them more attractive and accessable to more players. How hard is it to make the rewards more desirable? If finding other players to go with is the problem maybe let players use 5 hero's then you could go with 2 real people. Revitalizing these and other areas would bring new life into the game. It's not just these 2 elite missions in Factions, it's the PvP here too. If we cannot have new content why not improve what we do have.

Yes, you have been there and done that but some people have just purchased the game and might enjoy actually playing. They could give them better rewards, but after awhile they'd be dead again due to the fact they take longer than other elite areas to complete for a pug. Allowing humans to take 5 heroes in urgoz wouldn't make much of a difference for pugs, because 2 humans and 10 heroes doing urgoz is unrealistic for a pug. Bringing in better rewards isn't going to bring new life to the game, it's going to make the area attractive for a few weeks until prices of the new items drop, and people go back to easily clearing UW/voltaic farm.

People who just purchased Guild Wars are going to get the shit end of the stick from now on, because Guild Wars is a dying 3 year old game with no new content, whether you want to hear it or now.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

I never did get around to completing Urgoz (pugs put me off for too long) and its something Id like to do along with the Deep to get the trophies for HoM.
Unfortunately though, what Arkantos said is true - without something significantly desireable in the end chest or unless ectos start dropping like Glit dust down there, then its going to remain very quiet for the rest of the GW life.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Nobody seems to have mentioned that it's often times best to go to the International District in Urgoz or The Deep - you are more likely to find people there (or, at least, you used to be.)

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Well, there is a pug forum around here someplace. How about starting a post there and see if someone who is already familiar with the place can join up and lead a pug thru.

Set a date and time and ask for the specific builds you need. You can probably attract at least 8-10 people from here that would like to do it. 2 have already posted in this thread.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Yeah in deep theres usually few pugs going on and in Urgoz like 1 orso at evening, but just get a guild/ally that does things like that, Urgoz is best elite area in game imo, thats why i do it every week without problems getting group, Guild & ally Ftw

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Monk Gsb
name 1 new thing in this game (other than skill updates) and i shal give yee a cookie. Me being bored enough to start playing storage characters through PvE...that is new.

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

I've actually seen some in International dists not too long ago be sure to try that and euro/american while your at it just in case.

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Quote:
Originally Posted by thig
Actually the luxan elite (the deep) have alot more activity than Urgoz. The main reason why theres no longer any pugs in Urgoz is due to the nerf of splinter weapon. Splinter wasnt nerfed in pve I think?

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I've experienced the same. The only way to get in is via guild/alliance I guess.

* Hyper votes for full hero party. (11 heroes)

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by FrAnt1c²
Splinter wasnt nerfed in pve I think? He's talking about the amount of hits Splinter can do to three.

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

The few times I have tried to do a 12 man area with a pug we have failed epically! You should look to join a PvE guild that does elite areas.

Quote:
Originally Posted by Arkantos
People who just purchased Guild Wars are going to get the shit end of the stick from now on, because Guild Wars is a dying 3 year old game with no new content, whether you want to hear it or now. Though Arky sounds like a old and disillusioned man when he says that, it is a fairly accurate summery.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Quote:
Originally Posted by Arkantos
[...]

People who just purchased Guild Wars are going to get the shit end of the stick from now on, because Guild Wars is a dying 3 year old game with no new content, whether you want to hear it or now. /notsigned

I've seen many people around me who recently started playing GW and like it. If you started recently there is many content to do. The only issue may be the fact that it is harder to find PuGs in comparison to if you play it just after the release of a chapter. But still players are making new chars to there should always be some players to play a mission with.

The only problem is there for players who have been around for ages and did everything already. Sure, after x000 hours any game gets boring at some point. Just move on for some time, try WoW etc. No game can entertain you forever.

thig

Academy Page

Join Date: Oct 2005

S??by, Denmark

A Few Good Men

Mo/

Quote:
Originally Posted by FrAnt1c²
Splinter wasnt nerfed in pve I think? It was, it was also the same nerf that killed Turai farming.

Personally I think it's a shame that the area is more or less abandoned, I had many hours of fun in Urgoz with pugs (this was before HoM so i'm still missing the monument ), sure it's annoying when 1 player ruins a run because he won't listen but thats the charm of the game. After all a game is all about the fun of playing it and the relations you can make to other players around the world.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

Even if nothing was nerfed many places suffer from "acute lack of incentive syndrome" = Alois. When it was new Urgoz had greed as a motivator, without it Urgoz has nothing. The chestupgrade revived it for a short period, but without longterm goals people forge about it. If it somehow yielded more Factionreward than HFFF at least some people might be compelled into grinding it, but aprart from that.....

As for people claiming GW was dead: You play games, you love them, later you dump them, it's the circle of life. Gaming would be a sad place if people only played one game for their entire life.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Well me and my guildies will still need to do Urgy once - we just did the Deep with heroes last weekend - so if anyone is interested in it - bug me.
I mean, we can stand around here and bitch or we can start teams and actually enable people to go there ...

Gli

Forge Runner

Join Date: Nov 2005

I pugged Urgoz the weekend after the Ursan nerf, and finished it in 3 hours with a mish-mash party of mostly Germans. The European - German district was the only one having a significant number of people so my advise is to look there. (German districts are quite populous for many outposts, actually.)

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Urgoz American districts have been livlier than usual over weekends. Mind you most of the teams there are guild/alliance teams. Some of those teams will allow pugs to come along if they can fill a spot they need, you may get lucky this way and join a good guild/alliance team. Just dont count on it.

We have done Urgoz a couple of times with mostly "anything goes" teams after latest PvE update clicky. It is true that there is no real incentive to do it any more. However; the fun of having a 12 man team just rolling thru a massive elite area like urgoz is really unmatched any where else in the game (even in the Deep), and makes it all worthwhile.

Most people who do urgoz now do it for the fun of it. Try to find yourself a good guild/alliance that does that.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Always found Urgoz was more fun to do than The Deep. I'm used to run with the cookie-cutter b/p builds, and I always thought it required more coordination and general skill/knowledge to finish it. Plus I love pulling it . It's still doable with heroes but I've always felt that elite missions are meant to play with other people and not with heroes; personal preference here. So I DO miss doing Urgoz.

Maybe I'll try to get a group going at some point...

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Last pug through took me 3 hours, ended with 7 people (why is it the bad players never leave the group?) and my reward for enduring the torture that is a pug.



No thanks. This has to be the worst reward to effort ratio of any elite mission in the entire game.

Adding Faction to the game wouldn't work, to compare to or exceed HFFF you would need a reward greater then 50k faction but since you can only hold 10k you just wasted 40k faction.

Increasing the reward or adding more stuff is just a temporary fix.

If you don't have a Guild that does Urgoz I would suggest you just forget about it and that is really a shame, Urgoz was a truly challenging dungeon that allowed for a lot of variety in the meta builds.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

I know what would bring ppl in Urgoz's Warren

PUT A BIG WALL AT THE BEGINNING.
Put a chest of the warren behind it and put a boss taht can be lured to the wall.
Put eternal blade, crystaline sword and zodiac in the chest !!

SH nuker LFG eb/cs farm !!

GLF perma to gooooo eb/cs farm !!

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

areas like that arent really PUG-able anymore but we form alliance groups all the time for fun stuff like that. A good alliance is what you need

Hollygen

Hollygen

Core Guru

Join Date: Feb 2007

UK

Blinkie Ponie Armie [bpa]

R/

The problem with places like Urgoz when compared to to other Elite areas comes down to the numbers.
- 12 players (human or heroes). PUGs have enough trouble co-ordinating 8 slots, and the last thing you want is some random triggering every Thorn Wolf in the Warren. so yes, something of that scale gets organised in advance so people know what they're doing and what their rolls are

- Time. A reasonable run can take 2 or 3 hours (yeah I know it can be done faster)....but get it wrong (and I've gone through Urgoz when things have gone wrong) and you're looking at 4 or 5 hours.

Compare that to Slavers where you can do part for an hour or so then leave it and pick up on the quest chain later, and don't have to start right from the beginning again if things go pear shaped

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Quote:
Originally Posted by Hollygen
Compare that to Slavers... Stop right there!

Comparing something as classic and fun as Urgoz to that monstrosity called Slaver's Exile, that even my dog can finish with h/h is blasphemy!!

AsyaMordina

AsyaMordina

Ascalonian Squire

Join Date: Jul 2006

Beguine Guild [BGN]

The greater shame is all the work that anet put into creating such beautiful areas as Urgoz, Deep, DoA, Jade Quary; and they are now dead.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by AsyaMordina
The greater shame is all the work that anet put into creating such beautiful areas as Urgoz, Deep, DoA, Jade Quary; and they are now dead. They may be dead to pugs who seek nothing but reward, but for players in guilds who play for fun, areas such as Urgoz, Deep and DoA are far from dead, although Jade Quarry is dead unless you gather people to map.