Ritualist buff

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Here is my point of view as well as a proposed buff.

A necromancer is a mage that uses the body, the ritualist is a mage that uses the spirit. Both come from the same line of magic just different forks. With soul reaping you gain energy, whenever a minion, friend or foe dies. which is great for energy management. while the ritualist gains more life for a spirit that does not travel with him/her. While more life is nice, I would like to see the following.

not only does it add life but it gains 1/2 the enery that a necro does when something dies. The necro I think should also gain half the life that a rit does for his/her minions. this is for PVE only. Basically what a necro gains for spirit death a rit would gain for any death. the 2 times per 15 sec rule would also apply.

~the rat~

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

My point of view, having played a rit extensively. I very rarely have energy management problems, so I would say that it isn't needed.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by quickmonty
My point of view, having played a rit extensively. I very rarely have energy management problems, so I would say that it isn't needed.
Seconded. [Offering of Spirit], [Essence strike] and many other skills take care of energy. That's why I made a rit and not a monk, tyvm. (Being able to go PEW! PEW! PEW! also helped with that decision. )

As other threads have said, have spawning reduce activation or recharge time or both of binding rituals and make said rituals viable for PvE once more. It would open up a few more builds into the Ritualist's style of play and might make fellow ritualist players a bit more interested in the game.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Nightow
Seconded. [Offering of Spirit], [Essence strike] and many other skills take care of energy. That's why I made a rit and not a monk, tyvm. (Being able to go PEW! PEW! PEW! also helped with that decision. )
Yeah, and you have to use skill slots on that; Necromancer gets free energy management with their primary attribute.

What I'd like to see: Spawning Power changed into basically Expertise for spells, binding rituals, glyphs, that sort of thing.

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

If Spawning Power is changed to something like Expertise but for spells, we are going to see some dumb builds...and some QQ threads about how overpowered it is.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Zahr Dalsk
Yeah, and you have to use skill slots on that; Necromancer gets free energy management with their primary attribute.
This.
If a ritualist player doesn't run out of energy then they are either using e-management skills or playing smart.
Neither is needed to not run out of energy on a necro.

Quote:
Originally Posted by legion_rat
Here is my point of view as well as a proposed buff.

A necromancer is a mage that uses the body, the ritualist is a mage that uses the spirit. Both come from the same line of magic just different forks. With soul reaping you gain energy, whenever a minion, friend or foe dies. which is great for energy management. while the ritualist gains more life for a spirit that does not travel with him/her. While more life is nice, I would like to see the following.

not only does it add life but it gains 1/2 the enery that a necro does when something dies. The necro I think should also gain half the life that a rit does for his/her minions. this is for PVE only. Basically what a necro gains for spirit death a rit would gain for any death. the 2 times per 15 sec rule would also apply.

~the rat~
And I am going to be blunt here - I will go for a /non-signed (despite my ritu being my main) because of the obvious lack of understanding of game rules.
1. the necro gains no energy from the death of spirit. If on the other hand you implement that again - you've buffed SR, which is just insane.
2. it activates 3 times per 15 secs