Here is my point of view as well as a proposed buff.
A necromancer is a mage that uses the body, the ritualist is a mage that uses the spirit. Both come from the same line of magic just different forks. With soul reaping you gain energy, whenever a minion, friend or foe dies. which is great for energy management. while the ritualist gains more life for a spirit that does not travel with him/her. While more life is nice, I would like to see the following.
not only does it add life but it gains 1/2 the enery that a necro does when something dies. The necro I think should also gain half the life that a rit does for his/her minions. this is for PVE only. Basically what a necro gains for spirit death a rit would gain for any death. the 2 times per 15 sec rule would also apply.
~the rat~
Ritualist buff
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legion_rat
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quickmonty
My point of view, having played a rit extensively. I very rarely have energy management problems, so I would say that it isn't needed.
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Nightow
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Originally Posted by quickmonty
My point of view, having played a rit extensively. I very rarely have energy management problems, so I would say that it isn't needed.
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)As other threads have said, have spawning reduce activation or recharge time or both of binding rituals and make said rituals viable for PvE once more. It would open up a few more builds into the Ritualist's style of play and might make fellow ritualist players a bit more interested in the game.
Zahr Dalsk
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Originally Posted by Nightow
Seconded. [Offering of Spirit], [Essence strike] and many other skills take care of energy. That's why I made a rit and not a monk, tyvm. (Being able to go PEW! PEW! PEW! also helped with that decision.
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What I'd like to see: Spawning Power changed into basically Expertise for spells, binding rituals, glyphs, that sort of thing.
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RedStar
If Spawning Power is changed to something like Expertise but for spells, we are going to see some dumb builds...and some QQ threads about how overpowered it is.
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upier
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Originally Posted by Zahr Dalsk
Yeah, and you have to use skill slots on that; Necromancer gets free energy management with their primary attribute.
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If a ritualist player doesn't run out of energy then they are either using e-management skills or playing smart.
Neither is needed to not run out of energy on a necro.
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Originally Posted by legion_rat
Here is my point of view as well as a proposed buff.
A necromancer is a mage that uses the body, the ritualist is a mage that uses the spirit. Both come from the same line of magic just different forks. With soul reaping you gain energy, whenever a minion, friend or foe dies. which is great for energy management. while the ritualist gains more life for a spirit that does not travel with him/her. While more life is nice, I would like to see the following. not only does it add life but it gains 1/2 the enery that a necro does when something dies. The necro I think should also gain half the life that a rit does for his/her minions. this is for PVE only. Basically what a necro gains for spirit death a rit would gain for any death. the 2 times per 15 sec rule would also apply. ~the rat~ |
1. the necro gains no energy from the death of spirit. If on the other hand you implement that again - you've buffed SR, which is just insane.
2. it activates 3 times per 15 secs
