Ursan challenge to Anet
SpotJorge
well its easy
A - Do global online count of players/time played for 1 week
B - Make ursan return old setup for 1 week and do global online count of players/time played too
C - Post the scores in all GW forums
A - Do global online count of players/time played for 1 week
B - Make ursan return old setup for 1 week and do global online count of players/time played too
C - Post the scores in all GW forums
DarkNecrid
They already did, except for C. Most likely.
zelgadissan
What, might I ask, are we supposed to take from this?
And like Necrid said, guaranteed it's been done.
And like Necrid said, guaranteed it's been done.
Numa Pompilius
The ursan nerf was good and made of chocolate, and may flights of angels sings it to rest.
upier
Actually what would be more interesting is to check what effect the change had on forming parties.
Rhamia Darigaz
actually what would be more interesting is to make ursan the next smiter's boon and then lock ursan that way and use a random unknown password to lock it so they're never tempted to change ursan back for even a moment.
lulz i rly don't care what they do with ursan, but that would certainly be more interesting.
lulz i rly don't care what they do with ursan, but that would certainly be more interesting.
plasmasword
Ursan is dead get over it.
BBG345
Quote:
Originally Posted by plasmasword
Ursan is dead get over it.
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PARTY TIME PEEPS!!
Phaern Majes
Damn I might have to start playing again....hmmm
Mr. Undisclosed
lawl I saw someone in Umbral the other day trying to say that anet lost tons of customers by nerfing ursan. My question is: What did they do before GW:EN?
Oh another thing I forgot to put in, even if people did leave because of the ursan nerf its not really a loss because they're all baed players anyway
Oh another thing I forgot to put in, even if people did leave because of the ursan nerf its not really a loss because they're all baed players anyway
Lishy
Am I the only one here who still uses ursan?
Arcane mimicry+Assassin's Promise= Ursan recharge
I like the new ursan because it is less imba, but deals more dmg to lower leveled enemies because of the slashing damage. Ursan Rage is even better because now it chases after enemies as well
Arcane mimicry+Assassin's Promise= Ursan recharge
I like the new ursan because it is less imba, but deals more dmg to lower leveled enemies because of the slashing damage. Ursan Rage is even better because now it chases after enemies as well
Turbobusa
People considered godly players are now given advice to because they're still using ursan.
Please no reverse this is just too good.
Please no reverse this is just too good.
Rhamia Darigaz
Quote:
Originally Posted by Phaern Majes
Damn I might have to start playing again....hmmm
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EroChrono
Of course ANet would like to have as many players playing as possible, but purely from a maintainance point of view;
- People buying the game, at first instance, couldn't care less wether the game has a good UB or a bad UB.
- People already paid for the games, the more they play, the more it costs ANet.
- They aren't going to make any profit on selling character slots from UB fanatics, as they only need 1 character slot anyway.
Of course, they need to keep their clientele for GW2, but if GW2 is gonna be Ursan-esque they lose the big half of their current/former clients, if not they'll lose the smaller half of their clients, as UB fanatics are currently still playing and complaining
- People buying the game, at first instance, couldn't care less wether the game has a good UB or a bad UB.
- People already paid for the games, the more they play, the more it costs ANet.
- They aren't going to make any profit on selling character slots from UB fanatics, as they only need 1 character slot anyway.
Of course, they need to keep their clientele for GW2, but if GW2 is gonna be Ursan-esque they lose the big half of their current/former clients, if not they'll lose the smaller half of their clients, as UB fanatics are currently still playing and complaining
kratimas
Quote:
Originally Posted by EroChrono
Of course ANet would like to have as many players playing as possible, but purely from a maintainance point of view;
- People buying the game, at first instance, couldn't care less wether the game has a good UB or a bad UB. - People already paid for the games, the more they play, the more it costs ANet. - They aren't going to make any profit on selling character slots from UB fanatics, as they only need 1 character slot anyway. Of course, they need to keep their clientele for GW2, but if GW2 is gonna be Ursan-esque they lose the big half of their current/former clients, if not they'll lose the smaller half of their clients, as UB fanatics are currently still playing and complaining |
/FAIL
Stockholm
Quote:
Originally Posted by Mr. Undisclosed
lawl I saw someone in Umbral the other day trying to say that anet lost tons of customers by nerfing ursan. My question is: What did they do before GW:EN?
Oh another thing I forgot to put in, even if people did leave because of the ursan nerf its not really a loss because they're all baed players anyway |
enter_the_zone
Takes less than a week to get a SY! Imbagon ready to go. Then, any class is welcome, and usually only 1 monk is needed. Good job nerfing Ursan though, really stellar. Oh, and the Perma-Dwayna Dervish also rocks, since AoE scythe damage is very nice, and hex removal is really nice...
Taisayacho
Quote:
Originally Posted by Numa Pompilius
The ursan nerf was good and made of chocolate, and may flights of angels sings it to rest.
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Cale Roughstar
Quote:
Originally Posted by Stockholm
LOL,they should think about it before they comment. They lost customers that had not bought the game yet. That hurts the wallet. Their way of thinking is a bit shortsighted, and they should try a class in Economics next semester.
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The ursan nerf was a good thing and a bad thing. Good for those who hated it, bad for those who loved it. Not much else to say.
MisterT69
Quote:
Originally Posted by BBG345
R.I.P the PUGers of guild wars.
PARTY TIME PEEPS!! |
And A-net prolly already did this, but it'd be nice to see the result.
Mesmer in Need
Quote:
Originally Posted by Kain Fz
Am I the only one here who still uses ursan?
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Believe it or not, but Anet actually cares about pve balance, and they showed this when they nerfed ursan.
They didn't lose any customers from what I can see. People who quit had already payed. People weren't just buying GW to Use ursan and farm. That's like going to a bar just to eat the peanuts and watch tv, instead of getting wasted
Big_Daddy
I can see another "Ursan good/Ursan bad" thread coming.
Bring on the cats!!
Bring on the cats!!
Miska Bow
Before the nerf no UB ment not getting in a group in DOA. Now UB or non UB you cant get in a group. The place is deserted.
So in a way ANET got rid of the UB discrimination
So in a way ANET got rid of the UB discrimination
Tyla
You shouldn't have to buy an entire game just to have participation in PuGs.
My question to these people who quit 'cause of the Ursan nerf: Why did you buy Guild Wars when Ursan was near enough the opposite of Guild Wars?
My question to these people who quit 'cause of the Ursan nerf: Why did you buy Guild Wars when Ursan was near enough the opposite of Guild Wars?
Bibblenorn
Quote:
Originally Posted by Miska Bow
Before the nerf no UB ment not getting in a group in DOA. Now UB or non UB you cant get in a group. The place is deserted.
So in a way ANET got rid of the UB discrimination |
On the other hand, the skill actually synergizes well with other skills now. The Ursan Roar is a great skill for spiking huge mobs. And since you aren't utterly useless (energyless) when it ends, it encourages one to drop the form early to use more effective attacks or run skills.
I like PvE skills. Ursan, Sniper Support, and Assassin Support are fun.
And the way Ursan Roar now has you follow enemies to cast it is way cool.
Bryant Again
Quote:
Originally Posted by Cale Roughstar
Fixed Reading whole posts is ftw imho.
The ursan nerf was a good thing and a bad thing. Good for those who hated it, bad for those who loved it. Not much else to say. |
Clone
I didn't like the nerf. I've said it before, I'll say it again. If there was indeed a vast majority of the people who wanted to play without it, they could have easily found likeminded players and went ahead to form groups without it. Since they apparently couldn't, they complained until they got their way. Thus, the will of a vocal miniority was imposed on a larger group who were actually having fun the way things were.
But, even beyond that, it underscores the the idea that Anet really doesn't know what the hell they want the game to be well after the release. There is no consistency in the game and you can't count on anything you like in the game being a permanent feature. That is one of the prime reasons I won't be going to GW2.
But, even beyond that, it underscores the the idea that Anet really doesn't know what the hell they want the game to be well after the release. There is no consistency in the game and you can't count on anything you like in the game being a permanent feature. That is one of the prime reasons I won't be going to GW2.
Mr. Undisclosed
Quote:
Originally Posted by Kain Fz
Am I the only one here who still uses ursan?
Arcane mimicry+Assassin's Promise= Ursan recharge |
Rhamia Darigaz
Quote:
Originally Posted by Cale Roughstar
Fixed Reading whole posts is ftw imho.
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i don't necessarily agree or disagree with either one of you, just trying to clear up what he actually said.
romeus petrus
It is not in anet's financial interest to keep all the old players hogging the servers till GW2 comes out.
Rhamia Darigaz
Quote:
Originally Posted by romeus petrus
It is not in anet's financial interest to keep all the old players hogging the servers till GW2 comes out.
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i'd like to know from which school you acquired your degree in business management. i only ask because you seem to think you're qualified to predict the financial outcome of anet's policies. perhaps you don't think that maintaining a player-base might benefit anet - by increasing the sales of gw2 - enough to outweigh the benefits of trying to attract new players to a 3 year old game.
i don't have enough education in the proper fields to argue with you. it'd just be reassuring to know that your statement isn't as worthless as mine.
Cale Roughstar
Quote:
Originally Posted by Rhamia Darigaz
i think he did read the whole post. you seem to think he was criticizing you because he thought that you said anet would lose customers due to the ursan nerf. he was in fact criticizing you for criticizing people who think that anet lost customers by nerfing ursan. so when he says "think about it before you comment" he indeed means you, and not "they"(the people who were saying anet lost customers).
i don't necessarily agree or disagree with either one of you, just trying to clear up what he actually said. |
OT:
Seriously, people don't buy a game for just one thing. Especially one thing as small as a pve skill.
Rhamia Darigaz
Quote:
Originally Posted by Cale Roughstar
Well... if you had read the whole post you would notice that I was defending someone else, but meh
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oh well, jsut replace the parts where i say "he was criticizing you" with "he was criticizing mr. undisclosed"
Brimstonez
The facts being;
1/ We were told that they would never nerf Ursan (granted this was by Gaile Gray, and changed by Regina).
2/ They gave us the power to be gods of PvE, and then took it away (I'm assuming this MOX garbage is their answer to get people playing again after the mass loss of clients due to the Ursan nerf).
3/ The nerf broke up a lot of guilds, and forced a lot of people who'd spent so much time ranking their Norn points up so they could finally be accepted into a group, to quit playing.
4/ They don't need to run a test on reapplying Ursan...I'm sure they already know how much the nerf killed the world of PvE.
5/ I'll assume that Ursan was the only thing you were capable of doing for FoW and UW runs, and are desperate to have it back...if only for a week. It took us...what...1 day before we had several new team setups to run these? Ursan nerfed isn't the end of the world, but I will agree, it did kill the playing population to a rather large extent.
1/ We were told that they would never nerf Ursan (granted this was by Gaile Gray, and changed by Regina).
2/ They gave us the power to be gods of PvE, and then took it away (I'm assuming this MOX garbage is their answer to get people playing again after the mass loss of clients due to the Ursan nerf).
3/ The nerf broke up a lot of guilds, and forced a lot of people who'd spent so much time ranking their Norn points up so they could finally be accepted into a group, to quit playing.
4/ They don't need to run a test on reapplying Ursan...I'm sure they already know how much the nerf killed the world of PvE.
5/ I'll assume that Ursan was the only thing you were capable of doing for FoW and UW runs, and are desperate to have it back...if only for a week. It took us...what...1 day before we had several new team setups to run these? Ursan nerfed isn't the end of the world, but I will agree, it did kill the playing population to a rather large extent.
Mr. Undisclosed
Quote:
Originally Posted by Rhamia Darigaz
i assume you think that nerfing ursan is appealing to older players and unappealing to potential buyers. i don't necessarily agree with that but that isn't what im posting about.
i'd like to know from which school you acquired your degree in business management. i only ask because you seem to think you're qualified to predict the financial outcome of anet's policies. perhaps you don't think that maintaining a player-base might benefit anet - by increasing the sales of gw2 - enough to outweigh the benefits of trying to attract new players to a 3 year old game. i don't have enough education in the proper fields to argue with you. it'd just be reassuring to know that your statement isn't as worthless as mine. |
Arkantos
Quote:
Originally Posted by Brimstonez
The facts being;
1/ We were told that they would never nerf Ursan (granted this was by Gaile Gray, and changed by Regina). 2/ They gave us the power to be gods of PvE, and then took it away (I'm assuming this MOX garbage is their answer to get people playing again after the mass loss of clients due to the Ursan nerf). 3/ The nerf broke up a lot of guilds, and forced a lot of people who'd spent so much time ranking their Norn points up so they could finally be accepted into a group, to quit playing. 4/ They don't need to run a test on reapplying Ursan...I'm sure they already know how much the nerf killed the world of PvE. |
2) They gave you the power to overcome an obstacle that you weren't good enough to do with regular skills. I doubt that MOX is to get people who quit GW because of an ursan nerf come back.
3) Guilds that broke up due to ursan being nerfed are bad guilds, and I don't think anyone cares that these guilds are gone. Quitting a game because you spent hours grinding something that is now pretty worthless is, well, pretty stupid.
4) The only thing it killed was bad players. With ursan gone, bad players quit, and less bad players in a game community is good.
I do have one question to those who have wuit the game due to the ursan nerf - What in God's name did you do before EotN?
Hanma l
Im sorry i'm on vacation so im not playing the game but from what i read this isn't bad at all i mean just play around w/ the diff professions and enjoy the game, besides if ur good dnt matter what u use u'll be more than ok i'd recomend make a necro and use the 3 nec team build
AshenX
Quote:
Originally Posted by Brimstonez
The facts being;
1/ We were told that they would never nerf Ursan (granted this was by Gaile Gray, and changed by Regina). 2/ They gave us the power to be gods of PvE, and then took it away (I'm assuming this MOX garbage is their answer to get people playing again after the mass loss of clients due to the Ursan nerf). 3/ The nerf broke up a lot of guilds, and forced a lot of people who'd spent so much time ranking their Norn points up so they could finally be accepted into a group, to quit playing. 4/ They don't need to run a test on reapplying Ursan...I'm sure they already know how much the nerf killed the world of PvE. 5/ I'll assume that Ursan was the only thing you were capable of doing for FoW and UW runs, and are desperate to have it back...if only for a week. It took us...what...1 day before we had several new team setups to run these? Ursan nerfed isn't the end of the world, but I will agree, it did kill the playing population to a rather large extent. |
Of course certain areas that are more difficult have much less traffic than they once did but they are called elite areas for a reason. A player must master his character and develop his skill before participating in those areas. I expect that there are alot of people, who became accustomed to the drops found in DOA, that are now learning to play non UB builds well enough to go back eventually.
But PVE is not dead because of the UB nerf. People are playing. People are learning to play better. PVE was actually dead before the UB nerf because stagnation is death.
Rhamia Darigaz
Quote:
Originally Posted by Mr. Undisclosed
Wow...just wow...
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tyrant rex
Quote:
Originally Posted by Mesmer in Need
Believe it or not, but Anet actually cares about pve balance, and they showed this when they nerfed ursan. |