A - Do global online count of players/time played for 1 week
B - Make ursan return old setup for 1 week and do global online count of players/time played too
C - Post the scores in all GW forums

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Originally Posted by EroChrono
Of course ANet would like to have as many players playing as possible, but purely from a maintainance point of view;
- People buying the game, at first instance, couldn't care less wether the game has a good UB or a bad UB. - People already paid for the games, the more they play, the more it costs ANet. - They aren't going to make any profit on selling character slots from UB fanatics, as they only need 1 character slot anyway. Of course, they need to keep their clientele for GW2, but if GW2 is gonna be Ursan-esque they lose the big half of their current/former clients, if not they'll lose the smaller half of their clients, as UB fanatics are currently still playing and complaining ![]() |
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Originally Posted by Mr. Undisclosed
lawl I saw someone in Umbral the other day trying to say that anet lost tons of customers by nerfing ursan. My question is: What did they do before GW:EN?
Oh another thing I forgot to put in, even if people did leave because of the ursan nerf its not really a loss because they're all baed players anyway |
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Originally Posted by Stockholm
LOL,they should think about it before they comment. They lost customers that had not bought the game yet. That hurts the wallet. Their way of thinking is a bit shortsighted, and they should try a class in Economics next semester.
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Reading whole posts is ftw imho.