3 Dervish Hero Builds - A Challenge
distilledwill
3 DERVISH HERO TEAM CHALLENGE
Seeing as we have the new Dervish hero on the way this evening I decided I'd put it to the community to design a 3 Dervish team build.
To clarify, the build must include 3 Dervish HEROES. The player can be any profession. You can obviously include your character if the team is designed around a specific player build (such as Rac's Paras and the Imbagon). The build must be able to survive hard mode (I know, the builds may differ between zones depending on variables, but try to come up with a central structure around which to work which can be altered with each zone and party size). Obviously, feel free to exploit secondaries. Try to build a team in which each individual character works well, but they work efficiently as a team. AKA: synergise!
Things to note:
1) Mysticism gains energy when an enchant end and so is pretty for good energy management if exploited correctly, so including a fair amount of enchantments might be beneficial. See: D/N Orders Dervish.
2) Scythes are very good for damage. Providing AoE damage (which can benefit from certain skills such as [[Splinter Weapon], etc). Although, due to the crappy melee AI they're not often used on heroes.
3) The Dervish has several ways to inflict conditions. Through attack skills ([[Wounding Strike], [[Crippling Victory]), through on strike enchantments ([[Grenth's Grasp], [[Ebon Dust Aura], [[Harrier's Grasp]), the removal of enchantments ([[Aura Of Thorns], [[Dust Cloak], [[Grenth's Fingers]), and enchantments that trigger when you're struck ([[Veil Of Thorns], [[Shield Of Force]).
4) The Dervish has many skills which remove enchantments. ([[Grenth's Aura], [[Rending Touch], [[Intimidating Aura]).
5) The Dervish has an array of signets which might be useful. ([[Signet of Mystic Speed], [[Signet Of Pious Light], [[Signet Of Pious Restraint]).
6) The Dervish can deal Holy Damage with a few skills, this damage is not affected by any additional elemental or physical armour bonuses. ([[Heart Of Holy Flame], [[Balthazar's Rage]).
7) They do have a certain level of party support, providing both single target and party healing. ([[Imbue Health], [[Mystic Healing], [[Dwayna's Touch].)
8) They have an array of stances providing speed, damage and attack speed bonuses. ([[Harrier's Haste], [[Pious Haste], [[Whirling Charge].)
oh yeah, and have fun! I look forward to seeing what you come up with.
Will
Seeing as we have the new Dervish hero on the way this evening I decided I'd put it to the community to design a 3 Dervish team build.
To clarify, the build must include 3 Dervish HEROES. The player can be any profession. You can obviously include your character if the team is designed around a specific player build (such as Rac's Paras and the Imbagon). The build must be able to survive hard mode (I know, the builds may differ between zones depending on variables, but try to come up with a central structure around which to work which can be altered with each zone and party size). Obviously, feel free to exploit secondaries. Try to build a team in which each individual character works well, but they work efficiently as a team. AKA: synergise!
Things to note:
1) Mysticism gains energy when an enchant end and so is pretty for good energy management if exploited correctly, so including a fair amount of enchantments might be beneficial. See: D/N Orders Dervish.
2) Scythes are very good for damage. Providing AoE damage (which can benefit from certain skills such as [[Splinter Weapon], etc). Although, due to the crappy melee AI they're not often used on heroes.
3) The Dervish has several ways to inflict conditions. Through attack skills ([[Wounding Strike], [[Crippling Victory]), through on strike enchantments ([[Grenth's Grasp], [[Ebon Dust Aura], [[Harrier's Grasp]), the removal of enchantments ([[Aura Of Thorns], [[Dust Cloak], [[Grenth's Fingers]), and enchantments that trigger when you're struck ([[Veil Of Thorns], [[Shield Of Force]).
4) The Dervish has many skills which remove enchantments. ([[Grenth's Aura], [[Rending Touch], [[Intimidating Aura]).
5) The Dervish has an array of signets which might be useful. ([[Signet of Mystic Speed], [[Signet Of Pious Light], [[Signet Of Pious Restraint]).
6) The Dervish can deal Holy Damage with a few skills, this damage is not affected by any additional elemental or physical armour bonuses. ([[Heart Of Holy Flame], [[Balthazar's Rage]).
7) They do have a certain level of party support, providing both single target and party healing. ([[Imbue Health], [[Mystic Healing], [[Dwayna's Touch].)
8) They have an array of stances providing speed, damage and attack speed bonuses. ([[Harrier's Haste], [[Pious Haste], [[Whirling Charge].)
oh yeah, and have fun! I look forward to seeing what you come up with.
Will
Improvavel
Quote:
Originally Posted by distilledwill
2) Scythes are very good for damage. Although, due to the crappy melee AI they're not often used on heroes.
This is what kill the dervish heroes and the warriors and the assassins... They will probably do ok in NM, although the loss of eternal aura isnt exactly compensated by wounding strike in PvE. In HM melee heroes are a more an annoyance than anything else.
Paragon heroes and Necro heroes still get most of the hero slots.
Cebe
I use Dervish Heroes regularly. Even as a hero I find them to be a good platform for splinter-rage, and the best melee hero out of all 3.
I wouldn't want to use all 3 at once though...I'd just set them up with different builds for different areas.
I wouldn't want to use all 3 at once though...I'd just set them up with different builds for different areas.
Chokey
Just Throwing this together as of the moment since I'm bored. Dont flame me to hell and back about it please;Constructive criticism only :3.
Derv1
Generic Wounding Strike Hero(Just pulling this from PvX :P)
[Wounding Strike][Mystic Sweep][Eremite's Attack][Victorious Sweep][Conviction][Zealous Renewal][Mending Touch][Resurrection Signet]
12+1+1 Scythe
9+1 Mysticism
9+1 Earth
Derv2
Weapons/Support
[Arcane Zeal][Imbue Health][Mystic Healing][Watchful Intervention][Vow of Piety][Splinter Weapon][Ancestor's Rage][Death Pact Signet]
10+1+1 Mysticism
11 Channeling
10+1 Wind Prayers
3 Restoration
Derv3
Orders Derv(Another cut and paste Build :P)
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][Imbue Health]
10+1+1 Mysticism
10+1 Wind Prayers
11 Blood Magic
So,that was what I just threw together,I havent actually used dervs that much in PvE though, so I've got no idea of whether or not this will actually work. Any feedback,so long as its constructive criticism is welcome :3
~Chokey
Derv1
Generic Wounding Strike Hero(Just pulling this from PvX :P)
[Wounding Strike][Mystic Sweep][Eremite's Attack][Victorious Sweep][Conviction][Zealous Renewal][Mending Touch][Resurrection Signet]
12+1+1 Scythe
9+1 Mysticism
9+1 Earth
Derv2
Weapons/Support
[Arcane Zeal][Imbue Health][Mystic Healing][Watchful Intervention][Vow of Piety][Splinter Weapon][Ancestor's Rage][Death Pact Signet]
10+1+1 Mysticism
11 Channeling
10+1 Wind Prayers
3 Restoration
Derv3
Orders Derv(Another cut and paste Build :P)
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][Imbue Health]
10+1+1 Mysticism
10+1 Wind Prayers
11 Blood Magic
So,that was what I just threw together,I havent actually used dervs that much in PvE though, so I've got no idea of whether or not this will actually work. Any feedback,so long as its constructive criticism is welcome :3
~Chokey
zwei2stein
"LawlAOE"
Player: Imbagon/Imbagonwanabee/splinterspammer
Dervish1: Orders
[Arcane Zeal][Order of Pain][Dark Fury][Dwayna's Touch][Mystic Healing][Vow of Piety][Watchful Intervention][Resurrection Signet]
Dervish2: 12 / 9 / 9
[Vow of Piety][Heart of Fury][Wild Blow][Distracting Blow][Wounding Strike][Bull's Strike][Mystic Twister][Resurrection Signet]
Dervish1: 12 / 9 / 9
[Vow of Piety][Heart of Fury][Empathic Removal][Mystic Sweep][Eremite's Attack][Rending Touch][Mystic Twister][Resurrection Signet]
meh.
Player: Imbagon/Imbagonwanabee/splinterspammer
Dervish1: Orders
[Arcane Zeal][Order of Pain][Dark Fury][Dwayna's Touch][Mystic Healing][Vow of Piety][Watchful Intervention][Resurrection Signet]
Dervish2: 12 / 9 / 9
[Vow of Piety][Heart of Fury][Wild Blow][Distracting Blow][Wounding Strike][Bull's Strike][Mystic Twister][Resurrection Signet]
Dervish1: 12 / 9 / 9
[Vow of Piety][Heart of Fury][Empathic Removal][Mystic Sweep][Eremite's Attack][Rending Touch][Mystic Twister][Resurrection Signet]
meh.
Nightow
Quote:
Originally Posted by Karoli
Just Throwing this together as of the moment since I'm bored. Dont flame me to hell and back about it please;Constructive criticism only :3.
Derv1
Generic Wounding Strike Hero(Just pulling this from PvX :P)
[Wounding Strike][Mystic Sweep][Eremite's Attack][Victorious Sweep][Conviction][Zealous Renewal][Mending Touch][Resurrection Signet]
12+1+1 Scythe
9+1 Mysticism
9+1 Earth
Derv2
Weapons/Support
[Arcane Zeal][Imbue Health][Mystic Healing][Watchful Intervention][Vow of Piety][Splinter Weapon][Ancestor's Rage][Death Pact Signet]
10+1+1 Mysticism
11 Channeling
10+1 Wind Prayers
3 Restoration
Derv3
Orders Derv(Another cut and paste Build :P)
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][Imbue Health]
10+1+1 Mysticism
10+1 Wind Prayers
11 Blood Magic Ok, why 2 support dervishes?
I'd rather make the second one just like the first and then have a human Rit toss around splinter/GDW. Have another human player be imbagon with 2 monks and then you cna be whatever. (Pref. Melee)
Derv1
Generic Wounding Strike Hero(Just pulling this from PvX :P)
[Wounding Strike][Mystic Sweep][Eremite's Attack][Victorious Sweep][Conviction][Zealous Renewal][Mending Touch][Resurrection Signet]
12+1+1 Scythe
9+1 Mysticism
9+1 Earth
Derv2
Weapons/Support
[Arcane Zeal][Imbue Health][Mystic Healing][Watchful Intervention][Vow of Piety][Splinter Weapon][Ancestor's Rage][Death Pact Signet]
10+1+1 Mysticism
11 Channeling
10+1 Wind Prayers
3 Restoration
Derv3
Orders Derv(Another cut and paste Build :P)
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][Imbue Health]
10+1+1 Mysticism
10+1 Wind Prayers
11 Blood Magic Ok, why 2 support dervishes?
I'd rather make the second one just like the first and then have a human Rit toss around splinter/GDW. Have another human player be imbagon with 2 monks and then you cna be whatever. (Pref. Melee)
Chokey
Quote:
Originally Posted by Nightow
Ok, why 2 support dervishes?
I'd rather make the second one just like the first and then have a human Rit toss around splinter/GDW. Have another human player be imbagon with 2 monks and then you cna be whatever. (Pref. Melee) Because you wont always have ideal conditions,ie a Rit and Imbagon. I couldnt think of anything else to place in the build,sure you could have another WS derv, but imho that would be slightly overkill. You could maybe roll with a Pious Renewal Healer from GoE's Dervway build ( This:[Pious Renewal][Reversal of Fortune][Protective Spirit][Imbue Health][Shielding Hands][Reverse Hex][Aegis][Rebirth]With Mysticism @12+1+1 and Prot at 12,and maybe a different skill over Rebirth.)
Would have to test it out though :P
I'd rather make the second one just like the first and then have a human Rit toss around splinter/GDW. Have another human player be imbagon with 2 monks and then you cna be whatever. (Pref. Melee) Because you wont always have ideal conditions,ie a Rit and Imbagon. I couldnt think of anything else to place in the build,sure you could have another WS derv, but imho that would be slightly overkill. You could maybe roll with a Pious Renewal Healer from GoE's Dervway build ( This:[Pious Renewal][Reversal of Fortune][Protective Spirit][Imbue Health][Shielding Hands][Reverse Hex][Aegis][Rebirth]With Mysticism @12+1+1 and Prot at 12,and maybe a different skill over Rebirth.)
Would have to test it out though :P
distilledwill
^Ive been thinking of a zeal prot dervish like this:
[build prof=D/Mo box Myst=12+1+1 Wind=9+1 Prot=10][Arcane Zeal][Mystic Healing][Vow Of piety][Shield Guardian][Protective Spirit][Reverse Hex][Aegis][Faithful Intervention][/build]
I'd use it in combination with another Orders dervish if another player was running the dual para, its not worth having 2 support dervishes if you're only going to have one damage dealer.
[build prof=D/Mo box Myst=12+1+1 Wind=9+1 Prot=10][Arcane Zeal][Mystic Healing][Vow Of piety][Shield Guardian][Protective Spirit][Reverse Hex][Aegis][Faithful Intervention][/build]
I'd use it in combination with another Orders dervish if another player was running the dual para, its not worth having 2 support dervishes if you're only going to have one damage dealer.
Chokey
I can see where you're coming from,but I thought this up to be used in a melee orientated team;I guess I should've been clearer in my original post.
DarkSpirit
Not sure if there is much use for a 3 dervishes build. Typical 3-heroes build comprises losely of a tank, a damage dealer, and a healer. I suppose you can try to fit them into those roles but there are probably better alternatives, especially for the role of the healer.
distilledwill
^ of course there are. But thats not what this thread is about.
This thread is to see if we can come up with a half decent all dervish team. I'd rather people not come on and just say.. "whats the point?"
Variety is the spice of life.
This thread is to see if we can come up with a half decent all dervish team. I'd rather people not come on and just say.. "whats the point?"
Variety is the spice of life.
MercenaryKnight
Maybe you'd have better luck if you attempted to make a 6hero team based on having 3 dervishes. Then you can focus the other 3 heroes as heal/ support/ damage for the dervishes.
I just really don't see much use for dervishes. One scythe spammer, one d/p blindbot and a d/n orders necro would be the best I could try to come up with.
For me I will just stick with discord necros and leave the triple dervish to my d/a kurzick hfff running team.
I just really don't see much use for dervishes. One scythe spammer, one d/p blindbot and a d/n orders necro would be the best I could try to come up with.
For me I will just stick with discord necros and leave the triple dervish to my d/a kurzick hfff running team.
Richardt
[build=OgmikysMduBddBKu9dBeVeJvBA]
[build=OgSjQoqLrOe3Jhh4+GeBvlX8LA]
[build=OgOj8spKrSXgQXeXgXzECElX7EA]
For the 3rd, the last skill is optional....didnt' know what to stick in there. I'm also thining [[pious renewal] for the elite might be a better choice. I tested these with my para in the Maguuma Jungle and they did okay. I'll test more tomorrow when I'm not tired.
For the first one, you could try:
[build=OgijIqpLrSnbQXXgibYMgXlXJXA]
I haven't tested this option yet, but thought of it after seeing some of the other posts
Reaper's could be swapped for Wounding.
[build=OgSjQoqLrOe3Jhh4+GeBvlX8LA]
[build=OgOj8spKrSXgQXeXgXzECElX7EA]
For the 3rd, the last skill is optional....didnt' know what to stick in there. I'm also thining [[pious renewal] for the elite might be a better choice. I tested these with my para in the Maguuma Jungle and they did okay. I'll test more tomorrow when I'm not tired.
For the first one, you could try:
[build=OgijIqpLrSnbQXXgibYMgXlXJXA]
I haven't tested this option yet, but thought of it after seeing some of the other posts

Mesmer in Need
I was running:
Me: D/W SY Melandru
Orders
WS
Channeling derv with Splinter weapon/AR and Pious renewal for energy, as well as both interventions and imbue. Gogo new sab/rac way with dervs?
Me: D/W SY Melandru
Orders
WS
Channeling derv with Splinter weapon/AR and Pious renewal for energy, as well as both interventions and imbue. Gogo new sab/rac way with dervs?
Cathode_Reborn
I think the best use of 3 Derv heroes would be in some lame build for Hero Battles.
I'm not really buying their reason for making it PvE only.....they say it's too big for PvP yet when you're doing Zinn's quests, you fight some really small golems
The first thing that comes to mind when I think of 4 Dervs in PvE is Vow of Silence with healing coming from motivation chants. Other than that....more mule space =p
I'm not really buying their reason for making it PvE only.....they say it's too big for PvP yet when you're doing Zinn's quests, you fight some really small golems

The first thing that comes to mind when I think of 4 Dervs in PvE is Vow of Silence with healing coming from motivation chants. Other than that....more mule space =p
Turbobusa
Richardt, I think your third dervish will spend more time protting than sweeping his scythe. I don't think that's a good use of order if only one hero is actively abusing it.
TBH with 3 dervish heroes, depending on you profession i'd go with
-N: you as order, 3 scythe
-D/A/W/P, eventually R too: you as melee, 2 other scythe, 1order
-Mo: 2 scythes 1 order, or Smiter and 3 scythes
-Rt: That's where I don't know. I'd go probably with a smiter/channeler, leaving the orders.
-Me/E: no idea
I'd abuse wounding strike, with VoS on one of the dervishes since your target will always have deep wounds.
TBH with 3 dervish heroes, depending on you profession i'd go with
-N: you as order, 3 scythe
-D/A/W/P, eventually R too: you as melee, 2 other scythe, 1order
-Mo: 2 scythes 1 order, or Smiter and 3 scythes
-Rt: That's where I don't know. I'd go probably with a smiter/channeler, leaving the orders.
-Me/E: no idea
I'd abuse wounding strike, with VoS on one of the dervishes since your target will always have deep wounds.
distilledwill
Quote:
Originally Posted by Turbobusa
I'd abuse wounding strike, with VoS on one of the dervishes since your target will always have deep wounds.
The new VoS's +damage is triggered when it hits an enemy NOT suffering from a condition. Thankyou to those who actually attempted to create a build. I'd like to repeat what I've said a few times now:
This thread is NOT for people to come on and tell us how they wouldn't use Dervish heroes.
The new VoS's +damage is triggered when it hits an enemy NOT suffering from a condition. Thankyou to those who actually attempted to create a build. I'd like to repeat what I've said a few times now:
This thread is NOT for people to come on and tell us how they wouldn't use Dervish heroes.
Turbobusa
Ho misread VoS's description.
Necro
You
[build=OAhlQwFkxdIiKJHYIsK2IMHsFixhxA]
+1SR, +1+1BM, +1DM, 20%enchant recommended. energy heavy, should do fine with SR.
Heroes
[build=OgGjkyqIrSAYLXSiFYhXlX+XibA]
[build=OgikEKpsKyqDAeA/fLwh3ybyVcD]
[build=OgGjkyqIrOnbmbQpAHeLvCAxNA]
+1+1scythe, +2 myst, +1wind, 15^enchant 20%enchant scythe
Para, warrior, ranger, or sin
You
[build=OQGjUumI6SPYWYVYxgAh5ipbubA]
[build=OQkSEZKTLOAA8VxgGWmYXFCAA]
[build=Owlj8NjcJTAZMYBZle6PLi1gvlA]
[build=Owpj8NjcKTAYMXhZLi6P1gnZ4OA]
[build=OwFj0xfzITlZ+PHMNM6Pie1gvlA]
(...)
You get the idea.
Heroes
[build=OgSjQsqKrOeXDRj4+ifDvg3yLA]
[build=OgikEKpsKyqDAeA/fLwh3ybyVcD]
[build=OgGjkyqIrSAYBFSihXFYlX+XibA]
Monk or Rit
You, Ritualist
[build=OAOj4whjIPHXMm3ce4Ss+J3yJA]
You, Monk
[build=Owgk4wQYoIqDGbesQo+ukUSy9pB]
Don't use JI on the conjure dervish doh.
[build=OwUUMQH/Q4NbxZCel6/QgIuERHA]
Heroes
[build=OgijkyqIrSAYDYMXkbYilXJXibA]
[build=Ogakgkpsaxiz5+/ucJ3djyrWVcD]
[build=OgGjkyqIrSAYBFSikbYilX+XibA]
Necro
You
[build=OAhlQwFkxdIiKJHYIsK2IMHsFixhxA]
+1SR, +1+1BM, +1DM, 20%enchant recommended. energy heavy, should do fine with SR.
Heroes
[build=OgGjkyqIrSAYLXSiFYhXlX+XibA]
[build=OgikEKpsKyqDAeA/fLwh3ybyVcD]
[build=OgGjkyqIrOnbmbQpAHeLvCAxNA]
+1+1scythe, +2 myst, +1wind, 15^enchant 20%enchant scythe
Para, warrior, ranger, or sin
You
[build=OQGjUumI6SPYWYVYxgAh5ipbubA]
[build=OQkSEZKTLOAA8VxgGWmYXFCAA]
[build=Owlj8NjcJTAZMYBZle6PLi1gvlA]
[build=Owpj8NjcKTAYMXhZLi6P1gnZ4OA]
[build=OwFj0xfzITlZ+PHMNM6Pie1gvlA]
(...)
You get the idea.
Heroes
[build=OgSjQsqKrOeXDRj4+ifDvg3yLA]
[build=OgikEKpsKyqDAeA/fLwh3ybyVcD]
[build=OgGjkyqIrSAYBFSihXFYlX+XibA]
Monk or Rit
You, Ritualist
[build=OAOj4whjIPHXMm3ce4Ss+J3yJA]
You, Monk
[build=Owgk4wQYoIqDGbesQo+ukUSy9pB]
Don't use JI on the conjure dervish doh.
[build=OwUUMQH/Q4NbxZCel6/QgIuERHA]
Heroes
[build=OgijkyqIrSAYDYMXkbYilXJXibA]
[build=Ogakgkpsaxiz5+/ucJ3djyrWVcD]
[build=OgGjkyqIrSAYBFSikbYilX+XibA]
Teutonic Paladin
I've found that I get more for my money by using Power Drain and Leech Signet on my Wounding Strike Dervishes. Their damage is only limited by their energy and the frequency that they can spam Mystic/Chilling/WS.
DSlash Warrior,
WS Scythe
Prot Dervish/EDA Spear/Stunning Spear
Orders Dervish
I don't have problems with the Dervish melee AI but that may be because I force him to WS every few seconds to take down targets.
DSlash Warrior,
WS Scythe
Prot Dervish/EDA Spear/Stunning Spear
Orders Dervish
I don't have problems with the Dervish melee AI but that may be because I force him to WS every few seconds to take down targets.
eximiis
Let me just say that vow of piety on each dervish and one of the dervish/order build = fun heal !!!
Its like 3 random 40-50 hp heal each 1-2 seconds.
Its like 3 random 40-50 hp heal each 1-2 seconds.
Hugh Manatee
I have had good experiences with [Skull Crack] on Koss and other warriors/assassins(hero interrupt AI is insane, freakish and near 100% accurate), I have the idea of putting it on a D/W with [Mystic Corruption], maybe with [fleeting stability] and the [drunken blow] and [Desperation blow] with [grapple]... throw in 2 more cheap enchants maybe [heart of fury] and [zealous renewal]... kind of a KD-matic AoE interrupt/daze that lasts slightly longer then normal with some random conditions thrown in...
Richardt
Quote:
Originally Posted by Turbobusa
Richardt, I think your third dervish will spend more time protting than sweeping his scythe. I don't think that's a good use of order if only one hero is actively abusing it.
I see your point, and it did cross my mind. In my testing last night (only did about half a vanq outside of Ventari's before I needed sleep) I wasn't able to see if that was the case-not enough damage coming through to really tell.
The order derv was an odd choice for me-I feel that build is a bit clunky and the only reason I included him was that I was being lazy. And my setup as is has no way of dealing with conditions or hexes (those Modniir like traps so the conditions was very very obvious). So I'm not sure, but I'm thinking in place of the necro skills of trying [[reversal of damage] and [[smite condition]/[[smite hex] depending on the area.
I'll have to do more tests when I get home from work.
The order derv was an odd choice for me-I feel that build is a bit clunky and the only reason I included him was that I was being lazy. And my setup as is has no way of dealing with conditions or hexes (those Modniir like traps so the conditions was very very obvious). So I'm not sure, but I'm thinking in place of the necro skills of trying [[reversal of damage] and [[smite condition]/[[smite hex] depending on the area.
I'll have to do more tests when I get home from work.
Burst Cancel
How's the AI on Wounding Strike now? I mostly gave up on melee dervish heroes because they didn't seem to mash WS when they needed to (i.e., their targets weren't DW'd).
They're okay with Reaper's Sweep since they trigger on the <50% condition, but WS is a better skill.
They're okay with Reaper's Sweep since they trigger on the <50% condition, but WS is a better skill.
Turbobusa
Well as you said they don't spam it on recharge on target with no DW. Hence having 2 WS. 3 would be too much, so I fit in reaper's sweep because as long as they use it as a damage skill, you win.
BTW don't use the dervish hench, he's got dust cloak doh.
BTW don't use the dervish hench, he's got dust cloak doh.
eximiis
Me as
[build prof=D/W name="WS/SY" box scythe=12+1+2 Myst=10+1 Wind=10+1][Wounding Strike][Mystic Sweep][Eremite's attack]["Save Yourselves"][Heart of Fury][Vow of Piety]["I Am Unstoppable"][Faithful Intervention][/build]
First heroe/Melonni
[build prof=D/Mo name="Arcane Smiter" box Myst=12+1+2 Wind=10+1 Smiting=10][Arcane Zeal][Smite Hex][Smite Condition][Reversal of Damage][Mystic Healing][Vow of Piety][Zealot's Fire][Faithful Intervention][/build]
Second heroe/Khamu
[build prof=D/Mo name="Arcane Prot" box Myst=12+1+2 Wind=10+1 Protection=10][Arcane Zeal][Protective Spirit][Aegis][Dismiss Condition][Extinguish][Vow of Piety][Watchful Intervention][Faithful Intervention][/build]
Third heroe/MoX
[build prof=D/N name="Arcane Order" box Myst=12+1+2 Wind=10+1 Blood=10][Arcane Zeal][Order of Pain][Dark Fury][Dwayna's Touch][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][/build]
All 4 dervish will benefit from all the enchantments. Synergy is the same as in Sabway. Almost infinit energy to spam high energy spells.
Imagine all the 38 flying everywhere
*just for the fun. imagine A-Net give us 7 heroes !!
Fourth heroe/Master of Whisper
[build prof=N/Mo name="MM Bomber" box Soul=9+1 Death=12+1+1 Protection=9][Animate Bone Minions][Jagged Bones][Death Nova][Blood of the Master][Foul Feast][Signet of Lost Souls][Aegis][Remove Hex][/build]
Fifth heroe/Olias
[build prof=N/Rit name="SS Channelign" box Soul=9+1 Curses=12+1+1 Channeling=9][Spiteful Spirit][Reckless Haste][Enfeebling Blood][Barbs][Rip Enchantment][Signet of Lost Souls][Splinter Weapon][Flesh of my Flesh][/build]
Sixth heroe/Livia
[build prof=N/Rit name="Resto Healer" box Soul=12+1+1 Restoration=12][Xinrae's Weapon][Vengeful Weapon][Mend Body and Soul][Spirit Light][Life][Signet of Lost Souls][Protective Was Kaolai][Flesh of my Flesh][/build]
Seventh heroe/Gwen
[build prof=Mesmer/Mo name="Interupt Mesmer" box Fast=8+1 Domination=11+1+1 Inspiration=10+1][Tease][Cry of Frustration][Power Spike][Power Drain][Power Return][Hex Eater Signet][Drain Enchantment][Resurrection Chant][/build]
Can you say Gooood Synergy !!!!
Uber Healing coming from [Vow of Piety]
Plenty of interupts
Protection is quite good
Damage output is pretty high.
Anti-Melee aka [Spiteful Spirit]
[build prof=D/W name="WS/SY" box scythe=12+1+2 Myst=10+1 Wind=10+1][Wounding Strike][Mystic Sweep][Eremite's attack]["Save Yourselves"][Heart of Fury][Vow of Piety]["I Am Unstoppable"][Faithful Intervention][/build]
First heroe/Melonni
[build prof=D/Mo name="Arcane Smiter" box Myst=12+1+2 Wind=10+1 Smiting=10][Arcane Zeal][Smite Hex][Smite Condition][Reversal of Damage][Mystic Healing][Vow of Piety][Zealot's Fire][Faithful Intervention][/build]
Second heroe/Khamu
[build prof=D/Mo name="Arcane Prot" box Myst=12+1+2 Wind=10+1 Protection=10][Arcane Zeal][Protective Spirit][Aegis][Dismiss Condition][Extinguish][Vow of Piety][Watchful Intervention][Faithful Intervention][/build]
Third heroe/MoX
[build prof=D/N name="Arcane Order" box Myst=12+1+2 Wind=10+1 Blood=10][Arcane Zeal][Order of Pain][Dark Fury][Dwayna's Touch][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][/build]
All 4 dervish will benefit from all the enchantments. Synergy is the same as in Sabway. Almost infinit energy to spam high energy spells.
Imagine all the 38 flying everywhere

*just for the fun. imagine A-Net give us 7 heroes !!
Fourth heroe/Master of Whisper
[build prof=N/Mo name="MM Bomber" box Soul=9+1 Death=12+1+1 Protection=9][Animate Bone Minions][Jagged Bones][Death Nova][Blood of the Master][Foul Feast][Signet of Lost Souls][Aegis][Remove Hex][/build]
Fifth heroe/Olias
[build prof=N/Rit name="SS Channelign" box Soul=9+1 Curses=12+1+1 Channeling=9][Spiteful Spirit][Reckless Haste][Enfeebling Blood][Barbs][Rip Enchantment][Signet of Lost Souls][Splinter Weapon][Flesh of my Flesh][/build]
Sixth heroe/Livia
[build prof=N/Rit name="Resto Healer" box Soul=12+1+1 Restoration=12][Xinrae's Weapon][Vengeful Weapon][Mend Body and Soul][Spirit Light][Life][Signet of Lost Souls][Protective Was Kaolai][Flesh of my Flesh][/build]
Seventh heroe/Gwen
[build prof=Mesmer/Mo name="Interupt Mesmer" box Fast=8+1 Domination=11+1+1 Inspiration=10+1][Tease][Cry of Frustration][Power Spike][Power Drain][Power Return][Hex Eater Signet][Drain Enchantment][Resurrection Chant][/build]
Can you say Gooood Synergy !!!!
Uber Healing coming from [Vow of Piety]
Plenty of interupts
Protection is quite good
Damage output is pretty high.
Anti-Melee aka [Spiteful Spirit]
Darkside
Quote:
Originally Posted by Burst Cancel
How's the AI on Wounding Strike now? I mostly gave up on melee dervish heroes because they didn't seem to mash WS when they needed to (i.e., their targets weren't DW'd).
They're okay with Reaper's Sweep since they trigger on the <50% condition, but WS is a better skill. They seem ok with it as long as you put a stupid enchant like faithful intervention on their bar so that they are enchanted at all times to get the benefit from wounding strike. I tried running other more useful enchants but unless you micro (and I'm way to lazy to do that) they don't bother to enchant themselves. Perhaps running some kinda /E with a conjure would be good since it has such a long duration.
They're okay with Reaper's Sweep since they trigger on the <50% condition, but WS is a better skill. They seem ok with it as long as you put a stupid enchant like faithful intervention on their bar so that they are enchanted at all times to get the benefit from wounding strike. I tried running other more useful enchants but unless you micro (and I'm way to lazy to do that) they don't bother to enchant themselves. Perhaps running some kinda /E with a conjure would be good since it has such a long duration.
aka Easy
Quote:
Originally Posted by eximiis
Third heroe/MoX
[build prof=D/N name="Arcane Order" box Myst=12+1+2 Wind=10+1 Blood=10][Arcane Zeal][Order of Pain][Dark Fury][Dwayna's Touch][Mystic Healing][Vow of Piety][Watchful Intervention][Faithful Intervention][/build]
All 4 dervish will benefit from all the enchantments. Synergy is the same as in Sabway. Almost infinit energy to spam high energy spells.
Dark fury could be replaced with something in my opinion. Only one adrenaline skill in all 8 bars makes Dark Fury seem a waste. Maybe blood renewal would be an option since i hardly see any AZ dervish hero keeping up two orders at once.
MercenaryKnight
Just curious for the people actually trying to get their dervish heroes using scythe damage have you had any luck with setting them to aggressive and being able to switch targets while they hopefully stay on their own targets?
Or do they still run like headless chickens to attack which ever enemy your attacking?
Or do they still run like headless chickens to attack which ever enemy your attacking?
Teutonic Paladin
Quote:
Originally Posted by MercenaryKnight
Just curious for the people actually trying to get their dervish heroes using scythe damage have you had any luck with setting them to aggressive and being able to switch targets while they hopefully stay on their own targets?
Or do they still run like headless chickens to attack which ever enemy your attacking? Target lock fixes this problem
Or do they still run like headless chickens to attack which ever enemy your attacking? Target lock fixes this problem
MercenaryKnight
Too lazy to make a hero work by target locking every single enemy just so I can spread conditions/ focus on killing others. Thus a major flaw in melee ai.
Striken7
Quote:
Originally Posted by MercenaryKnight
Too lazy to make a hero work by target locking every single enemy just so I can spread conditions/ focus on killing others. Thus a major flaw in melee ai.
Too lazy to click a button every once in a while? I don't think it's the AI that's flawed in this case...
-Lotus-
Quote:
Originally Posted by Striken7
Too lazy to click a button every once in a while? I don't think it's the AI that's flawed in this case...
thats not what he said. he dosnt want to lock the target for every melee hero every time they need to attack. and he shouldnt have to.
eximiis
Quote:
Originally Posted by aka Easy
Dark fury could be replaced with something in my opinion. Only one adrenaline skill in all 8 bars makes Dark Fury seem a waste. Maybe blood renewal would be an option since i hardly see any AZ dervish hero keeping up two orders at once.
Imo Dark Fury is the key skill in the build. It keep my SY up all time which makes my team Invincible ! and a bonus enchantement for all the dervish (4e each 5 seconds.)