Tonics in Explorable areas

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t3dw4rd0
Lion's Arch Merchant
#1
*DISCLAIMER* I searched for this, and didn't see anything. If there's already a thread, post the link, don't flame.

Anyway, I am of the opinion that tonics should be able to be used in explorable areas as well as towns/outposts. Why? Wouldn't it be cool to run around as a golem or reaper, or even maybe a NORN (/sarcasm/ on that one). It might take some work from the dev team, but there would probably need to be animations for fighting and stuff. For beetles and spiders, they could get creative (rangers as spiders shoot needles, as most spiders do, dervishes as beetles swipe their claws instead of scythes, of course provided the appropriate weapon is equipped). As they do in towns (according to wiki), the tonic would run out if you die. I don't see any harm in this (except *maybe* some lag?) as it's completely optional, just like using a tonic in a town.

And as a bonus, when used, each one would give a godmode prenerf ursan-like skill bar....... Of course I'm kidding.

Pros? Cons?
FlamingMetroid
FlamingMetroid
Jungle Guide
#2
no, waste of time
Esprit
Esprit
Desert Nomad
#3
Did you try searching in Sardelac?

And no, I don't like the idea.
t
t3dw4rd0
Lion's Arch Merchant
#4
Quote:
Originally Posted by FlamingMetroid
no, waste of time
Care to elaborate at all? A large chunk of guildwars seems to be eye-candy (1337 weapons/armor), so this could fit in. I understand it would take a lot of time for devs, but hey, they've pulled gigantic projects out in the past.
unkleanone
unkleanone
Frost Gate Guardian
#5
Well it's a fun and intersting Idea but most of us would prefer the small dev team that is currently alloted to GW1 stuck to skill balances, maybe some new content, and HoM updates.
Darklight Derv
Darklight Derv
Frost Gate Guardian
#6
The Transmogrifier and Yuletide tonics can be used in explorable areas already....why do we need more tonics that can do that? Besides, Anet is making different races for the not too distant future of GW2....patience brother, patience...

/notsigned
FlamingMetroid
FlamingMetroid
Jungle Guide
#8
Quote:
Originally Posted by t3dw4rd0
Care to elaborate at all? A large chunk of guildwars seems to be eye-candy (1337 weapons/armor), so this could fit in. I understand it would take a lot of time for devs, but hey, they've pulled gigantic projects out in the past.
Doesn't add any new content, and while alot of GW is just eye-candy, there are only 2 devs working on it atm. I would much prefer something that actually gave me something new to do, since were probably not getting much else in terms of content.
isamu kurosawa
isamu kurosawa
Desert Nomad
#9
Far too much effort to create animations etc for a tonic every month. Not needed anyway.
Konig Des Todes
Konig Des Todes
Ooo, pretty flower
#10
Would be nice, but as said, not needed, I'd rather get that HoM update, and M.O.X. here NOW!

/don't care either way
Breakfast Mc Rit
Breakfast Mc Rit
Krytan Explorer
#11
It's not needed. It might be entertaining, but after a day or two (optimistically) of rampaging across Tyria as golems it will be the same Guild Wars giving you the same stale content. I'd call that a wasted effort.
Dru Stratas
Dru Stratas
Frost Gate Guardian
#12
I like the idea, and I won't say it's not needed... However, I would prefer the dev team spending time on new content/ skill updates.
It has just as much reason as any to be put in the game, but as said, I would by far, much prefer new content. ^^
Shayne Hawke
Shayne Hawke
Departed from Tyria
#13
Seeing how many of the tonics are mostly like existing models, I'm not seeing how or why they're not allowed to be used in PvE areas.
greyhawk
greyhawk
Desert Nomad
#14
i started a post about this when phantom first came into GW called Tonics and the great out doors (i think it was called that)

and i 100% agree they should be able to be used in the game content not just outposts.

it would be very cool to have a cave spider ranger or phantom MM or spirit summoner.

currently there are 2 tonics that work everywhere, elf and candy corn.

i do wish to see more a long the lines of out door tonics or to have current and future tonics made for game play.

PVE mind you in PVP they would cause more harm then good, this alone might be the reason they are not allowed in game play.
HawkofStorms
HawkofStorms
Hall Hero
#15
Many tonics can be used in explorable areas, such as the candy corn and elf tonic (since they are just reskins of character models).
Using other tonics and the like outside would be more difficult since they'd have to program attack and skill animations that would make sense.
Shadowhaze
Shadowhaze
Nothing, tra la la?
#16
It would be fun, yes. Walking around as a giant spider or whatever and killing stuff. :P
exploiter
exploiter
Jungle Guide
#17
/signed
if we can use older tonics like Trans, why not other too?(Dont tell me "they should spend time on skill balancing") I would like to see spider carrying hammer
T
Tyla
Emo Goth Italics
#18
/Signed.

I'd like them to be in explorables, and they should also be cosmetic, just as the current ones available for use in the areas are.

However, I understand the same amount of programming as much as uhhhhhhhhhhhhhhhhhh... So I can't speak for that.
MithranArkanere
MithranArkanere
Underworld Spelunker
#19
The only thing wrong I see about tonics it's that there are some that work in explorables and some that do not.

Either they change all of them to wrok in explorables or change the ones that do so to stop working in explorables.

They are all the same type of item, and they should all work the same way.
A
A11Eur0
Furnace Stoker
#20
EVERY SKIN that is made into a tonic has an attack animation, a skill activating animation, etc. Norn, Golem, Spider, Phantom.....they're all existing enemies with spells/skills and attacks. They don't need to make them hold weapons, they avoided that with MOX so what's the deal?