Tonics in Explorable areas

t3dw4rd0

Lion's Arch Merchant

Join Date: Dec 2006

Liars Cheats and Thieves [Liar]

D/

*DISCLAIMER* I searched for this, and didn't see anything. If there's already a thread, post the link, don't flame.

Anyway, I am of the opinion that tonics should be able to be used in explorable areas as well as towns/outposts. Why? Wouldn't it be cool to run around as a golem or reaper, or even maybe a NORN (/sarcasm/ on that one). It might take some work from the dev team, but there would probably need to be animations for fighting and stuff. For beetles and spiders, they could get creative (rangers as spiders shoot needles, as most spiders do, dervishes as beetles swipe their claws instead of scythes, of course provided the appropriate weapon is equipped). As they do in towns (according to wiki), the tonic would run out if you die. I don't see any harm in this (except *maybe* some lag?) as it's completely optional, just like using a tonic in a town.

And as a bonus, when used, each one would give a godmode prenerf ursan-like skill bar....... Of course I'm kidding.

Pros? Cons?

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

no, waste of time

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Did you try searching in Sardelac?

And no, I don't like the idea.

t3dw4rd0

Lion's Arch Merchant

Join Date: Dec 2006

Liars Cheats and Thieves [Liar]

D/

Quote:
Originally Posted by FlamingMetroid
no, waste of time
Care to elaborate at all? A large chunk of guildwars seems to be eye-candy (1337 weapons/armor), so this could fit in. I understand it would take a lot of time for devs, but hey, they've pulled gigantic projects out in the past.

unkleanone

unkleanone

Frost Gate Guardian

Join Date: Jan 2008

TN

Semi Automatic Bananas [SEMI]

R/Mo

Well it's a fun and intersting Idea but most of us would prefer the small dev team that is currently alloted to GW1 stuck to skill balances, maybe some new content, and HoM updates.

Darklight Derv

Darklight Derv

Frost Gate Guardian

Join Date: Jan 2008

Spartas Greatest Heroes [WAR]

D/A

The Transmogrifier and Yuletide tonics can be used in explorable areas already....why do we need more tonics that can do that? Besides, Anet is making different races for the not too distant future of GW2....patience brother, patience...

/notsigned

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

If i remember correctly i used to use transmogrifier tonics while in maguuma, still have a screen of that.

Yup found it.

http://img124.imageshack.us/img124/7768/gw328vk0.jpg

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by t3dw4rd0
Care to elaborate at all? A large chunk of guildwars seems to be eye-candy (1337 weapons/armor), so this could fit in. I understand it would take a lot of time for devs, but hey, they've pulled gigantic projects out in the past.
Doesn't add any new content, and while alot of GW is just eye-candy, there are only 2 devs working on it atm. I would much prefer something that actually gave me something new to do, since were probably not getting much else in terms of content.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Far too much effort to create animations etc for a tonic every month. Not needed anyway.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Would be nice, but as said, not needed, I'd rather get that HoM update, and M.O.X. here NOW!

/don't care either way

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

It's not needed. It might be entertaining, but after a day or two (optimistically) of rampaging across Tyria as golems it will be the same Guild Wars giving you the same stale content. I'd call that a wasted effort.

Dru Stratas

Dru Stratas

Frost Gate Guardian

Join Date: Apr 2008

England.

Colloidal Gold [Purp] - Leader

E/

I like the idea, and I won't say it's not needed... However, I would prefer the dev team spending time on new content/ skill updates.
It has just as much reason as any to be put in the game, but as said, I would by far, much prefer new content. ^^

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Seeing how many of the tonics are mostly like existing models, I'm not seeing how or why they're not allowed to be used in PvE areas.

greyhawk

greyhawk

Desert Nomad

Join Date: Apr 2007

IGN : Greyhawks Destroyer

guildless

W/

i started a post about this when phantom first came into GW called Tonics and the great out doors (i think it was called that)

and i 100% agree they should be able to be used in the game content not just outposts.

it would be very cool to have a cave spider ranger or phantom MM or spirit summoner.

currently there are 2 tonics that work everywhere, elf and candy corn.

i do wish to see more a long the lines of out door tonics or to have current and future tonics made for game play.

PVE mind you in PVP they would cause more harm then good, this alone might be the reason they are not allowed in game play.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Many tonics can be used in explorable areas, such as the candy corn and elf tonic (since they are just reskins of character models).
Using other tonics and the like outside would be more difficult since they'd have to program attack and skill animations that would make sense.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

It would be fun, yes. Walking around as a giant spider or whatever and killing stuff. :P

exploiter

exploiter

Jungle Guide

Join Date: Jan 2008

ign Punk Isnt Dead

R/

/signed
if we can use older tonics like Trans, why not other too?(Dont tell me "they should spend time on skill balancing") I would like to see spider carrying hammer

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed.

I'd like them to be in explorables, and they should also be cosmetic, just as the current ones available for use in the areas are.

However, I understand the same amount of programming as much as uhhhhhhhhhhhhhhhhhh... So I can't speak for that.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The only thing wrong I see about tonics it's that there are some that work in explorables and some that do not.

Either they change all of them to wrok in explorables or change the ones that do so to stop working in explorables.

They are all the same type of item, and they should all work the same way.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

EVERY SKIN that is made into a tonic has an attack animation, a skill activating animation, etc. Norn, Golem, Spider, Phantom.....they're all existing enemies with spells/skills and attacks. They don't need to make them hold weapons, they avoided that with MOX so what's the deal?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by A11Eur0
EVERY SKIN that is made into a tonic has an attack animation, a skill activating animation, etc. Norn, Golem, Spider, Phantom.....they're all existing enemies with spells/skills and attacks. They don't need to make them hold weapons, they avoided that with MOX so what's the deal?
true.

I dont care personally. I dont run with anyone other than guildies and I dont have tonics to use. as far as content it seems this would be fairly simple as mentioned before these things already exist in game. as also mentioned everything already has its own animations, like MOX so its no worries there.

/signed

~the rat~

Wandering Hades

Wandering Hades

Academy Page

Join Date: Dec 2006

Ascalon City, Lion's Arch

N/

Personally, this isn't a waste of time for the dev team to work on, If they want to make a tonic, make it perfect, and to its fullest, this also goes for the emotes, Ya maybe there isn't much people around now working on GW1, but then don't make a tonic idea every month if your not going to finish emotes on the tonics. I also /sign this cus your right, why is it only outposts that you become a tonic? Thats why people think its useless to have tonics in this game, well maybe if you want MORE fun, go outside and kill things using that tonic, if they managed to make M.O.X. have different attacking models, then they can do the same for all the other tonics, and fix on the emotes.
As i said before I /sign this so we can enjoy the tonics and stop these people who think tonics are a waste, its for fun and should be used everywhere to excite the players and game style

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

My guess it is for PVE balance, the tonic makes your character models quick large, so be able to tank may because quite easier seeing how mobs would have harder times goin around you.