If there is a thread already I'm sorry.
What would you like to see in GW2 transfered from GW1, added, changed, or removed from GW1? And I mean gameplay wise not item wise.
Transferred:
Guild Halls
Awesome Cut scenes
Talking NPC's GG EOTN
Map Travel of sorts
GWEN's Choose your path questline (To a point)
Pet's
PvE/PvP Split for skills that need it
Adrenaline. It's a good skill requirement ^_^
Changed:
Perhaps when Map traveling you could see your route from one town to the next. I always loved that about WoW lol.
Conditions such as Blind and daze, reduce the effect but make conditions a little harder to remove.
When adding expansion packs, don't include new classes, only new skills. As much as I love playing my ritualist, adding new classes makes it extremely hard to balance out. Just focus on improving the existing classes please.
End of Game Bosses. Make em hard. I know technically DoA and UW/FoW are REALLY the end...but I think shiro/abby/ and lich deserved to be harder.
Added:
Option to 1 vs 1 with players. (Not to be made into a High end pvp though!)
Mount's if no Map Travel
A Rez skill that cannot be removed in PvE that act's similar to rez sig, but does not take up a skill slot. Instead of being recharged though it's a one per mission or hour kind of thing.
Race Buff's. Nothing large to discriminate against players though. Something like +5 energy for Asurans and In PvP the effect can be removed if so desired.
*edit* JUST remembered this. A log when you open the game file that tells you the update notes like most MMORPGS. It would greatly reduce the lag on Wiki or the GW site when updates occur.
thats all for now.What do you want.
What would you like to see in GW2
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While I have no evidence at hand, I am pretty sure this can't be the first time this question has been raised...
Anyway.
Keep Mesmers (the very unique trademark profession of GW) and the Mursaat.
Change Monks (or their predecessing equivalents) completely, so they are no longer the most gameplay-affecting, overpowered healing (and farming) class any MMO has ever seen.
Anyway.
Keep Mesmers (the very unique trademark profession of GW) and the Mursaat.
Change Monks (or their predecessing equivalents) completely, so they are no longer the most gameplay-affecting, overpowered healing (and farming) class any MMO has ever seen.
R
While I like some of your ideas (adrenaline should definitely return, it is a great idea for a game mechanic), this really should be in the 66 page long thread on the top of the forum.
http://www.guildwarsguru.com/forum/s...php?t=10214062
http://www.guildwarsguru.com/forum/s...php?t=10214062
W
Personally I would like to see less orange milk. Your sarcasm and general attitude in the last few posts I've seen from you put you in that category of idiots I'd not like to see transfering over.
Anyway, I like most of your ideas, but there is no reason to have monks or there equivilant not as the most powerful healers....its kind of an rpg staple that the monk/priest is the more powerful healer.
I hope that there will be some form of map travel or something to facilitate quick movement through the world. I hate the travel time that exists in other mmo's. Spending an hour just running through area after area trying to reach the next quest destination is disgusting.
Anyway, I like most of your ideas, but there is no reason to have monks or there equivilant not as the most powerful healers....its kind of an rpg staple that the monk/priest is the more powerful healer.
I hope that there will be some form of map travel or something to facilitate quick movement through the world. I hate the travel time that exists in other mmo's. Spending an hour just running through area after area trying to reach the next quest destination is disgusting.
R
i would like to see less unkleanone. you are a human and i dislike how humans generally think they have some purpose in life or that they are somehow above - or at least inherently different from - the rest of the physical universe.
on a more serious and on-topic note, i'd like the competitive nature of gw1 to be carried over to gw2. by this i mean i don't want gw2 to be some pve-intensive game at the expense of game mechanics that allow for a competitive game.
on a more serious and on-topic note, i'd like the competitive nature of gw1 to be carried over to gw2. by this i mean i don't want gw2 to be some pve-intensive game at the expense of game mechanics that allow for a competitive game.
K
