Casting Speed and Recharge Times

PizzaShapes

Pre-Searing Cadet

Join Date: Oct 2005

[AUST] Order of the Dingo

Mo/Me

Hey people,

For those items which have improved casting speeds and/or recharge times, how much more "improved" can they be?

i.e. 10% faster? 15% faster?

Thanks in advance.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

10% for the universal improved recharge/casting speed...
20% for individual things like Fire or Curses etc.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

He doesn't mean the Chance that it works - he means how MUCH does it actually improve the speed.

From my experience the casting speed is ~x2 speed (half the casting time, maybe 30-40% thoguh, hard to time).

I've never used a 20% chance at recharge so I dont know how better the recharge is. The 10% chance at recharge is currently broken it seems, cause it never works for me..

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

Excuse the hell out of me... I read the post differently than you it seems. The 20% works like the 10%, just more often... Roughly cuts the time in half for casting or recharge.

PizzaShapes

Pre-Searing Cadet

Join Date: Oct 2005

[AUST] Order of the Dingo

Mo/Me

So when it activates you reckon half the speed?

Don't know if this needs a new thread or anything.

I just got a 20/20 divine ankh from a collector and just kept casting the same signet (devotion, or the one that gives you health) over and over again and nothing seems to charge faster.

At first I thought it only works on "skills" not spells. Since the description says "...using Devine Favor skills"
For example, Contemplation of Purity is classed a "skill", Signet of Devotion, obviously is a signet, and others are classed as "spells".

I guess my next questions is does it work on all spells or just "skills".

Thanks

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Here is an example: With a 20% chance for increased cast speed domination staff and 16 Fast Casting, my test Mesmer would cast spells with a 3 second cast-time instantly (when the chance would do off). 16 Fast Casting shortens 3 seconds to about 1.5, that 1.5 was further shortened by the staff to somewhere around 0.5 or 0.25 seconds. Suffice it to say that it makes a big difference when it procs.

Edit: They dont affect signets.

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

I've had the same problem. For some reason, my 10/9 smiting staff only works on remove hex and VERY occasionally mending (ONLY USED FOR FARMING, HONEST :-P)

PizzaShapes

Pre-Searing Cadet

Join Date: Oct 2005

[AUST] Order of the Dingo

Mo/Me

Cool thanks everyone.

PizzaShapes

Pre-Searing Cadet

Join Date: Oct 2005

[AUST] Order of the Dingo

Mo/Me

OK

I just tried the ankh again with Spellbreaker.

When it triggered, the cooldown time was close enough to 22.5 seconds with the regular recharge being 45 seconds.

So i guess it's safe to say "improved" means it cuts recharge time in half. Cant say much for cast speed since monk divine favour spells don't take all that long to cast.

Case Closed!

and yes i timed it. =P

Pardoz

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by PizzaShapes
At first I thought it only works on "skills" not spells. Since the description says "...using Devine Favor skills"
Other way around, actually. All the x% chance to fastcast/improve recharge of skills/[attribute] skills only work on spells (including Hexes and Enchantments); they don't do a thing for skills (everything else, including glyphs, signets, stances, and attacks like Vampiric Touch, Lightning Touch, and Smite). This is a relatively well-known bug (whether the bug is in the item descriptions or their operation is a matter of opinion; no word from ANet either way).

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

It is confirmed by me to be exactly half, with a stopwatch.

Also, like in my own thread on the subject, Skill recharge seems very buggy. The 10% chance globally NEVER EVER works - its totally broken and does nothing for any skills, and the 20% to specific type chance recharge seems to "pick and choose" what it wants to improve..it doesnt effect all spells of that type. .

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Former,

I've been doing some testing with the 20% 10% thing as well, and have come to much the same conclusion. Let me know via PM on the boards or in game if you want to collaborate and see if we can make some kind of official result on the matter for community works.

Pardoz

Academy Page

Join Date: Aug 2005

How very odd - the improved recharge on my 10/10 Morgriff's Scepter kicks in approximately as often as I'd expect (the effect is quite noticeable when you use Animate XX a lot). I'd suspect that your mixed results with a 20% item and lack of results with the 10% items are down to using them with things that aren't explicitly spells, since the improved recharge items don't work on skills.

Damien

Damien

Academy Page

Join Date: Sep 2005

A fairyland with roots in history

Me/N

Quote:
Originally Posted by PizzaShapes
At first I thought it only works on "skills" not spells. Since the description says "...using Devine Favor skills"
For example, Contemplation of Purity is classed a "skill", Signet of Devotion, obviously is a signet, and others are classed as "spells".
Skills are everything you can put into the skillbar. The best example i know if the mesmer spell "cry fo frustration" The descriptions is: If target foe is using a skill, that foe and nearby foes are interrupted and suffer 10-37 damage.

If you go out and try you cant find anything exept regular attacks that cry cant interupt

Pardoz

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Damien
Skills are everything you can put into the skillbar.
Yes and no, depending on context. In the case of the improve cast/recharge items, "skills" include any skill of the types "Spell", "Hex Spell", or "Enchantment Spell"; they don't work on any other type of skill (signets, stances, whatever).

An interesting question is whether the various "x% chance of +1 to [attribute] when using skills" items follow the same pattern, which would make the various "of Swordsmanship/Axe Mastery/Hammer Mastery/Marksmanship" mods completely and utterly useless, since they would never trigger, there being no spells/hexes/enchantments in those attribute lines.

Easiest way to test this would be with a Monk or Mesmer using one of the 20%/+1 focuses from the Maguuma Jungle and a non-spell skill like Contemplation of Purity of one of the Mesmer stances; anybody with the appropriate character and equipment want to give it a spin?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

I've been playing around with a variety of skill types and classes with my Gorrel's Cane (10%/10% globally).

I'll get on tommorow and do some uniform tests with different classes' skills. Uniform as in with stop watchs and spreadsheets.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

my 10/10 staff has really been 0/0

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

Quote:
Originally Posted by Former Ruling
I've been playing around with a variety of skill types and classes with my Gorrel's Cane (10%/10% globally).

I'll get on tommorow and do some uniform tests with different classes' skills. Uniform as in with stop watchs and spreadsheets.
I will be interested to see your results. If we could get a thread in Community Works or some such place going with some hard data, perhaps it will catch Anet's attention and be addressed.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Try Morgriff's Scepter, and The Shadestone. Both are cheap.

Is the problem item specific? (ie: Gorrel's Cane is broken, but Morgriff's Scepter works.)

Does the problem affect Fast Cast (10%) also? or just Recharge (10%)?

How about gold items with a 8 to 10% global recharge?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

I go with Gorrel's, a Quest reward mesmer offhand with the mod, and the fiery flame spitter.

Casting 10% works fine from what I can tell.

Through further tests, there ARE skills the recharge helps (though at much less than 10% chance) and I am compeling a list of the skills effected.

The first skill I tested that worked was Vigorous Spirit. It took 27 uses for it to recharge in 2 seconds instead of 4.

I've started on Necromancer spells (cause I happen to have most unlocked, unlike monk) - and am getting different results. None of the skills you'd want recharging fast seem to work (like OoB).

I'll get on and do more work. I've set my test number to 50 uses, since thats more than enough for a legit 10% to go off.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Have you tested for requirements? Maybe there's a chance that not meeting requirements drops the recharge to the lowest possible percent (which is 2% I believe.)

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

As a trapper using Morgriff's Staff, I occasionally noticed the improved casting and recharge when laying traps, but it never really helped much.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I was reading on the GW site and the 'skills' listed under Divine Favor are categorized by these descriiptions:

Elite Enchantment
Enchantment
Enchantment Spell (different?)
Signet
Skill
Spell


The group is collectively called the "skill listing," but there are contemplation of purity is specifically labeld as skill. Would CoP be the only one that truely counts as a skill or do they all. It would really suck if CoP was the only one that counts as a skill...

Also, does anyone know if there is a technical difference between an enchantment and an enchantment spell? My thought would be that they are the same, but I have been wrong before, many times.

Pardoz

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by LouAl
The group is collectively called the "skill listing," but there are contemplation of purity is specifically labeld as skill. Would CoP be the only one that truely counts as a skill or do they all. It would really suck if CoP was the only one that counts as a skill...
Other way around, actually. CoP is a skill of type "skill" (as opposed to type "spell" or "hex" or whatever). In practice this means it will be affected by the effects of the Ranger's Expertise attribute, but won't (I'm reasonably certain) by affected by improved recharge/cast speed items, since in my admittedly limited testing they only seem to work on spells, but not skills/stances/glyphs/attacks/etc.