Faction per Kill in Urgoz & the Deep
hallomik
Place a priest in the first or second room to make both elite Factions zones a bit more rewarding.
This could breathe some new life into those areas, and give PVEers a less grindy option for getting faction.
This could breathe some new life into those areas, and give PVEers a less grindy option for getting faction.
matthijs123
Dang nice idea! /sign
Do not whine if you farmed 300 hours for r12 Kurzick/Luxon, this is just a nice idea.
Do not whine if you farmed 300 hours for r12 Kurzick/Luxon, this is just a nice idea.
zelgadissan
I love the idea, but it'd have to be some NPC like Count zu Heltzer or Elder Rhea because priests either tend res shrines (which don't exist there) or occasionally I'll get one to follow the party and spam Karei's Healing Circle and crap like that. I remember one time vanquishing they were following me and I couldn't kill a boss because the priest kept spam healing him with Healing Circle
Anyway, that's my two cents. /signed with a slight change
Anyway, that's my two cents. /signed with a slight change
upier
Or add just an environmental effect that automatically triggers after you enter which awards you faction. No need for new NPCs.
/signed for the idea
/signed for the idea
the Puppeteer
will this be enough to populate Urgoz & Deep?
if so then /signed
if so then /signed
MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.
glacialphoenix
It makes good sense, since you are helping that faction, and it's a great idea. /signed
Arduin
Quote:
Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory. They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons. |
Ariena Najea
An excellent idea, both to give another method of getting faction as well as repopulate those elite missions.
Retrofitting the Kurzick/Luxon priests to give bounties was a good move, and changing the mechanics in these two missions to match some of the EoTN bonuses would continue to improve Factions.
Retrofitting the Kurzick/Luxon priests to give bounties was a good move, and changing the mechanics in these two missions to match some of the EoTN bonuses would continue to improve Factions.
MithranArkanere
Quote:
Originally Posted by Arduinna
As long as killing the boss gives you more than 250 faction after your first time. Completing dungeons in EotN for faction only is rediculous. For Urgoz/Kanaxai it should at least be 2500 faction.
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2500 points should be quite enough in normal mode and 5000 in hard mode.
So the quest would be given inside the mission, and the reward would be given either in the mission outpost or the Town of the faction.
ALF71BE
Heck why we never had something like this? Even though I've never went into the zones, but it couldn't sound more logical.
/signed.
But it should be a worthy amount of faction, not less than 3k faction, at least if it's planned to rebirth these places.
/signed.
But it should be a worthy amount of faction, not less than 3k faction, at least if it's planned to rebirth these places.
Odinius
I really like the idea!!! I'm not going for those titles, but really want them statues for my hall^^
MirkoTeran
/signed again. It was posted a few times before, but never implemented.
eximiis
If they put 1 faction per kill
GLF more for FF (in urgoz) right at the beginning, there's a huge mobs. around 50 factions for 1-2 mins. 1500-3000 factions/hours.
GLF more for FF (in urgoz) right at the beginning, there's a huge mobs. around 50 factions for 1-2 mins. 1500-3000 factions/hours.
R.Shayne
/signed
Before this could actually work it has be competitive with HFFF or players are going to opt out for the quicker solution.
An average player can make 12,000 at HFFF (2 minutes per run which is way conservative, most take close to 1 minute per run). I don't see this ever replacing HFFF as the main system used for Faction farming.
Before this could actually work it has be competitive with HFFF or players are going to opt out for the quicker solution.
An average player can make 12,000 at HFFF (2 minutes per run which is way conservative, most take close to 1 minute per run). I don't see this ever replacing HFFF as the main system used for Faction farming.
HawkofStorms
/signed
While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
newbie_of_doom
/signed for no reason really
Ye, its not like anyone plays this game for fun.
Quote:
Originally Posted by HawkofStorms
People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
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spun ducky
/Signed
Makes total sense and would help the casual player more in the way I can't stand the faction titles but if over time I could earn the rank 4 for HoM doing the elite areas I would be quite happy.
Makes total sense and would help the casual player more in the way I can't stand the faction titles but if over time I could earn the rank 4 for HoM doing the elite areas I would be quite happy.
Konig Des Todes
Quote:
Originally Posted by upier
Or add just an environmental effect that automatically triggers after you enter which awards you faction. No need for new NPCs.
/signed for the idea |
Quote:
Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory. They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons. |
Quote:
Originally Posted by HawkofStorms
/signed
While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting. |
Doing everything that I quoted and "nerfing" HFFF with how I said should bring plenty of people back.
If it doesn't, I say, we need new gold craftable versions of the Greens from the chest and/or of the end-game canthan greens (since gold versions drop from those areas, why not a crafter that comes in after defeating Urgoz/Kanaxai, and why not have a crafter of their weapons?)
Daenara
/signed. I really wish they would implement this, people have been requesting this for ages and it makes alot of sense.
Athrun Feya
/signed definately. will revive these forgotten elite missions.
NiukNiuk
/signed
I like the idea of the "environemental effect" that gives some faction per kill and a random bonus every 25kills (like in Eotn).
And put a npc in these outposts, that takes our faction points for the title track.
These areas should have been like that since the beginning...I wonder why noone at arenanet though about this...
I like the idea of the "environemental effect" that gives some faction per kill and a random bonus every 25kills (like in Eotn).
And put a npc in these outposts, that takes our faction points for the title track.
These areas should have been like that since the beginning...I wonder why noone at arenanet though about this...
Lord Zion
Its a good idea and a good way to make those elite missions popular again.
/signed
/signed
Cebe
If you don't have anything to add to the discussion - don't post.
- Added a poll for your convenience.
distilledwill
Great idea. Would really spur interest in the missions.
Posibly 500-1000pts for killing Urgoz/Kanaxai? Maybe thats a bit much...
/signed.
Posibly 500-1000pts for killing Urgoz/Kanaxai? Maybe thats a bit much...
/signed.
Akolo
Quote:
Originally Posted by HawkofStorms
/signed
While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting. |
/signed for the second time, obvious reasons
Dr.Jones
agreed these areas as a hole need a over hall.
hallomik
Quote:
Originally Posted by eximiis
If they put 1 faction per kill
GLF more for FF (in urgoz) right at the beginning, there's a huge mobs. around 50 factions for 1-2 mins. 1500-3000 factions/hours. |
Mangione
Nice idea, I'll /sign this, with the addition of:
- Blessing/Points gain begins from second/third room to avoid exploiting (as suggested by hallomik).
- The end boss gives you a small faction reward (300/500/1000/whatever).
This is a bit OT, but I noticed that with a slight increased faction reward, The Jade Quarry and Fort Aspenwood have been populated.
Maybe the rewards should be kept as they are now... double faction.
- Blessing/Points gain begins from second/third room to avoid exploiting (as suggested by hallomik).
- The end boss gives you a small faction reward (300/500/1000/whatever).
This is a bit OT, but I noticed that with a slight increased faction reward, The Jade Quarry and Fort Aspenwood have been populated.
Maybe the rewards should be kept as they are now... double faction.
Kook~NBK~
This is one of the better sugggestions I've seen come along in a quite a while!
I think it would revive interest in these areas and for those who are grinding out the titles it would make for a great change of pace from the HFFF quests. The more point farming options for these titles, the better! (And since these are elite missions, no one can say that this would make it easier to get the title! )
I think it would revive interest in these areas and for those who are grinding out the titles it would make for a great change of pace from the HFFF quests. The more point farming options for these titles, the better! (And since these are elite missions, no one can say that this would make it easier to get the title! )