Faction per Kill in Urgoz & the Deep

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Place a priest in the first or second room to make both elite Factions zones a bit more rewarding.

This could breathe some new life into those areas, and give PVEers a less grindy option for getting faction.

matthijs123

matthijs123

Academy Page

Join Date: Feb 2008

The Netherlands

Desolation Lords [DL]

A/

Dang nice idea! /sign
Do not whine if you farmed 300 hours for r12 Kurzick/Luxon, this is just a nice idea.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I love the idea, but it'd have to be some NPC like Count zu Heltzer or Elder Rhea because priests either tend res shrines (which don't exist there) or occasionally I'll get one to follow the party and spam Karei's Healing Circle and crap like that. I remember one time vanquishing they were following me and I couldn't kill a boss because the priest kept spam healing him with Healing Circle

Anyway, that's my two cents. /signed with a slight change

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Or add just an environmental effect that automatically triggers after you enter which awards you faction. No need for new NPCs.

/signed for the idea

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

will this be enough to populate Urgoz & Deep?
if so then /signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Completely logical.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

It makes good sense, since you are helping that faction, and it's a great idea. /signed

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.
As long as killing the boss gives you more than 250 faction after your first time. Completing dungeons in EotN for faction only is rediculous. For Urgoz/Kanaxai it should at least be 2500 faction.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

An excellent idea, both to give another method of getting faction as well as repopulate those elite missions.

Retrofitting the Kurzick/Luxon priests to give bounties was a good move, and changing the mechanics in these two missions to match some of the EoTN bonuses would continue to improve Factions.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Arduinna
As long as killing the boss gives you more than 250 faction after your first time. Completing dungeons in EotN for faction only is rediculous. For Urgoz/Kanaxai it should at least be 2500 faction.
The quest reward would give the points, just like other Factions repeatable rewards.
2500 points should be quite enough in normal mode and 5000 in hard mode.
So the quest would be given inside the mission, and the reward would be given either in the mission outpost or the Town of the faction.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Heck why we never had something like this? Even though I've never went into the zones, but it couldn't sound more logical.

/signed.

But it should be a worthy amount of faction, not less than 3k faction, at least if it's planned to rebirth these places.

Odinius

Odinius

Krytan Explorer

Join Date: Jun 2006

Netherlands

[OBEY]

N/R

I really like the idea!!! I'm not going for those titles, but really want them statues for my hall^^

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/signed again. It was posted a few times before, but never implemented.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

If they put 1 faction per kill

GLF more for FF (in urgoz) right at the beginning, there's a huge mobs. around 50 factions for 1-2 mins. 1500-3000 factions/hours.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

/signed

Before this could actually work it has be competitive with HFFF or players are going to opt out for the quicker solution.

An average player can make 12,000 at HFFF (2 minutes per run which is way conservative, most take close to 1 minute per run). I don't see this ever replacing HFFF as the main system used for Faction farming.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed

While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

/signed for no reason really

Quote:
Originally Posted by HawkofStorms
People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
Ye, its not like anyone plays this game for fun.

spun ducky

spun ducky

Jungle Guide

Join Date: Nov 2005

WTB: q8 bows

R/N

/Signed
Makes total sense and would help the casual player more in the way I can't stand the faction titles but if over time I could earn the rank 4 for HoM doing the elite areas I would be quite happy.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by upier
Or add just an environmental effect that automatically triggers after you enter which awards you faction. No need for new NPCs.

/signed for the idea
Quote:
Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory.
They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons.
/sign for these two ideas I quoted.

Quote:
Originally Posted by HawkofStorms
/signed

While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
So find a way to remove HFFF, since it is a semi-exploit (if you refuse to call it an exploit, then it's a semi-exploit). The best way would be to have the spawn points only triggered after the first person accepts the quests (before accepting, you cannot pre-run to those areas).

Doing everything that I quoted and "nerfing" HFFF with how I said should bring plenty of people back.

If it doesn't, I say, we need new gold craftable versions of the Greens from the chest and/or of the end-game canthan greens (since gold versions drop from those areas, why not a crafter that comes in after defeating Urgoz/Kanaxai, and why not have a crafter of their weapons?)

Daenara

Daenara

Bad Romance

Join Date: May 2006

Aussie Trolling Crew HQ - Grand Matron

Mo/

/signed. I really wish they would implement this, people have been requesting this for ages and it makes alot of sense.

Athrun Feya

Athrun Feya

Frost Gate Guardian

Join Date: Feb 2007

Oxford, UK

Hiding From Shi Tters [Shh]

/signed definately. will revive these forgotten elite missions.

NiukNiuk

NiukNiuk

Frost Gate Guardian

Join Date: Jan 2006

France

P/

/signed
I like the idea of the "environemental effect" that gives some faction per kill and a random bonus every 25kills (like in Eotn).
And put a npc in these outposts, that takes our faction points for the title track.
These areas should have been like that since the beginning...I wonder why noone at arenanet though about this...

Lord Zion

Lord Zion

Academy Page

Join Date: Aug 2005

Rio de Janeiro - Brazil

N/

Its a good idea and a good way to make those elite missions popular again.

/signed

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

If you don't have anything to add to the discussion - don't post.
  • Added a poll for your convenience.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Great idea. Would really spur interest in the missions.


Posibly 500-1000pts for killing Urgoz/Kanaxai? Maybe thats a bit much...

/signed.

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

Quote:
Originally Posted by HawkofStorms
/signed

While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting.
loads of ppl do the areas now without that reward so just cuz HFFF is faster doesnt mean ppl abandon these areas..

/signed for the second time, obvious reasons

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

agreed these areas as a hole need a over hall.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by eximiis
If they put 1 faction per kill

GLF more for FF (in urgoz) right at the beginning, there's a huge mobs. around 50 factions for 1-2 mins. 1500-3000 factions/hours.
Actually, the reason I said "first or second room" for the priest was potentially to minimize resign-and-rezone farming. By placing the NPC in the second room, only those intending to complete the mission would generally bother to make a group.

Mangione

Lion's Arch Merchant

Join Date: May 2007

Nice idea, I'll /sign this, with the addition of:

- Blessing/Points gain begins from second/third room to avoid exploiting (as suggested by hallomik).
- The end boss gives you a small faction reward (300/500/1000/whatever).

This is a bit OT, but I noticed that with a slight increased faction reward, The Jade Quarry and Fort Aspenwood have been populated.
Maybe the rewards should be kept as they are now... double faction.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

This is one of the better sugggestions I've seen come along in a quite a while!

I think it would revive interest in these areas and for those who are grinding out the titles it would make for a great change of pace from the HFFF quests. The more point farming options for these titles, the better! (And since these are elite missions, no one can say that this would make it easier to get the title! )