Place a priest in the first or second room to make both elite Factions zones a bit more rewarding.
This could breathe some new life into those areas, and give PVEers a less grindy option for getting faction.
Faction per Kill in Urgoz & the Deep
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I love the idea, but it'd have to be some NPC like Count zu Heltzer or Elder Rhea because priests either tend res shrines (which don't exist there) or occasionally I'll get one to follow the party and spam Karei's Healing Circle and crap like that. I remember one time vanquishing they were following me and I couldn't kill a boss because the priest kept spam healing him with Healing Circle 
Anyway, that's my two cents. /signed with a slight change

Anyway, that's my two cents. /signed with a slight change
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Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory. They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons. |
An excellent idea, both to give another method of getting faction as well as repopulate those elite missions.
Retrofitting the Kurzick/Luxon priests to give bounties was a good move, and changing the mechanics in these two missions to match some of the EoTN bonuses would continue to improve Factions.
Retrofitting the Kurzick/Luxon priests to give bounties was a good move, and changing the mechanics in these two missions to match some of the EoTN bonuses would continue to improve Factions.
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Originally Posted by Arduinna
As long as killing the boss gives you more than 250 faction after your first time. Completing dungeons in EotN for faction only is rediculous. For Urgoz/Kanaxai it should at least be 2500 faction.
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2500 points should be quite enough in normal mode and 5000 in hard mode.
So the quest would be given inside the mission, and the reward would be given either in the mission outpost or the Town of the faction.
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/signed
Before this could actually work it has be competitive with HFFF or players are going to opt out for the quicker solution.
An average player can make 12,000 at HFFF (2 minutes per run which is way conservative, most take close to 1 minute per run). I don't see this ever replacing HFFF as the main system used for Faction farming.
Before this could actually work it has be competitive with HFFF or players are going to opt out for the quicker solution.
An average player can make 12,000 at HFFF (2 minutes per run which is way conservative, most take close to 1 minute per run). I don't see this ever replacing HFFF as the main system used for Faction farming.
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Originally Posted by upier
Or add just an environmental effect that automatically triggers after you enter which awards you faction. No need for new NPCs.
/signed for the idea |
Quote:
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Originally Posted by MithranArkanere
Completely logical.
You are fighting for the sake of that faction, in that faction's territory. They should also add repeatable quests that are beaten by killing the last boss, so they behave just like dungeons. |
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Originally Posted by HawkofStorms
/signed
While this is a good idea... don't expect this to "save" these areas or something. So long as HFFF is faster, people will stick to that to get Faction. People ALWAYS perform the most efficient for their time action, even if it isn't particularly fun/exciting. |
Doing everything that I quoted and "nerfing" HFFF with how I said should bring plenty of people back.
If it doesn't, I say, we need new gold craftable versions of the Greens from the chest and/or of the end-game canthan greens (since gold versions drop from those areas, why not a crafter that comes in after defeating Urgoz/Kanaxai, and why not have a crafter of their weapons?)
