Who is the real problem?

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Guild Wars balance isn't meant to be a game of rock, paper, scissors.

Also the major problems in Guild Wars PvP (gimmick builds) aren't "leet builds". People shouldn't have to bring 4 copies of aegis, 2 bsurge and 3 copies of "Shields up!" to face 3-2-1 builds such as ranger spike (or hex removal on all midlines to counter hexes). The "There are counters for everything." argument is flawed.

Kenagalaz

Frost Gate Guardian

Join Date: Mar 2006

Servite Nostrum Animus [SNA]

E/Me

No one REALLY cares about who the problem is. People might say it to express their frustration (because for many people that's the only way they know how to). But reaching a conclusion of who the problem is won't change anything. The real question is what innovation will bring change that will address the issue at hand.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by captain_carter
I agree with this, the lack of new campaigns is the problem we have, that was the way things were meant to be and the way that the game stayed interesting and kept people playing, the game doesn't work anywhere near as well without these content additions.

I'd disagree with it being Jeff Strain lying that is the problem, more whoever or whatever made him a liar, which may have been himself I don't know whose decision it was to cease creating new campaigns.
He did'nt lie at that time because he probly thought it will happen.

But it is not easy either. It simple matter of scale:

Quests. Each chapter requires connection quests. Two per previous existing chapter. CH4 would have had 6 those quests. CH5 8, CH10 would feature 18 *new* quests just to connect! That is explorable or two worth of quests. to intercononect 10 expansions you need, what, 90 quests?.

Skills. Chapter gives aditional skills for previous classes. 25 per class plus 75 for introduced class. Ch 10 would, if they continued with skills this way they would add 750 brand new skills (!!!). By that time game would have well over 5 thousands skills.

Armors. If by chapter 10 you have 24 classes, do math on how many armor sets there would be for them based on how NF handled foreign chars.

Just those 24 classes. Or weapon skins for 24 classes times 10 expansions worth of weapons. You can create sword looking thing only so-many-times.

If everything went fine then Chapter 7 would have been out right now, and combined size of GW world would be 2 times of WoW. Given size of arenanet you can see how this is impossible.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Zahr Dalsk
Oh, btw, the problem is that the game is old and was by its very design can't last forever.
Honestly, what game can? While yes there are games that I'm still playing to this day, it's entirely subjective.

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Quote:
Originally Posted by Bryant Again
Honestly, what game can?

The original Unreal Tournament released in 1999 is still going strong, it may not be up on the X-Fire top 10 but there's still a lot of people playing it.


http://en.wikipedia.org/wiki/Unreal_Tournament

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by isamu kurosawa
Misquote ftl.

I seid "People don't pug out of personal choice."

That implies that there are people who choose not to pug, not that absolutly every gw player chooses not to pug.

The fact that you know people that DO choose to pug does not mean that everybody chooses to pug.

If you are going to start a counter-arguement make sure you know what it is about first.
Sorry ambiguous statements get me sometimes. I took it to mean that there were plenty of puggers but they didn't pug out of choice. Rereading I see that it could mean what you intended it to mean, so I retract my previous statement

EDIT:
Quote:
Originally Posted by Lycan X
The original Unreal Tournament released in 1999 is still going strong, it may not be up on the X-Fire top 10 but there's still a lot of people playing it.


http://en.wikipedia.org/wiki/Unreal_Tournament
Heh I even still pull the game out every now and then, still the best unreal tourney to me.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by ZenRgy
Guild Wars balance isn't meant to be a game of rock, paper, scissors.

Also the major problems in Guild Wars PvP (gimmick builds) aren't "leet builds". People shouldn't have to bring 4 copies of aegis, 2 bsurge and 3 copies of "Shields up!" to face 3-2-1 builds such as ranger spike (or hex removal on all midlines to counter hexes). The "There are counters for everything." argument is flawed.
I hate ranger spike and would be happy if there was a better way to counter it... Maybe a ward against ranged skill for earth els. And if you do bring all those skills to counter it, you lose all those slots that can be used against other builds that might not be ranger spike.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Lycan X
The original Unreal Tournament released in 1999 is still going strong, it may not be up on the X-Fire top 10 but there's still a lot of people playing it.
I am offended that you felt the need to link to it : ( Anywayz

There's a ton of games out there that are like that. Many still are actively played, some have more players than others, and some are still booming years after release. But games are merely just toys. They're not meant to last forever. If you get bored of them than np.

Granted, some games do really hold players for years and years on end, and it's very likely the same will happen with Guild Wars.

@below: late by 2 mins ;p

trialist

Core Guru

Join Date: Feb 2005

Quote:
Originally Posted by Bryant Again
Honestly, what game can? While yes there are games that I'm still playing to this day, it's entirely subjective.
While a game may not be played all the time forever, a game can become a classic that is still played years after it was hot.

IGN Top 25 PC Games of All Time 2007

Number 1 is XCOM: Ufo Defense, released in 1994, beating even Starcraft, as well as WOW, and its even more amazing, given that the game was originally released in dos and people even download dosbox to be able to play it today.

@above: yep

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

It's always easier to blame the higher authority.

The vast majority of the game (and the world) are sheeps, all following the loudest ''BAAA!''

Example: People want to know what is wrong with gimmicks. A logical person says, quietly and calmly, that a certain skill is imbalanced and must be slightly nerfed. Someone sees this, and tries to put the same message in caps lock (cuz we all know caps lock is cruise control to attention) and spreads it in many threads. Now, everyone who reads that guy's message repeat him, as if it's a petition or a vote.

But it isn't. And when they don't get an answer from Anet, they start saying ''fuk izzy and anet!!!''. This, of course, becomes a trend and a slogan. But what they don't realize is that they never return to the answer to the problem. They follow some loudass like sheep. It's human nature.

The problem is, of course, all of us. People are stupid, but a person isn't. However, this actually isn't a problem, it's a cycle, like life. There will always be sheep, trying to be as arrogant as their leader.

Oh, and people who are complaining and whining about the game's economy. They are also an unsolvable problem.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Nah the game actually has pretty obvious flaws and people raising and discussing their concerns is actually good for the game.

Trying to stifle such debate and constructive criticism is idiotic if you are actually a fan of GW or any other game.The consumer defines the market.

I hate these care-bear threads that state "If you have any issues with a game you should go skip through the dandelion fields where the rivers are made of chocolate and we all have pink and purple gum drop smiles, friends and intercourse all day long.Your all terribly silly to complain on an official forum!!"

Trying to take the moral high-ground over anyone that takes the time to express and discuss concerns with a gaming product just makes you look silly and overly self-righteous.

All in all a pretty worthless thread imo.

Socrates The Mauler

Academy Page

Join Date: Oct 2006

W/Mo

I prefer to think of it like this: What was fun 3 years ago just ain't anymore. The whole M:TG/GW thing is played out. There just isn't Enough for me.

You know how skills are hosed and watered down in GW? Same thing in Magic. Take say Demonic tutor and the later watered down Vampiric tutor card.

Because the game play is already set in stone it cannot be changed. Only thing to do is offer slightly weaker versions of the older cards/skills.

I feel both games are victims of their own gameplay. Its like nobody thought ahead of time when they made the game.

Having played both games I'm just bored with this style of play. Hope they put some original thought into GW2, maybe break away from the mold a little bit, and not just keep offering weaker more obscurely worded skills.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Clarissa F
Builds can be beaten. ALL builds can be beaten. No nerfs, just trying. Maybe, instead of complaining about how this build or that skill is broken, we take some time and work on what makes it broken, and find a skill to fix it.
Sure, but the problem is that once a build locks you into running X, Y and Z skills in order to counter it, the build becomes environment-defining. If you have to run X, Y and Z, then the field of options becomes far, far more limited than it once was, and you get a stale, imbalanced meta quickly.

A healthy meta provides options so that you don't face the same build and play the same way every match. Granted, part of the problem is that players have decided that the conventional "balanced" 2 melee, 1 Me, 2 Mo, runner, 2 midliner build represents the height of "skilled play" in this game, which in and of itself tends to crowd out viable options.

Quote:
Originally Posted by Clarissa F
It's a game. We are the ones who make it fun or not. If you liked it in the beginning, but don't now, the basics of it haven't changed.
The problem is that ANet released a horrifically overpowered expansion (Nightfall) as a reaction to the lackluster sales of a mostly underpowered expansion with weak PvE content (Factions). Play balance has been more or less shot to hell ever since. The obvious lessons:

1) spend more time designing skills and testing
2) energy management primary attributes inevitably lead to balance problems!

While the core gameplay mechanics are the same, developer decision-making in the last couple of years has not been kind to the game. If you compare the present to the late Prophecies or late Factions meta, it's no contest. Those were just superior play environments, supporting a wide variety of viable play styles and builds across multiple PvP formats.

Our right to complain is fully justified when you consider boneheaded balance decisions such as perma-SF-for-dummies in PvE. When the devs insist on making balance changes where the undesirable consequences are immediately apparent and swiftly realized, people are going to get upset. See also: initial VoD mechanic change. It was OBVIOUS that if you devalued killing NPCs like that, no one would ever enter the other team's base and everyone would just 8v8 at the stand all match. The risk (additional pressure) wasn't worth the reward (a chance to get to the other team's lord early if you managed to totally overpower them).

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Deleting posts, try to stay somewhat related to the topic.

PS: Ufo defense was awesome.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Martin Alvito

The problem is that ANet released a horrifically overpowered expansion (Nightfall) as a reaction to the lackluster sales of a mostly underpowered expansion with weak PvE content (Factions). Play balance has been more or less shot to hell ever since. The obvious lessons:

1) spend more time designing skills and testing
2) energy management primary attributes inevitably lead to balance problems!

While the core gameplay mechanics are the same, developer decision-making in the last couple of years has not been kind to the game. If you compare the present to the late Prophecies or late Factions meta, it's no contest. Those were just superior play environments, supporting a wide variety of viable play styles and builds across multiple PvP formats.
I think overpowered areas are partially of to blame but I still think it is skill nerfs that are ultimately to blame.

Back when it was just Prophecies there was a plethora of pugging going on from start to finish and for UW and FoW. Builds did not matter much nor did team make up with the exception of most wanting two monks particularly for for end game areas, UW and FoW which is understandable.

Then we started getting lots of nerfs, big nerfs and most had absolutely nothing to do with balancing the classes they were to stop or retard soloing aspects of the game. As people figured out different ways to solo or power their ways through the game the more nerfs we got. As a result viable skills became more and more limited as well as viable classes in order to achieve success.

Which is why today we have many areas which one can only get it groups if they are a certain class with a specific skill set, armor, runes, and weapons and few who want to go to that extreme.

Thus nerfs killed pugging.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Cobalt
Then we started getting lots of nerfs, big nerfs and most had absolutely nothing to do with balancing the classes they were to stop or retard soloing aspects of the game. As people figured out different ways to solo or power their ways through the game the more nerfs we got. As a result viable skills became more and more limited as well as viable classes in order to achieve success.
Nerfs weren't done with regard to PvE at all. If the nerfs did anything to PvErs, it would be to ruin farming builds or team builds modeled after PvP builds. The random pug builds wouldn't have seen an effect.

People stopped pugging when they realized that puggers were bad players with bad builds. When a dumb AI with only 5 skills performs better than you, you're pretty bad.

Quote:
Which is why today we have many areas which one can only get it groups if they are a certain class with a specific skill set, armor, runes, and weapons and few who want to go to that extreme.
There aren't many areas like that, and there are many who are willing to run it because it's the most successful pug strategy.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

The game is more than 3 years old, what did you expect. If you spend your play time doing mindless title grinding of course you are going to be bored. As pointed out earlier, GW was never meant to last forever by design.

Having said all that, there is still a lot of fun to be had in the game. You just have to think outside the title whoring box.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Clarissa F
Builds can be beaten. ALL builds can be beaten. No nerfs, just trying. Maybe, instead of complaining about how this build or that skill is broken, we take some time and work on what makes it broken, and find a skill to fix it. You have 8 skills on your bar, and over a thousand to choose from. Are you telling me we are such bad players we can't use one as a counter, especially if we are going into an area, like GvG, where we know we'll encounter that "leet build"?
lol...

The 'everything has counters' argument is terrible and if you've ever played in PvP you might realize that. But no... it's Anets fault for poor balance, etc - not ours

edit: Sorry if someone already said something similar. I didn't read the thread, I actually stopped reading as soon as I read that quote and decided that the OP had no idea what they were talking about.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Bryant Again
Honestly, what game can? While yes there are games that I'm still playing to this day, it's entirely subjective.
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.

Most MMOs will die eventually for this reason; companies can keep making content; if they do it really well and keep people playing, like WoW, their game will last a very long time, but somehow modders with no funding and small or 1-man teams are able to produce excellent content on a regular basis, such as those seen by some of Morrowind's best modders.

Obviously this is more difficult in multiplayer games... nigh impossible, one might say. So it's certainly no solution for GW, unless modding was made publicly doable and there was a large volunteer team that looked through incoming mods to make sure suitable content was entered. That's a viable solution, except that ArenaNet wouldn't be able to coordinate it, I think.

Quote:
Originally Posted by Clarissa F
Like reading a book.
I read books a fair amount, and I have to say, gaming is generally more enjoyable, though most games have terrible storylines :P

Quote:
Originally Posted by Clarissa F
Seeing the sun.
Comes right through my window, saves me the trouble of using the light.

Quote:
Originally Posted by Clarissa F
Making friends in the real world.
People I meet online are real. I am simply using an alternate form of communication.

Quote:
Originally Posted by Clarissa F
Having sex.
When did that get so important? Your idea of the best leisure activity is not the universal perfect choice.

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.

Most MMOs will die eventually for this reason; companies can keep making content; if they do it really well and keep people playing, like WoW, their game will last a very long time, but somehow modders with no funding and small or 1-man teams are able to produce excellent content on a regular basis, such as those seen by some of Morrowind's best modders.

Obviously this is more difficult in multiplayer games... nigh impossible, one might say. So it's certainly no solution for GW, unless modding was made publicly doable and there was a large volunteer team that looked through incoming mods to make sure suitable content was entered. That's a viable solution, except that ArenaNet wouldn't be able to coordinate it, I think.
I doubt that it is feasible. Part of the appeal of players choosing to add mods to their games is choice. If the extra city or the story behind a questline is incongruous, then you can choose not to add it. If you like the new sword or weird profession, then go for your life.

In a MMORPG we don't have that choice. So you are correct, Anet would have to vet all the content, and as far as I'm aware no company, even those which actively encourage modding, does such a thing. It raises questions about intellectual property as well as the practical difficulties. I don't see GW becoming open-source anytime soon. Or ever.

I'm not sure many Modders, who are often independent-minded, inspired or have their own agendas, would subject themselves to the process either, as they would lose ownership of their mod.

So I can't see it happening in GW. Interesting idea though.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

In two words: diminishing returns.

Why so much anger? Well, I can only speak for myself.

I just got upset because I don't want to stop playing guild wars but I know I will soon.. GW2 might be set up for a longer stay as I hoped GW1 was going to be, but unfortunately the understandable delay of GW2 creates too big a gap to wait it out for me. So yeah, I was upset, I got over it now and in about 4 weeks the next game I wanna play is out and GW will be out the door for me.

Again I am just upset because I didn't want it to end as it was a good game. Guess it's onto Sacred 2 and then Aion...Suppose Anet better take a bit more time for GW2 cause they will have to do more than impress with all the new MMO games coming out in the mean time.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I guess I would place 99% of the problem on the player. Only because we all hide behind screens. The game is fine and has done what it needed to do. It has changed so much since it was released. Hard to even call it the same game. During this time It must keep the majority interested enough to play. Otherwise the plug would have been pulled a while ago. And lastly we would not be at a fansites if it did not make enough people happy.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

the problem is gw is 3 freaking years old. I think developers thought Gw is

like glider, they made the wnid keeping GW going for 3 years then suddenly

stopped the wind hoping it will glide over the period without new content

until it can be picked up again later with GW 2. However Gw is not a glider,

once they stopped adding new content the game got stale. Not even Gw 2

beta is in sight and they expect us to just keep it in until you get to GW 2.

Now say they added some more new content most of the QQing will go

down, not all the way but less than what it is now

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by dilan155
Now say they added some more new content most of the QQing will go

down, not all the way but less than what it is now
Wrong. There will be people posting QQ threads about why they hate seid content.

People who complain will do so regaurdless. No matter what is done the complaining will be at relatively the same degree.

Thats why it is best to ust ignore the QQers and play the game you enjoy.
If you don't enjoy the game then play something else, simple.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by isamu kurosawa
If you don't enjoy the game then play something else, simple.
Well, that's the point. It's not that simple. Some people have a certain dedication to the things they do. You invest time and thus you care about it. It's not so easy to leave a game or anything you invested a fair or a lot of time and effort into. You want it to go on and see your continued input rewarded. That time has ended when a game becomes stale and that's too bad.
Unfortunately for those players the fact that there will be a GW2 game is a bad thing cause you know there is a follow on but have to wait. It's like reading a series of books or a TV series except that the main characters are made by you. Still, the game is good but ended too soon as far as expansions are concerned, that is my concern. And hey I like to game so I will find another MMO that I like and start playing it. Just makes filling my HoM a waste of time in retrospect...guess I won't need it once another MMO grabs me and does have the continuity GW1 cannot have.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by dilan155
the problem is gw is 3 freaking years old. I think developers thought Gw is

like glider, they made the wnid keeping GW going for 3 years then suddenly

stopped the wind hoping it will glide over the period without new content

until it can be picked up again later with GW 2. However Gw is not a glider,

once they stopped adding new content the game got stale. Not even Gw 2

beta is in sight and they expect us to just keep it in until you get to GW 2.

Now say they added some more new content most of the QQing will go

down, not all the way but less than what it is now
No, they don't, they expect you/us to take a break and comeback for GW2, they have stated on many occasions that GW was never ment to be a game you played for ever. They purposley came up with a business model that would allow players to do just that, come and go, with no charges to worry about.

The only problem with GW are those who don't make the destinction between a game and Real life.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.
-snip-
You sir just reminded me I got Morrowind to play :P.

/ontopic

This game is too stale, I know they're working on GW2 and we're not helping by QQ about it. If they plain on keeping GW as is they better blow me away with GW2 or else i'll stick to Aion when it comes out :/

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Quote:
Originally Posted by Breakfast Mc Rit
I don't see the exaggerated problems the Guru pessimists see in-game.

There are enough experienced players PvE PUGing that I can team up with a random player and stomp through missions.

The problem isn't GW and isn't the GW community. It's the loud minority that desperately want a stranglehold on the game.
Quoted for truth, I agree 100% on this.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever.
I have to agree mods can hugely extend game life although that's a bit hard to integrate into a MMO like GW.

I also think random spawns can help hugely.The fact the majority of GW has exactly the same mobs in exactly the same places every single time you play a level doesn't help it at all.The only real variation open to the player is to rinse and repeat with a different class which most players have already done.

The attempt to alleviate this staleness by merely adding HM hasn't really changed that.

In general the addition of titles and repetitive grind to garner reward is really the catalyst of the overall "stale" vibe imho yet being that GW is non-subscription it's to be expected that it won't regularly receive new content like most subscription based games do which keeps the game and community fresh and vibrant.

You really get what you pay for I guess and such complaints are to be expected imo, even if they are obvious negatives to the mechanics of GW.

To me the solution was to have GW2 ready to go 6 months after EotN rather than expect the community to stick around and grind HoM for over a year.It's only aggravating and highlighting GW's biggest weakness.

Repetition in place of updated and new content.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Cobalt
They don't play pugs because they end up in a bicker fest, players afk in the middle of the runs, or leave early, etc... H&H have no such problems.
Or in my case, I tend to H/H a lot because I'm doing other things in the background that may require me to switch away from GW for a while. Heroes don't complain when you go idle for a bit while dealing with something else. Well, Olias might...

In a similar vein, AI characters you can simply pick up and go when you've only a reasonably short amount of time to go. I tend to spend only an hour or so on weekdays (if I log on at all) - I'd rather not have half of that spent getting a team together, let alone get fifteen minutes in and find out that some kid didn't take into account that his bedtime or dinnertime was going to come before the mission could possibly be finished.

'Course, the other reason for getting into the habit is that there often aren't that many people on during compatible timezones in the first place...

Generally, though, I do like helping people out... but I do have a maximum tolerance for stupidity.

Quote:
Originally Posted by Cobalt
Which is why today we have many areas which one can only get it groups if they are a certain class with a specific skill set, armor, runes, and weapons and few who want to go to that extreme.

Thus nerfs killed pugging.
Wrong. Nerfs have nothing to do with PUG discrimination, but rather time - Early on, people didn't know what the efficient means of running high-end areas were, so anything went - after all, for all people knew, it was just as good as any of the alternatives. Nowadays, however, people at least think they know the most efficient team builds for those areas, so they demand those builds.

All things considered, I agree with the OP, at least in principle. Plenty of times I've grown a little bored and gone and done something else for a while. So far, I've eventually had the itch develop again and I came back. That doesn't mean that the game is flawless - far from it, and there are certainly ways it could still be improved - but taking the odd break can help keep it from becoming stale.

scruffy

Lion's Arch Merchant

Join Date: Jul 2006

canada

W/A

people dont pug noobs for a reason. everyone was a noob at some point and by now they want to win some games so they dont let noobs in their party.

stop whining that people dont want you in their group and start your own group with other people who suck just as bad as you. after losing every game you play for a couple months you may just improve and warrant getting into some of these groups that looked insurmountable before. the task that is never started takes the longest to finish.

the problem isnt the experienced players being elitist, its the inexperienced people who think they have a right to be playing alongside the people who are much better. get over yourself no one wants to carry your slack.

experienced players give tips and advice, that is more than what they got when the game was first released and had to learn for themselves (then again everyone sucked back then so it was even ground, but you will still improve faster nowadays because of the vast wealth of information that you have only to look/ask for)

this is the harsh reality of a competative game, you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck until you get better and whining wont help you.

Vamis Threen

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

Quote:
Originally Posted by fireflyry
To me the solution was to have GW2 ready to go 6 months after EotN rather than expect the community to stick around and grind HoM for over a year.It's only aggravating and highlighting GW's biggest weakness.
I agree with what you say about mods, random spawns, and content, btw.

However as other people have said, the GW model is that you don't play it all the time. The community is meant to dip in and out. You wouldn't neccessarily expect to keep playing The Elder Scrolls or GTA constantly between chapters, and although there is nothing stopping you from doing so, you have to accept it's going to be a less satisfying experience.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by cthulhu reborn
Well, that's the point. It's not that simple. Some people have a certain dedication to the things they do. You invest time and thus you care about it. It's not so easy to leave a game or anything you invested a fair or a lot of time and effort into. You want it to go on and see your continued input rewarded. That time has ended when a game becomes stale and that's too bad.
Yes, it' sad, you invest, dedicate time and it ends while you'd want it to continue.

But you want it to continue because you've had a good time with it. So, in a way it's a good thing really.

There'll be something new to enjoy.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Amy Awien
Yes, it' sad, you invest, dedicate time and it ends while you'd want it to continue.

But you want it to continue because you've had a good time with it. So, in a way it's a good thing really.

There'll be something new to enjoy.
I was thinking of some brilliant reply to this but there's just one thing to say: you're quite right.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Izzy's bestest pal, obviously he's to blame!!!!
http://www.youtube.com/watch?v=Yu_mo...eature=related

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Ec]-[oMaN
Izzy's bestest pal, obviously he's to blame!!!!
http://www.youtube.com/watch?v=Yu_mo...eature=related
everybody knows that Izzy beats up his friends
http://www.youtube.com/watch?v=zHGL3q13mbQ

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by scruffy
experienced players give tips and advice, that is more than what they got when the game was first released and had to learn for themselves
Yes, but experienced in what? You can be a really skilled warrior and know next to nothing about monking. Also, everyone has to learn for himself or herself at some point - that's how you improve in the game. Someone telling you to kite is one thing. Getting used to kiting is another.

If you PUG, there is going to be at least one time where someone tells you to run a build simply because it is the only one he or she knows about. That someone is not always open to suggestions and modifications to the assumed 'ideal' bar. Even when it's not actually ideal.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Eh, personally, I blame it on the bitching, moaning, and whining that 99% of you compress onto the forums, as this forums has the biggest effect on the game. You people ruined the game, that's why I stopped playing.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Quote:
Originally Posted by Breakfast Mc Rit
I don't see the exaggerated problems the Guru pessimists see in-game.

There are enough experienced players PvE PUGing that I can team up with a random player and stomp through missions.

The problem isn't GW and isn't the GW community. It's the loud minority that desperately want a stranglehold on the game.
This summarizes it all.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.

Most MMOs will die eventually for this reason; companies can keep making content; if they do it really well and keep people playing, like WoW, their game will last a very long time, but somehow modders with no funding and small or 1-man teams are able to produce excellent content on a regular basis, such as those seen by some of Morrowind's best modders.

Obviously this is more difficult in multiplayer games... nigh impossible, one might say. So it's certainly no solution for GW, unless modding was made publicly doable and there was a large volunteer team that looked through incoming mods to make sure suitable content was entered. That's a viable solution, except that ArenaNet wouldn't be able to coordinate it, I think.
Everyone but really except for really old people would consider Oblivion to be superior...
Back on topic. If the point of this thread is to QQ, it's not helping. We should do something that will really change the game in the way WE want it to, ie FLAME THE GMS IN GAME!!! Or we could just relax and realize that despite all the shit people say, GW remains a pretty good game, probably good enough to keep a STRONG base of players when GW2 comes out in 2050.