Who is the real problem?
ZenRgy
Guild Wars balance isn't meant to be a game of rock, paper, scissors.
Also the major problems in Guild Wars PvP (gimmick builds) aren't "leet builds". People shouldn't have to bring 4 copies of aegis, 2 bsurge and 3 copies of "Shields up!" to face 3-2-1 builds such as ranger spike (or hex removal on all midlines to counter hexes). The "There are counters for everything." argument is flawed.
Also the major problems in Guild Wars PvP (gimmick builds) aren't "leet builds". People shouldn't have to bring 4 copies of aegis, 2 bsurge and 3 copies of "Shields up!" to face 3-2-1 builds such as ranger spike (or hex removal on all midlines to counter hexes). The "There are counters for everything." argument is flawed.
Kenagalaz
No one REALLY cares about who the problem is. People might say it to express their frustration (because for many people that's the only way they know how to). But reaching a conclusion of who the problem is won't change anything. The real question is what innovation will bring change that will address the issue at hand.
zwei2stein
Quote:
Originally Posted by captain_carter
I agree with this, the lack of new campaigns is the problem we have, that was the way things were meant to be and the way that the game stayed interesting and kept people playing, the game doesn't work anywhere near as well without these content additions.
I'd disagree with it being Jeff Strain lying that is the problem, more whoever or whatever made him a liar, which may have been himself I don't know whose decision it was to cease creating new campaigns. |
But it is not easy either. It simple matter of scale:
Quests. Each chapter requires connection quests. Two per previous existing chapter. CH4 would have had 6 those quests. CH5 8, CH10 would feature 18 *new* quests just to connect! That is explorable or two worth of quests. to intercononect 10 expansions you need, what, 90 quests?.
Skills. Chapter gives aditional skills for previous classes. 25 per class plus 75 for introduced class. Ch 10 would, if they continued with skills this way they would add 750 brand new skills (!!!). By that time game would have well over 5 thousands skills.
Armors. If by chapter 10 you have 24 classes, do math on how many armor sets there would be for them based on how NF handled foreign chars.
Just those 24 classes. Or weapon skins for 24 classes times 10 expansions worth of weapons. You can create sword looking thing only so-many-times.
If everything went fine then Chapter 7 would have been out right now, and combined size of GW world would be 2 times of WoW. Given size of arenanet you can see how this is impossible.
Bryant Again
Quote:
Originally Posted by Zahr Dalsk
Oh, btw, the problem is that the game is old and was by its very design can't last forever.
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BuD
Quote:
Originally Posted by Bryant Again
Honestly, what game can?
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The original Unreal Tournament released in 1999 is still going strong, it may not be up on the X-Fire top 10 but there's still a lot of people playing it.
http://en.wikipedia.org/wiki/Unreal_Tournament
Phaern Majes
Quote:
Originally Posted by isamu kurosawa
Misquote ftl.
I seid "People don't pug out of personal choice." That implies that there are people who choose not to pug, not that absolutly every gw player chooses not to pug. The fact that you know people that DO choose to pug does not mean that everybody chooses to pug. If you are going to start a counter-arguement make sure you know what it is about first. |
EDIT:
Quote:
Originally Posted by Lycan X
The original Unreal Tournament released in 1999 is still going strong, it may not be up on the X-Fire top 10 but there's still a lot of people playing it.
http://en.wikipedia.org/wiki/Unreal_Tournament |
Winterclaw
Quote:
Originally Posted by ZenRgy
Guild Wars balance isn't meant to be a game of rock, paper, scissors.
Also the major problems in Guild Wars PvP (gimmick builds) aren't "leet builds". People shouldn't have to bring 4 copies of aegis, 2 bsurge and 3 copies of "Shields up!" to face 3-2-1 builds such as ranger spike (or hex removal on all midlines to counter hexes). The "There are counters for everything." argument is flawed. |
Bryant Again
Quote:
Originally Posted by Lycan X
The original Unreal Tournament released in 1999 is still going strong, it may not be up on the X-Fire top 10 but there's still a lot of people playing it.
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There's a ton of games out there that are like that. Many still are actively played, some have more players than others, and some are still booming years after release. But games are merely just toys. They're not meant to last forever. If you get bored of them than np.
Granted, some games do really hold players for years and years on end, and it's very likely the same will happen with Guild Wars.
@below: late by 2 mins ;p
trialist
Quote:
Originally Posted by Bryant Again
Honestly, what game can? While yes there are games that I'm still playing to this day, it's entirely subjective.
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IGN Top 25 PC Games of All Time 2007
Number 1 is XCOM: Ufo Defense, released in 1994, beating even Starcraft, as well as WOW, and its even more amazing, given that the game was originally released in dos and people even download dosbox to be able to play it today.
@above: yep
Apok Omen
It's always easier to blame the higher authority.
The vast majority of the game (and the world) are sheeps, all following the loudest ''BAAA!''
Example: People want to know what is wrong with gimmicks. A logical person says, quietly and calmly, that a certain skill is imbalanced and must be slightly nerfed. Someone sees this, and tries to put the same message in caps lock (cuz we all know caps lock is cruise control to attention) and spreads it in many threads. Now, everyone who reads that guy's message repeat him, as if it's a petition or a vote.
But it isn't. And when they don't get an answer from Anet, they start saying ''fuk izzy and anet!!!''. This, of course, becomes a trend and a slogan. But what they don't realize is that they never return to the answer to the problem. They follow some loudass like sheep. It's human nature.
The problem is, of course, all of us. People are stupid, but a person isn't. However, this actually isn't a problem, it's a cycle, like life. There will always be sheep, trying to be as arrogant as their leader.
Oh, and people who are complaining and whining about the game's economy. They are also an unsolvable problem.
The vast majority of the game (and the world) are sheeps, all following the loudest ''BAAA!''
Example: People want to know what is wrong with gimmicks. A logical person says, quietly and calmly, that a certain skill is imbalanced and must be slightly nerfed. Someone sees this, and tries to put the same message in caps lock (cuz we all know caps lock is cruise control to attention) and spreads it in many threads. Now, everyone who reads that guy's message repeat him, as if it's a petition or a vote.
But it isn't. And when they don't get an answer from Anet, they start saying ''fuk izzy and anet!!!''. This, of course, becomes a trend and a slogan. But what they don't realize is that they never return to the answer to the problem. They follow some loudass like sheep. It's human nature.
The problem is, of course, all of us. People are stupid, but a person isn't. However, this actually isn't a problem, it's a cycle, like life. There will always be sheep, trying to be as arrogant as their leader.
Oh, and people who are complaining and whining about the game's economy. They are also an unsolvable problem.
fireflyry
Nah the game actually has pretty obvious flaws and people raising and discussing their concerns is actually good for the game.
Trying to stifle such debate and constructive criticism is idiotic if you are actually a fan of GW or any other game.The consumer defines the market.
I hate these care-bear threads that state "If you have any issues with a game you should go skip through the dandelion fields where the rivers are made of chocolate and we all have pink and purple gum drop smiles, friends and intercourse all day long.Your all terribly silly to complain on an official forum!!"
Trying to take the moral high-ground over anyone that takes the time to express and discuss concerns with a gaming product just makes you look silly and overly self-righteous.
All in all a pretty worthless thread imo.
Trying to stifle such debate and constructive criticism is idiotic if you are actually a fan of GW or any other game.The consumer defines the market.
I hate these care-bear threads that state "If you have any issues with a game you should go skip through the dandelion fields where the rivers are made of chocolate and we all have pink and purple gum drop smiles, friends and intercourse all day long.Your all terribly silly to complain on an official forum!!"
Trying to take the moral high-ground over anyone that takes the time to express and discuss concerns with a gaming product just makes you look silly and overly self-righteous.
All in all a pretty worthless thread imo.
Socrates The Mauler
I prefer to think of it like this: What was fun 3 years ago just ain't anymore. The whole M:TG/GW thing is played out. There just isn't Enough for me.
You know how skills are hosed and watered down in GW? Same thing in Magic. Take say Demonic tutor and the later watered down Vampiric tutor card.
Because the game play is already set in stone it cannot be changed. Only thing to do is offer slightly weaker versions of the older cards/skills.
I feel both games are victims of their own gameplay. Its like nobody thought ahead of time when they made the game.
Having played both games I'm just bored with this style of play. Hope they put some original thought into GW2, maybe break away from the mold a little bit, and not just keep offering weaker more obscurely worded skills.
You know how skills are hosed and watered down in GW? Same thing in Magic. Take say Demonic tutor and the later watered down Vampiric tutor card.
Because the game play is already set in stone it cannot be changed. Only thing to do is offer slightly weaker versions of the older cards/skills.
I feel both games are victims of their own gameplay. Its like nobody thought ahead of time when they made the game.
Having played both games I'm just bored with this style of play. Hope they put some original thought into GW2, maybe break away from the mold a little bit, and not just keep offering weaker more obscurely worded skills.
Martin Alvito
Quote:
Originally Posted by Clarissa F
Builds can be beaten. ALL builds can be beaten. No nerfs, just trying. Maybe, instead of complaining about how this build or that skill is broken, we take some time and work on what makes it broken, and find a skill to fix it.
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A healthy meta provides options so that you don't face the same build and play the same way every match. Granted, part of the problem is that players have decided that the conventional "balanced" 2 melee, 1 Me, 2 Mo, runner, 2 midliner build represents the height of "skilled play" in this game, which in and of itself tends to crowd out viable options.
Quote:
Originally Posted by Clarissa F
It's a game. We are the ones who make it fun or not. If you liked it in the beginning, but don't now, the basics of it haven't changed.
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1) spend more time designing skills and testing
2) energy management primary attributes inevitably lead to balance problems!
While the core gameplay mechanics are the same, developer decision-making in the last couple of years has not been kind to the game. If you compare the present to the late Prophecies or late Factions meta, it's no contest. Those were just superior play environments, supporting a wide variety of viable play styles and builds across multiple PvP formats.
Our right to complain is fully justified when you consider boneheaded balance decisions such as perma-SF-for-dummies in PvE. When the devs insist on making balance changes where the undesirable consequences are immediately apparent and swiftly realized, people are going to get upset. See also: initial VoD mechanic change. It was OBVIOUS that if you devalued killing NPCs like that, no one would ever enter the other team's base and everyone would just 8v8 at the stand all match. The risk (additional pressure) wasn't worth the reward (a chance to get to the other team's lord early if you managed to totally overpower them).
Avarre
Deleting posts, try to stay somewhat related to the topic.
PS: Ufo defense was awesome.
PS: Ufo defense was awesome.
Cobalt
Quote:
Originally Posted by Martin Alvito
The problem is that ANet released a horrifically overpowered expansion (Nightfall) as a reaction to the lackluster sales of a mostly underpowered expansion with weak PvE content (Factions). Play balance has been more or less shot to hell ever since. The obvious lessons: 1) spend more time designing skills and testing 2) energy management primary attributes inevitably lead to balance problems! While the core gameplay mechanics are the same, developer decision-making in the last couple of years has not been kind to the game. If you compare the present to the late Prophecies or late Factions meta, it's no contest. Those were just superior play environments, supporting a wide variety of viable play styles and builds across multiple PvP formats. |
Back when it was just Prophecies there was a plethora of pugging going on from start to finish and for UW and FoW. Builds did not matter much nor did team make up with the exception of most wanting two monks particularly for for end game areas, UW and FoW which is understandable.
Then we started getting lots of nerfs, big nerfs and most had absolutely nothing to do with balancing the classes they were to stop or retard soloing aspects of the game. As people figured out different ways to solo or power their ways through the game the more nerfs we got. As a result viable skills became more and more limited as well as viable classes in order to achieve success.
Which is why today we have many areas which one can only get it groups if they are a certain class with a specific skill set, armor, runes, and weapons and few who want to go to that extreme.
Thus nerfs killed pugging.
Savio
Quote:
Originally Posted by Cobalt
Then we started getting lots of nerfs, big nerfs and most had absolutely nothing to do with balancing the classes they were to stop or retard soloing aspects of the game. As people figured out different ways to solo or power their ways through the game the more nerfs we got. As a result viable skills became more and more limited as well as viable classes in order to achieve success.
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People stopped pugging when they realized that puggers were bad players with bad builds. When a dumb AI with only 5 skills performs better than you, you're pretty bad.
Quote:
Which is why today we have many areas which one can only get it groups if they are a certain class with a specific skill set, armor, runes, and weapons and few who want to go to that extreme. |
romeus petrus
The game is more than 3 years old, what did you expect. If you spend your play time doing mindless title grinding of course you are going to be bored. As pointed out earlier, GW was never meant to last forever by design.
Having said all that, there is still a lot of fun to be had in the game. You just have to think outside the title whoring box.
Having said all that, there is still a lot of fun to be had in the game. You just have to think outside the title whoring box.
[DE]
Quote:
Originally Posted by Clarissa F
Builds can be beaten. ALL builds can be beaten. No nerfs, just trying. Maybe, instead of complaining about how this build or that skill is broken, we take some time and work on what makes it broken, and find a skill to fix it. You have 8 skills on your bar, and over a thousand to choose from. Are you telling me we are such bad players we can't use one as a counter, especially if we are going into an area, like GvG, where we know we'll encounter that "leet build"?
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The 'everything has counters' argument is terrible and if you've ever played in PvP you might realize that. But no... it's Anets fault for poor balance, etc - not ours
edit: Sorry if someone already said something similar. I didn't read the thread, I actually stopped reading as soon as I read that quote and decided that the OP had no idea what they were talking about.
Zahr Dalsk
Quote:
Originally Posted by Bryant Again
Honestly, what game can? While yes there are games that I'm still playing to this day, it's entirely subjective.
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Most MMOs will die eventually for this reason; companies can keep making content; if they do it really well and keep people playing, like WoW, their game will last a very long time, but somehow modders with no funding and small or 1-man teams are able to produce excellent content on a regular basis, such as those seen by some of Morrowind's best modders.
Obviously this is more difficult in multiplayer games... nigh impossible, one might say. So it's certainly no solution for GW, unless modding was made publicly doable and there was a large volunteer team that looked through incoming mods to make sure suitable content was entered. That's a viable solution, except that ArenaNet wouldn't be able to coordinate it, I think.
Quote:
Originally Posted by Clarissa F
Like reading a book.
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Quote:
Originally Posted by Clarissa F
Seeing the sun.
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Quote:
Originally Posted by Clarissa F
Making friends in the real world.
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Quote:
Originally Posted by Clarissa F
Having sex.
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Vamis Threen
Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.
Most MMOs will die eventually for this reason; companies can keep making content; if they do it really well and keep people playing, like WoW, their game will last a very long time, but somehow modders with no funding and small or 1-man teams are able to produce excellent content on a regular basis, such as those seen by some of Morrowind's best modders. Obviously this is more difficult in multiplayer games... nigh impossible, one might say. So it's certainly no solution for GW, unless modding was made publicly doable and there was a large volunteer team that looked through incoming mods to make sure suitable content was entered. That's a viable solution, except that ArenaNet wouldn't be able to coordinate it, I think. |
In a MMORPG we don't have that choice. So you are correct, Anet would have to vet all the content, and as far as I'm aware no company, even those which actively encourage modding, does such a thing. It raises questions about intellectual property as well as the practical difficulties. I don't see GW becoming open-source anytime soon. Or ever.
I'm not sure many Modders, who are often independent-minded, inspired or have their own agendas, would subject themselves to the process either, as they would lose ownership of their mod.
So I can't see it happening in GW. Interesting idea though.
cthulhu reborn
In two words: diminishing returns.
Why so much anger? Well, I can only speak for myself.
I just got upset because I don't want to stop playing guild wars but I know I will soon.. GW2 might be set up for a longer stay as I hoped GW1 was going to be, but unfortunately the understandable delay of GW2 creates too big a gap to wait it out for me. So yeah, I was upset, I got over it now and in about 4 weeks the next game I wanna play is out and GW will be out the door for me.
Again I am just upset because I didn't want it to end as it was a good game. Guess it's onto Sacred 2 and then Aion...Suppose Anet better take a bit more time for GW2 cause they will have to do more than impress with all the new MMO games coming out in the mean time.
Why so much anger? Well, I can only speak for myself.
I just got upset because I don't want to stop playing guild wars but I know I will soon.. GW2 might be set up for a longer stay as I hoped GW1 was going to be, but unfortunately the understandable delay of GW2 creates too big a gap to wait it out for me. So yeah, I was upset, I got over it now and in about 4 weeks the next game I wanna play is out and GW will be out the door for me.
Again I am just upset because I didn't want it to end as it was a good game. Guess it's onto Sacred 2 and then Aion...Suppose Anet better take a bit more time for GW2 cause they will have to do more than impress with all the new MMO games coming out in the mean time.
Painbringer
I guess I would place 99% of the problem on the player. Only because we all hide behind screens. The game is fine and has done what it needed to do. It has changed so much since it was released. Hard to even call it the same game. During this time It must keep the majority interested enough to play. Otherwise the plug would have been pulled a while ago. And lastly we would not be at a fansites if it did not make enough people happy.
dilan155
the problem is gw is 3 freaking years old. I think developers thought Gw is
like glider, they made the wnid keeping GW going for 3 years then suddenly
stopped the wind hoping it will glide over the period without new content
until it can be picked up again later with GW 2. However Gw is not a glider,
once they stopped adding new content the game got stale. Not even Gw 2
beta is in sight and they expect us to just keep it in until you get to GW 2.
Now say they added some more new content most of the QQing will go
down, not all the way but less than what it is now
like glider, they made the wnid keeping GW going for 3 years then suddenly
stopped the wind hoping it will glide over the period without new content
until it can be picked up again later with GW 2. However Gw is not a glider,
once they stopped adding new content the game got stale. Not even Gw 2
beta is in sight and they expect us to just keep it in until you get to GW 2.
Now say they added some more new content most of the QQing will go
down, not all the way but less than what it is now
isamu kurosawa
Quote:
Originally Posted by dilan155
Now say they added some more new content most of the QQing will go
down, not all the way but less than what it is now |
People who complain will do so regaurdless. No matter what is done the complaining will be at relatively the same degree.
Thats why it is best to ust ignore the QQers and play the game you enjoy.
If you don't enjoy the game then play something else, simple.
cthulhu reborn
Quote:
Originally Posted by isamu kurosawa
If you don't enjoy the game then play something else, simple.
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Unfortunately for those players the fact that there will be a GW2 game is a bad thing cause you know there is a follow on but have to wait. It's like reading a series of books or a TV series except that the main characters are made by you. Still, the game is good but ended too soon as far as expansions are concerned, that is my concern. And hey I like to game so I will find another MMO that I like and start playing it. Just makes filling my HoM a waste of time in retrospect...guess I won't need it once another MMO grabs me and does have the continuity GW1 cannot have.
Stockholm
Quote:
Originally Posted by dilan155
the problem is gw is 3 freaking years old. I think developers thought Gw is
like glider, they made the wnid keeping GW going for 3 years then suddenly stopped the wind hoping it will glide over the period without new content until it can be picked up again later with GW 2. However Gw is not a glider, once they stopped adding new content the game got stale. Not even Gw 2 beta is in sight and they expect us to just keep it in until you get to GW 2. Now say they added some more new content most of the QQing will go down, not all the way but less than what it is now |
The only problem with GW are those who don't make the destinction between a game and Real life.
own age myname
Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.
-snip- |
/ontopic
This game is too stale, I know they're working on GW2 and we're not helping by QQ about it. If they plain on keeping GW as is they better blow me away with GW2 or else i'll stick to Aion when it comes out :/
Windf0rce
Quote:
Originally Posted by Breakfast Mc Rit
I don't see the exaggerated problems the Guru pessimists see in-game.
There are enough experienced players PvE PUGing that I can team up with a random player and stomp through missions. The problem isn't GW and isn't the GW community. It's the loud minority that desperately want a stranglehold on the game. |
fireflyry
Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever.
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I also think random spawns can help hugely.The fact the majority of GW has exactly the same mobs in exactly the same places every single time you play a level doesn't help it at all.The only real variation open to the player is to rinse and repeat with a different class which most players have already done.
The attempt to alleviate this staleness by merely adding HM hasn't really changed that.
In general the addition of titles and repetitive grind to garner reward is really the catalyst of the overall "stale" vibe imho yet being that GW is non-subscription it's to be expected that it won't regularly receive new content like most subscription based games do which keeps the game and community fresh and vibrant.
You really get what you pay for I guess and such complaints are to be expected imo, even if they are obvious negatives to the mechanics of GW.
To me the solution was to have GW2 ready to go 6 months after EotN rather than expect the community to stick around and grind HoM for over a year.It's only aggravating and highlighting GW's biggest weakness.
Repetition in place of updated and new content.
draxynnic
Quote:
Originally Posted by Cobalt
They don't play pugs because they end up in a bicker fest, players afk in the middle of the runs, or leave early, etc... H&H have no such problems.
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In a similar vein, AI characters you can simply pick up and go when you've only a reasonably short amount of time to go. I tend to spend only an hour or so on weekdays (if I log on at all) - I'd rather not have half of that spent getting a team together, let alone get fifteen minutes in and find out that some kid didn't take into account that his bedtime or dinnertime was going to come before the mission could possibly be finished.
'Course, the other reason for getting into the habit is that there often aren't that many people on during compatible timezones in the first place...
Generally, though, I do like helping people out... but I do have a maximum tolerance for stupidity.
Quote:
Originally Posted by Cobalt
Which is why today we have many areas which one can only get it groups if they are a certain class with a specific skill set, armor, runes, and weapons and few who want to go to that extreme.
Thus nerfs killed pugging. |
All things considered, I agree with the OP, at least in principle. Plenty of times I've grown a little bored and gone and done something else for a while. So far, I've eventually had the itch develop again and I came back. That doesn't mean that the game is flawless - far from it, and there are certainly ways it could still be improved - but taking the odd break can help keep it from becoming stale.
scruffy
people dont pug noobs for a reason. everyone was a noob at some point and by now they want to win some games so they dont let noobs in their party.
stop whining that people dont want you in their group and start your own group with other people who suck just as bad as you. after losing every game you play for a couple months you may just improve and warrant getting into some of these groups that looked insurmountable before. the task that is never started takes the longest to finish.
the problem isnt the experienced players being elitist, its the inexperienced people who think they have a right to be playing alongside the people who are much better. get over yourself no one wants to carry your slack.
experienced players give tips and advice, that is more than what they got when the game was first released and had to learn for themselves (then again everyone sucked back then so it was even ground, but you will still improve faster nowadays because of the vast wealth of information that you have only to look/ask for)
this is the harsh reality of a competative game, you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck until you get better and whining wont help you.
stop whining that people dont want you in their group and start your own group with other people who suck just as bad as you. after losing every game you play for a couple months you may just improve and warrant getting into some of these groups that looked insurmountable before. the task that is never started takes the longest to finish.
the problem isnt the experienced players being elitist, its the inexperienced people who think they have a right to be playing alongside the people who are much better. get over yourself no one wants to carry your slack.
experienced players give tips and advice, that is more than what they got when the game was first released and had to learn for themselves (then again everyone sucked back then so it was even ground, but you will still improve faster nowadays because of the vast wealth of information that you have only to look/ask for)
this is the harsh reality of a competative game, you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck until you get better and whining wont help you.
Vamis Threen
Quote:
Originally Posted by fireflyry
To me the solution was to have GW2 ready to go 6 months after EotN rather than expect the community to stick around and grind HoM for over a year.It's only aggravating and highlighting GW's biggest weakness.
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However as other people have said, the GW model is that you don't play it all the time. The community is meant to dip in and out. You wouldn't neccessarily expect to keep playing The Elder Scrolls or GTA constantly between chapters, and although there is nothing stopping you from doing so, you have to accept it's going to be a less satisfying experience.
Amy Awien
Quote:
Originally Posted by cthulhu reborn
Well, that's the point. It's not that simple. Some people have a certain dedication to the things they do. You invest time and thus you care about it. It's not so easy to leave a game or anything you invested a fair or a lot of time and effort into. You want it to go on and see your continued input rewarded. That time has ended when a game becomes stale and that's too bad.
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But you want it to continue because you've had a good time with it. So, in a way it's a good thing really.
There'll be something new to enjoy.
cthulhu reborn
Quote:
Originally Posted by Amy Awien
Yes, it' sad, you invest, dedicate time and it ends while you'd want it to continue.
But you want it to continue because you've had a good time with it. So, in a way it's a good thing really. There'll be something new to enjoy. |
Ec]-[oMaN
Izzy's bestest pal, obviously he's to blame!!!!
http://www.youtube.com/watch?v=Yu_mo...eature=related
http://www.youtube.com/watch?v=Yu_mo...eature=related
FlamingMetroid
Quote:
Originally Posted by Ec]-[oMaN
Izzy's bestest pal, obviously he's to blame!!!!
http://www.youtube.com/watch?v=Yu_mo...eature=related |
http://www.youtube.com/watch?v=zHGL3q13mbQ
glacialphoenix
Quote:
Originally Posted by scruffy
experienced players give tips and advice, that is more than what they got when the game was first released and had to learn for themselves
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If you PUG, there is going to be at least one time where someone tells you to run a build simply because it is the only one he or she knows about. That someone is not always open to suggestions and modifications to the assumed 'ideal' bar. Even when it's not actually ideal.
Lady Raenef
Eh, personally, I blame it on the bitching, moaning, and whining that 99% of you compress onto the forums, as this forums has the biggest effect on the game. You people ruined the game, that's why I stopped playing.
Hyper.nl
Quote:
Originally Posted by Breakfast Mc Rit
I don't see the exaggerated problems the Guru pessimists see in-game.
There are enough experienced players PvE PUGing that I can team up with a random player and stomp through missions. The problem isn't GW and isn't the GW community. It's the loud minority that desperately want a stranglehold on the game. |
illidan009
Quote:
Originally Posted by Zahr Dalsk
A 100% moddable game. Morrowind, I would say, has the longest potential lifespan of any game, ever. Oblivion follows a similar pattern, though of course Morrowind is superior. What it means, basically, is that the game is designed on the assumption of added content, is easy to mod, and can receive user-created content for as long as it will run on a standard PC and there are people making mods for it.
Most MMOs will die eventually for this reason; companies can keep making content; if they do it really well and keep people playing, like WoW, their game will last a very long time, but somehow modders with no funding and small or 1-man teams are able to produce excellent content on a regular basis, such as those seen by some of Morrowind's best modders. Obviously this is more difficult in multiplayer games... nigh impossible, one might say. So it's certainly no solution for GW, unless modding was made publicly doable and there was a large volunteer team that looked through incoming mods to make sure suitable content was entered. That's a viable solution, except that ArenaNet wouldn't be able to coordinate it, I think. |
Back on topic. If the point of this thread is to QQ, it's not helping. We should do something that will really change the game in the way WE want it to, ie FLAME THE GMS IN GAME!!! Or we could just relax and realize that despite all the shit people say, GW remains a pretty good game, probably good enough to keep a STRONG base of players when GW2 comes out in 2050.