Symbolic Warrior
-Lotus-
Ive been working on a build for warrior heroes that's actually useful. this takes advantage of their insane interrupting reflexes while keeping the attacks simple yet powerful.
[Symbolic Warrior;OQUVEERFTJXRKpYSkvKAA5jrJPTAAA]
Symbolic Strike deals an impressive +60 damage.
Koss seems to be pretty smart about his skill usage, he dosnt use Skull Crack on anything without spells.
I use an axe on my hero, A sword would work almost as well with just a slightly lower DPS.
This is probably nothing to write home about, but if for some reason you want to use a warrior hero, this will work better than most builds you try to stick on koss.
comments?
[Symbolic Warrior;OQUVEERFTJXRKpYSkvKAA5jrJPTAAA]
Symbolic Strike deals an impressive +60 damage.
Koss seems to be pretty smart about his skill usage, he dosnt use Skull Crack on anything without spells.
I use an axe on my hero, A sword would work almost as well with just a slightly lower DPS.
This is probably nothing to write home about, but if for some reason you want to use a warrior hero, this will work better than most builds you try to stick on koss.
comments?
GWEXTREEMFAN
no adren problems?
-Lotus-
nope. most of the time I run with an arcane orders Derv. but even without the hero mostly just uses flail and symbolic strike.
Mortal Amongst Mere Gods
I'd have Heal Sig disabled, have him using a sword for more maintainable dps, and I'd want to find a way to squeeze FGJ in there so he can spam Symbolic more with the orders derv.
-Lotus-
Quote:
Originally Posted by Mortal Amongst Mere Gods
I'd have Heal Sig disabled, have him using a sword for more maintainable dps, and I'd want to find a way to squeeze FGJ in there so he can spam Symbolic more with the orders derv.
I can understand most of that, but a sword has a lower DPS than an axe. no reason to use it without weapon specific skills.
shoyon456
Quote:
Originally Posted by -Lotus-
[Symbolic Warrior;OQUVEERFTJXRKpYSkvKAA5jrJPTAAA]
Symbolic Strike deals an impressive +60 damage.
Excuse me if I'm the only one who noticed... but you only have 5 sigs... thats +50 there buddy.
And in general, Dslash>all.
Symbolic Strike deals an impressive +60 damage.
Excuse me if I'm the only one who noticed... but you only have 5 sigs... thats +50 there buddy.
And in general, Dslash>all.
zelgadissan
Quote:
Originally Posted by shoyon456
you only have 5 sigs... thats +50 there buddy.
Skill icon is outdated, it's +12 (max 70) for each signet.
Not a fan of the build but I've certainly seen much worse ideas for Symbolic Strike. By comparison this is probably one of the best actually.
Not a fan of the build but I've certainly seen much worse ideas for Symbolic Strike. By comparison this is probably one of the best actually.
-Lotus-
Quote:
Originally Posted by shoyon456
Excuse me if I'm the only one who noticed... but you only have 5 sigs... thats +50 there buddy.
And in general, Dslash>all. read skill descriptions better plz. and unfortunately heroes wont chain Dslash right.
this is an attempt to find a working melee hero build. all the standard ones fail.
And in general, Dslash>all. read skill descriptions better plz. and unfortunately heroes wont chain Dslash right.
this is an attempt to find a working melee hero build. all the standard ones fail.
Trader of Secrets
Id replace the heal and res signets. Those jobs belong to other players/heroes.
-Lotus-
well i disagree on the rez, but what would you replace them with? the heroes are to stupid to use anything slightly complex. the signets are simple and add to a skill they know how to use.
Marty Silverblade
It's a shame that garbage like Symbolic Strike makes a good hero build. The best thing to do with a War hero is to swap him for a Para and leave him to collect dust. I suppose this would work alright, but if I wanted something with a bunch of interrupts I'd take a Mes or a Ranger. Maybe a scythe war works; it won't be as good because it doesn't have PvE skills, but it should randomly spam attack skills well enough.
upier
The big question here of course is - does Koosy use the interrupt signets on foes he dazes or just wacks them?
sixofone
I've been using Jora as a W/P and [symbolic strike], plus [cautery signet] [remedy signet] and [signet of return]
I don't tend to carry a rez, nor do I have my Monk heroes (usually), so I keep one on her just as a backup. (I block it from her bar so she's not trying to use it in battle.)
With an Axe build - [dismember] - and this, she does pretty good damage. Maybe not a great build, but it works.
If I want a different elite, I swap in [signet of strength] to keep Symbolic Strike at a +36 damage.
I don't tend to carry a rez, nor do I have my Monk heroes (usually), so I keep one on her just as a backup. (I block it from her bar so she's not trying to use it in battle.)
With an Axe build - [dismember] - and this, she does pretty good damage. Maybe not a great build, but it works.
If I want a different elite, I swap in [signet of strength] to keep Symbolic Strike at a +36 damage.
Hugh Manatee
Any melee hero with skull crack automatically wins.
Steps_Descending
A twist, would using [Signet of Midnight] as elite and micromanage it (as well as the condition removal) work better in most area.
And I might be tempted to use [Signet of Strength] or [Hex Eater Signet] instead of the Heal Sig.
EDIT : Quote:
Originally Posted by Marty Silverblade
And I might be tempted to use [Signet of Strength] or [Hex Eater Signet] instead of the Heal Sig.
EDIT : Quote:
It's a shame that garbage like Symbolic Strike makes a good hero build.
I'd be tempted to say it's a blessing Hero are there to make skills like Symbolic Strike worth something.
-Lotus-
Quote:
Originally Posted by Steps_Descending
A twist, would using [Signet of Midnight] as elite and micromanage it (as well as the condition removal) work better in most area.
its a 2 second cast now. I can't think of any situation where it would really be useful.
Im not sure I understand all the healsig hate either. Yes, the new Lion's comfort outclasses it on humans, but it's still a free 116 point heal. seems quite a bit more useful than signet of strength anyways.
Im not sure I understand all the healsig hate either. Yes, the new Lion's comfort outclasses it on humans, but it's still a free 116 point heal. seems quite a bit more useful than signet of strength anyways.
Striken7
Quote:
Speaking of, your attribute points are all over the place and could be much better. Since your not using any Axe skills, Axe Mastery only needs to be high enough to reach your weapon requirement. Unless you have a req.13 Axe, you can take this down some. Replace Heal Sig (I'd probably use [Signet of Strength] like was already mentioned), dump Tactics and Illusion, and put all the points you just gained into Strength (for more AP when spamming Symbolic) and Domination (to give [Signet of Distraction] some more usefulness).
I would also take [Leech Signet] over [Signet of Clumsiness], because it's not doing anything really useful on it's own except helping to power Symbolic. Leech would at least give you another interrupt. Unless you die a lot, you could also lose the res sig for [Signet of Disenchantment], instead of having the res sig just sit there and collect dust.
Lyynyyrd
[build=ARBClUMJi8x10DI3MCJAA]
Replace a signet with Flail, if you'd like.
12 Axe 12 Strength 3 Domination
Replace a signet with Flail, if you'd like.
12 Axe 12 Strength 3 Domination
Steps_Descending
Quote:
Originally Posted by Steps_Descending
[Signet of Strength]
Now that I think of it more than 2 sec... I wouldn't (won't) use it...
-Lotus-
Quote:
Originally Posted by Striken7
Since your not using any Axe skills, Axe Mastery only needs to be high enough to reach your weapon requirement.
dont bother replying if you have no idea what you are talking about
Darkside
Quote:
Originally Posted by sixofone
I've been using Jora as a W/P and [symbolic strike], plus [cautery signet] [remedy signet] and [signet of return]
I don't tend to carry a rez, nor do I have my Monk heroes (usually), so I keep one on her just as a backup. (I block it from her bar so she's not trying to use it in battle.)
With an Axe build - [dismember] - and this, she does pretty good damage. Maybe not a great build, but it works.
If I want a different elite, I swap in [signet of strength] to keep Symbolic Strike at a +36 damage. Just curious question here but when she uses cautery signet does she use remedy to remove the burning afterwards? Or do you have to micro manage that?
I don't tend to carry a rez, nor do I have my Monk heroes (usually), so I keep one on her just as a backup. (I block it from her bar so she's not trying to use it in battle.)
With an Axe build - [dismember] - and this, she does pretty good damage. Maybe not a great build, but it works.
If I want a different elite, I swap in [signet of strength] to keep Symbolic Strike at a +36 damage. Just curious question here but when she uses cautery signet does she use remedy to remove the burning afterwards? Or do you have to micro manage that?
Shyft the Pyro
Quote:
Originally Posted by Lyynyyrd
[build=ARBClUMJi8x10DI3MCJAA]
Replace a signet with Flail, if you'd like.
12 Axe 12 Strength 3 Domination Hmm. Maybe losing Sig of Disenchantment for Enraging Charge would help jump-start things?
Replace a signet with Flail, if you'd like.
12 Axe 12 Strength 3 Domination Hmm. Maybe losing Sig of Disenchantment for Enraging Charge would help jump-start things?
sixofone
Quote:
Originally Posted by Darkside
Just curious question here but when she uses cautery signet does she use remedy to remove the burning afterwards? Or do you have to micro manage that?
Sometimes I need to micro manage it. If she's hit with another condition (bleeding is common), she'll of course try to clear that. But Remedy Sig recharges pretty fast, so it isn't down long. Hero AI is pretty good at removing conditions, with [remedy signet] or [antidote signet]. The drawback is, however, that Jora has to pause fighting in order to take care of these other functions - Cautery has a 2 sec activation, and Remedy another 1 sec after that. As we all know, 3 seconds out of action is a long time in GW.
It was just something I was trying out, having a mass condition removal for the party w/o resorting to a Mo/x or X/Mo hero. And it added to [symbolic strike]'s damage, so I gave it a try.
It was just something I was trying out, having a mass condition removal for the party w/o resorting to a Mo/x or X/Mo hero. And it added to [symbolic strike]'s damage, so I gave it a try.