Option to use PvP Skills in PvE

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

Says it all. Do we really need to be treated like we're incompetent? I'd prefer to use the PvP version of skills in PvE like I always have. An option to do that would be appreciated. Thanks.

edit: I would like a button, tick mark, whatever that lets me (or anyone else) alternate between PvE and PvP versions of skills while in PvE outposts prior to engaging in PvE.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Don't PvP but cant see any problem with this so signed. If someone wants to use the same skill in PvE that they use in PvP it could be an option where you have the option to stay under PvP effects.

I just have to ask what would the monster skill sets be setup as in this option? Would the bad guys still use PvE skill set or would the option also force them to use PvP skill sets.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

Harder game is more fun. Easy grindfest with no challenge is not fun.

Flightmare

Flightmare

Lion's Arch Merchant

Join Date: Nov 2006

NL

Infinite Omega Negatives

N/

Well if you want more challenge becouse you think your current skills are overpowered, why don't you just equip other skills or play with lower attributes?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

For Example [Chilling Victory] and [Ancestors Rage] changes would be awesome in PvE and there is no reason they should be PvP only

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

PvP versions are usually toned down versions of the skills.

If you want to play with a handicap, you just reduce the number of skills or the rank of attributes.

If you just want to try skills, you can use PvP versions in the Isle of the Nameless.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Flightmare
Well if you want more challenge becouse you think your current skills are overpowered, why don't you just equip other skills or play with lower attributes?
Because gimping yourself for your enjoyment isn't... enjoying...

With this you're using a version of skills.

/Signed.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by Tyla
Because gimping yourself for your enjoyment isn't... enjoying...

With this you're using a version of skills.

/Signed.
they're both gimping urself...
jus in 2 different forms

user-made challenges is nuthin new in rpg games or games in general
if u want to make gw a challenge for urself, u dun need anet to dictate wut the challenge is to be

really the only difference if it was built-in to the game
is u can compare how elite u r to nubs
rather than a personal gratification of challenging urself



now i can see a slight difference wit pve/pvp skills
cuz gw players want imba skills...
and anet sux at balancing...so they jus appease teh qq'rs

but tbh, i dun think pve/pvp split isnt a matter of a skill being op in pve and being useless in pvp
its a matter of a skill being geared towards a pve-type environment and one being geared towards a pvp-type environment



i mean giving a player a choice between 2 game modes:
1 - broken game
2 - less broken game

...doesnt fix anything
its still a broken game

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by snaek
they're both gimping urself...
jus in 2 different forms

user-made challenges is nuthin new in rpg games or games in general
if u want to make gw a challenge for urself, u dun need anet to dictate wut the challenge is to be

really the only difference if it was built-in to the game
is u can compare how elite u r to nubs
rather than a personal gratification of challenging urself



now i can see a slight difference wit pve/pvp skills
cuz gw players want imba skills...
and anet sux at balancing...so they jus appease teh qq'rs

but tbh, i dun think pve/pvp split isnt a matter of a skill being op in pve and being useless in pvp
its a matter of a skill being geared towards a pve-type environment and one being geared towards a pvp-type environment



i mean giving a player a choice between 2 game modes:
1 - broken game
2 - less broken game

...doesnt fix anything
its still a broken game
I'd rather be gimped by a mode choice the same way I do when I pump up the difficulty on certain games. I'm more suspectable to their attacks, so in a way you're gimping yourself with every game.

I see it as different game modes.

nidy

Lion's Arch Merchant

Join Date: Jun 2005

Long Island, NY

R/Me

/Signed.
Also proposing that PvP versions are applied in hard mode and PvE skills are disallowed in hard mode. *hides*

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

And I want to use my Summon Ruby Djinn* in PvP please. ;-)

*Which may allow my ele to survive** .5 seconds longer in RA.
**Hyper is not a very good RA player.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

One rule for one and one for another?

I dont think so.

/notsigned

You whined and you fussed and you cryed and you got what you wanted. Live with it.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

It is true that it was whining from PvE farmers who got upset when their farming builds had to be adjusted who got us into this mess with ridiculously overpowered PvE-only skills, but not all PvE players were ever behind this exceedingly bad idea.
For instance, I've always been opposed to it, as I saw the skill balances as a way to keep PvE honest.

I think a hardcore mode without consumables and PvE skills would be good. It's really annoying to have to intentionally gimp yourself just because you don't want to play in easymode with consets and overpowered skills.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Lykan
One rule for one and one for another?

I dont think so.

/notsigned

You whined and you fussed and you cryed and you got what you wanted. Live with it.
I am in the mood for some tough love today so I'll /sign L's post.

If we do not like the PvE versions of skills - lets just get rid of them all-together.

Edit:
Tough love sounds better then hard love. :S

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

I swear, the title should be clear enough.

Things I don't care about:

Consets
PvE only Skills
Polar Bears

Things I do care about:

Pie
Pirates
Pie

Things I would like:

An at will switch system as describe in the OP. I was busy being not around when all you poople were arguing over splitting the skills. I'd just like an option to switch things back to the normal way of doing things, so that the rest of you can "enjoy" your new way, and I can go back to how it was before.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Aeon221
I swear, the title should be clear enough.

Things I don't care about:

Consets
PvE only Skills
Polar Bears

Things I do care about:

Pie
Pirates
Pie

Things I would like:

An at will switch system as describe in the OP. I was busy being not around when all you poople were arguing over splitting the skills. I'd just like an option to switch things back to the normal way of doing things, so that the rest of you can "enjoy" your new way, and I can go back to how it was before.
Trust me just give up trying to explain anything on these forums.
The ones who don't get it never will because they only see what they want to.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Flightmare
Well if you want more challenge becouse you think your current skills are overpowered, why don't you just equip other skills or play with lower attributes?
agreeĀ²
stop QQ for nerfs, if you agree pve is wtfeasy, dont do it? mmmkay