+15% dmg daggers

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lady_miow
Pre-Searing Cadet
#1
i read a while ago that % Ups on daggers are useless because the dmg + is on the min dmg, so its like...a tiny amount of improvement.

can anyone confirm or deny this?
zelgadissan
zelgadissan
Forge Runner
#2
The reason you hear this is because daggers have the lowest max damage, 7-17. Even at 17, +15% only makes it 19.55 damage.

If you search here you'll find a big argument on 15^50 or +5e for daggers, both have pretty legitimate arguments. Matter of taste really.

Edit: see what I mean about the argument?
Crimson Flame
Crimson Flame
Better Than Arkantos
#3
I can confirm that the +15% does not apply to the bonus damage added by attack skills. Zelgadissan is correct that it all comes down to a matter of personal preference.
MagmaRed
MagmaRed
Furnace Stoker
#4
It is personal preference. It is also opinion. I am one of the people who feel the 15% damage is less useful than the extra energy from a +5 energy mod.

Damage from daggers comes from the skills, but the weapon. The extra damage from an inscription like "Strength and Honor" or "Guilded by Fate" only applys to the weapon damage (7-17), not to the skill damage. Since the weapon damage is so low compared to other weapons, it isn't worth it (in my opinion).

Take a look at a comparison between Daggers and Bows. 7-17 is only 2 points above the 15-28 on the min-max ratio. The MAXIMUM damage a dagger would do is 17, while the MINIMUM damage a bow would do is 15. Because of this, using attack skills is what you rely on for damage.

The damage daggers do is not increased by 15% since the damage is coming from attack skills. Don't get me wrong, a set of daggers with a Strength and Honor inscription would do +15% damage. But that increase is small, so people do not rely on it. They rely on the skill damage, which is not affected by the inscription.

15% of 7 = 1.05. Which makes the minimum damage of daggers with a 15% increase 8.05
15% of 17 = 2.55. Which makes the maximum damage of daggers with a 15% increase 19.55.

Daggers with an extra 15%:
8-20 (rounded)

Bow WITHOUT an extra 15%:
15-28

Spear = 14-27
Sword = 15-22
Axe = 6-28
Hammer = 19-35
Scythe = 9-41
Wand/Staff = 11-22

Even a caster weapon would be beating a set of daggers out for damage, and that is all WITHOUT a damage modifier.

What modifier would be better is a matter of debate, but I prefer "I Have the Power" for the extra energy. Being able to use an attack skill is how I get more damage out, and the extra 5 energy allows me to use an attack skill sooner. Depending on the build, a casting speed or recharge bonus on spells can be better though.

Basically, the damage boost is small, so you may want to use a mod that does something more useful.
T
Tyla
Emo Goth Italics
#5
@Magma: More damage isn't useful?

15^50 should be your set most of the time. The only time you shouldn't be using this is when you have an on-switch set for death penalty, or are running a bar that is energy hungry, in which case sacrificing your vamp or 15^50 mods for zealous and +5E will be the best choice in the scenario.

Extra damage is always good, no matter how minimal or wherever you are, it is always good if it's free and usable at the current moment.
Crimson Flame
Crimson Flame
Better Than Arkantos
#6
I find zealous to be more useful overall than vamp for daggers. With a zealous mod along with a good rank in Critical Strikes, your energy stays high enough so you don't need the +5e. I can spam DB/MS with no problems unless I get hit with Spirit Shackles or something equally annoying.
snaek
snaek
Forge Runner
#7
its important to note that sins have the highest chance to crit
in which crit dmg is always based off the max dmg of a weap

so while 15% may not make a noticeable difference on normal attacks
it will make a difference on crits


@magma: ur forgettin dual strikes, which can potentially double the attack speed


but tbh...
why not bring 15^50?
its -free- dmg

wuts next? ur not gonna customize ur weap either?
T
Tyla
Emo Goth Italics
#8
It really depends on the bar. On spike bars I configure I usually make it so I can use both +15^50 and vampiric, but when I can't do that I swap out +15^50 for +5E, if that's not enough I try zealous over it, and if THAT'S not enough, I go with both. I personally love Way of the Lotus though, especially on a Hidden Caltrops spiker.
t00115577
t00115577
Wilds Pathfinder
#9
15^50 +2 dmg

+5 = 1 extra death blossom - + almost 200 dmg

Need me to draw a graph or something? +5 on daggs > 15^50

IMO
T
Tyla
Emo Goth Italics
#10
I've never really needed the +5E on an MS/DB bar, so I guess that "one extra death blossom" is irrelevent for the most part.
Orange Milk
Orange Milk
Desert Nomad
#11
Yeah, more damage is always more good.

15% is an extra 3 dmg (as GW rounds up) and with a Double Stike it becomes 6.

HOWEVER

Thas 20/20 Damage as a base, not counting armor modifiers that reduce that damage, so yeah, in the end it's not much.

But as it has been said, more damage is better, weapon swapping is FTW.

As far as "One Extra Death Blossom" goes, I say learn to manage your energy, what are you going to do after fireing off that "extra Death Blossom" and are now out of energy, stand around looking pretty?

I typically play Ranger and use a 15^50 99% of the time, I ALWAYS have a +5 as one of my weapon sets as a reserve, mostly to be sure I can cast [Apply Posion] or fire off a VERY important DShot. I'm interupting and spreading degen on a 15^50 becuase every single hp of damage counts and adds up.
D
Dante the Warlord
Desert Nomad
#12
yea, either you can +5 energy to power another skill when you are low, or you could consistantly have a +2-3 damage. I would proabably tell you to pick +5, but i don't play sin..
D
Destro Maniak
Jungle Guide
#13
I just wonder if costumise effect +damage skills damage?

also is there an inscription that effect damage adding skills too
I hope vs hexed does cause I have r10 asura and I allways have asuran scan (asuran scan+db= 200 damage in 1 second and repeatable every 2 second )
T
Tyla
Emo Goth Italics
#14
As far as I know, the +damage mods only affect your base damage.
isamu kurosawa
isamu kurosawa
Desert Nomad
#15
I say just run 15% anyway. There are no sin dagger builds i use that need the extra 5en anyway with critical strikes.
I do have a +5en dagger set just incase but have never used them. Not even when running costly bars like [[beguiling haze].
Quaker
Quaker
Hell's Protector
#16
I agree that it's personal preference.
Unless you need the extra energy for a spike, +5e won't do that much for you - remember it's just +5, it doesn't help your energy regen.
And, many of the people who talk about the damage of daggers are forgetting the chance to double strike (which depends upon you level in Dagger Mastery).
R
Rhamia Darigaz
Desert Nomad
#17
i herd weapon swapping happens sometimes.
when you're attacking 15^50 is better.
when you're low on energy and absolutely must get a max energy boost from an i have the power inscription, +5e is better for a few seconds.
t
theblackmage
Academy Page
#18
What's all this about chance to double strike? Remember that your main damage comes from skills, and the only way to double strike while using skills is on a dual attack.
T
Tyla
Emo Goth Italics
#19
Read Dagger Mastery's description.

Higher Dagger Mastery, higher chance to double strike.
Bowstring Badass
Bowstring Badass
Forge Runner
#20
Quote:
Originally Posted by Quaker
I agree that it's personal preference.
Unless you need the extra energy for a spike, +5e won't do that much for you - remember it's just +5, it doesn't help your energy regen.
+5e allows me to run 40e combos without stopping to auto attack.

Anyway matter of choice I prefer +5e zealous simply because I am to lazy to swap daggers on my sin.